dxx-rebirth/similar/main
2016-11-10 04:22:18 +00:00
..
ai.cpp Fold move_away_from_player switch cases 2016-10-29 23:16:17 +00:00
aipath.cpp Pass player powerup_flags to ai_door_is_openable 2016-10-02 00:34:42 +00:00
automap.cpp Pass grs_main_bitmap to gr_init_bitmap_alloc 2016-10-29 23:16:15 +00:00
bm.cpp Fold read_extra_bitmap_iff call to gr_remap_bitmap_good 2016-10-28 03:39:40 +00:00
cntrlcen.cpp Expand and cache various uses of get_local_plrobj() 2016-10-02 00:34:48 +00:00
collide.cpp Map boss-gated robots across players 2016-10-29 23:16:16 +00:00
config.cpp Move FPSIndicator to CCfg 2016-10-02 19:35:33 +00:00
console.cpp Pass grs_canvas &to window_create 2016-10-15 00:53:20 +00:00
controls.cpp Expand get_local_player_flags 2016-10-02 00:34:40 +00:00
credits.cpp Merging in unification/master, resolving conflict in similar/main/kmatrix.cpp 2016-11-06 14:20:18 +08:00
digiobj.cpp
dumpmine.cpp Refactor write_key_text 2016-10-26 01:58:04 +00:00
effects.cpp
endlevel.cpp Fold endlevel_render_mine g3_set_view_matrix call 2016-09-26 00:50:09 +00:00
fireball.cpp Return literal object_none on object_none error path 2016-10-29 23:16:15 +00:00
fuelcen.cpp Move fuelcen_activate special assignment up 2016-10-29 23:16:17 +00:00
fvi.cpp Fixed misleading indentations. 2016-10-31 11:36:48 +01:00
game.cpp Merging in unification/master, resolving conflict in similar/main/kmatrix.cpp 2016-11-06 14:20:18 +08:00
gamecntl.cpp Merging in unification/master, resolving conflict in similar/main/kmatrix.cpp 2016-11-06 14:20:18 +08:00
gamefont.cpp Move OGL to dxxsconf.h; rename to DXX_USE_OGL 2016-09-24 18:06:11 +00:00
gamemine.cpp Simplify load_mine_data_compiled fuelcen iteration 2016-10-29 23:16:18 +00:00
gamerend.cpp Move player::score to player_info 2016-10-15 00:53:19 +00:00
gamesave.cpp Factor out reporting errors caused by bad levels 2016-10-17 03:49:32 +00:00
gameseg.cpp Fixed misleading indentations. 2016-10-31 11:36:48 +01:00
gameseq.cpp Give full Omega_charge when omega cannon is granted 2016-11-05 21:22:44 +00:00
gauges.cpp Merge branch 'unification/master' of github.com:dxx-rebirth/dxx-rebirth into unification/master 2016-10-30 03:18:39 +01:00
hostage.cpp Move player::hostages_on_board to player_info 2016-10-15 00:53:19 +00:00
hud.cpp Move HUD_render_message_frame into namespace dsx 2016-08-25 04:05:32 +00:00
iff.cpp Reduce scope of convert_ilbm_to_pbm rowptr 2016-09-04 00:02:51 +00:00
inferno.cpp Make call_default_handler return a window_event_result 2016-10-27 16:36:24 +08:00
kconfig.cpp Fixed misleading indentations. 2016-10-31 11:36:48 +01:00
kmatrix.cpp Merging in unification/master, resolving conflict in similar/main/kmatrix.cpp 2016-11-06 14:20:18 +08:00
laser.cpp Return literal object_none on object_none error path 2016-10-29 23:16:15 +00:00
lighting.cpp Expand get_local_player_flags 2016-10-02 00:34:40 +00:00
menu.cpp Merging in unification/master, resolving conflict in similar/main/kmatrix.cpp 2016-11-06 14:20:18 +08:00
mglobal.cpp
mission.cpp Make the listbox handlers return a window_event_result 2016-10-27 15:22:41 +08:00
morph.cpp Switch morph.cpp to reinterpret_cast 2016-09-04 00:02:53 +00:00
multi.cpp Fixed misleading indentations. 2016-10-31 11:36:48 +01:00
multibot.cpp Map boss-gated robots across players 2016-10-29 23:16:16 +00:00
net_udp.cpp Reverted 2e6aa0f081 and partially reverted 7064fcccba to still allow segnum and signature init for multiplayer games, keeping consistency during object sync. 2016-11-08 14:16:26 +01:00
newdemo.cpp Pass object &to obj_create_copy 2016-10-29 23:16:18 +00:00
newmenu.cpp Use listbox_subfunction_t template for listbox_callback member (for convenience of possible future modification) 2016-10-31 14:35:29 +08:00
object.cpp Assert that newly allocated objects are type OBJ_NONE 2016-11-10 04:22:18 +00:00
paging.cpp Move conditionally compiled code into namespace dsx 2016-08-25 04:05:32 +00:00
physics.cpp Move conditionally compiled code into namespace dsx 2016-08-25 04:05:32 +00:00
piggy.cpp Fold piggy_new_pigfile calls to gr_remap_bitmap_good 2016-10-28 03:39:40 +00:00
player.cpp Use range_for for player_ship_read 2016-10-02 19:35:34 +00:00
playsave.cpp Move more symbols to namespace dsx 2016-10-02 19:35:34 +00:00
polyobj.cpp Rename WORDS_NEED_ALIGNMENT to DXX_WORDS_NEED_ALIGNMENT 2016-10-09 17:35:03 +00:00
powerup.cpp Pass player_info to add_points_to_score 2016-10-15 00:53:19 +00:00
render.cpp Fixed misleading indentations. 2016-10-31 11:36:48 +01:00
robot.cpp Fix check_header_includes=1 Linux build 2016-08-06 19:55:24 +00:00
scores.cpp Revert high-score cool_saying size 2016-10-20 02:11:39 +00:00
segment.cpp
slew.cpp Move EDITOR to dxxsconf.h; rename to DXX_USE_EDITOR 2016-09-11 18:49:16 +00:00
songs.cpp Move USE_SDLMIXER to dxxsconf.h; rename to DXX_USE_SDLMIXER 2016-09-11 18:49:15 +00:00
state.cpp Pass player_info to do_cloak_invul_secret_stuff 2016-10-28 03:39:42 +00:00
switch.cpp Factor out reporting errors caused by bad levels 2016-10-17 03:49:32 +00:00
terrain.cpp Move OGL to dxxsconf.h; rename to DXX_USE_OGL 2016-09-24 18:06:11 +00:00
texmerge.cpp Move OGL to dxxsconf.h; rename to DXX_USE_OGL 2016-09-24 18:06:11 +00:00
text.cpp Move conditionally compiled code into namespace dsx 2016-08-25 04:05:32 +00:00
titles.cpp Merging in unification/master, resolving conflict in similar/main/kmatrix.cpp 2016-11-06 14:20:18 +08:00
vclip.cpp
vers_id.cpp
wall.cpp Initialize Stuck_objects for D1 2016-10-15 00:53:22 +00:00
weapon.cpp Return literal object_none on object_none error path 2016-10-29 23:16:15 +00:00