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editor
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Rename ui/window.c to ui/dialog.c to avoid confusion with arch/sdl/window.c, also rename UI_WINDOW to UI_DIALOG, rename all associated functions, constants, parameters, local variables etc too; make a window when making a UI_DIALOG (does nothing yet)
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2011-01-17 22:41:05 +08:00 |
tracker
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3d.h
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Retired most of the Assembler code except the generic i386 scanline renderer; Removed all leftovers of Direct3D implementation; On the way make a some code more similar between D1X-Rebirth and D2X-Rebirth
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2011-01-19 21:35:14 +01:00 |
alloca.h
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archinc.h
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args.h
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Introduced FlightSim control scheme for mouse which adds delta values to absolute position to behave like a Joystick; Added Deadzone slider for FlightSim as well as an optional Reticle display to show the positional data on screen; Removed old Mouselook hack in favor of this new feature
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2011-01-04 11:43:30 +01:00 |
bcd.h
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byteswap.h
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Added swapping for 64Bit sized integers in case we want to store/read them some day (i.e. new Savegame version storing object instead of object_rw)
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2011-01-22 18:14:14 +01:00 |
cfile.h
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Added format arguments to all printf, sprintf and snprintf calls missing them to prevent warnings/errors with some distributions of gcc
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2010-10-14 16:45:58 +02:00 |
checker.h
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clipboard.h
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compare.h
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console.h
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Converted console into a window and allow it to show in every part of the game; Fit several poll functions and kmatrix so they won't get interrupted by the console
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2011-01-14 22:55:55 +01:00 |
d1x.xpm
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descent.xpm
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dl_list.h
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error.h
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Retired most of the Assembler code except the generic i386 scanline renderer; Removed all leftovers of Direct3D implementation; On the way make a some code more similar between D1X-Rebirth and D2X-Rebirth
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2011-01-19 21:35:14 +01:00 |
fix.h
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func.h
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gr.h
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Additional commit for last revision - didn't selected all files properly
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2011-01-19 21:51:59 +01:00 |
grdef.h
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hmp.h
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Improvement on the HMP track loop feature by TURRICAN; Added small template fix for descent.hmp which is supposed to be activated soon as we have some kind or Checksum function
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2011-01-09 17:51:45 +01:00 |
i86.h
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iff.h
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ignorecase.h
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internal.h
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loadgl.h
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Added OpenGL ES support - contributed by Florian Feucht and Oliver Haag
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2011-01-06 12:43:55 +01:00 |
makesig.h
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Copy lots of editor stuff from d2x-rebirth to d1x-rebirth, getting it to work on Mac OS X
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2010-12-24 12:26:24 +08:00 |
maths.h
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Retired most of the Assembler code except the generic i386 scanline renderer; Removed all leftovers of Direct3D implementation; On the way make a some code more similar between D1X-Rebirth and D2X-Rebirth
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2011-01-19 21:35:14 +01:00 |
ogl_init.h
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Added feature to enable Anisotropic filtering is supported by hardware or driver; Reworked way of handling texture filtering information so ingame switching is possible again; Little fix for ogl_get_verinfo which was taken out for ordinary OGL code but should for OGLES
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2011-01-16 01:50:28 +01:00 |
palette.h
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pcx.h
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physfsx.h
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Implemented PHYSFSX_checkSupportedArchiveTypes to check if essential archive types are supported. Print warnings if not and stop program if necessary. Also added PHYSFSX_listSearchPAthContent to print out search path contents (figures) each time the function is called. Doing this before main HOG inits as well after sucessfully adding archives. Made PHYSFSX_addArchiveContent a bit more verbose as well.
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2010-11-26 12:50:01 +01:00 |
pstypes.h
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Changed another WIN32 to _WIN32 to avoid accidentially compiling with WORDS_BIGENDIAN when using VisualC
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2010-12-04 21:58:59 +01:00 |
rbaudio.h
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rle.h
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strio.h
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strutil.h
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Add support for M3U playlists, tweak 'Jukebox playing' message so it shows the end of the path when truncating
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2010-09-26 13:15:20 +00:00 |
texmap.h
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Additional commit for last revision - didn't selected all files properly
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2011-01-19 21:51:59 +01:00 |
timer.h
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Introduced new data type fix64 to be used for new timers which can last 4462756 years instead of 9 hours; Introduced new timer functions to update and query program time; Used new timer all over the program except GameTime (which comes next)
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2010-12-11 00:18:03 +01:00 |
u_dpmi.h
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u_mem.h
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Added feature to let select_file_reursive() change drive on _WIN32 via CTRL-D; Removed second definition of MEM_K accidentially happened due to bad communication
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2010-08-31 13:25:45 +00:00 |
ui.h
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Rename ui/window.c to ui/dialog.c to avoid confusion with arch/sdl/window.c, also rename UI_WINDOW to UI_DIALOG, rename all associated functions, constants, parameters, local variables etc too; make a window when making a UI_DIALOG (does nothing yet)
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2011-01-17 22:41:05 +08:00 |
vecmat.h
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