dxx-rebirth/similar/main
2015-07-12 01:04:19 +00:00
..
ai.cpp Use valptr for ai.cpp 2015-07-12 01:04:19 +00:00
aipath.cpp Use valptr for aipath.cpp 2015-07-12 01:04:19 +00:00
automap.cpp
bm.cpp
cntrlcen.cpp Use valptr for cntrlcen.cpp 2015-07-12 01:04:19 +00:00
collide.cpp Use valptr for collide.cpp 2015-07-12 01:04:19 +00:00
config.cpp
console.cpp
controls.cpp
credits.cpp
digiobj.cpp Make digi_sync_sounds objp const 2015-07-10 03:22:26 +00:00
dumpmine.cpp Use valptr for dumpmine.cpp 2015-07-12 01:04:19 +00:00
effects.cpp
endlevel.cpp
fireball.cpp
fuelcen.cpp Pass only valptr_t to fuelcen_delete 2015-07-12 01:04:18 +00:00
fvi.cpp Switch get_seg_masks from vcsegptridx_t to vcsegptr_t 2015-07-12 01:04:17 +00:00
game.cpp
gamecntl.cpp
gamefont.cpp
gamemine.cpp Use segptridx for Cursegp, Markedsegp 2015-07-12 01:04:18 +00:00
gamerend.cpp
gamesave.cpp Use segptridx for Cursegp, Markedsegp 2015-07-12 01:04:18 +00:00
gameseg.cpp Switch get_seg_masks from vcsegptridx_t to vcsegptr_t 2015-07-12 01:04:17 +00:00
gameseq.cpp
gauges.cpp
hostage.cpp
hud.cpp
iff.cpp
inferno.cpp
kconfig.cpp
kmatrix.cpp
laser.cpp
lighting.cpp
menu.cpp
mglobal.cpp
mission.cpp
morph.cpp
multi.cpp Pass only vobjptr_t to multi_reset_player_object 2015-07-12 01:04:17 +00:00
multibot.cpp
net_udp.cpp
newdemo.cpp
newmenu.cpp
object.cpp Pass only vobjptr_t to obj_detach_one 2015-07-12 01:04:18 +00:00
paging.cpp
physics.cpp Switch get_seg_masks from vcsegptridx_t to vcsegptr_t 2015-07-12 01:04:17 +00:00
piggy.cpp
player.cpp
playsave.cpp
polyobj.cpp
powerup.cpp
render.cpp Switch get_seg_masks from vcsegptridx_t to vcsegptr_t 2015-07-12 01:04:17 +00:00
robot.cpp
scores.cpp
segment.cpp
slew.cpp
songs.cpp
state.cpp
switch.cpp
terrain.cpp
texmerge.cpp
text.cpp
titles.cpp
vclip.cpp
vers_id.cpp
wall.cpp Optimize check_poke 2015-07-12 01:04:17 +00:00
weapon.cpp