dxx-rebirth/similar/main
Kp 1402a21946 Reintroduce D1 title song bug
In past releases, D1X-Rebirth played the title song even when the user
specified `-notitles`.  Commit 29f79f0a6b
("Enable -notitles for Descent 2") fixed this.  Unfortunately, despite
being called SONG_TITLE, users believe this to be main menu music, not
title screen music.  This belief is reinforced by other code sites that
play the title song on returning to the main menu.  Reintroduce the bug
by moving the call above the test for `-notitles`.  This restores the
semantics that users expect.
2016-08-28 22:41:49 +00:00
..
ai.cpp Fold proximity mine calls to multi_send_robot_fire 2016-08-25 23:31:37 +00:00
aipath.cpp
automap.cpp Prefer make_unique over raw new 2016-08-06 19:55:24 +00:00
bm.cpp Move conditionally compiled code into namespace dsx 2016-08-25 04:05:32 +00:00
cntrlcen.cpp Narrow scope of random vectors 2016-07-24 04:04:25 +00:00
collide.cpp Expand get_local_player_invulnerable_time 2016-08-28 22:41:49 +00:00
config.cpp Move CMLevelMusicTrack to CCfg 2016-08-06 19:55:25 +00:00
console.cpp
controls.cpp Move conditionally compiled code into namespace dsx 2016-08-25 04:05:32 +00:00
credits.cpp Move conditionally compiled code into namespace dsx 2016-08-25 04:05:32 +00:00
digiobj.cpp Remove unused variable SOF_PLAYING 2016-07-21 01:43:21 +00:00
dumpmine.cpp Avoid recomputing object* in say_totals 2016-08-28 22:41:48 +00:00
effects.cpp
endlevel.cpp Move conditionally compiled code into namespace dsx 2016-08-25 04:05:32 +00:00
fireball.cpp Reduce scope of object_create_explosion_sub vforce2 2016-08-25 23:31:37 +00:00
fuelcen.cpp Mark global constants as constexpr 2016-07-23 04:10:42 +00:00
fvi.cpp Move conditionally compiled code into namespace dsx 2016-08-25 04:05:32 +00:00
game.cpp Move Primary_weapon to player_info 2016-08-28 22:41:49 +00:00
gamecntl.cpp Expand get_local_player_invulnerable_time 2016-08-28 22:41:49 +00:00
gamefont.cpp Move conditionally compiled code into namespace dsx 2016-08-25 04:05:32 +00:00
gamemine.cpp Move conditionally compiled code into namespace dsx 2016-08-25 04:05:32 +00:00
gamerend.cpp Move conditionally compiled code into namespace dsx 2016-08-25 04:05:32 +00:00
gamesave.cpp Move conditionally compiled code into namespace dsx 2016-08-25 04:05:32 +00:00
gameseg.cpp Add stub flush_fcd_cache for D1 2016-07-21 01:43:21 +00:00
gameseq.cpp Expand get_local_player_invulnerable_time 2016-08-28 22:41:49 +00:00
gauges.cpp Expand get_local_player_invulnerable_time 2016-08-28 22:41:49 +00:00
hostage.cpp
hud.cpp Move HUD_render_message_frame into namespace dsx 2016-08-25 04:05:32 +00:00
iff.cpp Move conditionally compiled code into namespace dsx 2016-08-25 04:05:32 +00:00
inferno.cpp Fix inverted sense of -use_players_dir 2016-07-22 02:25:17 +00:00
kconfig.cpp Move conditionally compiled code into namespace dsx 2016-08-25 04:05:32 +00:00
kmatrix.cpp Move conditionally compiled code into namespace dsx 2016-08-25 04:05:32 +00:00
laser.cpp Move Primary_weapon to player_info 2016-08-28 22:41:49 +00:00
lighting.cpp Move conditionally compiled code into namespace dsx 2016-08-25 04:05:32 +00:00
menu.cpp Move conditionally compiled code into namespace dsx 2016-08-25 04:05:32 +00:00
mglobal.cpp
mission.cpp Move conditionally compiled code into namespace dsx 2016-08-25 04:05:32 +00:00
morph.cpp Convert various static const expressions to constexpr 2016-07-16 16:52:04 +00:00
multi.cpp Move conditionally compiled code into namespace dsx 2016-08-25 04:05:32 +00:00
multibot.cpp Move conditionally compiled code into namespace dsx 2016-08-25 04:05:32 +00:00
net_udp.cpp Move conditionally compiled code into namespace dsx 2016-08-25 04:05:32 +00:00
newdemo.cpp Expand get_local_player_invulnerable_time 2016-08-28 22:41:49 +00:00
newmenu.cpp Prefer make_unique over raw new 2016-08-06 19:55:24 +00:00
object.cpp Move lavafall_hiss_playing into player_info 2016-07-24 04:04:25 +00:00
paging.cpp Move conditionally compiled code into namespace dsx 2016-08-25 04:05:32 +00:00
physics.cpp Move conditionally compiled code into namespace dsx 2016-08-25 04:05:32 +00:00
piggy.cpp Move conditionally compiled code into namespace dsx 2016-08-25 04:05:32 +00:00
player.cpp Move conditionally compiled code into namespace dsx 2016-08-25 04:05:32 +00:00
playsave.cpp Move conditionally compiled code into namespace dsx 2016-08-25 04:05:32 +00:00
polyobj.cpp Move conditionally compiled code into namespace dsx 2016-08-25 04:05:32 +00:00
powerup.cpp Expand get_local_player_invulnerable_time 2016-08-28 22:41:49 +00:00
render.cpp Move conditionally compiled code into namespace dsx 2016-08-25 04:05:32 +00:00
robot.cpp Fix check_header_includes=1 Linux build 2016-08-06 19:55:24 +00:00
scores.cpp
segment.cpp
slew.cpp
songs.cpp Move conditionally compiled code into namespace dsx 2016-08-25 04:05:32 +00:00
state.cpp Move Primary_weapon to player_info 2016-08-28 22:41:49 +00:00
switch.cpp Move conditionally compiled code into namespace dsx 2016-08-25 04:05:32 +00:00
terrain.cpp Convert various static const expressions to constexpr 2016-07-16 16:52:04 +00:00
texmerge.cpp
text.cpp Move conditionally compiled code into namespace dsx 2016-08-25 04:05:32 +00:00
titles.cpp Reintroduce D1 title song bug 2016-08-28 22:41:49 +00:00
vclip.cpp
vers_id.cpp Mark global constants as constexpr 2016-07-23 04:10:42 +00:00
wall.cpp Move conditionally compiled code into namespace dsx 2016-08-25 04:05:32 +00:00
weapon.cpp Move Primary_weapon to player_info 2016-08-28 22:41:49 +00:00