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2018-09-02 00:57:29 +00:00
3d.h
Hide PF_UVS,PF_LS from OGL build
2017-11-05 20:49:08 +00:00
args.h
Move various SDL-only scanline functions to !DXX_USE_OGL
2017-11-01 02:01:20 +00:00
byteutil.h
Fix check_header_includes=1 build
2018-06-06 04:53:45 +00:00
compiler-addressof.h
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2018-09-02 00:57:29 +00:00
compiler-array.h
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compiler-begin.h
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2018-09-02 00:57:29 +00:00
compiler-cf_assert.h
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2018-09-02 00:57:29 +00:00
compiler-exchange.h
compiler-integer_sequence.h
Use compiler-provided integer_sequence when it is depth-efficient
2017-07-26 03:15:59 +00:00
compiler-lengthof.h
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2018-09-02 00:57:29 +00:00
compiler-make_unique.h
compiler-poison.h
compiler-range_for.h
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2018-09-02 00:57:29 +00:00
compiler-static_assert.h
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console.h
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countarray.h
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2018-09-02 00:57:29 +00:00
cpp-valptridx.h
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2018-09-02 00:57:29 +00:00
digi_audio.h
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digi_mixer.h
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2018-09-02 00:57:29 +00:00
digi_mixer_music.h
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2018-09-02 00:57:29 +00:00
dsx-ns.h
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2018-09-02 00:57:29 +00:00
dxxerror.h
Simplify reporting fatal errors
2017-08-11 23:43:52 +00:00
event.h
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2018-09-02 00:57:29 +00:00
fmtcheck.h
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2018-09-02 00:57:29 +00:00
func.h
fwd-event.h
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2018-09-02 00:57:29 +00:00
fwd-gr.h
Enable building with SDL2
2018-07-28 23:22:58 +00:00
fwd-partial_range.h
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2018-09-02 00:57:29 +00:00
fwd-valptridx.h
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2018-09-02 00:57:29 +00:00
fwd-vecmat.h
Pass vms_matrix &to vms_matrix_from_quaternion
2018-03-31 21:53:01 +00:00
fwd-window.h
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2018-09-02 00:57:29 +00:00
gr.h
Make grs_main_bitmap::grs_main_bitmap() clear the whole structure
2018-07-14 17:23:15 +00:00
grdef.h
hash.h
hmp.h
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2018-09-02 00:57:29 +00:00
iff.h
Use constexpr integral_constant for various magic numbers
2017-10-14 17:10:30 +00:00
ignorecase.h
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2018-09-02 00:57:29 +00:00
internal.h
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interp.h
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2018-09-02 00:57:29 +00:00
joy.h
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2018-09-02 00:57:29 +00:00
jukebox.h
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2018-09-02 00:57:29 +00:00
key.h
Enable building with SDL2
2018-07-28 23:22:58 +00:00
loadgl.h
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2018-09-02 00:57:29 +00:00
makesig.h
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maths.h
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2018-09-02 00:57:29 +00:00
messagebox.h
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2018-09-02 00:57:29 +00:00
mouse.h
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2018-09-02 00:57:29 +00:00
ntstring.h
Allow longer mission titles in New Game dialog
2018-06-27 03:34:34 +00:00
null_sentinel_iterator.h
ogl_extensions.h
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2018-09-02 00:57:29 +00:00
ogl_init.h
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2018-09-02 00:57:29 +00:00
ogl_sync.h
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2018-09-02 00:57:29 +00:00
pack.h
palette.h
partial_range.h
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2018-09-02 00:57:29 +00:00
pcx.h
Add support for PNG screenshots
2018-02-18 00:42:42 +00:00
physfs-serial.h
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2018-09-02 00:57:29 +00:00
physfs_list.h
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2018-09-02 00:57:29 +00:00
physfsx.h
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2018-09-02 00:57:29 +00:00
pstypes.h
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2018-09-02 00:57:29 +00:00
rbaudio.h
Enable building with SDL2
2018-07-28 23:22:58 +00:00
reverse.h
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2018-09-02 00:57:29 +00:00
rle.h
serial.h
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2018-09-02 00:57:29 +00:00
strutil.h
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2018-09-02 00:57:29 +00:00
texmap.h
Move various SDL-only texture mapping functions to !DXX_USE_OGL
2017-11-01 02:01:21 +00:00
timer.h
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2018-09-02 00:57:29 +00:00
u_mem.h
Use array<> in more places
2017-07-08 18:17:49 +00:00
ui.h
Pass canvas to menubar_init
2017-09-26 04:15:50 +00:00
valptridx.h
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2018-09-02 00:57:29 +00:00
varutil.h
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2018-09-02 00:57:29 +00:00
vecmat.h
window.h
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2018-09-02 00:57:29 +00:00