..
ai.h
Eliminate some uses of valptridx::operator->
2018-06-24 05:06:15 +00:00
aistruct.h
Use constexpr integral_constant for various magic numbers
2017-10-14 17:10:30 +00:00
automap.h
Fix check_header_includes=1 build
2018-06-06 04:53:45 +00:00
bm.h
Make eclip_num unsigned
2018-03-31 21:53:01 +00:00
cast_range_result.h
Switch most in-tree http:// links to https://
2018-09-02 00:57:29 +00:00
cli.cpp
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2018-09-02 00:57:29 +00:00
cli.h
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2018-09-02 00:57:29 +00:00
cmd.cpp
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2018-09-02 00:57:29 +00:00
cmd.h
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2018-09-02 00:57:29 +00:00
cntrlcen.h
Use constexpr integral_constant for various magic numbers
2017-10-14 17:10:30 +00:00
collide.h
Switch to shared_segment arguments where possible
2018-06-24 05:06:15 +00:00
config.h
Move FPSIndicator to CCfg
2016-10-02 19:35:33 +00:00
controls.h
Pass object& to read_flying_controls
2018-06-24 05:06:15 +00:00
credits.h
Split credits_show special case into dedicated functions
2016-08-19 03:41:42 +00:00
cvar.cpp
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2018-09-02 00:57:29 +00:00
cvar.h
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2018-09-02 00:57:29 +00:00
d_enumerate.h
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2018-09-02 00:57:29 +00:00
d_srcloc.h
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2018-09-02 00:57:29 +00:00
digi.h
Enable building with SDL2
2018-07-28 23:22:58 +00:00
effects.h
Make eclip_num unsigned
2018-03-31 21:53:01 +00:00
endlevel.h
Pass canvas to render_endlevel_frame
2017-03-11 19:56:28 +00:00
escort.h
Switch most in-tree http:// links to https://
2018-09-02 00:57:29 +00:00
fireball.h
Fold exploding walls into regular walls
2018-08-12 21:08:07 +00:00
fuelcen.h
Eliminate some uses of valptridx::operator->
2018-06-24 05:06:15 +00:00
fvi.h
Avoid temporarily moving boss while probing layout
2017-03-01 02:48:40 +00:00
fwd-object.h
Eliminate some uses of valptridx::operator->
2018-06-24 05:06:15 +00:00
fwd-player.h
Use valptridx for Players
2017-08-13 20:38:32 +00:00
fwd-segment.h
Split side uses based on shared vs unique
2018-06-24 05:06:15 +00:00
fwd-wall.h
Remove reset_walls
2018-08-12 21:08:07 +00:00
fwd-weapon.h
Eliminate some uses of valptridx::operator->
2018-06-24 05:06:15 +00:00
game.h
Add screenshot=none to disable screenshot support
2018-06-16 04:13:37 +00:00
gamefont.h
Enforce separation of font X/Y scaling
2018-06-08 04:04:05 +00:00
gamemine.h
Unify segment2_read
2017-06-17 23:05:16 +00:00
gamepal.h
Fix check_header_includes build
2016-01-09 16:38:12 +00:00
gamesave.h
Move conditionally compiled code into namespace dsx
2016-08-25 04:05:32 +00:00
gameseg.h
Fix check_header_includes=1 build
2018-08-29 01:47:42 +00:00
gameseq.h
Use constexpr integral_constant for various magic numbers
2017-10-14 17:10:30 +00:00
gauges.h
Always qualify valptridx type/factory
2017-06-10 03:31:02 +00:00
hostage.h
Remove obsolete D1 hostage editor code
2017-10-14 17:10:31 +00:00
hudmsg.h
Switch most in-tree http:// links to https://
2018-09-02 00:57:29 +00:00
inferno.h
Use constexpr integral_constant for various magic numbers
2017-10-14 17:10:30 +00:00
kconfig.h
Unify some control_info fields
2018-01-29 01:56:40 +00:00
kmatrix.h
Use #ifdef dsx to guard dsx namespace
2016-01-09 16:38:15 +00:00
laser.h
Remove global Network_laser_track
2018-03-05 01:40:44 +00:00
lighting.h
Always qualify valptridx type/factory
2017-06-10 03:31:02 +00:00
menu.h
Move namespace dsx handling to dsx-ns.h
2016-03-19 19:08:10 +00:00
mission.h
Retain directory structure in New Game dialog
2018-07-03 05:59:40 +00:00
morph.h
Eliminate some uses of valptridx::operator->
2018-06-24 05:06:15 +00:00
multi.h
Warn users about tracker NAT hole punch feature
2018-06-21 03:08:36 +00:00
multibot.h
Use constexpr integral_constant for various magic numbers
2017-10-14 17:10:30 +00:00
multiinternal.h
Switch most in-tree http:// links to https://
2018-09-02 00:57:29 +00:00
net_udp.h
Switch most in-tree http:// links to https://
2018-09-02 00:57:29 +00:00
newdemo.h
Cache player references
2017-08-13 20:38:31 +00:00
newmenu.h
Retain directory structure in New Game dialog
2018-07-03 05:59:40 +00:00
nvparse.h
Replace "compiler-type_traits.h" with <type_traits>
2017-06-25 20:46:03 +00:00
object.h
Move Debris_object_count into d_level_object_state
2018-04-02 03:39:51 +00:00
objnum.h
paging.h
Move conditionally compiled code into namespace dsx
2016-08-25 04:05:32 +00:00
physics.h
Track visited segments as a local
2017-08-02 02:49:13 +00:00
piggy.h
Factor out piggy bitmap loading code
2018-08-26 18:10:36 +00:00
player-callsign.h
player-flags.h
Switch most in-tree http:// links to https://
2018-09-02 00:57:29 +00:00
player.h
Remove unnecessary inclusions of compiler-static_assert.h
2018-05-05 22:33:55 +00:00
playsave.h
Use enum for Difficulty_level
2018-05-12 18:24:19 +00:00
polyobj.h
Use constexpr integral_constant for various magic numbers
2017-10-14 17:10:30 +00:00
powerup.h
Use constexpr integral_constant for various magic numbers
2017-10-14 17:10:30 +00:00
render.h
Remove unused found_poly
2017-11-01 02:01:20 +00:00
render_state.h
Use constexpr integral_constant for various magic numbers
2017-10-14 17:10:30 +00:00
robot.h
Prevent stacking weapon rotation sounds
2018-05-13 03:14:34 +00:00
scores.h
Propagate scores_maybe_add_player argument
2016-12-10 17:51:08 +00:00
screens.h
Use #ifdef dsx to guard dsx namespace
2016-01-09 16:38:15 +00:00
segiter.h
Pass unique_segment to objects_in
2018-06-24 05:06:14 +00:00
segment.h
Split side uses based on shared vs unique
2018-06-24 05:06:15 +00:00
segpoint.h
selfiter.h
Switch most in-tree http:// links to https://
2018-09-02 00:57:29 +00:00
slew.h
Always qualify valptridx type/factory
2017-06-10 03:31:02 +00:00
songs.h
Switch most in-tree http:// links to https://
2018-09-02 00:57:29 +00:00
sounds.h
Use constexpr integral_constant for various magic numbers
2017-10-14 17:10:30 +00:00
state.h
Pass player to init_player_stats_level
2017-04-30 16:25:16 +00:00
switch.h
Use constexpr integral_constant for various magic numbers
2017-10-14 17:10:30 +00:00
terrain.h
Pass canvas to render_terrain
2017-03-11 19:56:26 +00:00
texmerge.h
Propagate constant texmerge_init argument
2016-11-19 17:24:52 +00:00
text.h
Move conditionally compiled code into namespace dsx
2016-08-25 04:05:32 +00:00
textures.h
Propagate MAX_TEXTURES
2016-07-10 04:11:35 +00:00
titles.h
Move intro_played to dsx
2017-03-18 18:07:35 +00:00
valptridx.tcc
Switch most in-tree http:// links to https://
2018-09-02 00:57:29 +00:00
vclip.h
Use constexpr integral_constant for various magic numbers
2017-10-14 17:10:30 +00:00
vers_id.h
Switch most in-tree http:// links to https://
2018-09-02 00:57:29 +00:00
wall.h
Fix check_header_includes=1 build
2018-08-29 01:47:42 +00:00
weapon.h
Replace "compiler-type_traits.h" with <type_traits>
2017-06-25 20:46:03 +00:00
weapon_id.h
Reduce D1 spreadfire cost
2017-02-19 19:33:45 +00:00