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ai.cpp
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When pursuing player, avoid segment_none instead of segment 1
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2013-12-25 04:39:16 +00:00 |
aipath.cpp
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Use visited_segment_bitarray_t for create_path_points
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2013-12-22 05:30:23 +00:00 |
automap.cpp
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Add typedef palette_array_t for palette data
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2013-12-22 00:05:13 +00:00 |
bm.cpp
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Remove write-only variable TmapList
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2013-12-22 01:16:16 +00:00 |
cntrlcen.cpp
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Mark control_center_triggers_write input as const
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2013-12-25 23:51:28 +00:00 |
collide.cpp
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Make Stolen_items[] a C++ array
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2013-12-22 01:53:26 +00:00 |
config.cpp
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Remove PHYSFSX_gets, PHYSFSX_readString
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2013-12-20 03:16:46 +00:00 |
console.cpp
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Scrub control codes from stdout/file, but not HUD/console
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2013-12-22 20:56:55 +00:00 |
controls.cpp
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credits.cpp
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Add typedef palette_array_t for palette data
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2013-12-22 00:05:13 +00:00 |
digiobj.cpp
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dumpmine.cpp
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Pass computed message length from err_printf to con_puts
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2013-12-22 20:13:05 +00:00 |
effects.cpp
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endlevel.cpp
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Write log message when local player escapes the mine
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2013-12-28 18:17:09 +00:00 |
fireball.cpp
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Use visited_segment_bitarray_t for pick_connected_segment
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2013-12-22 05:30:44 +00:00 |
fuelcen.cpp
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fvi.cpp
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Switch fvi to use a local visited_segment_bitarray_t
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2013-12-22 20:56:55 +00:00 |
game.cpp
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Add typedef palette_array_t for palette data
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2013-12-22 00:05:13 +00:00 |
gamecntl.cpp
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Use array for palette_array_t
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2013-12-22 00:37:36 +00:00 |
gamefont.cpp
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gamemine.cpp
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Make Segments[] a C++ array
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2013-12-19 03:31:24 +00:00 |
gamerend.cpp
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Split extra-view loop into helper function
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2013-12-22 20:02:36 +00:00 |
gamesave.cpp
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Remove unread player structure from savefile
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2013-12-25 03:22:06 +00:00 |
gameseg.cpp
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Use visited_segment_bitarray_t for set_segment_depths
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2013-12-22 05:32:46 +00:00 |
gameseq.cpp
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Use array for palette_array_t
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2013-12-22 00:37:36 +00:00 |
gauges.cpp
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Show cloak/invulnerability time remaining on HUD
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2013-12-22 20:02:23 +00:00 |
hostage.cpp
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hud.cpp
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Scrub control codes from stdout/file, but not HUD/console
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2013-12-22 20:56:55 +00:00 |
iff.cpp
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Use array for palette_array_t
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2013-12-22 00:37:36 +00:00 |
inferno.cpp
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Add debug option -no-grab to prevent window grabbing
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2013-12-22 20:56:55 +00:00 |
kconfig.cpp
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Split compiler.h for PCH compatibility
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2013-12-21 05:12:38 +00:00 |
kmatrix.cpp
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Reduce sprintf usage in kmatrix
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2013-12-25 04:41:42 +00:00 |
laser.cpp
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Whitelist MAX flash missiles as valid laser type
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2013-12-22 01:15:40 +00:00 |
lighting.cpp
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Use array for palette_array_t
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2013-12-22 00:37:36 +00:00 |
menu.cpp
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mglobal.cpp
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Make Segments[] a C++ array
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2013-12-19 03:31:24 +00:00 |
mission.cpp
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Remove get_parm_value use for type=anarchy mission loader
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2013-12-20 03:16:32 +00:00 |
morph.cpp
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multi.cpp
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Remove BEFORE/AFTER arguments to for_each_multiplayer_command
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2013-12-22 20:02:22 +00:00 |
multibot.cpp
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Store boss gate/teleport segments in countarray objects
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2013-12-22 20:02:42 +00:00 |
net_udp.cpp
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Use assignment instead of memcpy
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2013-12-25 23:50:26 +00:00 |
newdemo.cpp
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Added MULTI_EFFECT_BLOWUP to remotely blast switches connected to triggers, ensuring sync and preventing misguided (i.e. delayed) player fire accidentially make puzzles or game progress impossible
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2013-12-19 13:48:33 +01:00 |
newmenu.cpp
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Add typedef palette_array_t for palette data
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2013-12-22 00:05:13 +00:00 |
object.cpp
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Use dedicated type for Objects[] array
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2013-12-25 23:49:04 +00:00 |
paging.cpp
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physics.cpp
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Convert fvi to use countarray for segment list
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2013-12-22 20:56:53 +00:00 |
piggy.cpp
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Use array for palette_array_t
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2013-12-22 00:37:36 +00:00 |
player.cpp
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playsave.cpp
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Remove PHYSFSX_gets, PHYSFSX_readString
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2013-12-20 03:16:46 +00:00 |
polyobj.cpp
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Pass glow_values as array<> to retain size information
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2013-12-19 03:31:24 +00:00 |
powerup.cpp
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Step powerup frame number carefully
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2013-12-20 03:20:05 +00:00 |
render.cpp
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robot.cpp
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scores.cpp
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slew.cpp
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songs.cpp
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Fix audio file matching broken by cb4fd7c1b4
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2013-12-19 03:31:24 +00:00 |
state.cpp
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Use assignment instead of memcpy
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2013-12-25 23:50:26 +00:00 |
switch.cpp
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terrain.cpp
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texmerge.cpp
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text.cpp
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titles.cpp
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Use array for palette_array_t
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2013-12-22 00:37:36 +00:00 |
vclip.cpp
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vers_id.cpp
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wall.cpp
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Use correct SWAP for wall segnum
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2013-12-28 22:02:54 +00:00 |
weapon.cpp
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