dxx-rebirth/similar/main
2013-12-28 22:02:54 +00:00
..
ai.cpp When pursuing player, avoid segment_none instead of segment 1 2013-12-25 04:39:16 +00:00
aipath.cpp Use visited_segment_bitarray_t for create_path_points 2013-12-22 05:30:23 +00:00
automap.cpp Add typedef palette_array_t for palette data 2013-12-22 00:05:13 +00:00
bm.cpp Remove write-only variable TmapList 2013-12-22 01:16:16 +00:00
cntrlcen.cpp Mark control_center_triggers_write input as const 2013-12-25 23:51:28 +00:00
collide.cpp Make Stolen_items[] a C++ array 2013-12-22 01:53:26 +00:00
config.cpp Remove PHYSFSX_gets, PHYSFSX_readString 2013-12-20 03:16:46 +00:00
console.cpp Scrub control codes from stdout/file, but not HUD/console 2013-12-22 20:56:55 +00:00
controls.cpp
credits.cpp Add typedef palette_array_t for palette data 2013-12-22 00:05:13 +00:00
digiobj.cpp
dumpmine.cpp Pass computed message length from err_printf to con_puts 2013-12-22 20:13:05 +00:00
effects.cpp
endlevel.cpp Write log message when local player escapes the mine 2013-12-28 18:17:09 +00:00
fireball.cpp Use visited_segment_bitarray_t for pick_connected_segment 2013-12-22 05:30:44 +00:00
fuelcen.cpp
fvi.cpp Switch fvi to use a local visited_segment_bitarray_t 2013-12-22 20:56:55 +00:00
game.cpp Add typedef palette_array_t for palette data 2013-12-22 00:05:13 +00:00
gamecntl.cpp Use array for palette_array_t 2013-12-22 00:37:36 +00:00
gamefont.cpp
gamemine.cpp Make Segments[] a C++ array 2013-12-19 03:31:24 +00:00
gamerend.cpp Split extra-view loop into helper function 2013-12-22 20:02:36 +00:00
gamesave.cpp Remove unread player structure from savefile 2013-12-25 03:22:06 +00:00
gameseg.cpp Use visited_segment_bitarray_t for set_segment_depths 2013-12-22 05:32:46 +00:00
gameseq.cpp Use array for palette_array_t 2013-12-22 00:37:36 +00:00
gauges.cpp Show cloak/invulnerability time remaining on HUD 2013-12-22 20:02:23 +00:00
hostage.cpp
hud.cpp Scrub control codes from stdout/file, but not HUD/console 2013-12-22 20:56:55 +00:00
iff.cpp Use array for palette_array_t 2013-12-22 00:37:36 +00:00
inferno.cpp Add debug option -no-grab to prevent window grabbing 2013-12-22 20:56:55 +00:00
kconfig.cpp Split compiler.h for PCH compatibility 2013-12-21 05:12:38 +00:00
kmatrix.cpp Reduce sprintf usage in kmatrix 2013-12-25 04:41:42 +00:00
laser.cpp Whitelist MAX flash missiles as valid laser type 2013-12-22 01:15:40 +00:00
lighting.cpp Use array for palette_array_t 2013-12-22 00:37:36 +00:00
menu.cpp
mglobal.cpp Make Segments[] a C++ array 2013-12-19 03:31:24 +00:00
mission.cpp Remove get_parm_value use for type=anarchy mission loader 2013-12-20 03:16:32 +00:00
morph.cpp
multi.cpp Remove BEFORE/AFTER arguments to for_each_multiplayer_command 2013-12-22 20:02:22 +00:00
multibot.cpp Store boss gate/teleport segments in countarray objects 2013-12-22 20:02:42 +00:00
net_udp.cpp Use assignment instead of memcpy 2013-12-25 23:50:26 +00:00
newdemo.cpp Added MULTI_EFFECT_BLOWUP to remotely blast switches connected to triggers, ensuring sync and preventing misguided (i.e. delayed) player fire accidentially make puzzles or game progress impossible 2013-12-19 13:48:33 +01:00
newmenu.cpp Add typedef palette_array_t for palette data 2013-12-22 00:05:13 +00:00
object.cpp Use dedicated type for Objects[] array 2013-12-25 23:49:04 +00:00
paging.cpp
physics.cpp Convert fvi to use countarray for segment list 2013-12-22 20:56:53 +00:00
piggy.cpp Use array for palette_array_t 2013-12-22 00:37:36 +00:00
player.cpp
playsave.cpp Remove PHYSFSX_gets, PHYSFSX_readString 2013-12-20 03:16:46 +00:00
polyobj.cpp Pass glow_values as array<> to retain size information 2013-12-19 03:31:24 +00:00
powerup.cpp Step powerup frame number carefully 2013-12-20 03:20:05 +00:00
render.cpp
robot.cpp
scores.cpp
slew.cpp
songs.cpp Fix audio file matching broken by cb4fd7c1b4 2013-12-19 03:31:24 +00:00
state.cpp Use assignment instead of memcpy 2013-12-25 23:50:26 +00:00
switch.cpp
terrain.cpp
texmerge.cpp
text.cpp
titles.cpp Use array for palette_array_t 2013-12-22 00:37:36 +00:00
vclip.cpp
vers_id.cpp
wall.cpp Use correct SWAP for wall segnum 2013-12-28 22:02:54 +00:00
weapon.cpp