dxx-rebirth/similar/main
2014-11-13 03:41:38 +00:00
..
ai.cpp Add make_random_vector that returns result 2014-11-04 01:33:45 +00:00
aipath.cpp Add vm_vec_cross that returns result 2014-11-02 03:44:12 +00:00
automap.cpp Add g3_rotate_point that returns result 2014-11-13 03:41:29 +00:00
bm.cpp Pass rle_end arg by & 2014-11-13 03:41:38 +00:00
cntrlcen.cpp Add make_random_vector that returns result 2014-11-04 01:33:45 +00:00
collide.cpp Add make_random_vector that returns result 2014-11-04 01:33:45 +00:00
config.cpp
console.cpp Make unused_window_userdata_t const 2014-10-16 02:30:29 +00:00
controls.cpp Use vsegptridx_t 2014-10-28 03:08:51 +00:00
credits.cpp Pass d_event arg by const& 2014-10-04 22:36:13 +00:00
digiobj.cpp Use vsegptridx_t 2014-10-28 03:08:51 +00:00
dumpmine.cpp Wrap segment iteration idiom 2014-10-12 23:10:05 +00:00
effects.cpp
endlevel.cpp Add g3_rotate_point that returns result 2014-11-13 03:41:29 +00:00
fireball.cpp Add vm_vec_scale_add that returns result 2014-11-02 03:43:57 +00:00
fuelcen.cpp Pass compute_segment_center vector by & 2014-10-30 03:32:51 +00:00
fvi.cpp Add vm_vec_scale_add that returns result 2014-11-02 03:43:57 +00:00
game.cpp Add make_random_vector that returns result 2014-11-04 01:33:45 +00:00
gamecntl.cpp Pass compute_segment_center vector by & 2014-10-30 03:32:51 +00:00
gamefont.cpp Propagate for variables in similar/main/gamefont.cpp 2014-09-26 02:42:09 +00:00
gamemine.cpp Use vsegptridx_t 2014-10-28 03:08:51 +00:00
gamerend.cpp Use vsegptridx_t 2014-10-28 03:08:51 +00:00
gamesave.cpp Pass check_and_fix_matrix vms_matrix by & 2014-11-04 01:30:49 +00:00
gameseg.cpp Add vm_vec_cross that returns result 2014-11-02 03:44:12 +00:00
gameseq.cpp Add vm_vec_scale_add that returns result 2014-11-02 03:43:57 +00:00
gauges.cpp Pass rle_end arg by & 2014-11-13 03:41:38 +00:00
hostage.cpp Use vsegptridx_t 2014-10-28 03:08:51 +00:00
hud.cpp
iff.cpp Add const void* conversion to various types 2014-10-12 22:11:28 +00:00
inferno.cpp Enable silent alignment fixup if WORDS_NEED_ALIGNMENT 2014-10-10 02:43:14 +00:00
kconfig.cpp Pass d_event arg by const& 2014-10-04 22:36:13 +00:00
kmatrix.cpp Pass d_event arg by const& 2014-10-04 22:36:13 +00:00
laser.cpp Skip unnecessary sqrt for omega cannon 2014-11-11 04:25:47 +00:00
lighting.cpp Add vm_vec_scale_add that returns result 2014-11-02 03:43:57 +00:00
menu.cpp Remove useless build-breaking assignment on Win32 2014-10-19 17:19:55 +00:00
mglobal.cpp Change Vertices to array<vertex> 2014-10-02 03:02:34 +00:00
mission.cpp Fix buffer size mismatch on Win32 2014-10-19 17:17:54 +00:00
morph.cpp Add workaround for <gcc-4.9.1 reference binding bug 2014-11-04 03:21:23 +00:00
multi.cpp Use array<> for multi remote_to_local, local_to_remote 2014-11-04 01:06:47 +00:00
multibot.cpp Pass calc_gun_point vector by & 2014-11-02 03:41:01 +00:00
net_udp.cpp Fix -fno-inline build by promoting INVALID_SOCKET to global scope 2014-11-02 17:05:10 +00:00
newdemo.cpp Fix build break for objptr->objptridx conversions 2014-11-11 04:12:10 +00:00
newmenu.cpp Pass d_event arg by const& 2014-10-04 22:36:13 +00:00
object.cpp Add g3_rotate_point that returns result 2014-11-13 03:41:29 +00:00
paging.cpp Use vsegptridx_t 2014-10-28 03:08:51 +00:00
physics.cpp Pass check_and_fix_matrix vms_matrix by & 2014-11-04 01:30:49 +00:00
piggy.cpp Move iff_read_animbrush array<unique_ptr<grs_bitmap>> down 2014-10-04 15:02:03 +00:00
player.cpp Pass PHYSFSX_readVector vector by & 2014-10-26 22:08:58 +00:00
playsave.cpp Use typedef for player number 2014-09-21 22:10:12 +00:00
polyobj.cpp Add workaround for <gcc-4.9.1 reference binding bug 2014-11-04 03:21:23 +00:00
powerup.cpp Use vsegptridx_t 2014-10-28 03:08:51 +00:00
render.cpp Pass g3_project_point arg by & 2014-11-13 03:21:33 +00:00
robot.cpp Add vm_vec_rotate that returns result 2014-11-04 01:31:22 +00:00
scores.cpp Pass d_event arg by const& 2014-10-04 22:36:13 +00:00
segment.cpp Use vsegptridx_t 2014-10-28 03:08:51 +00:00
slew.cpp Add vm_vec_rotate that returns result 2014-11-04 01:31:22 +00:00
songs.cpp
state.cpp Fix SDL build after for propagation 2014-11-11 04:21:57 +00:00
switch.cpp Pass compute_center_point_on_side vector by & 2014-10-30 03:32:27 +00:00
terrain.cpp Add g3_rotate_point that returns result 2014-11-13 03:41:29 +00:00
texmerge.cpp Propagate for variables in similar/main/texmerge.cpp 2014-09-26 02:42:10 +00:00
text.cpp
titles.cpp Move pMovie into local data structures 2014-10-29 03:01:18 +00:00
vclip.cpp Use vsegptridx_t 2014-10-28 03:08:51 +00:00
vers_id.cpp
wall.cpp Pass compute_center_point_on_side vector by & 2014-10-30 03:32:27 +00:00
weapon.cpp Add vm_vec_scale_add that returns result 2014-11-02 03:43:57 +00:00