dxx-rebirth/similar/main
AlumiuN 072bb54ff2 Exclude D1 player lasers from the quad laser damage reduction
The code that provides the 0.75x multiplier to laser bolts when they're fired
using the quad laser is present in D1 as in D2, however it is incorrect and
results in it not being applied. As such, it is more accurate to exclude the
multiplier when compiling D1.

Thanks to SaladBadger for the tip.
2020-05-04 20:20:41 +12:00
..
ai.cpp Qualify uses of std::array 2020-05-02 21:18:42 +00:00
aipath.cpp Qualify uses of std::array 2020-05-02 21:18:42 +00:00
automap.cpp Refer to <memory> directly, not through "compiler-make_unique.h" 2020-05-02 21:18:43 +00:00
bm.cpp Refer to <memory> directly, not through "compiler-make_unique.h" 2020-05-02 21:18:43 +00:00
bmread.cpp Qualify uses of std::array 2020-05-02 21:18:42 +00:00
cntrlcen.cpp Qualify uses of std::array 2020-05-02 21:18:42 +00:00
collide.cpp Qualify uses of std::array 2020-05-02 21:18:42 +00:00
config.cpp Refer to <memory> directly, not through "compiler-make_unique.h" 2020-05-02 21:18:43 +00:00
console.cpp Refer to <array> directly, not through "compiler-array.h" 2020-05-02 21:18:42 +00:00
controls.cpp Move Seismic_tremor_magnitude to d_level_unique_seismic_state 2019-08-06 02:59:41 +00:00
credits.cpp Refer to <memory> directly, not through "compiler-make_unique.h" 2020-05-02 21:18:43 +00:00
digiobj.cpp Qualify uses of std::array 2020-05-02 21:18:42 +00:00
dumpmine.cpp Qualify uses of std::array 2020-05-02 21:18:42 +00:00
effects.cpp Move Control_center_destroyed to d_level_unique_control_center_state 2019-08-15 01:34:22 +00:00
endlevel.cpp Qualify uses of std::array 2020-05-02 21:18:42 +00:00
fireball.cpp Qualify uses of std::array 2020-05-02 21:18:42 +00:00
fuelcen.cpp Require support for C++14 std::exchange 2020-05-02 21:18:42 +00:00
fvi.cpp Qualify uses of std::array 2020-05-02 21:18:42 +00:00
game.cpp Qualify uses of std::array 2020-05-02 21:18:42 +00:00
gamecntl.cpp Refer to <array> directly, not through "compiler-array.h" 2020-05-02 21:18:42 +00:00
gamefont.cpp Qualify uses of std::array 2020-05-02 21:18:42 +00:00
gamemine.cpp Use susegment for segment2_read 2019-12-27 02:02:23 +00:00
gamerend.cpp Move Countdown_seconds_left to d_level_unique_control_center_state 2019-08-15 01:34:22 +00:00
gamesave.cpp Use dedicated type for object render_type 2020-05-02 21:18:43 +00:00
gameseg.cpp Qualify uses of std::array 2020-05-02 21:18:42 +00:00
gameseq.cpp Qualify uses of std::array 2020-05-02 21:18:42 +00:00
gauges.cpp Qualify uses of std::array 2020-05-02 21:18:42 +00:00
generate-kconfig-udlr.py Make kconfig.ui-table.cpp compile when freestanding 2019-12-22 05:34:08 +00:00
hostage.cpp Qualify uses of std::array 2020-05-02 21:18:42 +00:00
hud.cpp Rename ObjectState to LevelUniqueObjectState for consistency 2018-12-30 00:43:57 +00:00
iff.cpp Refer to <memory> directly, not through "compiler-make_unique.h" 2020-05-02 21:18:43 +00:00
inferno.cpp Fix bogus unused variable warning from clang in inferno.cpp 2020-01-18 22:43:19 +00:00
kconfig.cpp Qualify uses of std::array 2020-05-02 21:18:42 +00:00
kconfig.ui-table.cpp Make kconfig.ui-table.cpp compile when freestanding 2019-12-22 05:34:08 +00:00
kmatrix.cpp Qualify uses of std::array 2020-05-02 21:18:42 +00:00
laser.cpp Exclude D1 player lasers from the quad laser damage reduction 2020-05-04 20:20:41 +12:00
lighting.cpp Qualify uses of std::array 2020-05-02 21:18:42 +00:00
menu.cpp Refer to <memory> directly, not through "compiler-make_unique.h" 2020-05-02 21:18:43 +00:00
mglobal.cpp Qualify uses of std::array 2020-05-02 21:18:42 +00:00
mission.cpp Refer to <memory> directly, not through "compiler-make_unique.h" 2020-05-02 21:18:43 +00:00
morph.cpp Qualify uses of std::array 2020-05-02 21:18:42 +00:00
multi.cpp Use dedicated type for object render_type 2020-05-02 21:18:43 +00:00
multibot.cpp Qualify uses of std::array 2020-05-02 21:18:42 +00:00
net_udp.cpp Qualify uses of std::make_unique 2020-05-02 21:18:42 +00:00
newdemo.cpp Use dedicated type for object render_type 2020-05-02 21:18:43 +00:00
newmenu.cpp Qualify uses of std::make_unique 2020-05-02 21:18:42 +00:00
object.cpp Use dedicated type for object render_type 2020-05-02 21:18:43 +00:00
paging.cpp Qualify uses of std::array 2020-05-02 21:18:42 +00:00
physics.cpp Qualify uses of std::array 2020-05-02 21:18:42 +00:00
piggy.cpp Refer to <memory> directly, not through "compiler-make_unique.h" 2020-05-02 21:18:43 +00:00
player.cpp Add experimental support for guidebot in multiplayer 2019-06-27 03:26:20 +00:00
playsave.cpp Qualify uses of std::array 2020-05-02 21:18:42 +00:00
polyobj.cpp Refer to <memory> directly, not through "compiler-make_unique.h" 2020-05-02 21:18:43 +00:00
powerup.cpp Move Difficulty_level to GameUniqueState 2019-06-27 03:26:20 +00:00
render.cpp Modernize typedefs for std::array types 2020-05-02 21:18:42 +00:00
robot.cpp Qualify uses of std::array 2020-05-02 21:18:42 +00:00
scores.cpp Qualify uses of std::array 2020-05-02 21:18:42 +00:00
segment.cpp Use susegment for references introduced by valptridx conversion 2019-12-22 05:34:08 +00:00
slew.cpp Move object::last_pos to LevelUniqueObjectState 2019-12-22 05:34:08 +00:00
songs.cpp Refer to <memory> directly, not through "compiler-make_unique.h" 2020-05-02 21:18:43 +00:00
state.cpp Use dedicated type for object render_type 2020-05-02 21:18:43 +00:00
switch.cpp Require support for C++11 addressof 2020-05-02 21:18:43 +00:00
terrain.cpp Refer to <memory> directly, not through "compiler-make_unique.h" 2020-05-02 21:18:43 +00:00
texmerge.cpp Qualify uses of std::array 2020-05-02 21:18:42 +00:00
text.cpp Refer to <memory> directly, not through "compiler-make_unique.h" 2020-05-02 21:18:43 +00:00
titles.cpp Refer to <memory> directly, not through "compiler-make_unique.h" 2020-05-02 21:18:43 +00:00
vclip.cpp is_proximity_bomb_or_smart_mine*: s/smart/player_smart/g 2019-08-15 01:34:22 +00:00
vers_id.cpp Switch most in-tree http:// links to https:// 2018-09-02 00:57:29 +00:00
wall.cpp Qualify uses of std::array 2020-05-02 21:18:42 +00:00
weapon.cpp Qualify uses of std::array 2020-05-02 21:18:42 +00:00