.. |
ai.cpp
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Simplify test for weapon_info::homing_flag
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2017-01-29 20:57:40 +00:00 |
aipath.cpp
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Pass segidx_t to create_path_points
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2016-12-05 00:26:09 +00:00 |
automap.cpp
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Initialize grs_main_bitmap at construction
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2017-01-28 18:12:20 +00:00 |
bm.cpp
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Make grs_bitmap::bm_flags private
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2017-01-15 00:03:13 +00:00 |
cntrlcen.cpp
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Remove calls to window_close(Game_wind) when game finished or over
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2017-01-08 21:08:50 +08:00 |
collide.cpp
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Abstract out last_hitobj management
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2017-01-15 00:03:13 +00:00 |
config.cpp
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Move FPSIndicator to CCfg
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2016-10-02 19:35:33 +00:00 |
console.cpp
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Pass canvas to gr_{,u}string
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2017-01-08 22:32:00 +00:00 |
controls.cpp
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Expand get_local_player_flags
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2016-10-02 00:34:40 +00:00 |
credits.cpp
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Pass canvas to gr_{,u}string
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2017-01-08 22:32:00 +00:00 |
digiobj.cpp
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Remove unused variable SOF_PLAYING
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2016-07-21 01:43:21 +00:00 |
dumpmine.cpp
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Use valptridx for ActiveDoors
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2016-12-10 17:51:08 +00:00 |
effects.cpp
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Use uint8_t for sidenum
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2016-12-24 22:44:08 +00:00 |
endlevel.cpp
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Small efficiency improvement for a return value in do_endlevel_frame()
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2017-01-09 09:26:32 +08:00 |
fireball.cpp
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Prevent treating dying players as weapons
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2017-01-28 18:12:21 +00:00 |
fuelcen.cpp
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Create robot_create function and use it 4x
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2017-01-22 17:56:50 +08:00 |
fvi.cpp
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Fixed misleading indentations.
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2016-10-31 11:36:48 +01:00 |
game.cpp
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Fix debugger break at draw_weapon_info_sub when multi player dumped (bug #303)
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2017-01-14 17:49:43 +08:00 |
gamecntl.cpp
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Remove call to window_close(Game_wind) when stopping demo playback
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2017-01-09 19:09:34 +08:00 |
gamefont.cpp
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Move OGL to dxxsconf.h; rename to DXX_USE_OGL
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2016-09-24 18:06:11 +00:00 |
gamemine.cpp
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Poison more undefined variables
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2016-11-06 17:12:03 +00:00 |
gamerend.cpp
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Pass canvas to gr_{,u}string
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2017-01-08 22:32:00 +00:00 |
gamesave.cpp
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Remove some remotely-triggerable fatal exceptions
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2017-01-28 18:12:20 +00:00 |
gameseg.cpp
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Optimize change_light search
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2017-01-15 00:03:14 +00:00 |
gameseq.cpp
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Initialize grs_main_bitmap at construction
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2017-01-28 18:12:20 +00:00 |
gauges.cpp
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Make grs_bitmap::bm_flags private
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2017-01-15 00:03:13 +00:00 |
hostage.cpp
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Move player::hostages_on_board to player_info
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2016-10-15 00:53:19 +00:00 |
hud.cpp
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Pass canvas to gr_{,u}string
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2017-01-08 22:32:00 +00:00 |
iff.cpp
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Initialize grs_main_bitmap at construction
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2017-01-28 18:12:20 +00:00 |
inferno.cpp
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Add hack to compensate for memdebug premature scan
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2016-12-08 03:32:06 +00:00 |
kconfig.cpp
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Pass canvas to gr_{,u}string
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2017-01-08 22:32:00 +00:00 |
kmatrix.cpp
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Initialize grs_main_bitmap at construction
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2017-01-28 18:12:20 +00:00 |
laser.cpp
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Switch last_hitobj to use array<objnum_t> instead of bitset
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2017-01-15 00:03:13 +00:00 |
lighting.cpp
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Use enum for object type
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2016-11-20 23:12:00 +00:00 |
menu.cpp
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Pass canvas to gr_{,u}string
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2017-01-08 22:32:00 +00:00 |
mglobal.cpp
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Use valptridx for ActiveDoors
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2016-12-10 17:51:08 +00:00 |
mission.cpp
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Fix failure to unmap custom hogs
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2016-12-17 18:39:18 +00:00 |
morph.cpp
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Use enum for object movement type
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2016-11-20 23:12:00 +00:00 |
multi.cpp
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Fix harmless type mismatch
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2017-01-28 18:12:20 +00:00 |
multibot.cpp
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Remove unnecessary FuelCenter operator-
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2016-12-22 05:21:16 +00:00 |
net_udp.cpp
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Workaround Debian Jessie gcc bug
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2017-01-21 19:05:44 +00:00 |
newdemo.cpp
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Fix invalid access reading demos
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2017-01-28 18:12:21 +00:00 |
newmenu.cpp
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Pass canvas to gr_{,u}string
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2017-01-08 22:32:00 +00:00 |
object.cpp
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Fix bug #306 where a client in a multiplayer game hitting a wall fails an assert
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2017-01-15 18:11:54 +08:00 |
paging.cpp
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Use enum for object type
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2016-11-20 23:12:00 +00:00 |
physics.cpp
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Remove calls to window_close(Game_wind) when game finished or over
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2017-01-08 21:08:50 +08:00 |
piggy.cpp
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Make grs_bitmap::bm_flags private
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2017-01-15 00:03:13 +00:00 |
player.cpp
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Use range_for for player_ship_read
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2016-10-02 19:35:34 +00:00 |
playsave.cpp
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Move more symbols to namespace dsx
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2016-10-02 19:35:34 +00:00 |
polyobj.cpp
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Pass canvas to gr_clear_canvas
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2017-01-01 00:45:45 +00:00 |
powerup.cpp
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Always initialize Omega_charge in init_player_stats_new_ship
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2016-11-19 18:09:26 +00:00 |
render.cpp
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Make grs_bitmap::bm_flags private
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2017-01-15 00:03:13 +00:00 |
robot.cpp
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Fix check_header_includes=1 Linux build
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2016-08-06 19:55:24 +00:00 |
scores.cpp
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Pass canvas to gr_{,u}string
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2017-01-08 22:32:00 +00:00 |
segment.cpp
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slew.cpp
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Move EDITOR to dxxsconf.h; rename to DXX_USE_EDITOR
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2016-09-11 18:49:16 +00:00 |
songs.cpp
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Move USE_SDLMIXER to dxxsconf.h; rename to DXX_USE_SDLMIXER
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2016-09-11 18:49:15 +00:00 |
state.cpp
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Player keeps omega cannon charge if going between secret and normal level
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2017-01-29 07:54:43 +08:00 |
switch.cpp
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Remove some remotely-triggerable fatal exceptions
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2017-01-28 18:12:20 +00:00 |
terrain.cpp
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Move OGL to dxxsconf.h; rename to DXX_USE_OGL
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2016-09-24 18:06:11 +00:00 |
texmerge.cpp
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Make grs_bitmap::bm_flags private
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2017-01-15 00:03:13 +00:00 |
text.cpp
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Move conditionally compiled code into namespace dsx
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2016-08-25 04:05:32 +00:00 |
titles.cpp
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Initialize grs_main_bitmap at construction
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2017-01-28 18:12:20 +00:00 |
vclip.cpp
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vers_id.cpp
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Mark global constants as constexpr
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2016-07-23 04:10:42 +00:00 |
wall.cpp
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Add special case to make past releases not die on various segnums
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2017-01-21 19:05:43 +00:00 |
weapon.cpp
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Fix uninitialized value usage during init_player_stats_new_ship
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2016-12-25 00:33:25 +00:00 |