dxx-rebirth/similar/main
Kp 06034a53f9 Print key kill goal statistics to console
When the reactor is forcibly destroyed by the kill goal code, print to
the console and the game log the data that players could otherwise
capture with a screenshot of the network player information.
2016-12-10 17:51:11 +00:00
..
ai.cpp Pass player_info to compute_vis_and_vec 2016-12-10 17:51:10 +00:00
aipath.cpp Pass segidx_t to create_path_points 2016-12-05 00:26:09 +00:00
automap.cpp Fold automap pause_game setup 2016-12-10 17:51:11 +00:00
bm.cpp
cntrlcen.cpp
collide.cpp Propagate constant third parameter of call_object_create_egg 2016-12-05 00:26:11 +00:00
config.cpp
console.cpp Pass grs_canvas &to window_create 2016-10-15 00:53:20 +00:00
controls.cpp
credits.cpp
digiobj.cpp
dumpmine.cpp Use valptridx for ActiveDoors 2016-12-10 17:51:08 +00:00
effects.cpp
endlevel.cpp
fireball.cpp Propagate constant third parameter of call_object_create_egg 2016-12-05 00:26:11 +00:00
fuelcen.cpp
fvi.cpp
game.cpp Pass player_info to allowed_to_fire_missile 2016-12-10 17:51:10 +00:00
gamecntl.cpp Pass player_info to allowed_to_fire_missile 2016-12-10 17:51:10 +00:00
gamefont.cpp
gamemine.cpp
gamerend.cpp Pass player object to draw_hud 2016-12-10 17:51:10 +00:00
gamesave.cpp Use valptridx for ActiveDoors 2016-12-10 17:51:08 +00:00
gameseg.cpp
gameseq.cpp Move Player_eggs_dropped to player_info 2016-12-10 17:51:09 +00:00
gauges.cpp Pass player_info to gauge functions 2016-12-10 17:51:10 +00:00
hostage.cpp
hud.cpp
iff.cpp
inferno.cpp Add hack to compensate for memdebug premature scan 2016-12-08 03:32:06 +00:00
kconfig.cpp
kmatrix.cpp
laser.cpp Move Fusion_charge to player_info 2016-12-10 17:51:09 +00:00
lighting.cpp
menu.cpp
mglobal.cpp Use valptridx for ActiveDoors 2016-12-10 17:51:08 +00:00
mission.cpp
morph.cpp
multi.cpp Print key kill goal statistics to console 2016-12-10 17:51:11 +00:00
multibot.cpp Pass vcsegidx to multi_send_boss_teleport 2016-12-05 00:26:10 +00:00
net_udp.cpp Fold net_udp_send_door_updates calls to multi_send_door_open 2016-12-05 00:26:09 +00:00
newdemo.cpp
newmenu.cpp
object.cpp Move Player_eggs_dropped to player_info 2016-12-10 17:51:09 +00:00
paging.cpp
physics.cpp Changed handling of scrape_player_on_wall(), preventing it to occur multiple times per frame. 2016-12-02 13:37:08 +01:00
piggy.cpp
player.cpp
playsave.cpp
polyobj.cpp
powerup.cpp
render.cpp Pass vcsegidx to render_mine 2016-12-05 00:26:10 +00:00
robot.cpp
scores.cpp Remove unnecessary scores_maybe_add_player close of Game_wind 2016-12-10 17:51:08 +00:00
segment.cpp
slew.cpp
songs.cpp
state.cpp Move Auto_fire_fusion_cannon_time to player_info 2016-12-10 17:51:09 +00:00
switch.cpp
terrain.cpp
texmerge.cpp
text.cpp
titles.cpp
vclip.cpp
vers_id.cpp
wall.cpp Use valptridx for ActiveDoors 2016-12-10 17:51:08 +00:00
weapon.cpp Move Fusion_charge to player_info 2016-12-10 17:51:09 +00:00