..
ai.cpp
Pass player_info to compute_vis_and_vec
2016-12-10 17:51:10 +00:00
aipath.cpp
Pass segidx_t to create_path_points
2016-12-05 00:26:09 +00:00
automap.cpp
Fold automap pause_game setup
2016-12-10 17:51:11 +00:00
bm.cpp
cntrlcen.cpp
collide.cpp
Propagate constant third parameter of call_object_create_egg
2016-12-05 00:26:11 +00:00
config.cpp
console.cpp
Pass grs_canvas &to window_create
2016-10-15 00:53:20 +00:00
controls.cpp
credits.cpp
digiobj.cpp
dumpmine.cpp
Use valptridx for ActiveDoors
2016-12-10 17:51:08 +00:00
effects.cpp
endlevel.cpp
fireball.cpp
Propagate constant third parameter of call_object_create_egg
2016-12-05 00:26:11 +00:00
fuelcen.cpp
fvi.cpp
game.cpp
Pass player_info to allowed_to_fire_missile
2016-12-10 17:51:10 +00:00
gamecntl.cpp
Pass player_info to allowed_to_fire_missile
2016-12-10 17:51:10 +00:00
gamefont.cpp
gamemine.cpp
gamerend.cpp
Pass player object to draw_hud
2016-12-10 17:51:10 +00:00
gamesave.cpp
Use valptridx for ActiveDoors
2016-12-10 17:51:08 +00:00
gameseg.cpp
gameseq.cpp
Move Player_eggs_dropped to player_info
2016-12-10 17:51:09 +00:00
gauges.cpp
Pass player_info to gauge functions
2016-12-10 17:51:10 +00:00
hostage.cpp
hud.cpp
iff.cpp
inferno.cpp
Add hack to compensate for memdebug premature scan
2016-12-08 03:32:06 +00:00
kconfig.cpp
kmatrix.cpp
laser.cpp
Move Fusion_charge to player_info
2016-12-10 17:51:09 +00:00
lighting.cpp
menu.cpp
mglobal.cpp
Use valptridx for ActiveDoors
2016-12-10 17:51:08 +00:00
mission.cpp
morph.cpp
multi.cpp
Print key kill goal statistics to console
2016-12-10 17:51:11 +00:00
multibot.cpp
Pass vcsegidx to multi_send_boss_teleport
2016-12-05 00:26:10 +00:00
net_udp.cpp
Fold net_udp_send_door_updates calls to multi_send_door_open
2016-12-05 00:26:09 +00:00
newdemo.cpp
newmenu.cpp
object.cpp
Move Player_eggs_dropped to player_info
2016-12-10 17:51:09 +00:00
paging.cpp
physics.cpp
Changed handling of scrape_player_on_wall(), preventing it to occur multiple times per frame.
2016-12-02 13:37:08 +01:00
piggy.cpp
player.cpp
playsave.cpp
polyobj.cpp
powerup.cpp
render.cpp
Pass vcsegidx to render_mine
2016-12-05 00:26:10 +00:00
robot.cpp
scores.cpp
Remove unnecessary scores_maybe_add_player close of Game_wind
2016-12-10 17:51:08 +00:00
segment.cpp
slew.cpp
songs.cpp
state.cpp
Move Auto_fire_fusion_cannon_time to player_info
2016-12-10 17:51:09 +00:00
switch.cpp
terrain.cpp
texmerge.cpp
text.cpp
titles.cpp
vclip.cpp
vers_id.cpp
wall.cpp
Use valptridx for ActiveDoors
2016-12-10 17:51:08 +00:00
weapon.cpp
Move Fusion_charge to player_info
2016-12-10 17:51:09 +00:00