dxx-rebirth/common/main
2016-10-08 18:02:34 +00:00
..
ai.h Pass vcsegidx_t to create_bfs_list 2016-10-08 03:34:17 +00:00
aistruct.h Convert various static const expressions to constexpr 2016-07-16 16:52:04 +00:00
automap.h Convert various static const expressions to constexpr 2016-07-16 16:52:04 +00:00
bm.h Move more symbols to namespace dsx 2016-10-02 19:35:34 +00:00
cli.cpp
cli.h
cmd.cpp
cmd.h
cntrlcen.h Mark global constants as constexpr 2016-07-23 04:10:42 +00:00
collide.h Move conditionally compiled code into namespace dsx 2016-08-25 04:05:32 +00:00
config.h Move FPSIndicator to CCfg 2016-10-02 19:35:33 +00:00
controls.h Move conditionally compiled code into namespace dsx 2016-08-25 04:05:32 +00:00
credits.h Split credits_show special case into dedicated functions 2016-08-19 03:41:42 +00:00
cvar.cpp
cvar.h
digi.h Convert various static const expressions to constexpr 2016-07-16 16:52:04 +00:00
effects.h Mark global constants as constexpr 2016-07-23 04:10:42 +00:00
endlevel.h Move conditionally compiled code into namespace dsx 2016-08-25 04:05:32 +00:00
escort.h Pass thief ID to recreate_thief 2016-04-06 03:34:15 +00:00
fireball.h Pass only segidx to pick_connected_segment 2016-10-02 00:34:41 +00:00
fuelcen.h
fvi.h Move find_hitpoint_uv into namespace dsx 2016-08-25 04:05:32 +00:00
fwd-object.h Pass const object_base to obj_unlink 2016-07-23 04:10:43 +00:00
fwd-player.h Move more symbols to namespace dsx 2016-10-02 19:35:34 +00:00
fwd-segment.h Move EDITOR to dxxsconf.h; rename to DXX_USE_EDITOR 2016-09-11 18:49:16 +00:00
fwd-wall.h Pass player powerup_flags to wall_hit_process 2016-10-02 00:34:46 +00:00
fwd-weapon.h Pass secondary_weapon_index_t to player_has_secondary_weapon 2016-10-02 00:34:49 +00:00
game.h Declare dcx::window with class keyword to clarify its intended use. 2016-10-03 11:15:22 +08:00
gamefont.h Move conditionally compiled code into namespace dsx 2016-08-25 04:05:32 +00:00
gamemine.h Move EDITOR to dxxsconf.h; rename to DXX_USE_EDITOR 2016-09-11 18:49:16 +00:00
gamepal.h
gamesave.h Move conditionally compiled code into namespace dsx 2016-08-25 04:05:32 +00:00
gameseg.h Move EDITOR to dxxsconf.h; rename to DXX_USE_EDITOR 2016-09-11 18:49:16 +00:00
gameseq.h Pass object_base &to create_player_appearance_effect 2016-10-02 19:35:34 +00:00
gauges.h Move conditionally compiled code into namespace dsx 2016-08-25 04:05:32 +00:00
hostage.h Move EDITOR to dxxsconf.h; rename to DXX_USE_EDITOR 2016-09-11 18:49:16 +00:00
hudmsg.h Move HUD_render_message_frame into namespace dsx 2016-08-25 04:05:32 +00:00
inferno.h Convert various static const expressions to constexpr 2016-07-16 16:52:04 +00:00
kconfig.h Rename MAX_HATS_PER_JOYSTICK to DXX_MAX_HATS_PER_JOYSTICK 2016-09-25 04:52:49 +00:00
kmatrix.h
laser.h Move Omega_charge to player_info 2016-08-28 22:41:47 +00:00
lighting.h
menu.h
mission.h Move EDITOR to dxxsconf.h; rename to DXX_USE_EDITOR 2016-09-11 18:49:16 +00:00
morph.h Fix check_header_includes=1 Linux build 2016-08-06 19:55:24 +00:00
multi.h Move more symbols to namespace dsx 2016-10-02 19:35:34 +00:00
multibot.h Move conditionally compiled code into namespace dsx 2016-08-25 04:05:32 +00:00
multiinternal.h Simplify multiplayer_command_t truncation check 2016-08-28 22:41:47 +00:00
net_udp.h Move USE_TRACKER to dxxsconf.h; rename to DXX_USE_TRACKER 2016-09-11 18:49:15 +00:00
newdemo.h Rename WORDS_BIGENDIAN to DXX_WORDS_BIGENDIAN 2016-09-30 01:49:57 +00:00
newmenu.h Remove non-ASCII characters in newmenu.h 2016-08-25 04:05:31 +00:00
nvparse.h
object.h Move Delayed_secondary into Secondary_weapon 2016-10-02 00:34:43 +00:00
objnum.h
paging.h Move conditionally compiled code into namespace dsx 2016-08-25 04:05:32 +00:00
physics.h Move conditionally compiled code into namespace dsx 2016-08-25 04:05:32 +00:00
piggy.h Move conditionally compiled code into namespace dsx 2016-08-25 04:05:32 +00:00
player-callsign.h
player-flags.h
player.h Move more symbols to namespace dsx 2016-10-02 19:35:34 +00:00
playsave.h Move more symbols to namespace dsx 2016-10-02 19:35:34 +00:00
polyobj.h Move conditionally compiled code into namespace dsx 2016-08-25 04:05:32 +00:00
powerup.h Move EDITOR to dxxsconf.h; rename to DXX_USE_EDITOR 2016-09-11 18:49:16 +00:00
render.h Move OGL to dxxsconf.h; rename to DXX_USE_OGL 2016-09-24 18:06:11 +00:00
render_state.h Convert various static const expressions to constexpr 2016-07-16 16:52:04 +00:00
robot.h Move EDITOR to dxxsconf.h; rename to DXX_USE_EDITOR 2016-09-11 18:49:16 +00:00
scores.h
screens.h
segiter.h Fix check_header_includes=1 Linux build 2016-08-06 19:55:24 +00:00
segment.h Move EDITOR to dxxsconf.h; rename to DXX_USE_EDITOR 2016-09-11 18:49:16 +00:00
segnum.h
segpoint.h
slew.h
songs.h Move USE_SDLMIXER to dxxsconf.h; rename to DXX_USE_SDLMIXER 2016-09-11 18:49:15 +00:00
sounds.h Mark global constants as constexpr 2016-07-23 04:10:42 +00:00
state.h Fix check_header_includes=1 Linux build 2016-08-06 19:55:24 +00:00
switch.h Pass player object to check_trigger 2016-10-02 00:34:47 +00:00
terrain.h
texmerge.h
text.h Move conditionally compiled code into namespace dsx 2016-08-25 04:05:32 +00:00
textures.h Propagate MAX_TEXTURES 2016-07-10 04:11:35 +00:00
titles.h Move conditionally compiled code into namespace dsx 2016-08-25 04:05:32 +00:00
valptridx.tcc Remove spurious 'u' after DXX_PRI_size_type uses 2016-10-08 18:02:34 +00:00
vclip.h Mark global constants as constexpr 2016-07-23 04:10:42 +00:00
vers_id.h Rename VERSION to DXX_VERSION_STR 2016-09-11 18:49:16 +00:00
wall.h Remove obsolete arguments from DEFINE_VALPTRIDX_SUBTYPE 2016-04-06 03:34:13 +00:00
weapon.h Move more symbols to namespace dsx 2016-10-02 19:35:34 +00:00
weapon_id.h