dxx-rebirth/similar/main
2019-08-06 02:59:40 +00:00
..
ai.cpp Fix original game bug that meant to reset camera flag, but did not 2019-08-06 02:59:40 +00:00
aipath.cpp Move Difficulty_level to GameUniqueState 2019-06-27 03:26:20 +00:00
automap.cpp Move Automap_visited to d_level_unique_automap_state 2019-08-06 02:59:40 +00:00
bm.cpp Use xrange for loops with zero start and simple identifier end 2019-05-04 18:27:37 +00:00
bmread.cpp Use xrange for loops with zero start and simple identifier end 2019-05-04 18:27:37 +00:00
cntrlcen.cpp Reduce ship rocking during countdown 2019-06-28 01:14:36 +00:00
collide.cpp Fold Final_boss_is_dead into Final_boss_countdown_time 2019-08-06 02:59:40 +00:00
config.cpp Track chosen pilot name outside Players[] 2019-07-07 22:00:02 +00:00
console.cpp
controls.cpp Move Difficulty_level to GameUniqueState 2019-06-27 03:26:20 +00:00
credits.cpp Downgrade PCX failures from Error to CON_URGENT 2019-07-07 22:00:02 +00:00
digiobj.cpp
dumpmine.cpp Eliminate unnecessary Gamesave_current_filename 2019-08-06 02:59:40 +00:00
effects.cpp
endlevel.cpp Use xrange for loops with zero start and constant numerical end 2019-05-04 18:27:36 +00:00
fireball.cpp object_create_explosion_sub: check object type before checking flash 2019-07-27 17:48:03 +00:00
fuelcen.cpp Move player::num_robots_total to d_game_unique_state 2019-07-16 04:00:50 +00:00
fvi.cpp
game.cpp Use xrange for loops with zero start and constant numerical end 2019-05-04 18:27:36 +00:00
gamecntl.cpp Move Difficulty_level to GameUniqueState 2019-06-27 03:26:20 +00:00
gamefont.cpp
gamemine.cpp Eliminate unnecessary Gamesave_current_filename 2019-08-06 02:59:40 +00:00
gamerend.cpp Track chosen pilot name outside Players[] 2019-07-07 22:00:02 +00:00
gamesave.cpp Eliminate unnecessary Gamesave_current_filename 2019-08-06 02:59:40 +00:00
gameseg.cpp Remove __attribute__((packed)) on shortpos for gcc-9 support 2019-05-11 20:18:29 +00:00
gameseq.cpp Move player::hostages_total to d_game_unique_state 2019-07-16 04:00:50 +00:00
gauges.cpp
generate-kconfig-udlr.py
hostage.cpp Track headlights in d_level_unique_light_state 2019-04-13 18:00:07 +00:00
hud.cpp
iff.cpp Simplify test for corrupt IFF file 2018-04-03 03:20:08 +00:00
inferno.cpp Fix Win32 build 2019-07-22 00:51:01 +00:00
kconfig.cpp
kconfig.ui-table.cpp
kmatrix.cpp Downgrade PCX failures from Error to CON_URGENT 2019-07-07 22:00:02 +00:00
laser.cpp Require only object_base for object_to_object_visibility 2019-07-27 17:48:03 +00:00
lighting.cpp Use xrange for render loops 2019-05-04 18:27:37 +00:00
menu.cpp do_new_game_menu: improve new game dialog text 2019-07-28 21:09:07 +00:00
mglobal.cpp Move Final_boss_is_dead to d_game_unique_state 2019-08-06 02:59:40 +00:00
mission.cpp Add workaround for PhysFS 3.0 ignoring symlinks to directories 2019-06-20 04:02:27 +00:00
morph.cpp Change object::signature to be a generation counter 2019-07-07 22:00:02 +00:00
multi.cpp Move some save/restore functions to dcx/dsx as appropriate 2019-08-06 02:59:40 +00:00
multibot.cpp Move Boss_hit_time to d_level_unique_boss_state 2019-08-06 02:59:40 +00:00
net_udp.cpp Fix blank player names in multiplayer 2019-07-20 20:08:29 +00:00
newdemo.cpp Move Boss_cloak_start_time to d_level_unique_boss_state 2019-08-06 02:59:40 +00:00
newmenu.cpp Downgrade PCX failures from Error to CON_URGENT 2019-07-07 22:00:02 +00:00
object.cpp Move Boss_cloak_start_time to d_level_unique_boss_state 2019-08-06 02:59:40 +00:00
paging.cpp
physics.cpp
piggy.cpp Add experimental support for guidebot in multiplayer 2019-06-27 03:26:20 +00:00
player.cpp Add experimental support for guidebot in multiplayer 2019-06-27 03:26:20 +00:00
playsave.cpp Track chosen pilot name outside Players[] 2019-07-07 22:00:02 +00:00
polyobj.cpp
powerup.cpp Move Difficulty_level to GameUniqueState 2019-06-27 03:26:20 +00:00
render.cpp Move Automap_visited to d_level_unique_automap_state 2019-08-06 02:59:40 +00:00
robot.cpp
scores.cpp Move player::hostages_total to d_game_unique_state 2019-07-16 04:00:50 +00:00
segment.cpp
slew.cpp
songs.cpp
state.cpp Fold Final_boss_is_dead into Final_boss_countdown_time 2019-08-06 02:59:40 +00:00
switch.cpp
terrain.cpp
texmerge.cpp
text.cpp
titles.cpp Avoid copying background to itself 2019-07-07 22:00:02 +00:00
vclip.cpp Track headlights in d_level_unique_light_state 2019-04-13 18:00:07 +00:00
vers_id.cpp
wall.cpp Remove exploding wall assertion 2019-06-20 04:02:27 +00:00
weapon.cpp