3d246427e1
Objects are overwritten without using obj_allocate, so the normal poison
path is not triggered. Poison objects explicitly to trap uninitialized
data from a previous level.
This also fixes an unreported issue where player shields always reset to
100 on entering a new level. The game is supposed to raise shields to
100 if the player was lower on exiting the level. However, it is not
supposed to reduce shields to 100 if the player had a higher value on
exiting the level.
This also fixes a demo consistency issue reported by zicodxx <https://github.com/dxx-rebirth/dxx-rebirth/issues/168>.
Fixes:
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.. | ||
2d | ||
3d | ||
arch | ||
editor | ||
main | ||
misc |