Chris Taylor
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b4f7151ac8
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Fix cursor recentering issues - comment out redundant event_toggle_focus(1) calls in kconfig.c and newmenu.c and use event_toggle_focus(0) in ui_mouse_show()
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2011-01-17 16:09:07 +08:00 |
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zicodxx
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79e57e679a
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Moved scroll arrow one unit to the left to be not pixel-aligned to possible checkbox; Made newmenu sliders only react to spacebar, backspace, left and right since pageup/down is already taken for menu scrolling and all other previous key assignments will not work on most spread keyboard layouts
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2011-01-14 21:32:53 +01:00 |
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Chris Taylor
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2bd3385abd
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For editor, replace use of ui_mega_process() with event_process(), with the editor's own default event handler; add EVENT_MOUSE_MOVED event with event_mouse_get_delta() accessor; add event_key_get() to replace ugly casting; rename mouse_get_button() with event_mouse_get_button() to keep with name convention; only send idle events when there are no input events so editor still works properly (or the same anyway); add and use event_send() function for input events (including idle)
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2011-01-13 12:36:19 +08:00 |
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zicodxx
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80cf3fd308
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Introduced function key_ismodlck to get the status of modifier keys or sticky keys; Let sticky keys survive flush so we can accurately use their real states; Added key repeating via SDL; Depending on status of KEY_NUMLOCK keypad will either be used as numerical or arrow input in menus
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2011-01-02 18:07:37 +01:00 |
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zicodxx
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70bf7e8694
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Mouse wheel now can scroll through menu/listbox items; Right mouse button closes a menu (without the need of these ugly close boxes); Also added mouse-closing capabilities to credits, scores and kconfig menus; While being in UDP Netgames list, override keycode at PAGEUP/DOWN keypress to only flip pages without modifying citem also added messagebox showing TXT_INVALID_CHOICE when invalid netgame was chosen
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2011-01-02 12:25:43 +01:00 |
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zicodxx
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21adec7f5c
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Fixed glitch in scroll arrow position; Added newmenu_scroll which can scroll through all kind is menu structures including automatically handling NM_TYPE_TEXT items as well as automatically updating scroll_offset; PageUp/Down now scrolls by 10 items, Home/end will select first/last/items of menu creating consistency to listbox behaviour; Fit text for GrabInput to be more understandable
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2010-12-30 23:36:35 +01:00 |
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zicodxx
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05236e9c45
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Added Sensitivity/Deadzone menu with sliders for each movement based action seperated for joystick and mouse to support all kinds of configuration - regardless the amount of joystick axes and whatnot; SDL_WM_GrabInput does not only capture mouse but also focus keyboard input - changed code to respect this fact and made grabbing a menu option which is enabled by default
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2010-12-28 19:11:06 +01:00 |
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zicodxx
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ffc73ed4f2
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Introduced new data type fix64 to be used for new timers which can last 4462756 years instead of 9 hours; Introduced new timer functions to update and query program time; Used new timer all over the program except GameTime (which comes next)
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2010-12-11 00:18:03 +01:00 |
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zicodxx
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950eda94ef
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In case listbox strings are too long for screen, fit box width to screen width, shorten strings and add a scroll effect to selected item
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2010-11-01 13:42:21 +01:00 |
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kreatordxx
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35a69d5a0f
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Link to PhysicsFS static library and use header from source for Mac OS X
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2010-09-17 10:44:21 +00:00 |
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zicodxx
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445fc76554
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Added feature to let select_file_reursive() change drive on _WIN32 via CTRL-D; Removed second definition of MEM_K accidentially happened due to bad communication
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2010-08-31 13:25:45 +00:00 |
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kreatordxx
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98cf9b90ca
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For polling newmenus, set rval using a pointer and don't delay closing the window, hopefully fixing bad memory access when clicking in level scores screen; change newmenu_close to newmenu_free_background to avoid confusion
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2010-07-31 12:09:38 +00:00 |
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kreatordxx
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3dd7a7a627
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Tidy up use of set_screen_mode
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2010-07-29 08:30:46 +00:00 |
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kreatordxx
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ee4f37903b
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Fix crash caused by last commit (whoops)
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2010-07-25 02:43:22 +00:00 |
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kreatordxx
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9f9e35689e
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For menus, only call the user function for closing immediately before closing, fixing memory errors when the user function frees memory
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2010-07-25 02:30:53 +00:00 |
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zicodxx
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ac840f306b
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Only use one single call of timer_get_fixed_seconds() for whole SDL event loop; Abstracted grabbing mouse and mouse cursor toogle to mouse functions instead of calling SDL functions inside of non-arch code; Automatically hide mouse cursor if it's not used for more than 3 seconds; Reworked placement of mouse grabbing toggle; Do not read any mouse input if -nomouse is given
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2010-07-16 11:07:42 +00:00 |
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zicodxx
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e62d911160
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Renamed manual_join to direct_join; Aligned letlist tabs a little bit
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2010-07-01 09:08:30 +00:00 |
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zicodxx
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bff24ced0d
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Removed SurfingNet global and made tabs a parameter of newmenu_dotiny; Same procedure with MenuReordering which is replaced with newmenu_doreorder to set reordering flag specifically
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2010-06-30 15:26:27 +00:00 |
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zicodxx
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da3ef28e60
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main/newmenu.c: Fix for last rev1130 - store resolution and font-size in matching data type
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2010-06-23 13:39:52 +00:00 |
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zicodxx
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f4d8a1e0a1
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Making menus recreated on the fly in case resolution or font-size changes; Removing arguments to pass width and height to menu which was not used except on one IPX menu; Fixing measurement of menu strings of type NM_TYPE_INPUT_MENU; Fixing slight bug in freeing IPX netlist
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2010-06-23 11:44:12 +00:00 |
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kreatordxx
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90e3796f97
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Make menus for hosting a netgame stack, make quitting work with newmenu_do2 and simpler
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2010-04-04 09:41:53 +00:00 |
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kreatordxx
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643c57614b
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Move copyright drawing to main menu's event handler for tidiness
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2010-04-03 10:16:53 +00:00 |
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kreatordxx
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eb0458ba5f
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Remove calls to nm_draw_background1 to show newmenus stacked
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2010-04-03 09:10:20 +00:00 |
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kreatordxx
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3ba90f69e0
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Make newmenu_do3 and newmenu_dotiny return as soon as the newmenu is created, which will allow the main menu (and others) to persist
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2010-04-03 07:24:50 +00:00 |
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kreatordxx
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fb53348ddc
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Keep demo selector just after playing one, for convenience
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2010-04-02 05:24:47 +00:00 |
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kreatordxx
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d749889c89
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Add a default event handler for screenshots, entering debugger, Redbook repeating etc
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2010-04-02 05:01:08 +00:00 |
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kreatordxx
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574bc21e06
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Make all windows except game and editor use EVENT_KEY_COMMAND, returning 1 if handled; pass NULL instead of userdata for the PCX filename, for newmenu_do1
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2010-03-26 14:05:40 +00:00 |
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kreatordxx
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1ff3f56c1c
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Add EVENT_MOUSE_BUTTON_DOWN and EVENT_MOUSE_BUTTON_UP, use for all windows except game and editor. Fixes crash on iMac G5 when pressing keys to progress through briefing
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2010-03-24 07:26:52 +00:00 |
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kreatordxx
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d98bb97c48
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Make all listboxes fall back to main event loop for flexibility
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2010-03-18 07:02:38 +00:00 |
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kreatordxx
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40ecc65268
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Fix memory error for listbox when clicking in the region where there are no items
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2010-03-14 01:54:34 +00:00 |
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kreatordxx
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7046ea43ff
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Handle all user input in callback for sounds menu, being more judicious about when to restart the music. Also make the jukebox path input a NM_TYPE_INPUT_MENU, allowing the user to abort changes
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2010-02-26 08:42:44 +00:00 |
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kreatordxx
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c4f86ebfc8
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Call game_flush_inputs for all windows' EVENT_WINDOW_ACTIVATED, so clicking on a pilot doesn't bring up the multiplayer screen for example
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2010-02-25 08:00:15 +00:00 |
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kreatordxx
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e5adf29b6c
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Set the correct scroll position for the listbox when it's shown
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2010-02-06 01:41:38 +00:00 |
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kreatordxx
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7c083d0834
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No showing the main menu background between loading a level and playing it, fixing palette issue when autoplaying a demo
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2010-02-05 08:53:20 +00:00 |
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kreatordxx
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999a1b2949
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Put LeaveGame longjmp back, but in response to new EVENT_WINDOW_CLOSED, fixing demo issues; fix compiler error in last commit
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2010-02-02 07:52:03 +00:00 |
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kreatordxx
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9fd714a083
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Add EVENT_WINDOW_DEACTIVATED; move many game_flush_inputs, start_time and stop_time calls to game_handler as well as digi_pause_digi_sounds and digi_resume_digi_sounds
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2010-02-02 03:38:29 +00:00 |
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kreatordxx
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5c923e864d
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Leave kconfig_idle early if exiting kconfig to avoid erroneous memory access; initialise menu's citem properly; add EVENT_NEWMENU_CHANGED; activate USE_IPX in Xcode while I'm still changing net_ipx.c
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2010-02-01 06:55:38 +00:00 |
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zicodxx
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fc6d51e19e
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Adding a bunch of memset's to menu/automap creations so we won't run into uninitialized variables
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2010-01-31 21:51:59 +00:00 |
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kreatordxx
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408f2ffd33
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Fix crashing when doing menus in multiplayer, don't let player move when in automap
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2010-01-31 07:45:26 +00:00 |
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kreatordxx
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e05553d802
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Fix memory errors, but still dynamically allocate menu and lb so it doesn't have to stay in newmenu_do4 and newmenu_listbox1 respectively
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2010-01-31 04:30:48 +00:00 |
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zicodxx
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d7a139207d
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Fixed two memory errors inside menu GUI
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2010-01-30 22:49:43 +00:00 |
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kreatordxx
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21d8d86d5b
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Send EVENT_KEY_COMMAND from key.c; add EVENT_NEWMENU_DRAW for state restore; place newmenu and listbox calls to callback so they can override ALL newmenu behaviour
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2010-01-30 03:24:19 +00:00 |
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zicodxx
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2bcf54b77a
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Added real Doublebuffering to SDL-build; While on the way, making Bpp selection available for SDL-build, too
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2010-01-29 21:53:17 +00:00 |
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kreatordxx
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1850ac1a09
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Initialise lb->first_item to 0, not -1, preventing crash if you make a listbox selection very quickly
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2010-01-29 06:36:39 +00:00 |
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kreatordxx
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50afcedda5
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For multiplayer, close menus from game_handler by doing frame processing in response to EVENT_WINDOW_DRAW, replacing multi_menu_poll system with single multi_menu_check call
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2010-01-29 03:36:44 +00:00 |
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kreatordxx
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1ad4448b45
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Allow user to abort close, for whatever reason (helps with my next commit)
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2010-01-28 04:53:56 +00:00 |
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kreatordxx
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de7574451b
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Tidy up newmenu_show/hide_cursor calls
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2010-01-28 04:24:25 +00:00 |
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kreatordxx
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9d4e69c7a9
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Make response to EVENT_WINDOW_CLOSE conform to 'handling' system - returning 1 means abort closing
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2010-01-28 03:27:49 +00:00 |
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kreatordxx
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00641e9aa4
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Allow escape from player listbox if appropriate; call RegisterPlayer only from main menu for more flexibility; actually use file_list block so deleting players/demos doesn't crash it
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2010-01-27 09:11:47 +00:00 |
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kreatordxx
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7e92589332
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Fix major issues with last commit - tidy up window callbacks to dodge EVENT_WINDOW_ACTIVATED where it's unnecessary or erroneous to respond to, fix compiling error
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2010-01-20 11:04:09 +00:00 |
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