Commit graph

390 commits

Author SHA1 Message Date
Kp e3553586c1 Use enum class for bitmap_index 2022-12-31 16:21:47 +00:00
Kp 4257391a47 Use enum class for polygon_model_index 2022-12-18 18:32:14 +00:00
Kp e9b4711d87 Inline object_create_explosion into callers
`object_create_explosion` delegated to
`object_create_explosion_without_damage`, adding one parameter that
callers ought to provide instead.  Inline `object_create_explosion` into
callers and change them to provide `Vclip`.
2022-11-07 01:59:34 +00:00
Kp acae546a90 Pass polymodel& to draw_model_picture, draw_polygon_model 2022-10-09 23:15:20 +00:00
Kp f3d4dff941 Use enum class for clipping_code
Adjust code_window_point to use the same masks as clipping_code.
Previously, it had top and bottom swapped.  However, since its output
was only ever compared for equality to 0, this transposition should not
affect the observable behavior.
2022-10-02 19:51:35 +00:00
Kp 0cb0b5cdc0 Use playernum_t for guided missile player number 2022-07-23 20:58:10 +00:00
Kp 851edbbd3c Use enum class for player connected status 2022-07-16 15:26:12 +00:00
Kp a70188e7a5 Move various static functions into anonymous namespace 2022-07-09 13:39:29 +00:00
Kp 6215ef8e06 Pass LevelSharedRobotInfoState to various functions that need it 2022-07-09 13:39:29 +00:00
Kp 37132ab887 Pass LevelSharedRobotInfoState in fvi_query 2022-07-09 13:39:29 +00:00
Kp 0dfd462c64 Change fvi_query to pass LevelUniqueObjectState if checking objects
Remove the definition of FQ_CHECK_OBJS and all uses of it.  Add a new
fvi_query member d_level_unique_object_state *LevelUniqueObjectState.
If object checking is enabled, pass &LevelUniqueObjectState in that
member.  If object checking is disabled, pass nullptr in that member.

Change fvi_sub to use this member to decide whether to perform object
checking.
2022-07-09 13:39:29 +00:00
Kp 4ab619b7c2 Restructure use of fvi_query
- Make all members constant, and pass an anonymous temporary fvi_query
  to find_vector_intersection.
- Change `p0`/`p1` to `const vms_vector &`, since the positions are
  mandatory.  Callers can no longer pass `nullptr` or an uninitialized
  value here.
- Change `thisobjnum` to `icobjptridx_t`.  Calls to fvi_sub built an
  objptridx at need, so moving it to the caller allows it to be
  constructed once per find_vector_intersection call.
- Move `flags` and `rad` out of fvi_query, since calls to fvi_sub may
  use other values than the ones in fvi_query.  This prepares for
  passing fvi_query to fvi_sub.
2022-07-09 13:39:29 +00:00
Kp 8ba1390947 Pass state to explode_object 2022-07-09 13:39:29 +00:00
Kp 192c5de4f1 Add compile-time option to disable ship wiggling
Ship wiggle is normally enabled for compatibility with the original
game.  However, during development, it can become a nuisance, so add an
option to allow disabling it.
2022-07-02 18:10:45 +00:00
Kp fca59adb53 Split out creating OBJ_WEAPON objects 2022-07-02 18:10:45 +00:00
Kp 9816475706 Pass Object array to object_goto_next_viewer 2022-06-05 17:44:53 +00:00
Kp e180375f97 Pass GameBitmaps to draw_object_blob 2022-06-05 17:44:52 +00:00
Kp 6e2ed26659 Pass object to init_player_object 2022-06-05 17:44:52 +00:00
Kp 9f207daf95 Pass player object to reset_player_object 2022-06-05 17:44:52 +00:00
Kp 33152640bc Remove fvi_info::hit_type
Its value is always readily available as the return value of
find_vector_intersection, so remove the structure member and rely on the
returned value.
2022-06-05 17:44:52 +00:00
Kp be7388a369 Enable repaircenter in D1
The code exists in D2, and the segment special is reserved for both
games.  Include the repaircenter code in D1, also.
2022-06-05 17:44:52 +00:00
Kp 69d8dada1c Return next object from obj_detach_one
This allows obj_detach_all to avoid reloading the value from the parent
object each time.
2022-06-05 17:44:52 +00:00
Kp a8e7f6ad59 Use enum class for find_vector_intersection result 2022-05-24 02:32:58 +00:00
Kp f79baf722c Move static obj_* functions into anonymous namespace 2022-04-17 22:27:19 +00:00
Kp 2fe9a16613 Use dedicated type for mask of segment side numbers 2022-02-19 14:52:17 +00:00
Kp 8be306efa7 Use enum class for cockpit_mode_t 2022-02-12 18:57:12 +00:00
Kp d2478d0708 Require support for C++17 attribute [[fallthrough]] 2022-01-09 15:25:42 +00:00
Kp 078a9affa0 Make MAX_SIDES_PER_SEGMENT an iterable range
Iterating over it returns each side number in turn.  This allows
converting many loops of the form:

```
	for (int i = 0; i < MAX_SIDES_PER_SEGMENT; ++i)
```

to the compact form:

```
	for (const auto i : MAX_SIDES_PER_SEGMENT)
```

The compact form brings the usual benefit of range-based for: delegating
iteration to the compiler prevents the loop body from skipping a step,
and makes clear in the code that this is the case.
2022-01-09 15:25:42 +00:00
Kp 49dee72766 Preserve type of vm_vec_mag return value
Defer converting to `fix` until necessary.
2021-09-19 10:53:48 +00:00
Kp 192988b004 Use enum class for weapon_info::persistent 2021-09-19 10:53:48 +00:00
Kp aba5fce3a9 Use enum class for gr fade_level 2021-09-19 10:53:48 +00:00
Kp fb63a73bd1 Filter out robots at render time, not wakeup time
A robot that is rendered may be woken later, subject to some conditions.
Move the easily checked conditions into the renderer, so that robots
which will not be woken are never recorded.
2021-08-26 03:13:45 +00:00
Dmitry Grigoryev fbd05a1592 optimize include files (include what you use) 2021-02-06 21:38:50 +01:00
Kp 77acae6510 Use enum class for weapon_box_user 2021-01-17 22:23:23 +00:00
Kp ffb653c0b8 Pass control_info & to various functions
Switch from a direct global reference to passing control_info& as a
parameter.
2020-10-12 03:28:26 +00:00
Kp 636978db4b Move Marker_model_num to d_level_shared_polygon_model_state 2020-08-24 01:31:28 +00:00
Kp e0b10880de Fix build break in non-debug build diagnostic
Only non-debug builds print a warning for slew objects.

Fixes: 1c42f69ff2 ("Use enum class for object_signature_t")
Reported-by: Kreeblah <https://github.com/dxx-rebirth/dxx-rebirth/issues/533>
2020-08-11 04:09:00 +00:00
Kp 038c6aef4d Move d_level_unique_object_state to a separate header
This is required to untangle the cross-inclusion of object.h and
morph.h.
2020-08-10 03:45:14 +00:00
Kp 37bd70369d Access unique_segment::objects directly
segment inherits unique_segment, so unique_segment members can be
referenced from an instance of segment.  Eventually, segment will be
removed.  Adjust references to go through unique_segment to support this
change.
2020-08-10 03:45:13 +00:00
Kp 7ad8d8c28b Rename object::movement_type to movement_source
gcc and clang disagree about how to disambiguate when an identifier is
both a typename and a member.  Avoid the disagreement by renaming the
member.
2020-08-10 03:45:13 +00:00
Kp 5245b1c4a3 Rename object::control_type to control_source
gcc and clang disagree about how to disambiguate when an identifier is
both a typename and a member.  Avoid the disagreement by renaming the
member.

Reported-by: Kreeblah <https://github.com/dxx-rebirth/dxx-rebirth/issues/532>
2020-08-10 03:45:13 +00:00
Kp 637efae03a Use enum class for gauges window indexing 2020-08-10 03:45:13 +00:00
Kp 1c42f69ff2 Use enum class for object_signature_t 2020-08-10 03:45:13 +00:00
Kp 38cddb0289 Use enum class for object movement_type 2020-08-10 03:45:13 +00:00
Kp 9e2543ecbf Use enum class for object control_type 2020-08-06 03:47:56 +00:00
Kp ec6a78c481 Use enum class for marker index types 2020-07-22 03:11:18 +00:00
Kp 34a5d3797d Use enum class for gr_blend 2020-07-16 02:31:04 +00:00
Kp 0a1f2ad55e Tighten type for trigger action values 2020-07-05 23:34:32 +00:00
Kp a4f2edfaa9 Move LevelSharedVertexState into d_level_shared_segment_state 2020-05-17 23:35:25 +00:00
Kp 399aee8d49 Use dedicated type for object render_type
Check conversions.  On invalid input, coerce to RT_NONE and print a
warning.
2020-05-02 21:18:43 +00:00