Add compile-time option to disable ship wiggling
Ship wiggle is normally enabled for compatibility with the original game. However, during development, it can become a nuisance, so add an option to allow disabling it.
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@ -847,7 +847,11 @@ void reset_player_object(object_base &ConsoleObject)
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ConsoleObject.mtype.phys_info.turnroll = 0;
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ConsoleObject.mtype.phys_info.mass = Player_ship->mass;
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ConsoleObject.mtype.phys_info.drag = Player_ship->drag;
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ConsoleObject.mtype.phys_info.flags = PF_TURNROLL | PF_LEVELLING | PF_WIGGLE | PF_USES_THRUST;
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ConsoleObject.mtype.phys_info.flags =
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#ifndef DXX_FEATURE_DISABLE_SHIP_WIGGLE
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PF_WIGGLE |
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#endif
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PF_TURNROLL | PF_LEVELLING | PF_USES_THRUST;
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//Init render info
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