zicodxx
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f32434bdbb
|
cleaned up command-line help; removed old/redundant/unfunctional options; improved code to read -pilot argument
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2006-10-18 12:53:34 +00:00 |
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zicodxx
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a4bc871cf8
|
fixing mem corruptions while closing joysticks - part 2
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2006-10-17 22:28:10 +00:00 |
|
md2211
|
8f004f86a6
|
Fix for inherent limitation of pow2ize() and wrong description thereof
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2006-10-17 18:19:20 +00:00 |
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zicodxx
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097bbbf81a
|
fixing mem corruptions while closing joysticks; removed Joystick calibration which should be unnecessary with SDL
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2006-10-16 23:22:32 +00:00 |
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zicodxx
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26e2bf1d0c
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re-activated Weapon Keys menu - aka D2X keys
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2006-10-15 23:42:59 +00:00 |
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zicodxx
|
fd2090c761
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fixing OGL compile bug; fixing calculation of object light before and after restoring a saved game
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2006-10-15 12:26:13 +00:00 |
|
zicodxx
|
09faf2d35f
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last small hack for 4D effects... still does not work correctly and never will
|
2006-10-14 12:44:10 +00:00 |
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zicodxx
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a3c30f28d1
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don't show alt hud while guilded missile view; removed unnbecessary delay in show_char_delay to make robo movies smoother
|
2006-10-13 10:00:15 +00:00 |
|
zicodxx
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a38b0674b4
|
once again better restricion for glClear while screen change
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2006-10-13 09:58:31 +00:00 |
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zicodxx
|
f218c61513
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fixes for alt huds
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2006-10-12 23:08:33 +00:00 |
|
zicodxx
|
0333ef39ea
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make scrolling smoother by changing time_delay
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2006-10-12 22:48:55 +00:00 |
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zicodxx
|
356b79e814
|
aligned 'press any key...' message on hud
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2006-10-12 10:07:20 +00:00 |
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zicodxx
|
5510ef2d44
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switching SDL gammaramp off by default because uses too much CPU
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2006-10-12 09:55:32 +00:00 |
|
zicodxx
|
2bf445a471
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updates in dxx-readme.txt and dxx-compile.txt
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2006-10-11 22:27:59 +00:00 |
|
zicodxx
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f93a4d8841
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improved 4D room detection
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2006-10-11 19:10:00 +00:00 |
|
zicodxx
|
18974b921a
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re-enabled SDL_SetGammaRamp; removed FSAA because no function on all platforms; fixed offscreen render; better restriction to show menus ingame
|
2006-10-10 23:42:33 +00:00 |
|
zicodxx
|
794a6f72a8
|
improved code to show scaled movies
|
2006-10-10 23:35:42 +00:00 |
|
zicodxx
|
844c1cf845
|
corrected position of shield/energy numbers if 200
|
2006-10-10 23:35:14 +00:00 |
|
zicodxx
|
9967ade7fb
|
windows-related ogl code cleanups
|
2006-10-10 14:57:10 +00:00 |
|
zicodxx
|
9343bc4de0
|
changed build target to 'rebirth'; changed version string; preparations for v0.50 release
|
2006-10-10 10:42:21 +00:00 |
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zicodxx
|
a1dcf39e3b
|
if player is deleted also delete PLX file; removed date strings, not necessary; added Menu_special
|
2006-10-10 09:53:58 +00:00 |
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zicodxx
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9bf8ea2b69
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made file extension for TXB files lowercase to match filename case itself. makes easier to use external files
|
2006-10-10 00:47:10 +00:00 |
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zicodxx
|
fd609ae169
|
introduced FSAA; fixed fullscreen toggle glitches; adjusted OGL_TEXTURE_LIST_SIZE and OGLTEXBUFSIZE; code cleanup; fixed memleak in game pause; restored font.c (oops)
|
2006-10-09 21:44:24 +00:00 |
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zicodxx
|
fb5445e09a
|
print joystick dialog to stdout; print time with hud messages; fixing some graphical glitches; repaired brightness slider (oops); code cleanup
|
2006-10-08 23:19:46 +00:00 |
|
zicodxx
|
b25b1ab4cd
|
cleaned up options menu and removed 'd1x options' because not really necessary anymore
|
2006-10-08 17:54:32 +00:00 |
|
zicodxx
|
09ae63542c
|
corrected demo-related font positions; fixed window view glitch in demo playback; merged ogl_ubitmapm_cs and ogl_ubitmapm_cf
|
2006-10-08 15:57:11 +00:00 |
|
zicodxx
|
eb7bbce734
|
code cleanup
|
2006-10-07 21:45:20 +00:00 |
|
zicodxx
|
349de39d89
|
don't show bombcount in CM_STATUS_BAR if weapon box shows a cam-view
|
2006-10-07 14:21:12 +00:00 |
|
zicodxx
|
c251074930
|
added new control type: Joystick & Mouse (Thanks to The_Lion)
|
2006-10-07 01:12:25 +00:00 |
|
zicodxx
|
61b237c0ec
|
made mouse movement (x,y) independent of fps
|
2006-10-06 11:24:19 +00:00 |
|
zicodxx
|
df6aea93dc
|
removing unnecessary stuff from game_init_render_buffers; better resolution handling; storing resolution stuff in PLX file (Thanks to Hans de Goede and Chris Taylor)
|
2006-10-06 00:15:20 +00:00 |
|
zicodxx
|
534c8c61eb
|
getting rid of inferno sound hacks
|
2006-10-02 17:53:29 +00:00 |
|
zicodxx
|
7b8399bfc6
|
clear up automake stuff, additions in DXX-COMPILE.TXT
|
2006-10-02 17:00:26 +00:00 |
|
zicodxx
|
59338275d6
|
added original D2X NEWS and README again
|
2006-10-02 16:29:55 +00:00 |
|
zicodxx
|
fa2329a901
|
compiler related changes (thanks to Chris Taylor) -part2: correction for digi stubs for MACINTOSH
|
2006-10-02 14:46:07 +00:00 |
|
zicodxx
|
f841d7a5a3
|
compiler related changes (thanks to Chris Taylor)
|
2006-10-02 14:36:19 +00:00 |
|
zicodxx
|
3731293caf
|
scale movies to grd_curscreen, not to Game_window_*; included conf.h to physfsx.h to get SHAREPATH
|
2006-10-02 14:08:14 +00:00 |
|
zicodxx
|
33c8a0f4d6
|
orig. D2X ChangeLog Update
|
2006-10-02 13:56:59 +00:00 |
|
zicodxx
|
5262199e48
|
move PhysicsFS initialisation, search path setup and argument reading to physfsx.h (d2x-cvs takeover)
|
2006-10-02 13:55:58 +00:00 |
|
zicodxx
|
018149feae
|
move titles, loading screen and order form showing to titles.c (d2x-cvs takeover)
|
2006-10-02 13:51:05 +00:00 |
|
zicodxx
|
53f6775376
|
move hoard data saving from main to save_hoard_data (d2x-cvs takeover)
|
2006-10-02 13:29:04 +00:00 |
|
zicodxx
|
9e4e95de77
|
add references to headers in main for SCM and batch find (d2x-cvs takeover)
|
2006-10-02 13:19:09 +00:00 |
|
zicodxx
|
117af93ffc
|
fix crash when a robot's guided missile explodes (d2x-cvs takeover)
|
2006-10-02 13:16:09 +00:00 |
|
zicodxx
|
0efe8e5ad7
|
don't allow MPW build to run in OS X (d2x-cvs takeover)
|
2006-10-02 13:12:15 +00:00 |
|
zicodxx
|
a9fc885ce4
|
only free the gauge canvases when they exist
|
2006-10-02 13:10:20 +00:00 |
|
zicodxx
|
eb3d6caa71
|
fix error when building editor with RELEASE (d2x-cvs takeover)
|
2006-10-02 13:07:06 +00:00 |
|
zicodxx
|
d2a1542c77
|
saving config files in home directory
|
2006-10-02 12:53:08 +00:00 |
|
zicodxx
|
f04d18371b
|
added joystick deadzone feature
|
2006-09-29 21:42:32 +00:00 |
|
zicodxx
|
69cba85987
|
since we removed Game_window_* definitions from game_init_render_buffers we define both in init_cockpit if 0; corrected FONTSCALE_* for SDL mode
|
2006-09-29 13:43:21 +00:00 |
|
zicodxx
|
63b6012a1a
|
removed recharge-hack because fixed already
|
2006-09-29 01:14:27 +00:00 |
|