Commit graph

513 commits

Author SHA1 Message Date
zicodxx 534c8c61eb getting rid of inferno sound hacks 2006-10-02 17:53:29 +00:00
zicodxx 7b8399bfc6 clear up automake stuff, additions in DXX-COMPILE.TXT 2006-10-02 17:00:26 +00:00
zicodxx 59338275d6 added original D2X NEWS and README again 2006-10-02 16:29:55 +00:00
zicodxx fa2329a901 compiler related changes (thanks to Chris Taylor) -part2: correction for digi stubs for MACINTOSH 2006-10-02 14:46:07 +00:00
zicodxx f841d7a5a3 compiler related changes (thanks to Chris Taylor) 2006-10-02 14:36:19 +00:00
zicodxx 3731293caf scale movies to grd_curscreen, not to Game_window_*; included conf.h to physfsx.h to get SHAREPATH 2006-10-02 14:08:14 +00:00
zicodxx 33c8a0f4d6 orig. D2X ChangeLog Update 2006-10-02 13:56:59 +00:00
zicodxx 5262199e48 move PhysicsFS initialisation, search path setup and argument reading to physfsx.h (d2x-cvs takeover) 2006-10-02 13:55:58 +00:00
zicodxx 018149feae move titles, loading screen and order form showing to titles.c (d2x-cvs takeover) 2006-10-02 13:51:05 +00:00
zicodxx 53f6775376 move hoard data saving from main to save_hoard_data (d2x-cvs takeover) 2006-10-02 13:29:04 +00:00
zicodxx 9e4e95de77 add references to headers in main for SCM and batch find (d2x-cvs takeover) 2006-10-02 13:19:09 +00:00
zicodxx 117af93ffc fix crash when a robot's guided missile explodes (d2x-cvs takeover) 2006-10-02 13:16:09 +00:00
zicodxx 0efe8e5ad7 don't allow MPW build to run in OS X (d2x-cvs takeover) 2006-10-02 13:12:15 +00:00
zicodxx a9fc885ce4 only free the gauge canvases when they exist 2006-10-02 13:10:20 +00:00
zicodxx eb3d6caa71 fix error when building editor with RELEASE (d2x-cvs takeover) 2006-10-02 13:07:06 +00:00
zicodxx d2a1542c77 saving config files in home directory 2006-10-02 12:53:08 +00:00
zicodxx f04d18371b added joystick deadzone feature 2006-09-29 21:42:32 +00:00
zicodxx 69cba85987 since we removed Game_window_* definitions from game_init_render_buffers we define both in init_cockpit if 0; corrected FONTSCALE_* for SDL mode 2006-09-29 13:43:21 +00:00
zicodxx 63b6012a1a removed recharge-hack because fixed already 2006-09-29 01:14:27 +00:00
zicodxx a86ae94762 scalable HUD, improvements for HUD and cockpits, cleaner code, fixes to get SDL renderer working again 2006-09-29 00:57:57 +00:00
zicodxx 70babf8723 setting default resolutions for movies in SDL 2006-09-29 00:54:55 +00:00
zicodxx db1c4a1ac4 fixes for some menu glitches 2006-09-29 00:53:35 +00:00
zicodxx 5e3cdcc995 added forgotten ifdef so SDL compiles again 2006-09-29 00:51:17 +00:00
zicodxx 0505a25026 new fixes for scalable menus. let's hope it's the last one (scalable menus patches in rev 106,111,113) 2006-09-04 22:24:09 +00:00
zicodxx 6bec053b4b some fixes for menus and automap; new aspect code; improved code to scale window for cockpits; introducing new variable in playsave.c to store game resolution and saving Game_window_h/h again properly - fixes bugs with screwed resolutions; making menus in game-resolution as default and re-activating old command-line arg '-menu<X>x<Y>' to scale menus 2006-08-30 18:12:04 +00:00
zicodxx ea299609ea some fixes for fixedfont 2006-08-22 22:16:58 +00:00
zicodxx 76707efea7 new code for ogl_offscreen_render, used it to reduce flickering in credits 2006-08-22 00:01:06 +00:00
zicodxx a522685568 made fonts scalable, added command-line to enable fixed fonts, made savegame thumbs scalable, reworked menu borders, new way to display level info in automap to get right with scaled fonts. additionally layed out special characters to newmenu.h, showing savegame thumbnail in save game window as well 2006-08-18 09:47:07 +00:00
zicodxx 7e3d272f62 show borders in SDL and OGL, optimized and cleaned 2006-08-07 00:27:18 +00:00
zicodxx e516005499 updated content of readme 2006-07-27 09:34:37 +00:00
zicodxx 46b070f11d made 22k sounds default 2006-07-16 19:56:32 +00:00
zicodxx 5a633e1328 disabled another Assert. commented with FIXME's - debugging if needed 2006-07-16 19:47:25 +00:00
zicodxx 633efcaee7 rejected -nod2xmenu feature 2006-07-16 19:39:56 +00:00
zicodxx 8dac6902ef disabled GL_CULL_FACE at ogl_end_frame to avoid problems with menus after player's death 2006-07-16 15:55:10 +00:00
zicodxx 6835d95a19 corrected typo 2006-07-16 11:00:36 +00:00
zicodxx e2c3d14008 corrected command-line output in inferno.c 2006-07-16 10:59:18 +00:00
zicodxx e84d026639 added game_flush_input() on automap calls to avaoid control irritations 2006-07-11 17:37:39 +00:00
zicodxx 05b378230d improved use of Depth Test, added experimental hack for 4D levels; removed two Asserts which fail with 4D levels 2006-07-11 16:14:17 +00:00
zicodxx 65dc458dcb corrected call of hmp_play 2006-05-06 12:03:06 +00:00
zicodxx 1081f38953 added variable aspect function, changed cmd-help, changed ini file 2006-05-06 09:44:44 +00:00
zicodxx a43384d92a midi repeat improvements 2006-05-05 14:18:42 +00:00
zicodxx 249088e477 added GL functions to fix the portal-bug; added exception boolean value tempNoDepthTest to render d1 endlevel correctly; code reformatting 2006-05-05 13:24:29 +00:00
zicodxx a039ad4945 improved cut_trough() to make misic sound better by limiting incrementation of j 2006-04-27 20:49:47 +00:00
zicodxx 6c882bee88 added cut_trough(), a clone of stop_all that is called to flush notes while playing a song to improve song switching 2006-04-27 20:38:15 +00:00
zicodxx c695946bab changed ogl_loadtexture to deal with transparent walls 2006-04-23 13:50:29 +00:00
zicodxx e61170a950 in do_options_menu decreased i by 1 to not show d2x options menu if arg -nod2xmenu is found; added help text; added INI line 2006-04-21 13:56:02 +00:00
zicodxx e106bedcce increased number of possible hats to resolve issues with axes recognition with two or more devices 2006-04-18 10:16:06 +00:00
zicodxx 0d0887ff75 small hack to prevent undefinied reference in windows build. need to be resolved 2006-04-16 05:12:31 +00:00
zicodxx 91e7d2fb07 changes in readmes, configs, etc and version number changes for 'ZAPHOD' release 2006-04-16 04:53:11 +00:00
zicodxx 7a26d08501 removed fullok hack for fullscreen changing, added set_screen_mode call to prevent black screen at fullscreen toggle in windows build 2006-04-14 20:28:44 +00:00