Commit graph

2022 commits

Author SHA1 Message Date
Kp 6b353cb9ac Move player powerup_flags to object.ctype.player_info 2015-11-07 21:55:59 +00:00
Kp 8a81e25ab0 Move player laser_level to object.ctype.player_info 2015-11-07 21:55:59 +00:00
Kp b788d0b563 Move player primary_weapon_flags to object.ctype.player_info 2015-11-07 21:55:59 +00:00
Kp 8d6949efa6 Move player killer_objnum to object.ctype.player_info 2015-11-07 21:55:59 +00:00
Kp 6037372cdf Move player vulcan_ammo to object.ctype.player_info 2015-11-07 21:55:59 +00:00
Kp e227ef1b32 Move player secondary_ammo to object.ctype.player_info 2015-11-07 21:55:58 +00:00
Kp 6fd6436f14 Move player energy to object.ctype.player_info 2015-11-07 21:55:58 +00:00
Kp 2e28a491f2 Move player shields to struct object 2015-11-07 21:55:58 +00:00
Kp ccee595321 Remove Interpolation_method from OGL build 2015-11-06 03:51:10 +00:00
Kp a40d1efcd0 Sort joystick data smallest first 2015-11-01 21:15:40 +00:00
Kp 6111e5adbf Allow configuring max joysticks at build time 2015-11-01 21:15:40 +00:00
Kp 37bffb75dd Use std::tuple for storing d_physical_joystick members
Simplify later cleanup by hiding the members behind accessors.
2015-11-01 21:15:39 +00:00
Kp b639ba151a Remove unused joystick globals n_axes,n_buttons,n_hats
These are used only in one function.  Make them local only.
2015-11-01 21:15:39 +00:00
Kp 04ee450a07 Take local references to joystick text 2015-11-01 21:15:39 +00:00
Kp 545b71c1cc Use enum class for kconfig subtype 2015-11-01 21:15:38 +00:00
Kp df5e02aed0 Use macro get_local_player_invulnerable_time for player's invulnerable_time 2015-10-30 02:52:56 +00:00
Kp 0285efe49d Use macro get_local_player_cloak_time for player's cloak_time 2015-10-30 02:52:56 +00:00
Kp 17b8b64980 Use macro get_local_player_flags for player's flags 2015-10-30 02:52:56 +00:00
Kp 92f78caf22 Use macro get_local_player_vulcan_ammo for player's vulcan_ammo 2015-10-30 02:52:56 +00:00
Kp dc5dfb80e8 Use macro get_local_player_secondary_ammo for player's secondary_ammo 2015-10-30 02:52:56 +00:00
Kp ea5b7a08c1 Use macro get_local_player_energy for local player's energy 2015-10-30 02:52:55 +00:00
Kp 3ffd207e44 Use macro get_local_player_shields for local player's shields 2015-10-30 02:52:55 +00:00
Kp f07e08fa2f Move netgame_info::players to end
This saves ~200 bytes of text.
2015-10-30 02:52:55 +00:00
Kp 731e287329 Clean up trailing whitespace on rank strings 2015-10-30 02:52:55 +00:00
Kp 070444157e Use type safe player flags 2015-10-30 02:52:55 +00:00
Kp 7ac2840bfe Rename Netgame.player_flags to .net_player_flags
The simple name conflicts with an upcoming change.
2015-10-30 02:52:54 +00:00
Kp 4882558d6e Remove unnecessary zero of .cloak_time 2015-10-30 02:52:54 +00:00
Kp e130ea7b36 Remove unnecessary secondary_weapon_flags 2015-10-30 02:52:53 +00:00
Kp ea3c4a8986 Switch const multi text to array<> 2015-10-29 03:01:43 +00:00
Kp 2a713567a0 Guard create_*vert*lists in D1||D2
check_header_includes=1 fails when create_*vert*lists is tested in
common code.  Preprocess it out when built for common.
2015-10-24 03:13:11 +00:00
Kp 1c84b7ab9c Use enum class for wall_hit_process_t 2015-10-24 03:13:11 +00:00
Kp 8b61b9f0db Remove unused symbols 2015-10-24 03:13:11 +00:00
Kp cf9f777187 Simplify select_tmap
Remove unreachable nullptr case.  Use case-sensitive comparison.  Remove
unsupported entry i386 from documentation.
2015-10-21 02:45:44 +00:00
Kp 21057db809 Move DbgSafelog, DbgVerbose to CArg 2015-10-18 21:01:21 +00:00
Kp 6f94cc933c Fold create_abs_vertex_lists into create_all_vertnum_lists 2015-10-18 21:01:20 +00:00
Kp af2d8f7deb Factor out create_vert*_lists switch 2015-10-18 21:01:20 +00:00
Kp 6f10a67c09 Move segment::sides to end
sides[] is large and caused all members after it to require disp32
offsets.  Move it to the end so that all members can use disp8 offsets.

This saves ~1300 bytes of text on an editor+debug build.
2015-10-18 21:01:20 +00:00
Kp 228dd75260 Switch Side_to_verts to unsigned 2015-10-18 21:01:20 +00:00
Kp ae338abdc7 Make compute_seg_dynamic_light static 2015-10-18 21:01:19 +00:00
Kp 309426e024 Use enum class for descent_version 2015-10-18 21:01:18 +00:00
Kp 533f1cb3bb Qualify references to primary weapons 2015-10-18 21:01:18 +00:00
Kp 7da64d3782 Add new autoselect-while-firing mode: "when firing stops"
Mako88 reports that some users want not to autoselect while firing, but
do not notice when a new weapon is added to the HUD, and end up never
activating a preferred weapon.  Add a new autoselect mode that remembers
what would be selected and switches to it once the player ceases firing.

Changes since Mako88's proposed version:
- Use `enum class` for autoselection mode and a radio button to
  represent the decision of Immediate/Never/Delayed.
- Handle delayed autoselect for vulcan ammo.
- Set Delayed_primary == Primary_weapon to indicate no change is needed,
  rather than Delayed_primary==-1.  This lets some paths use
  Delayed_primary without checking for a magic value.
- Likewise Delayed_secondary / Secondary_weapon.
- Update Delayed_primary/Delayed_secondary when changing active
  primary/secondary weapon, so that a player who changes weapons while
  firing will automatically clear any deferred change.

Requested-by: Mako88 <https://github.com/dxx-rebirth/dxx-rebirth/issues/97>
Based-on-patch-by: Mako88 <https://github.com/dxx-rebirth/dxx-rebirth/pull/147>
2015-10-18 18:11:57 +00:00
Kp 5f29170702 Move valptridx error reporting out of main header 2015-10-13 02:43:25 +00:00
Kp b4556d13fa Move UDP_netgame_info_lite into D1||D2
UDP_netgame_info_lite has a member that is only defined if D1||D2.
Guard the whole structure since it cannot be used in common code.
2015-10-13 02:43:24 +00:00
Kp 9bd5c492aa Move valptridx size call out of line 2015-10-13 02:43:24 +00:00
Kp a0919bf345 Add support for -add-missions-dir 2015-10-11 22:21:00 +00:00
Kp a37bae4b4f Track output size for PHYSFSX_getRealPath 2015-10-11 22:21:00 +00:00
Kp 3ceefb4189 Pass filename to Error 2015-10-11 22:21:00 +00:00
Kp ad8b4230df Move fwdsegment.h -> fwd-segment.h for consistency 2015-10-10 03:44:14 +00:00
Kp 2196008178 Move fwdobject.h -> fwd-object.h for consistency 2015-10-10 03:44:14 +00:00
Kp 36c52f7437 Reduce pointer->int->pointer conversions for thief 2015-10-10 03:44:14 +00:00
Kp a47c6e599d Shrink menu_bit_wrapper_t when B is empty 2015-10-09 02:46:11 +00:00
Kp 1d99084026 Use UserError when main hog is missing
Error traps to the debugger and then aborts, which is not appropriate
for a user setup error.
2015-10-09 02:46:11 +00:00
Kp dd0f5cb83f Move fwdvalptridx.h -> fwd-valptridx.h for consistency 2015-10-09 02:46:11 +00:00
Kp ffd6c113ae Move fwdwall.h -> fwd-wall.h for consistency 2015-10-09 02:46:10 +00:00
Kp 743f2df80f Add fwd-window.h with forward declarations of window.h 2015-10-09 02:46:10 +00:00
Kp 78de0ac119 Add fwd-event.h with forward declarations of event.h 2015-10-09 02:46:10 +00:00
Kp e8a4a25639 Use template alias for window_subfunction_t 2015-10-09 02:46:10 +00:00
Kp cb5c0186b3 Remove obsolete PHYSFSX_check_read/PHYSFSX_check_write overloads 2015-10-09 02:46:10 +00:00
Kp bca143d87d Only include ogl_init.h in OpenGL builds 2015-10-09 02:46:10 +00:00
Kp 29f79f0a6b Enable -notitles for Descent 2 2015-10-09 02:46:09 +00:00
Kp 7034b68357 Manage world time automatically where possible
For all cases where world time nests, use automatic management.  Some
sites disable time in one function and enable it elsewhere.  These are
untouched.
2015-10-09 02:46:09 +00:00
Kp 820abdad41 Fix SDL build break in clipper.h 2015-10-09 02:46:09 +00:00
Kp 8dd1f7c2cf Move texture_list_index into local scope 2015-10-09 02:46:09 +00:00
Kp 9da2a938d8 Make team_kills signed
Suicides can make kill counts negative.
2015-10-03 22:15:17 +00:00
Kp 9df40a86cb Use uint8 for secondary ammo counts
Maximum non-cheating is 40 missiles, which fits in a signed 8 bit value.
Maximum cheating is 200 missiles, which fits in an unsigned 8 bit value.
2015-10-03 17:17:49 +00:00
Kp e2c6e8449f Factor out cloak/invul timer display 2015-10-03 17:17:49 +00:00
zico 708372a148 Included compiler-range_for.h into joy.cpp to fix compiler error of undefined range_for 2015-09-29 12:02:49 +02:00
Kp 9642a4c31d Close SDL joystick handles at shutdown 2015-09-29 02:41:22 +00:00
Kp e5dff6d63f Use array<> for d_physical_joystick hat_map, button_map 2015-09-29 02:41:22 +00:00
Kp 46bbdd43af Move Joystick.n_axes, Joystick.n_buttons into local scope 2015-09-29 02:41:22 +00:00
Kp edccaa91f6 Check return of pick_connected_segment before use 2015-09-29 02:41:22 +00:00
Kp 50f672ba34 Reuse computed string length 2015-09-29 02:41:22 +00:00
Kp d9cef82f81 Allow nullptr for gr_get_string_size 2015-09-29 02:41:22 +00:00
Kp 71ffbdf719 Replace fill(0) with ={} 2015-09-29 02:41:22 +00:00
zico 9292431396 Merge branch 'unification/master' of github.com:dxx-rebirth/dxx-rebirth into unification/master 2015-09-27 10:52:04 +02:00
zico cbe0b4ec69 Added Cloak and Invulnerability Timers to Cockpit and Statusbar and made this feature optional (defaults to off) 2015-09-27 10:51:37 +02:00
Kp 230bc630ed Store FriendMissileView inside MissileViewEnabled
This allows it to persist silently when configuration files are read and
rewritten by versions of Rebirth which do not understand
FriendMissileView.
2015-09-26 21:17:14 +00:00
Kp d971cf7702 Wrap game-specific types in game-specific preprocessor guards
These types are not used in common code, and in some cases would provoke
a -Wodr warning if they were used.
2015-09-26 21:17:12 +00:00
Kp 76b94de1de Add commented out hook for warning on valptridx exceptions 2015-09-26 21:17:12 +00:00
zico 69353631f0 Made missile views from friendly players optional (off by default) 2015-09-26 20:28:49 +02:00
zico d3660207d2 Added Mouse Overrun Buffer option as proposed by kp 2015-09-24 16:31:10 +02:00
Kp b48efd0c56 Initialize the largest subobjects in object unions 2015-09-22 02:28:38 +00:00
Kp da4d1e0670 Remove bool SysNoHogDir on non-unix 2015-09-22 02:28:38 +00:00
Kp 37aac31d0c Switch i2f/f2i to inline functions 2015-09-19 23:04:36 +00:00
Kp fcab519693 Remove extern for vms_vector_swap
It is only used in the interpreter.
2015-09-19 23:04:36 +00:00
Kp b626ca67e7 Combine game-specific preprocessor blocks
Change:

	#ifdef D1
	x;
	#endif

	...

	#ifdef D1
	y;
	#endif

to:

	#ifdef D1
	x;
	y;
	#endif
	...
2015-09-19 23:04:35 +00:00
Kp 7821af1303 Move axis values into individual joysticks
SDL2 allows joysticks to come and go.  This conflicts with the unified
virtual joystick.
2015-09-19 23:04:35 +00:00
Kp 21be29e0d4 Optimize out button_last_state
This shrinks struct Joystick and makes joy_hat_handler much shorter.
2015-09-19 23:04:34 +00:00
Kp 69e3762933 Return joystick axis values by reference 2015-09-19 23:04:34 +00:00
Kp 38dc303bf8 Simplify joy_flush 2015-09-19 23:04:34 +00:00
Kp 2f927c68f9 Improve support for using exact_type with valptridx 2015-09-15 02:48:04 +00:00
Kp 1cdd4ac2ce Pass object & to [gs]et_*_id 2015-09-15 02:48:04 +00:00
Kp 8185991062 Ignore excess joysticks 2015-09-13 21:02:19 +00:00
Kp 4df9a4b0f0 Use declval for serial class_type 2015-09-13 21:02:19 +00:00
Kp cd0b3965a4 Use little endian for control center triggers 2015-09-13 21:02:19 +00:00
Kp 888cfddabd Combine gauges left/right window boxes 2015-09-13 21:02:19 +00:00
Kp c4a8432081 Remove WORDS_NEED_ALIGNMENT memcpy src cast to const uint8_t*
The cast provokes a warning on systems that require alignment, so remove
it.  memcpy takes const void* input, so the cast is unnecessary.

Reported-by: MattWatt <https://github.com/dxx-rebirth/dxx-rebirth/issues/119>
2015-09-13 21:02:19 +00:00
Kp fb5ae4e0bc Fix various header freestanding issues 2015-09-09 03:27:52 +00:00
zico 4a562bf098 Added multi_send_theif_frame() function to update thief bot more frequently (by PPS) and even if it is not controlled by a player to counter discrepancies caused by client side AI movement of the bot 2015-09-03 15:13:56 +02:00