zicodxx
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f5a06791f3
|
added digiobj.c which was missing - should already be in rev 165
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2006-10-10 17:13:52 +00:00 |
|
zicodxx
|
9967ade7fb
|
windows-related ogl code cleanups
|
2006-10-10 14:57:10 +00:00 |
|
zicodxx
|
b101ce41c7
|
windows-related ogl code cleanups
|
2006-10-10 14:56:40 +00:00 |
|
zicodxx
|
9343bc4de0
|
changed build target to 'rebirth'; changed version string; preparations for v0.50 release
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2006-10-10 10:42:21 +00:00 |
|
zicodxx
|
e9f9183757
|
added install routine; preparations for v0.50 release
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2006-10-10 10:41:49 +00:00 |
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zicodxx
|
a1dcf39e3b
|
if player is deleted also delete PLX file; removed date strings, not necessary; added Menu_special
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2006-10-10 09:53:58 +00:00 |
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zicodxx
|
0b2b1dd4dc
|
if player is deleted also delete PLX file; removed D1X_DATE, not necessary; corrected Menu_special
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2006-10-10 09:53:25 +00:00 |
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zicodxx
|
9bf8ea2b69
|
made file extension for TXB files lowercase to match filename case itself. makes easier to use external files
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2006-10-10 00:47:10 +00:00 |
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zicodxx
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fd609ae169
|
introduced FSAA; fixed fullscreen toggle glitches; adjusted OGL_TEXTURE_LIST_SIZE and OGLTEXBUFSIZE; code cleanup; fixed memleak in game pause; restored font.c (oops)
|
2006-10-09 21:44:24 +00:00 |
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zicodxx
|
21486244ee
|
introduced FSAA; re-enabled fullscreen toggle in menus again and fixed glitches; adjusted OGL_TEXTURE_LIST_SIZE and OGLTEXBUFSIZE; code cleanup; restored font.c (oops)
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2006-10-09 21:44:02 +00:00 |
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zicodxx
|
fb5445e09a
|
print joystick dialog to stdout; print time with hud messages; fixing some graphical glitches; repaired brightness slider (oops); code cleanup
|
2006-10-08 23:19:46 +00:00 |
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zicodxx
|
ca9d4217ed
|
don't give GL extensions on release build, code cleanup
|
2006-10-08 23:18:07 +00:00 |
|
zicodxx
|
b25b1ab4cd
|
cleaned up options menu and removed 'd1x options' because not really necessary anymore
|
2006-10-08 17:54:32 +00:00 |
|
zicodxx
|
f9801f9b0d
|
cleaned up options menu and removed 'd1x options' because not really necessary anymore
|
2006-10-08 17:53:50 +00:00 |
|
zicodxx
|
09ae63542c
|
corrected demo-related font positions; fixed window view glitch in demo playback; merged ogl_ubitmapm_cs and ogl_ubitmapm_cf
|
2006-10-08 15:57:11 +00:00 |
|
zicodxx
|
ef95ad95b0
|
corrected demo-related font positions; merged ogl_ubitmapm_cs and ogl_ubitmapm_cf
|
2006-10-08 15:56:03 +00:00 |
|
zicodxx
|
eb7bbce734
|
code cleanup
|
2006-10-07 21:45:20 +00:00 |
|
zicodxx
|
2dd1153e28
|
better handling for hires briefings; fixing some memleaks; code cleanup
|
2006-10-07 21:43:55 +00:00 |
|
zicodxx
|
349de39d89
|
don't show bombcount in CM_STATUS_BAR if weapon box shows a cam-view
|
2006-10-07 14:21:12 +00:00 |
|
zicodxx
|
d8750fb831
|
windows fixes: using SDL_ShowCursor for windows; adding alloca.h for MinGW environment
|
2006-10-07 11:56:30 +00:00 |
|
zicodxx
|
c251074930
|
added new control type: Joystick & Mouse (Thanks to The_Lion)
|
2006-10-07 01:12:25 +00:00 |
|
zicodxx
|
2591bc436b
|
added new control type: Joystick & Mouse (Thanks to The_Lion)
|
2006-10-07 01:09:41 +00:00 |
|
zicodxx
|
5922475e89
|
implemented sound code of d2x
|
2006-10-06 16:34:53 +00:00 |
|
zicodxx
|
8837456a2f
|
fixing crash when playing sounds in lowmem
|
2006-10-06 14:56:25 +00:00 |
|
zicodxx
|
d64c3d1023
|
change byte to sbyte
|
2006-10-06 14:41:31 +00:00 |
|
zicodxx
|
61b237c0ec
|
made mouse movement (x,y) independent of fps
|
2006-10-06 11:24:19 +00:00 |
|
zicodxx
|
2badf8fcde
|
added z-axis for mouse; made mouse movement (x,y) independent of fps; code cleanup and reformatting
|
2006-10-06 11:23:43 +00:00 |
|
zicodxx
|
f8c1990621
|
making sure canvas is free if a new buffer is created
|
2006-10-06 00:39:15 +00:00 |
|
zicodxx
|
df6aea93dc
|
removing unnecessary stuff from game_init_render_buffers; better resolution handling; storing resolution stuff in PLX file (Thanks to Hans de Goede and Chris Taylor)
|
2006-10-06 00:15:20 +00:00 |
|
zicodxx
|
7df6125ebe
|
removing unnecessary stuff from game_init_render_buffers; better resolution handling; making shareware version using registered save/restore features; storing resolution stuff in PLX file and making compability to other D1X versions; cleaning up the code a bit; implemented SHAREWARE build in SCons and some fixes for SHAREWARE build (Thanks to Hans de Goede)
|
2006-10-06 00:12:16 +00:00 |
|
zicodxx
|
534c8c61eb
|
getting rid of inferno sound hacks
|
2006-10-02 17:53:29 +00:00 |
|
zicodxx
|
3c11e4430e
|
getting rid of inferno sound hacks because they were just a result of obsolete windows code
|
2006-10-02 17:51:45 +00:00 |
|
zicodxx
|
d373f13038
|
re-implemented D1X ONLY GAME option to server menu and set it always true on UDP/IP to fix compability issues. making use of alloca instead of malloc in ipx_ip_SendPacket
|
2006-10-02 17:48:30 +00:00 |
|
zicodxx
|
7b8399bfc6
|
clear up automake stuff, additions in DXX-COMPILE.TXT
|
2006-10-02 17:00:26 +00:00 |
|
zicodxx
|
59338275d6
|
added original D2X NEWS and README again
|
2006-10-02 16:29:55 +00:00 |
|
zicodxx
|
fa2329a901
|
compiler related changes (thanks to Chris Taylor) -part2: correction for digi stubs for MACINTOSH
|
2006-10-02 14:46:07 +00:00 |
|
zicodxx
|
fb98bda91b
|
compiler related changes (thanks to Chris Taylor) -part2: correction for scale_line
|
2006-10-02 14:44:11 +00:00 |
|
zicodxx
|
f841d7a5a3
|
compiler related changes (thanks to Chris Taylor)
|
2006-10-02 14:36:19 +00:00 |
|
zicodxx
|
7d1c6107a5
|
compiler related changes (thanks to Chris Taylor)
|
2006-10-02 14:36:10 +00:00 |
|
zicodxx
|
3731293caf
|
scale movies to grd_curscreen, not to Game_window_*; included conf.h to physfsx.h to get SHAREPATH
|
2006-10-02 14:08:14 +00:00 |
|
zicodxx
|
33c8a0f4d6
|
orig. D2X ChangeLog Update
|
2006-10-02 13:56:59 +00:00 |
|
zicodxx
|
5262199e48
|
move PhysicsFS initialisation, search path setup and argument reading to physfsx.h (d2x-cvs takeover)
|
2006-10-02 13:55:58 +00:00 |
|
zicodxx
|
018149feae
|
move titles, loading screen and order form showing to titles.c (d2x-cvs takeover)
|
2006-10-02 13:51:05 +00:00 |
|
zicodxx
|
aa82be1f22
|
move order form showing to titles.c (d2x-cvs takeover)
|
2006-10-02 13:50:22 +00:00 |
|
zicodxx
|
53f6775376
|
move hoard data saving from main to save_hoard_data (d2x-cvs takeover)
|
2006-10-02 13:29:04 +00:00 |
|
zicodxx
|
9e4e95de77
|
add references to headers in main for SCM and batch find (d2x-cvs takeover)
|
2006-10-02 13:19:09 +00:00 |
|
zicodxx
|
117af93ffc
|
fix crash when a robot's guided missile explodes (d2x-cvs takeover)
|
2006-10-02 13:16:09 +00:00 |
|
zicodxx
|
0efe8e5ad7
|
don't allow MPW build to run in OS X (d2x-cvs takeover)
|
2006-10-02 13:12:15 +00:00 |
|
zicodxx
|
a9fc885ce4
|
only free the gauge canvases when they exist
|
2006-10-02 13:10:20 +00:00 |
|
zicodxx
|
eb3d6caa71
|
fix error when building editor with RELEASE (d2x-cvs takeover)
|
2006-10-02 13:07:06 +00:00 |
|