Commit graph

3989 commits

Author SHA1 Message Date
Kp a610a7b32d Pass bare object & to thief stealing routines
Use `object &` instead of `vmobjptr_t`.  This should generate equivalent
code, but produce smaller debug information and may require less
inlining by the compiler.
2022-04-24 20:42:01 +00:00
Kp 1c2e1c6946 Tighten type info for d_strdup
The allocated block is part of the dmem subsystem, so return a type that
reflects that.
2022-04-24 20:42:01 +00:00
Kp 8f8989e049 Propagate do_laser_firing nfires as 1
Every caller passes `1`, so remove the parameter and always use `1`.
For backward compatibility with the previous network protocol, continue
to send a `1` in the network message.
2022-04-17 22:27:19 +00:00
Kp f79baf722c Move static obj_* functions into anonymous namespace 2022-04-17 22:27:19 +00:00
Kp cf2c7bbe80 Replace serial byteswap macros with constexpr function
This allows taking the input by-value instead of by-reference, while
still protecting against unwanted type conversion.

Add some basic static_assert tests that the swapped values are correct.
2022-04-17 22:27:19 +00:00
Kp 71b4c11f8c Combine DXX_HAVE_BUILTIN_BSWAP, DXX_HAVE_BUILTIN_BSWAP16
Commit f1606f7747 ("Simplify test for
__builtin_bswap16") changed the SConstruct test to either define both
DXX_HAVE_BUILTIN_BSWAP and DXX_HAVE_BUILTIN_BSWAP16 or to define neither
of them.  Follow up that commit by removing the definition of
DXX_HAVE_BUILTIN_BSWAP16 and redirecting uses of it to
DXX_HAVE_BUILTIN_BSWAP.
2022-04-17 22:27:19 +00:00
Kp 2a6c513ffd Fix LTO ODR build failure in wall.h
The conditional definition of a D2X flag causes a technical ODR
violation.  It is legal, though not useful, to define this flag in D1X
and in common code.  Remove the preprocessor guard so that D2X and
common code use the same definition for the enum.
2022-04-17 22:27:19 +00:00
Kp d0c32b8cf2 Pass LevelUniqueWallSubsystemState to wall_init 2022-04-17 22:27:19 +00:00
Kp 211dcede72 Inline trigger_init
It is used in only one place.  Move it inline.
2022-04-17 22:27:19 +00:00
Kp 99747e092f Avoid index truncation in check_explicit_index_range_ref
Split check_index_range to check_index_range+check_index_range_size.
Redirect check_explicit_index_range_ref to check_index_range_size, so
that the index_type is not truncated and then extended.
2022-04-17 22:27:19 +00:00
Kp bbd49251cf Simplify susegment constructor overloads
Use a single constructor that accepts anything convertible to both of
the required types, rather than special constructors for:
- Accepting a qualified_segment
- Accepting a variant of susegment with compatible const qualifiers
- Accepting a type T that converts to qualified_segment

This reduces the number of constructors to consider, which improves
error messages when an invalid input is used.
2022-04-17 22:27:19 +00:00
Kp 06a0de1c90 Remove write-only legacy trigger field time
v29_trigger and v30_trigger define a field `time`.  v29_trigger never
initializes it.  v30_trigger initializes it from the uninitialized
v29_trigger in legacy mode, and from a file field otherwise.  No program
logic ever reads this member, so remove it.
2022-04-16 19:38:02 +00:00
Kp 0142c02edd Use Mix_LoadMUSType_RW for named files, too
When a file name is available, use SDL_RWFromFile + Mix_LoadMUSType_RW,
rather than calling Mix_LoadMUS(filename).  This allows the calling code
to be more consistent.
2022-03-19 22:55:58 +00:00
Kp f5e9daf7a5 Use Mix_LoadMUSType_RW to unify SDL1/SDL2 call to Mix_LoadMUS_RW
SDL1 defines Mix_LoadMUS_RW as:

```
Mix_LoadMUS_RW(SDL_RWops *rw)
	Mix_LoadMUSType_RW(rw, MUS_NONE, SDL_FALSE);
```

SDL2 defines Mix_LoadMUS_RW as:

```
Mix_LoadMUS_RW(SDL_RWops *src, int freesrc)
	Mix_LoadMUSType_RW(src, MUS_NONE, freesrc);
```

The version with freesrc is preferable, and Rebirth used it to set
freesrc=SDL_TRUE in SDL2 mode.  For SDL1, Rebirth used special logic
in the reset() call to emulate setting freesrc=SDL_TRUE.  SDL1 also
exposes Mix_LoadMUSType_RW, which allows the caller to set freesrc in
both SDL1 and SDL2.  Switch to that, so that the same code is used in
SDL1 and SDL2.
2022-03-19 22:55:58 +00:00
Kp 2099c54ac7 Remove mix_play_file use of PHYSFSX_getRealPath
If the file is accessible via PhysFS, the next branch, based on
PHYSFS_openRead, will find it and use it.  If it is not accessible via
PhysFS, then attempting to resolve its path would fail.  Thus, this
attempt is redundant regardless of whether the file is reachable by
PhysFS.  Remove it.
2022-03-19 22:55:58 +00:00
Kp 9cdf9152bc Always check return value of PHYSFSX_getRealPath
The contents of the output buffer are undefined if PHYSFSX_getRealPath
fails, so mark the function as [[nodiscard]] and modify all callers to
check that the function succeeded.
2022-03-19 22:55:58 +00:00
Kp 3b5b69cb97 Improve error reporting for hmp_open / hmp2mid
Rework the error paths to return path-specific status codes so that the
caller can report exactly which step caused an HMP file to be rejected.
On error, print this reason numerically and, if the reason was a PhysFS
error, also print the PhysFS error code numerically and symbolically.
2022-03-19 22:55:58 +00:00
Kp d34f7b2ad9 Remove unnecessary tests for current_music_type
If the type is not None, an earlier statement will have already
returned.  Thus, the type can be assumed to be None if these test
statements are reached.
2022-03-19 22:55:58 +00:00
Kp d09d30e173 Make mix_play_file only skip hmp for dot-less filenames
Previously, if the filename had no dots, then mix_play_file would refuse
to play it at all.  This was excessive, as only the check for hmp needs
a filename with a dot in it.  Change the logic so that a dot-less file
still is assumed not to be an hmp, but instead of returning, will fall
through and try the other load types.
2022-03-19 22:55:58 +00:00
Kp c4cc119898 Set music type inside load_mus_file
Return the type for compatibility, but set the music type immediately.
Change callers to return without using a switch to set the music type
based on the returned value.  This allows the callers to exit early on a
successful load.

Remove the `switch` in the caller, since now every path that can set
`current_music_type` will either (a) set it to None because the load
failed or (b) set it to non-None and return before reaching the
`switch`.
2022-03-19 22:55:58 +00:00
Kp f8cf0b10c2 Set music type inside load_mus_data
Return the type for compatibility, but set the music type immediately.
Change callers to return without using a switch to set the music type
based on the returned value.  This allows the callers to exit early on a
successful load.
2022-03-19 22:55:58 +00:00
Kp f12abb938e Factor out setting mixer parameters
- Centralize the default value for the hook function.
- Move some static functions to the anonymous namespace.
- Define functions for setting the mixer parameters to ADLMIDI mode and
  SDL_mixer mode, so that these modes can be set from more places.
2022-03-19 22:55:58 +00:00
Kp 21aae1a352 Tighten symbol visibility for xrange
Switch to using protected inheritance, and expose the two base fields
that are needed outside the class.
2022-03-05 17:23:51 +00:00
Kp dc59b0b2cb Split out xrange init_begin ascending/descending paths
AlumiuN reports that mingw32-w64-gcc-8.1.0 incorrectly reports
`ascending` as unused-but-set.  This is clearly not true.  Reorder the
code to avoid saving `ascending`, and instead use the result of
`detail::get_xrange_ascending` directly.  This also improves the error
message in the DXX_ALWAYS_ERROR_FUNCTION path.

Reported-by: AlumiuN <https://github.com/dxx-rebirth/dxx-rebirth/issues/626>
2022-03-05 17:23:51 +00:00
Kp 9e58992296 Flatten constant_xrange hierarchy 2022-02-27 14:23:53 +00:00
Kp f51755c2e6 Use enum class for MBTN_* constants 2022-02-27 14:23:53 +00:00
Kp 6863dd3581 Reduce lifetime of joy_axis
It is only needed for the duration of kconfig_end_loop.  Move it from
the global Controls to local scope.
2022-02-27 14:23:53 +00:00
Kp 197a9cbd98 Move joystick interpretation to happen after the event loop
If two or more events are delivered in the same loop, the previous
implementation would count joystick motion multiple times.  Fix this by
moving the joystick interpretation to occur once, after all the events
have been processed.
2022-02-27 14:23:53 +00:00
Kp 9464bdf2e4 Use enumerated_array for indexing player input controls 2022-02-27 14:23:53 +00:00
Kp 68268e9a1f Use sidenum_t in more places 2022-02-19 14:52:17 +00:00
Kp 2fe9a16613 Use dedicated type for mask of segment side numbers 2022-02-19 14:52:17 +00:00
Kp 8c037b7c26 Split player start generation
Move some of the logic to a separate function to enable use of `return`
instead of a `break` from a composite loop.
2022-02-19 14:52:17 +00:00
Kp b1278b8e39 Flatten type hierarchy for enumerated_iterator
Pass adjust_iterator_dereference_type directly, instead of passing
iterator_dereference_type and letting enumerated_iterator compute
adjust_iterator_dereference_type.
2022-02-19 14:52:17 +00:00
Kp 72064c62e7 Add unit tests for enumerate 2022-02-13 19:13:38 +00:00
Kp 17d1c3fb13 Pass range index_type through zip_iterator 2022-02-13 19:13:38 +00:00
Kp 3dd050ef98 Remove unused_ui_userdata 2022-02-13 19:13:38 +00:00
Kp c4985b8606 Move UI_GADGET list setup into constructor 2022-02-13 19:13:38 +00:00
Kp f2832e6248 Simplify _sockaddr IPv4/IPv6 logic
- Use std::integral_constant instead of a static function that returns
  the value
- Remove unused protocol_family
- Replace the enum with a typedef for the one type that the enum was
  used to define
2022-02-12 18:57:12 +00:00
Kp 8be306efa7 Use enum class for cockpit_mode_t 2022-02-12 18:57:12 +00:00
Kp 6b8a0a74c6 Fix some check_header_includes=1 failures 2022-02-12 18:57:12 +00:00
Kp 2be1a8ca85 Split game.h to fwd-game.h 2022-02-12 18:57:12 +00:00
Kp 8d9989024e Split inferno.h to fwd-inferno.h 2022-02-12 18:57:12 +00:00
Kp 504cbcc012 Split powerup.h to fwd-powerup.h 2022-02-12 18:57:12 +00:00
Kp da49df78f7 Split drop_powerup to return either an object id or a success code
If exactly one object will always be needed, use an overload that
returns the object id.  Otherwise, use an overload that only returns
whether at least one object was created.  This simplifies callers that
always request exactly one object.
2022-02-06 16:12:31 +00:00
Kp 04f0507942 Fix memory corruption if spit_powerup fails to drop a weapon
If spit_powerup fails, it returns object_none.  object_none is not a
valid index for use by map_objnum_local_to_remote.
2022-02-06 16:12:31 +00:00
Kp d5e520bc7b Fix failure to send robot creation message if one creation fails
If at least two robots would be dropped, and a drop failed, then
object_create_robot_egg would report failure to the caller.  Callers
that check the return code treat any failure as total failure, but that
is not guaranteed to be true.  If the game successfully dropped one
robot and failed when dropping a second, then the caller would receive a
status of failure.

Fix this by returning a status of whether at least one object was
created.
2022-02-06 16:12:31 +00:00
Kp 4a85b55865 Factor out drop_player_eggs creation of vulcan/gauss weapons 2022-02-06 16:12:31 +00:00
Kp 1ad3377a83 Pass context to start_boss_death_sequence 2022-02-05 13:30:56 +00:00
Kp 29d6072f60 Pass context to drop_stolen_items 2022-02-05 13:30:56 +00:00
Kp 60c5fc5dc4 Pass object& to multi_drop_robot_powerups 2022-02-05 13:30:56 +00:00
Kp 6cc788e1cd Pass object_base& to object_create_robot_egg 2022-02-05 13:30:56 +00:00
Kp f55aed4b9b Pass object& to ai_door_is_openable 2022-02-05 13:30:56 +00:00
Kp 2440a271da Improve vulcan/gauss pickup rules
- Change D1X to use D2X rules regarding Vulcan cannon pickup.  The D1X
  rules were confusing at best, and seem outright wrong in some ways.
  - When a Vulcan cannon was picked up, it was treated as containing not
    less than VULCAN_WEAPON_AMMO_AMOUNT rounds, regardless of what it
    actually contained.  D2X respected the actual contained count, even
    when running in D1X emulation mode.
  - In D1X single player, if the Vulcan cannon was not picked up, then
    it could be treated as Vulcan ammo.  If at least 1 unit of
    ammunition was added to the player, the entire powerup would be
    consumed, regardless of how much ammunition remained.
  - In D2X single player, if the Vulcan cannon was not picked up, then
    ammunition would be taken from it, but the powerup would only be
    consumed if all its ammunition was taken.
  - In D1X multiplayer, a player who already had a Vulcan cannon could
    not get anything from touching a new cannon, and the cannon would
    not be changed.
  - In D2X multiplayer, a player who already had a Vulcan cannon could
    take ammunition from the cannon, but the cannon could not be drained
    below VULCAN_AMMO_AMOUNT.  If the cannon had VULCAN_AMMO_AMOUNT or
    less, then the player could not take ammunition.  If the cannon had
    more, the player could drain it to that level.
  - Replace all that with a simplified version of the D2X rules:
    - If the player does not have the cannon, the cannon is picked up
      and removed from the mine.  The player takes as much of its
      ammunition as possible.  If the cannon was well stocked, and the
      player was nearly full, some ammunition will be lost.  This is
      unfortunate, but the game has always had this rule, and changing
      it would require dropping one or more Vulcan Ammo packs to
      represent the untaken ammunition.
    - If the player already had that cannon, then the player takes as
      much ammunition as the cannon has, while not exceeding the
      ammunition cap.  Other players, if any, are updated about how much
      ammunition remains in the cannon.  The cannon remains in the mine.
- Backport to D1X the network message for updating the contained
  ammunition in a vulcan cannon.  zico added the basic feature in
  7684ce92, but only applied it to D2X.  With the change to let D1X
  multiplayer take ammunition from the cannon, D1X now needs the same
  feature.
- Remove the special case to delete an empty cannon.  Instead, let the
  cannon remain in the mine without ammunition.  This allows a player in
  single player mode to leave behind a backup cannon, which could be
  useful if the player is killed and wishes to rearm before returning to
  the death site.  Similarly, under the new rule that players in
  multiplayer can drain the cannon down to 0 ammunition, this removal
  allows the cannon to remain behind for someone else to take, rather
  than allowing it to be deleted by a player who already had an instance
  of it.
2022-02-05 13:30:56 +00:00
Kp 636e1b6d5e Use enumerated_array for unique_side::uvls 2022-01-15 20:39:10 +00:00
Kp 075495aa8b Use enumerated_array for d_level_unique_automap_state::Automap_visited 2022-01-15 20:39:10 +00:00
Kp a7c9a04c20 Use enumerated_array for shared_segment::children 2022-01-15 20:39:10 +00:00
Kp dc2e86760e Use enumerated_array for Side_opposite 2022-01-15 20:39:10 +00:00
Kp 4a6a4c4646 Use enumerated_array for unique_segment::sides 2022-01-15 20:39:10 +00:00
Kp 1c57e1032d Use enumerated_array for shared_segment::sides 2022-01-15 20:39:10 +00:00
Kp 2659400a97 Use sidenum_t for trigger::side 2022-01-15 20:39:10 +00:00
Kp 2d890131fb Disable packing on old trigger structures
It is not necessary, and causes problems when trying to take a reference
to a member.
2022-01-09 15:25:42 +00:00
Kp f47a2c9f0d Convert Side_to_verts to enumerated_array<..., sidenum_t> 2022-01-09 15:25:42 +00:00
Kp c79df55d3e Return segment/side from med_find_closest_threshold_segment_side 2022-01-09 15:25:42 +00:00
Kp 53f098dc5e Return segment/side from med_find_adjacent_segment_side 2022-01-09 15:25:42 +00:00
Kp fbe3bbd0fa Use enum sidenum_t in more places 2022-01-09 15:25:42 +00:00
Kp fedb48613c Move object_rw to namespace dsx
It depends on types in dsx.
2022-01-09 15:25:42 +00:00
Kp 78d4a36bb4 Explicitly require support for C++11 constructor inheritance
Parts of the code already used the C++11 syntax, so compilers without it
were already unsupported.  Expand the remaining uses to the standard
syntax.
2022-01-09 15:25:42 +00:00
Kp d2478d0708 Require support for C++17 attribute [[fallthrough]] 2022-01-09 15:25:42 +00:00
Kp 0f53ce0f06 Factor out get_xrange_direction
clang chokes on use of a `constexpr bool` that is initialized separately
from its definition.  gcc allows this.  Move the value computation into
a constexpr helper function, so that the variable can be defined and
initialized in the same statement.
2022-01-09 15:25:42 +00:00
Kp 6cdc181218 Use enum class for segment_relative_vertnum 2022-01-09 15:25:42 +00:00
Kp 932419ff17 Combine Two_sides_to_edge, Edge_between_sides
These track the same data, but were static and defined separately.
Delete Edge_between_sides and redirect uses to Two_sides_to_edge.
2022-01-09 15:25:42 +00:00
Kp b8a8a61ff8 Simplify multiplayer powerup creation
Instead of creating the powerup from a player, then overwriting the
location and velocity of the powerup, and fixing up its segment, create
the powerup directly where it should be, with the intended velocity.
2022-01-09 15:25:42 +00:00
Kp 94cfeede5c Validate control center trigger sides on load 2022-01-09 15:25:42 +00:00
Kp 078a9affa0 Make MAX_SIDES_PER_SEGMENT an iterable range
Iterating over it returns each side number in turn.  This allows
converting many loops of the form:

```
	for (int i = 0; i < MAX_SIDES_PER_SEGMENT; ++i)
```

to the compact form:

```
	for (const auto i : MAX_SIDES_PER_SEGMENT)
```

The compact form brings the usual benefit of range-based for: delegating
iteration to the compiler prevents the loop body from skipping a step,
and makes clear in the code that this is the case.
2022-01-09 15:25:42 +00:00
Kp 3004dd16e5 Convert some bare integers to sidenum_t 2022-01-09 15:25:42 +00:00
Kp d6b4106d36 Tighten index handling for Ai_transition_table
Avoid undefined accesses when a robot has an invalid awareness type.
2022-01-08 17:48:09 +00:00
Kp 648bbac0b1 Convert ai_local::achieved_state to ai_static_state 2022-01-08 17:48:09 +00:00
Kp d1ac265c2c Convert ai_local::goal_state to ai_static_state 2022-01-08 17:48:09 +00:00
Kp 37f3c10dd4 Convert ai_static::CURRENT_STATE to ai_static_state 2022-01-08 17:48:09 +00:00
Kp c3937f391f Convert ai_static::GOAL_STATE to enum 2022-01-08 17:48:09 +00:00
Kp 9fdf6005df Convert ai_static::GOALSIDE to sidenum_t 2022-01-08 17:48:09 +00:00
Kp c6d98df9fb Move CURRENT_GUN out of ai_static::flags 2022-01-08 17:48:09 +00:00
Kp 5128b84122 Move CURRENT_STATE out of ai_static::flags 2022-01-08 17:48:09 +00:00
Kp 39e9673f54 Move GOAL_STATE out of ai_static::flags 2022-01-08 17:48:09 +00:00
Kp c10855939b Move PATH_DIR out of ai_static::flags 2022-01-08 17:48:09 +00:00
Kp 1f00d716de Move SUBMODE/SUB_FLAGS out of ai_static::flags 2022-01-08 17:48:09 +00:00
Kp db90f0df62 Move GOALSIDE out of ai_static::flags 2022-01-08 17:48:09 +00:00
Kp ae44e0226e Move CLOAKED out of ai_static::flags 2022-01-08 17:48:09 +00:00
Kp db7b528177 Move SKIP_AI_COUNT out of ai_static::flags 2022-01-08 17:48:09 +00:00
Kp 197ed13d42 Move REMOTE_OWNER out of ai_static::flags 2022-01-08 17:48:09 +00:00
Kp 7015e3e93c Move REMOTE_SLOT_NUM out of ai_static::flags
Some flags merit a type other than int8_t.  Begin moving flags out to
distinct variables with their own type.

Add static_assert checks that the ABI relevant structures do not change.
2022-01-08 17:48:09 +00:00
Kp b4341e69a5 Remove unnecessary definitions of get_static_size
These exist only to be declared, and never called.
2022-01-07 04:26:22 +00:00
Kp 941190ff32 Explicitly default d_fname copy constructor
clang warns that an implicit copy constructor is deprecated in the
presence of an explicitly defaulted copy-assignment operator.

Add an explicitly defaulted default constructor too, since the
explicitly defaulted copy constructor suppresses generation of an
implicit default constructor, and the default constructor is needed.
2022-01-07 04:26:22 +00:00
Kp 634d72760f Remove unused-but-set variable common/misc/hmp.cpp: d
Also delete a now useless loop, which existed solely to update the value
of `d`.
2022-01-07 04:26:22 +00:00
Kp 223c59c5d4 Inline out object_number_array
Its main purpose is to pre-initialize the underlying std::array.  This
can be done without a separate type.
2022-01-07 04:26:22 +00:00
Kp f84783b95d Use enum class for dlindexnum_t 2022-01-07 04:26:22 +00:00
Kreeblah 522acbf398
Updated enums and added define to silence deprecation warnings 2021-12-22 13:45:35 -08:00
Kp 14891bd5af Merge branch kreeblah/macos-sign-app into master
Requested-by: Kreeblah <https://github.com/dxx-rebirth/dxx-rebirth/issues/611>
2021-12-18 19:29:31 +00:00
Kp 411e113689 Show current zsh version if it is too low 2021-12-18 03:24:43 +00:00
Kp 4c2fdb7cd7 Use helper functions to always print script name on messages
For errors, also include the string `error: ` and redirect the text to
stderr.
2021-12-18 03:23:37 +00:00