zicodxx
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e3ccb8e6cf
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Removed the new Demo Interpolating code and added the improvements to the old one
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2010-01-20 23:28:35 +00:00 |
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kreatordxx
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7e92589332
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Fix major issues with last commit - tidy up window callbacks to dodge EVENT_WINDOW_ACTIVATED where it's unnecessary or erroneous to respond to, fix compiling error
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2010-01-20 11:04:09 +00:00 |
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kreatordxx
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88d1b32914
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Add EVENT_WINDOW_ACTIVATED, change EVENT_DRAW to EVENT_WINDOW_DRAW and EVENT_CLOSE to EVENT_WINDOW_CLOSE
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2010-01-20 05:10:32 +00:00 |
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kreatordxx
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fe6d09750e
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Make net_ipx_show_game_rules and net_udp_show_game_rules into windows
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2010-01-19 14:53:06 +00:00 |
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kreatordxx
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e7c04d7d90
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Make kconfig menus into windows - allowing drawing of the game screen behind, changing of item to change while question mark flashing and clicking out of item change
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2010-01-18 05:53:13 +00:00 |
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kreatordxx
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633b1b0804
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Respond to EVENT_NEWMENU_SELECTED for options_menuset and input_menuset, so the input menu will have THE event loop for kconfig
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2010-01-17 14:42:59 +00:00 |
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kreatordxx
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e52f47e741
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For get_filename, put mode and find variables in a structure - fixing 64-bit problem and allowing freeing of PHYSFS file list in callback in future, respectively
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2010-01-15 13:02:28 +00:00 |
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kreatordxx
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b3b87fc62d
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Make pause box a window
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2010-01-09 09:19:26 +00:00 |
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kreatordxx
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b97e08dfdc
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Add EVENT_NEWMENU_SELECTED, allowing a newmenu/listbox selection to be handled in the callback. Demonstrate with "Select Song" menu
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2010-01-08 01:55:12 +00:00 |
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kreatordxx
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6b4d952ebc
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Change newmenu and listbox callback systems, adding use of d_event, for greater flexibility
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2010-01-07 14:49:07 +00:00 |
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zicodxx
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e5cc87f4a2
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New Interpolation method for demos and a small hack to fix this Interpolation if duplicate object signatures appear (mostly)
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2010-01-07 00:01:36 +00:00 |
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kreatordxx
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32ce77350a
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Put most of the remaining globals in automap.c in the 'automap' struct
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2009-12-27 12:27:44 +00:00 |
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kreatordxx
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d21f7e78b9
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Make listboxes into windows
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2009-12-27 05:00:45 +00:00 |
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kreatordxx
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d450c3e6f4
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Make newmenus into windows, allowing redrawing of automap and game to take place outside of newmenu.c; remove redundant keyd_repeat
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2009-12-26 01:08:57 +00:00 |
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kreatordxx
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dad42489f7
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Make sure the Game_wind only gets freed once when escaping demo playback
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2009-12-14 13:27:05 +00:00 |
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kreatordxx
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54e376ebbe
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Make sure the Game_wind always gets freed when exiting the game screen, fixing flashing automap and framerate reduction after playing demos
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2009-12-12 11:34:32 +00:00 |
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zicodxx
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f7b82723c4
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Fixing possible string overflow while using KALI_PROCESS_NAME
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2009-12-11 10:13:27 +00:00 |
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kreatordxx
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a7d99b894c
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Move newmenu_get_filename to menu.c, call it get_filename and have it use newmenu_listbox1; support long demo filenames
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2009-12-08 11:01:36 +00:00 |
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kreatordxx
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8d653f877e
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Make newmenu.c nearly identical between D1X and D2X
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2009-12-05 09:48:18 +00:00 |
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kreatordxx
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7ebcf32e45
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Make the automap into a 'window', make kconfig.c more similar between D1X and D2X
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2009-12-02 13:49:54 +00:00 |
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zicodxx
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75bc8beed1
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Renaming FSCALE to FIXSCALE preventing possible naming conflicts
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2009-12-01 16:45:40 +00:00 |
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zicodxx
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37b4803493
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Squishing string-related bugs in Bomb display and Weapon reordering
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2009-12-01 14:50:09 +00:00 |
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zicodxx
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88f0fdc562
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Fixed missing define introduced in the last revision
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2009-11-30 23:18:51 +00:00 |
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zicodxx
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75062a8d96
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Making files in 2d directory more similar and removed unused and broken code; Fixing a bunch of memory errors; Removed stack protecting flag for gcc in debug mode
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2009-11-30 22:42:55 +00:00 |
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zicodxx
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86fcdc5d81
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Draw Endlevel sequence with correct DepthFunc
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2009-11-30 19:11:46 +00:00 |
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zicodxx
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127af323e0
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Reintroduced Newdemo_game_mode to prevent demo playback from entering code parts it should not and fixing a bug with Multiplayer demos along the way, introduced in rev. 953
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2009-11-30 14:59:37 +00:00 |
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kreatordxx
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0d3460062e
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Update to not compile redundant net_ipx.c for Mac OS X
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2009-11-30 13:04:58 +00:00 |
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zicodxx
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6a00504d89
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Adding macros USE_UDP and USE_IPX for the compiler to compile with either UDP- and/or IPX-support and removed the older IPX macros
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2009-11-29 16:46:13 +00:00 |
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kreatordxx
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886b202f47
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Make Mac version numbers consistent, Xcode build settings tidy up
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2009-11-29 06:02:45 +00:00 |
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zicodxx
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e9d4eb051e
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Fixed building error on Windows caused by false socket variable; Fixed compiler Warnings on Mac; Updated Mac build files; Unification in version numbering
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2009-11-28 20:57:57 +00:00 |
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kreatordxx
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9192b5ede6
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Fix some compile errors, including for the non-NETWORK build
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2009-11-28 07:51:06 +00:00 |
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zicodxx
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242b3531fa
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Again making the joining safer
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2009-11-25 00:26:26 +00:00 |
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zicodxx
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fb08673f54
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Removed timer_get_approx_seconds() and replaced with timer_get_fixed seconds since it was too inaccurate and created significant offset
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2009-11-24 22:43:41 +00:00 |
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zicodxx
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cf3f852095
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Improved Disconnect-handling between levels; Improved Kick-handling; Do not say that IPv4 and IPv6 builds are not compatible in scons -h anymore
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2009-11-24 15:20:09 +00:00 |
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zicodxx
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2c2dc3fc13
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Remove the IP check when processing game info or version deny as the IP might be translated (IPv6 especially)
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2009-11-24 12:12:15 +00:00 |
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zicodxx
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dbf4d55839
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Abstracting networking protocols - Step 4: Implemented new UDP layer with Client/Server communication, Packet Loss Prevention and strict Version checking. Netgames list will follow later.
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2009-11-24 09:48:53 +00:00 |
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zicodxx
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05ff20ccfb
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Adding cfile.h include to get CFILE definition work again
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2009-11-22 11:07:25 +00:00 |
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kreatordxx
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96d305e54c
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Only list resolutions that can actually be used, using new gr_check_mode
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2009-11-17 14:27:39 +00:00 |
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kreatordxx
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d57c2981c2
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Add endian converter for demos, read shareware demos, various bugfixes to demo system
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2009-11-15 08:22:08 +00:00 |
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kreatordxx
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70bbac21b7
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Read big endian savegames on little endian computers and vice versa
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2009-10-05 02:51:37 +00:00 |
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kreatordxx
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31413b59df
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Fix compile error with ai_restore_state and include necessary ogl_init.h in state.c (whoops)
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2009-09-11 05:15:53 +00:00 |
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kreatordxx
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e7b5721797
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Add program for extracting Mac data files from installer
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2009-09-09 02:49:11 +00:00 |
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kreatordxx
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90c02b1ea3
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Make state.c more similar between D1X and D2X
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2009-08-22 07:21:19 +00:00 |
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kreatordxx
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d7e33667bf
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Make the game screen into a \'window\', handling events through event_process
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2009-08-10 10:47:17 +00:00 |
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kreatordxx
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16f615c6ff
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Make game.c more similar between D1X and D2X, making related changes to other files (\!)
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2009-07-01 11:35:33 +00:00 |
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kreatordxx
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af0c2db749
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Split game.c into game.c, gamecntl.c and gamerend.c like d2x
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2009-06-07 11:28:12 +00:00 |
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kreatordxx
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78d9b8f15f
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Make inferno.c more similar between D1X and D2X
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2009-05-31 07:20:26 +00:00 |
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kreatordxx
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ab40bd7566
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Add include directives for last commit (whoops)
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2009-05-22 10:53:14 +00:00 |
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kreatordxx
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45ba0ca307
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Add new window system, not used yet
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2009-05-21 12:16:39 +00:00 |
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kreatordxx
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d7d319624b
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Add option to force either Redbook or Jukebox to use the playing order for the game CD
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2009-05-06 12:19:28 +00:00 |
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