Commit graph

133 commits

Author SHA1 Message Date
zicodxx e955dff203 Updated docs; Removed GP2X support since I won't support this device anymore 2007-09-28 22:44:04 +00:00
zicodxx 4bb97b0476 Moved some game keys to not apply if Player_is_dead flag is set 2007-09-24 21:25:47 +00:00
md2211 a0b4cac982 * Removed executable flag on most files
* Reverted value of SOUND_MAX_VOLUME
2007-09-21 19:06:05 +00:00
md2211 324c0df6a1 * Huge SDL_mixer refactoring; sound backend now selectable at runtime, in D1X & D2X
* Sound system now uses a set of function pointers (digi.c) as a single interface to either SDL or SDL_mixer
* Ported jukebox functionality to D2X
2007-09-18 13:37:39 +00:00
zicodxx 7ab0e53e2d Code Re-formatting; Preventing Redundancy in Restricted-game joining; Dumping refused player back to Join-menu; Expanded Game-help screen 2007-09-13 10:05:36 +00:00
zicodxx eb2c82b887 Added complex netgame information screen (key PAUSE), Removed ping commands because ping handled in new screen 2007-09-08 11:11:41 +00:00
kreatordxx dfb133d378 allow framerate indicator to be toggled in-game again 2007-08-24 00:01:39 +00:00
zicodxx 77cb0fac31 Control Redbook activity with GameArg.SndEnableRedbook only 2007-07-27 13:35:40 +00:00
zicodxx 928a542b88 Removed old Tactile-code since ForceFeedback is currently out of question 2007-07-22 02:01:02 +00:00
zicodxx 860b964ee4 Code cleanup and small fixes 2007-07-22 01:34:00 +00:00
zicodxx 7d23cb6772 Cleaned up more FindArg's - Networking Options; Some fixes 2007-07-16 02:34:51 +00:00
zicodxx 29ef28bef3 Cleaned up more FindArg's - (most important) OpenGL Options 2007-07-15 21:22:07 +00:00
zicodxx a2a6959d39 Cleaned up more FindArg's - Graphics Options 2007-07-15 15:23:45 +00:00
zicodxx 0aa3fc1acf adjusted size of Inputbox; code cleanup for saving/restoring state; also display savegame thumbnail when saving game 2007-06-16 08:14:00 +00:00
zicodxx b5a5352a41 fixed axis direction for vertical and sideways thrust time; fixed y-Offset for mouse selection in kconfig_sub; removed (useless) Shrink/Grow window feature to clean code a bit; improved grabmouse so mouse is always released in non-SCREEN_GAME modes 2007-06-14 20:52:14 +00:00
zicodxx c2270758ef free grabbed mouse in Demo Playback; improved Player-files deletion 2007-05-16 11:26:34 +00:00
zicodxx f20ec1e42e Added config field to map a Mouse Axis/Wheel to cycle Primary and Secondary weapons; lots of controls-related code cleaning 2007-05-14 13:38:44 +00:00
zicodxx d758d1bda6 update viewing values at Fullscreen Toggle; added Fullscreen Toggle to Menus and Demo Playback 2007-05-09 09:44:45 +00:00
kreatordxx 4ff4ddd0a3 include SDL/SDL.h for all platforms and physfs/physfs.h for Mac OS X to avoid having to add some hard-coded include paths 2007-04-09 02:41:45 +00:00
kreatordxx 5e207b4eb5 remove 'extern int last_drawn_cockpit[2]' since it's now a single int (not an array), fixing memory corruption (whoops!!) 2007-04-01 02:14:38 +00:00
kreatordxx a50d211aa4 move variable declarations to the top for non-gcc compilers (like MrC for MPW) 2007-03-31 00:37:58 +00:00
zicodxx c6d15d70e7 Addition/Fix for rev454: unbind Minus/Equal from Shrink/Grow window 2007-03-29 22:19:31 +00:00
zicodxx c6e19652a6 unbind Minus/Equal from Shrink/Grow-window - only use ALT-F9/F10 to get richt with all keyboard layouts; Always allow screen resolution switching, even if selected is not supported to ensure Multi-Monitor support 2007-03-26 08:20:46 +00:00
zicodxx febaa9f672 allow Quick-Exit with SHIFT+ESC; blocking 'SUPER LASER MAXED OUT' redundancy in stdout 2007-03-25 21:14:02 +00:00
zicodxx b41a8a437a Use Doublebuffer in OGL for all parts of the game and properly redraw elements, fixed Profiler build 2007-03-22 11:32:22 +00:00
kreatordxx 751cbe1a91 add gr_flip, allowing significant cleanup including the moving of gr_show_canvas, Pages and VR_screen_pages to arch/dos/gr.c 2007-03-21 11:32:33 +00:00
zicodxx 6fb8e560e6 fixed energy->shield transfer message output showing 'No transfer: Shields already at max' everytime if there is enough energy 2007-01-29 15:55:57 +00:00
zicodxx 3431db5ab0 also use ALT-F9/F10 for demo playback 2007-01-13 14:20:48 +00:00
zicodxx 3d3188473b GP2X handheld support; added SConstruct file (MAC support incomplete); code optimisations for software renderer; fixed memleaks 2006-12-19 02:25:50 +00:00
zicodxx fd609ae169 introduced FSAA; fixed fullscreen toggle glitches; adjusted OGL_TEXTURE_LIST_SIZE and OGLTEXBUFSIZE; code cleanup; fixed memleak in game pause; restored font.c (oops) 2006-10-09 21:44:24 +00:00
zicodxx b25b1ab4cd cleaned up options menu and removed 'd1x options' because not really necessary anymore 2006-10-08 17:54:32 +00:00
zicodxx 6bec053b4b some fixes for menus and automap; new aspect code; improved code to scale window for cockpits; introducing new variable in playsave.c to store game resolution and saving Game_window_h/h again properly - fixes bugs with screwed resolutions; making menus in game-resolution as default and re-activating old command-line arg '-menu<X>x<Y>' to scale menus 2006-08-30 18:12:04 +00:00
zicodxx b94413b91b initial import 2006-03-20 17:12:09 +00:00