Commit graph

3988 commits

Author SHA1 Message Date
Kp f55aed4b9b Pass object& to ai_door_is_openable 2022-02-05 13:30:56 +00:00
Kp 2440a271da Improve vulcan/gauss pickup rules
- Change D1X to use D2X rules regarding Vulcan cannon pickup.  The D1X
  rules were confusing at best, and seem outright wrong in some ways.
  - When a Vulcan cannon was picked up, it was treated as containing not
    less than VULCAN_WEAPON_AMMO_AMOUNT rounds, regardless of what it
    actually contained.  D2X respected the actual contained count, even
    when running in D1X emulation mode.
  - In D1X single player, if the Vulcan cannon was not picked up, then
    it could be treated as Vulcan ammo.  If at least 1 unit of
    ammunition was added to the player, the entire powerup would be
    consumed, regardless of how much ammunition remained.
  - In D2X single player, if the Vulcan cannon was not picked up, then
    ammunition would be taken from it, but the powerup would only be
    consumed if all its ammunition was taken.
  - In D1X multiplayer, a player who already had a Vulcan cannon could
    not get anything from touching a new cannon, and the cannon would
    not be changed.
  - In D2X multiplayer, a player who already had a Vulcan cannon could
    take ammunition from the cannon, but the cannon could not be drained
    below VULCAN_AMMO_AMOUNT.  If the cannon had VULCAN_AMMO_AMOUNT or
    less, then the player could not take ammunition.  If the cannon had
    more, the player could drain it to that level.
  - Replace all that with a simplified version of the D2X rules:
    - If the player does not have the cannon, the cannon is picked up
      and removed from the mine.  The player takes as much of its
      ammunition as possible.  If the cannon was well stocked, and the
      player was nearly full, some ammunition will be lost.  This is
      unfortunate, but the game has always had this rule, and changing
      it would require dropping one or more Vulcan Ammo packs to
      represent the untaken ammunition.
    - If the player already had that cannon, then the player takes as
      much ammunition as the cannon has, while not exceeding the
      ammunition cap.  Other players, if any, are updated about how much
      ammunition remains in the cannon.  The cannon remains in the mine.
- Backport to D1X the network message for updating the contained
  ammunition in a vulcan cannon.  zico added the basic feature in
  7684ce92, but only applied it to D2X.  With the change to let D1X
  multiplayer take ammunition from the cannon, D1X now needs the same
  feature.
- Remove the special case to delete an empty cannon.  Instead, let the
  cannon remain in the mine without ammunition.  This allows a player in
  single player mode to leave behind a backup cannon, which could be
  useful if the player is killed and wishes to rearm before returning to
  the death site.  Similarly, under the new rule that players in
  multiplayer can drain the cannon down to 0 ammunition, this removal
  allows the cannon to remain behind for someone else to take, rather
  than allowing it to be deleted by a player who already had an instance
  of it.
2022-02-05 13:30:56 +00:00
Kp 636e1b6d5e Use enumerated_array for unique_side::uvls 2022-01-15 20:39:10 +00:00
Kp 075495aa8b Use enumerated_array for d_level_unique_automap_state::Automap_visited 2022-01-15 20:39:10 +00:00
Kp a7c9a04c20 Use enumerated_array for shared_segment::children 2022-01-15 20:39:10 +00:00
Kp dc2e86760e Use enumerated_array for Side_opposite 2022-01-15 20:39:10 +00:00
Kp 4a6a4c4646 Use enumerated_array for unique_segment::sides 2022-01-15 20:39:10 +00:00
Kp 1c57e1032d Use enumerated_array for shared_segment::sides 2022-01-15 20:39:10 +00:00
Kp 2659400a97 Use sidenum_t for trigger::side 2022-01-15 20:39:10 +00:00
Kp 2d890131fb Disable packing on old trigger structures
It is not necessary, and causes problems when trying to take a reference
to a member.
2022-01-09 15:25:42 +00:00
Kp f47a2c9f0d Convert Side_to_verts to enumerated_array<..., sidenum_t> 2022-01-09 15:25:42 +00:00
Kp c79df55d3e Return segment/side from med_find_closest_threshold_segment_side 2022-01-09 15:25:42 +00:00
Kp 53f098dc5e Return segment/side from med_find_adjacent_segment_side 2022-01-09 15:25:42 +00:00
Kp fbe3bbd0fa Use enum sidenum_t in more places 2022-01-09 15:25:42 +00:00
Kp fedb48613c Move object_rw to namespace dsx
It depends on types in dsx.
2022-01-09 15:25:42 +00:00
Kp 78d4a36bb4 Explicitly require support for C++11 constructor inheritance
Parts of the code already used the C++11 syntax, so compilers without it
were already unsupported.  Expand the remaining uses to the standard
syntax.
2022-01-09 15:25:42 +00:00
Kp d2478d0708 Require support for C++17 attribute [[fallthrough]] 2022-01-09 15:25:42 +00:00
Kp 0f53ce0f06 Factor out get_xrange_direction
clang chokes on use of a `constexpr bool` that is initialized separately
from its definition.  gcc allows this.  Move the value computation into
a constexpr helper function, so that the variable can be defined and
initialized in the same statement.
2022-01-09 15:25:42 +00:00
Kp 6cdc181218 Use enum class for segment_relative_vertnum 2022-01-09 15:25:42 +00:00
Kp 932419ff17 Combine Two_sides_to_edge, Edge_between_sides
These track the same data, but were static and defined separately.
Delete Edge_between_sides and redirect uses to Two_sides_to_edge.
2022-01-09 15:25:42 +00:00
Kp b8a8a61ff8 Simplify multiplayer powerup creation
Instead of creating the powerup from a player, then overwriting the
location and velocity of the powerup, and fixing up its segment, create
the powerup directly where it should be, with the intended velocity.
2022-01-09 15:25:42 +00:00
Kp 94cfeede5c Validate control center trigger sides on load 2022-01-09 15:25:42 +00:00
Kp 078a9affa0 Make MAX_SIDES_PER_SEGMENT an iterable range
Iterating over it returns each side number in turn.  This allows
converting many loops of the form:

```
	for (int i = 0; i < MAX_SIDES_PER_SEGMENT; ++i)
```

to the compact form:

```
	for (const auto i : MAX_SIDES_PER_SEGMENT)
```

The compact form brings the usual benefit of range-based for: delegating
iteration to the compiler prevents the loop body from skipping a step,
and makes clear in the code that this is the case.
2022-01-09 15:25:42 +00:00
Kp 3004dd16e5 Convert some bare integers to sidenum_t 2022-01-09 15:25:42 +00:00
Kp d6b4106d36 Tighten index handling for Ai_transition_table
Avoid undefined accesses when a robot has an invalid awareness type.
2022-01-08 17:48:09 +00:00
Kp 648bbac0b1 Convert ai_local::achieved_state to ai_static_state 2022-01-08 17:48:09 +00:00
Kp d1ac265c2c Convert ai_local::goal_state to ai_static_state 2022-01-08 17:48:09 +00:00
Kp 37f3c10dd4 Convert ai_static::CURRENT_STATE to ai_static_state 2022-01-08 17:48:09 +00:00
Kp c3937f391f Convert ai_static::GOAL_STATE to enum 2022-01-08 17:48:09 +00:00
Kp 9fdf6005df Convert ai_static::GOALSIDE to sidenum_t 2022-01-08 17:48:09 +00:00
Kp c6d98df9fb Move CURRENT_GUN out of ai_static::flags 2022-01-08 17:48:09 +00:00
Kp 5128b84122 Move CURRENT_STATE out of ai_static::flags 2022-01-08 17:48:09 +00:00
Kp 39e9673f54 Move GOAL_STATE out of ai_static::flags 2022-01-08 17:48:09 +00:00
Kp c10855939b Move PATH_DIR out of ai_static::flags 2022-01-08 17:48:09 +00:00
Kp 1f00d716de Move SUBMODE/SUB_FLAGS out of ai_static::flags 2022-01-08 17:48:09 +00:00
Kp db90f0df62 Move GOALSIDE out of ai_static::flags 2022-01-08 17:48:09 +00:00
Kp ae44e0226e Move CLOAKED out of ai_static::flags 2022-01-08 17:48:09 +00:00
Kp db7b528177 Move SKIP_AI_COUNT out of ai_static::flags 2022-01-08 17:48:09 +00:00
Kp 197ed13d42 Move REMOTE_OWNER out of ai_static::flags 2022-01-08 17:48:09 +00:00
Kp 7015e3e93c Move REMOTE_SLOT_NUM out of ai_static::flags
Some flags merit a type other than int8_t.  Begin moving flags out to
distinct variables with their own type.

Add static_assert checks that the ABI relevant structures do not change.
2022-01-08 17:48:09 +00:00
Kp b4341e69a5 Remove unnecessary definitions of get_static_size
These exist only to be declared, and never called.
2022-01-07 04:26:22 +00:00
Kp 941190ff32 Explicitly default d_fname copy constructor
clang warns that an implicit copy constructor is deprecated in the
presence of an explicitly defaulted copy-assignment operator.

Add an explicitly defaulted default constructor too, since the
explicitly defaulted copy constructor suppresses generation of an
implicit default constructor, and the default constructor is needed.
2022-01-07 04:26:22 +00:00
Kp 634d72760f Remove unused-but-set variable common/misc/hmp.cpp: d
Also delete a now useless loop, which existed solely to update the value
of `d`.
2022-01-07 04:26:22 +00:00
Kp 223c59c5d4 Inline out object_number_array
Its main purpose is to pre-initialize the underlying std::array.  This
can be done without a separate type.
2022-01-07 04:26:22 +00:00
Kp f84783b95d Use enum class for dlindexnum_t 2022-01-07 04:26:22 +00:00
Kreeblah 522acbf398
Updated enums and added define to silence deprecation warnings 2021-12-22 13:45:35 -08:00
Kp 14891bd5af Merge branch kreeblah/macos-sign-app into master
Requested-by: Kreeblah <https://github.com/dxx-rebirth/dxx-rebirth/issues/611>
2021-12-18 19:29:31 +00:00
Kp 411e113689 Show current zsh version if it is too low 2021-12-18 03:24:43 +00:00
Kp 4c2fdb7cd7 Use helper functions to always print script name on messages
For errors, also include the string `error: ` and redirect the text to
stderr.
2021-12-18 03:23:37 +00:00
Kp 58e15eaf5c Fix spelling errors in codesign comment 2021-12-18 03:22:51 +00:00
Kreeblah d39d043692
Switch password auth to use an environment variable, to avoid printing it in the SConstruct logs 2021-12-14 21:01:28 -08:00
Kreeblah 8fe7aab673
Add comments about how the notarization process works 2021-12-13 21:18:19 -08:00
Kreeblah 18d19dac16
Removed extraneous double quotes 2021-12-12 16:49:27 -08:00
Kreeblah 9115019fbe
Added comments to shell script 2021-12-12 16:38:53 -08:00
Kreeblah b696a63190
Updated to pass in binary name instead of using glob 2021-12-12 16:04:31 -08:00
Kreeblah f97d553013
Updated messages 2021-12-12 15:53:41 -08:00
Kreeblah 8d0aa0c6a8
Initial changes from feedback 2021-12-12 15:45:28 -08:00
Kreeblah 065ec3c4db
Remove unusd function 2021-12-11 16:01:47 -08:00
Kreeblah 0e735f2197
Added more status messages 2021-12-11 15:59:20 -08:00
Kreeblah 2c5e299140
Fixed message location 2021-12-11 15:56:59 -08:00
Kreeblah 4786427f79
Added signing/notarization script 2021-12-11 15:55:34 -08:00
Kp 328046d1ba Use xrange for texture merge loops 2021-12-01 03:15:21 +00:00
Kp b6a26ddc8c Fix high score background truncation
Commit 4d6affd74d ("Fix SDL-only briefing crash") added a hack to
prevent a crash when the briefing window is automatically resized.
However, a logic error in that hack causes some subcanvases that were
not wrong to be truncated.  Change the logic to fix those subcanvases,
such as the one used for rendering a background in the High Scores
window.  The new logic still avoids the crash in in SDL-only mode.

Fixes: 4d6affd74d ("Fix SDL-only briefing crash")
2021-12-01 03:08:27 +00:00
Kp f99ba91998 Pass user $PATH to Command() for dylibbundler
On some systems, such as the Apple M1 (ARM-based Macs),
dylibbundler is in $PATH, but not in a directory found by the limited
path that SCons uses for Command() invocations.  This causes the SConf
test to succeed (because it uses the full $PATH), but the Command() to
fail (because it uses a reduced path).  Fix this by using the user's
$PATH, if defined, for this Command() invocation.

Along the way, rework tool_bundle.py to use SCons' Node() objects in
place of direct path manipulation.  This lets SCons produce better error
messages in some cases.

Reported-by: Kreeblah <https://github.com/dxx-rebirth/dxx-rebirth/pull/610>
2021-11-08 01:53:05 +00:00
Kp 2fbddf7a5a Use enum class for tmapinfo_flags 2021-11-01 03:37:20 +00:00
Kp 795b0e9111 Use enum class for station_number 2021-11-01 03:37:20 +00:00
Kp 3e02f99bcd Use enum class for materialization_center_number 2021-11-01 03:37:20 +00:00
Kp eea806bcc9 Pass underlying index_type through zip()
If std::common_type<range::index_type>... finds a common index_type
among all the zipped ranges, pass that common type through as
zip<...>::index_type.  Otherwise, set zip<...>::index_type to void.

This allows enumerate(zip(...))) to report a better index_type.
2021-11-01 03:37:20 +00:00
Kp 4d6affd74d Fix SDL-only briefing crash
Trim the bitmap's current width and height to be not more than its
parent.  Otherwise, an automatic screen resize, such as triggered when
playing the robot briefings in Descent 2, will give the window a new
smaller bm_data, but continue to use the old dimensions.  This then
causes load_briefing_screen -> gr_bitmap_scale_to -> scale_line to write
off the end of the smaller bm_data, causing memory corruption and
eventually a crash.
2021-11-01 03:37:20 +00:00
Kp 5eaa53d220 Fix SDL-only build 2021-11-01 03:37:20 +00:00
Kp 1596fad557 Change c_tmap_scanline_shaded argument to gr_fade_level 2021-11-01 03:37:20 +00:00
Kp 7ac96996d3 Change type of pixptr to const color_palette_index* 2021-11-01 03:37:20 +00:00
Kp 494ded9e04 Expand cur_tmap_ macros inline
These date to when there was a choice.  Now, there is no choice.  The
target functions are always in C.
2021-11-01 03:37:20 +00:00
Kp 29b619db99 Pass random generator to pick_random_point_in_seg 2021-11-01 03:37:20 +00:00
Kp 3da988708e Change Side_opposite value_type to sidenum_t 2021-11-01 03:37:20 +00:00
Kp 6467929025 Consolidate Side_to_verts and Side_to_verts_int
They have been the same variable since
a8c3a7f10b ("Alias Side_to_verts to
Side_to_verts_int").
2021-11-01 03:37:20 +00:00
Kp 9fc7a14777 Fix LTO build of Descent 2
enum game_mode_flags must be visible in common code, which does not
define DXX_BUILD_DESCENT_II.  To avoid One Definition Rule errors,
game_mode_flags must have the same definition in all files.
Fortunately, the DXX_BUILD_DESCENT_II definition is a superset of the
common definition, so the preprocessor guards can be replaced with
advisory comments.

Fixes: 2b718da343 ("Use enum class for Game_mode, Newdemo_game_mode")
2021-11-01 03:37:20 +00:00
Kp ba01b2bdc1 Convert some math functions to fixang
The value was always truncated internally anyway.  Move the truncation
to the call boundary, since most callers started with a fixang.
2021-11-01 03:37:20 +00:00
Kp 3862edfb6c Use enum class for segment_special 2021-11-01 03:37:19 +00:00
Kp 12a0f8e8e0 Use enum class for wall_state 2021-11-01 03:37:19 +00:00
Kp 76e2f2c6d9 Use enum class for wall_flags 2021-11-01 03:37:19 +00:00
Kp f64ed06a9d Use enum class for wall flag constants 2021-11-01 03:37:19 +00:00
Kp a6f2db2502 Use enum class for player ranking 2021-11-01 03:37:19 +00:00
Kp 8ddfbd17e0 Use enum class for show_kill_list_mode 2021-11-01 03:37:19 +00:00
Kp d22632ac48 Use enum class for msgsend_state 2021-11-01 03:37:19 +00:00
Kp 7cb34fda0c Use enum class for network_game_type 2021-11-01 03:37:19 +00:00
Kp eb7cedc35d Expand macro Current_mission_longname 2021-11-01 03:37:19 +00:00
Kp e69b7bd730 Expand macro Briefing_text_filename 2021-11-01 03:37:19 +00:00
Kp bcc8118dd5 Expand macro Ending_text_filename 2021-11-01 03:37:19 +00:00
Kp 3d878ce04d Expand macro Last_level 2021-11-01 03:37:19 +00:00
Kp e36c4a17ab Expand macro Last_secret_level 2021-11-01 03:37:19 +00:00
Kp 692c09bb7e Expand macro N_secret_levels 2021-11-01 03:37:19 +00:00
Kp 013ef0ded7 Expand macro Secret_level_table 2021-11-01 03:37:19 +00:00
Kp d10406c107 Expand macro Level_names 2021-11-01 03:37:19 +00:00
Kp 72cdb9b0cc Expand macro Secret_level_names 2021-11-01 03:37:19 +00:00
Kp c64d97307c Pass level counts to allocate_levels
Avoid reading them from a global.
2021-11-01 03:37:19 +00:00
Kp 0c34a48418 Move Last_level_path_created to LevelUniqueObjectState.Level_path_created
Change it from the level number on which the path was created to a
true/false flag.  The previous logic only tested whether the number was
equal to the current level number.

This also fixes a bug where the action was not available on the first
secret level, since that level is `-1`, and the value was set to `-1` to
indicate that it should be enabled.
2021-11-01 03:37:19 +00:00
Kp 0fcaa76fd1 Move Next_level_num to local scope
It does not need to be a global.  For each function that uses it, it is
assigned earlier in that same function.
2021-11-01 03:37:19 +00:00
Kp 1a44112907 Remove objnum_local_to_remote wrapper
Always use the form that returns both fields.
2021-11-01 03:37:19 +00:00
Kp 57780e0450 Move window_is_visible,window_set_visible to be window methods
Shrink w_visible to uint8_t.  Move it to pack better.
2021-11-01 03:37:18 +00:00
Kp 8eafbe6197 Shrink window::w_modal to uint8_t 2021-11-01 03:37:18 +00:00
Kp 3cca690728 Assign weakly-typed symbolic names to ogl_ubitmapm_cs special cases 2021-11-01 03:37:18 +00:00
Kp 961aae074a Remove unused ogl_ubitmapm_cs argument scale
Every caller passes `F1_0`.  Remove the argument, and propagate its
results through the function.
2021-11-01 03:37:18 +00:00
Kp 1a08ecc8c6 Remove window subfunction types
These were type safety mechanisms, which are obsolete now that all
window handlers are implemented through virtual function dispatch.
2021-10-13 02:37:51 +00:00
Kp 192988b004 Use enum class for weapon_info::persistent 2021-09-19 10:53:48 +00:00
Kp 21c530a3e2 Use enumerated_array for difficulty-level-specific arrays 2021-09-19 10:53:48 +00:00
Kp 7fc8c736b3 Pass Powerup_info to multi_prep_level_objects, filter_objects_from_level 2021-09-19 10:53:48 +00:00
Kp 4e75f8a933 Pass canvas to scores_view_menu 2021-09-19 10:53:48 +00:00
Kp 855697bf5d Make font scaling constructors explicit 2021-09-19 10:53:48 +00:00
Kp b05905ab4d Delegate score comma handling to std::locale 2021-09-19 10:53:48 +00:00
Kp e618851449 Pass canvas to savegame_chooser_newmenu 2021-09-19 10:53:48 +00:00
Kp aba5fce3a9 Use enum class for gr fade_level 2021-09-19 10:53:48 +00:00
Kp 5caa4755b1 Shrink gr_blend to uint8_t
Larger values are not needed.
2021-09-19 10:53:48 +00:00
Kp 07c52f14f9 Save parent canvas in listbox_layout 2021-09-12 16:20:52 +00:00
Kp 8d67bcddb0 Record parent canvas in newmenu
Use it to avoid resetting to the screen canvas when preparing the
layout.
2021-09-12 16:20:52 +00:00
Kp bb29e6fca8 Propagate canvas through more layers 2021-09-12 16:20:52 +00:00
Kp 8623ce3c6a Pass canvas to ogl_draw_vertex_reticle 2021-09-12 16:20:52 +00:00
Kp 3c37552e5b Use enum class bm_mode for grs_bitmap::type 2021-09-12 16:20:52 +00:00
Kp e7aa9855e0 Compute menu border widths from screen canvas instead of screen
In practice, this should be the same result.  However, this allows the
flexibility to use a canvas other than the screen.
2021-09-12 16:20:52 +00:00
Kp 21241471c6 Return string width/height from gr_get_string_size
Use structured bindings to capture the values on return, so that they
can be declared as `const` if they are immutable after initial
computation.
2021-09-12 16:20:52 +00:00
Kp 0750046bc1 Move retrieval of font average width out of gr_get_string_size
Most callers do not need it, and it is only vaguely related to the
purpose of measuring a particular string.  For those callers that need
it, lift it out.
2021-09-12 16:20:52 +00:00
Kp 2fef4cddec Pass canvas to do_cockpit_window_view 2021-09-12 16:20:52 +00:00
Kp 5881af50dd Use __builtin_FILE,LINE for canvas location debugging
This avoids declaring macros for gr_set_default_canvas,
gr_set_current_canvas.
2021-09-12 16:20:52 +00:00
Kp 3aa1140700 Optimize out warn_printf on some targets
Some targets only ever use GUI warn functions.  On those targets:
- initialize `warn_func` to `msgbox_warning` at compile time
- remove the runtime initialize of warn_func in main

On targets which do not call `clear_warn_func`, preprocess out its
declaration and definition.

Taken together, these changes allow some targets not to define
`warn_printf`.
2021-09-12 16:20:52 +00:00
Kp bd6612a86b Pass canvas to render_gauges 2021-09-12 16:20:52 +00:00
Kp 4b60205b2f Propagate up show_boxed_message RenderFlag
It is always constant.  Explicitly propagate its effects into callers,
then remove the argument.
2021-09-12 16:20:52 +00:00
Kp df6777c632 Expand game_init_render_buffers inline
It is a single function, to add 2 arguments.  Using a wrapper obfuscates
the logic.
2021-09-12 16:20:52 +00:00
Kp 98f2578293 Pass Game_mode as a parameter to gauges functions
Avoid reloading it from the global.
2021-09-12 16:20:52 +00:00
Kp 2b718da343 Use enum class for Game_mode, Newdemo_game_mode 2021-09-12 16:20:52 +00:00
Kp 48a3ac2c53 Lift ogl_start_frame eye handling into caller 2021-09-12 16:20:52 +00:00
Kp 7f51fa3ac5 Use enum class for VR StereoFormat 2021-09-12 16:20:52 +00:00
Kp 233f31893b Only prepare pause time if it will be shown
Demo playback does not show time data, so there is no need to format it
when it will be hidden.
2021-09-12 16:20:52 +00:00
Kp 211f4ea274 Use window_rendered_data constructor to initialize time 2021-09-12 16:20:52 +00:00
Kp 2afe2f428f Remove write-only member window_rendered_data::viewer 2021-09-12 16:20:52 +00:00
Kp fdf5836031 Move g3 instance contexts onto the stack 2021-09-04 12:17:14 +00:00
Kp 6172b69329 Convert more font.cpp sites to use xrange 2021-09-04 12:17:14 +00:00
Kp c99b67e359 Switch callers to unchecked_partial_range(range) where possible
Use unchecked_partial_range(range) instead of
unchecked_partial_range(iterator), since the range form can preserve the
underlying index_type.
2021-09-04 12:17:14 +00:00
Kp b6bebcf6b8 Propagate T::index_type through partial_range
When partial_range is used on a container that defines index_type,
define that same index_type on the partial_range.  This allows other
callers, such as enumerate(), to maintain the correct index type.
2021-09-04 12:17:14 +00:00
Kp 16aa554c0e Remove anonymous namespace in partial_range
All the affected symbols are templates, so duplicate instantiations will
not cause duplicate definition errors.  Removing the anonymous namespace
wrapper will allow equivalent definitions from different source files to
be folded together, reducing the size of the executable.
2021-09-04 12:17:14 +00:00
Kp ef1c3d20c6 Compute required_buffer_size earlier in partial_range call tree
Push the computation up, so that invocations that differ only in the
length of their expression strings will resolve to the same template.

Rework unchecked_partial_range not to take expression strings if they
will not be used.
2021-09-04 12:17:14 +00:00
Kp 45d72183ce Rename type/var for partial_range begin/end
- UO -> index_begin_type
- o -> index_begin
- UL -> index_end_type
- l -> index_end
- I -> range_exception

The original names were picked because `l` was the length of the
subrange.  Rename these to more closely follow STL's begin/end
nomenclature.

`I` was used variously for an iterator type and for the exception type
thrown on error.  Rename the latter to be descriptive.
2021-09-04 12:17:14 +00:00
Kp 23f03d0a5e Add unit tests for partial_range 2021-09-04 12:17:14 +00:00
Kp ae3dc7f934 Simplify computed color reset
gr_find_closest_color did not need it.  Remove it.  For the others,
resetting the count is sufficient.  There is no need to reset the
individual elements.
2021-09-04 12:17:14 +00:00
Kp fb3c2a4808 Narrow grs_canvas fg/bg color fields 2021-09-04 12:17:14 +00:00
Kp 2c2ef3fa33 Factor out common logic in rle conditionals 2021-09-04 12:17:14 +00:00
Kp 3697aabcdd RLE processing: use varying pointer types instead of multiplication 2021-09-04 12:17:14 +00:00
Kp 5bd093b3cb Rework gr_rle_getsize
- Add a limiter to let it return early when the result is predictable.
  The first caller checks only whether the returned value is above a
  threshold.  Once the value goes above that threshold, its precise
  value will not matter, so stop counting and return early.
- Add comments explaining some of the logic.
2021-09-04 12:17:14 +00:00
Kp 15f944b0b6 Skip trying to rle compress a paged-out bitmap
This would crash if it ever happened, so skip such bitmaps.
2021-09-04 12:17:14 +00:00
Kp 99e14b4100 Factor out common paths in gr_rle_encode 2021-09-04 12:17:14 +00:00
Kp 21f736ec37 Require grs_subcanvas for gr_init_sub_canvas
Prevent passing a canvas that is not specifically typed as a
grs_subcanvas.
2021-09-04 12:17:14 +00:00