Commit graph

11 commits

Author SHA1 Message Date
zicodxx d64c3d1023 change byte to sbyte 2006-10-06 14:41:31 +00:00
zicodxx 7df6125ebe removing unnecessary stuff from game_init_render_buffers; better resolution handling; making shareware version using registered save/restore features; storing resolution stuff in PLX file and making compability to other D1X versions; cleaning up the code a bit; implemented SHAREWARE build in SCons and some fixes for SHAREWARE build (Thanks to Hans de Goede) 2006-10-06 00:12:16 +00:00
zicodxx aa82be1f22 move order form showing to titles.c (d2x-cvs takeover) 2006-10-02 13:50:22 +00:00
zicodxx 3d3aed73d0 new code for ogl_offscreen_render, used it to reduce flickering in credits and spinning robots, improved way to regognize hires briefing images 2006-08-21 23:59:24 +00:00
zicodxx e78c94a13f made fonts scalable, added command-line to enable fixed fonts, added command-line to enable hires fonts, made savegame thumbs scalable, reworked menu borders, new way to display level info in automap to get right with scaled fonts. still need to rewrite credits code and make hud ready. will follow later. 2006-08-13 15:52:49 +00:00
zicodxx f4804fa6a1 added bool transp to ogl_filltexbuf and following functions to show bitmaps without transparent pixels if returning 0. fixes unwanted transparency in briefing images; removed gr_clear_canvas in titles.c which was used as workaround for this bug 2006-06-26 13:10:08 +00:00
zicodxx 6f31e433ff moved gr_clear_canvas from show_briefing_screens to do_briefing_screens to avoid white blending 2006-04-18 18:29:39 +00:00
zicodxx 20ee2c38cf undo of last patch - was no good 2006-04-18 18:07:23 +00:00
zicodxx 131660a20d added dimensions to draw_model_picture to save CPU usage 2006-04-18 17:51:06 +00:00
zicodxx 8468c7eeef fix to show white instead of black background for semi-transparent briefing bitmaps; code cleanup and reformatting 2006-03-27 15:23:53 +00:00
zicodxx cde0244a09 initial import 2006-03-20 16:43:15 +00:00