dxx-rebirth/main/titles.c
2006-03-20 16:43:15 +00:00

1442 lines
42 KiB
C
Executable file

/*
THE COMPUTER CODE CONTAINED HEREIN IS THE SOLE PROPERTY OF PARALLAX
SOFTWARE CORPORATION ("PARALLAX"). PARALLAX, IN DISTRIBUTING THE CODE TO
END-USERS, AND SUBJECT TO ALL OF THE TERMS AND CONDITIONS HEREIN, GRANTS A
ROYALTY-FREE, PERPETUAL LICENSE TO SUCH END-USERS FOR USE BY SUCH END-USERS
IN USING, DISPLAYING, AND CREATING DERIVATIVE WORKS THEREOF, SO LONG AS
SUCH USE, DISPLAY OR CREATION IS FOR NON-COMMERCIAL, ROYALTY OR REVENUE
FREE PURPOSES. IN NO EVENT SHALL THE END-USER USE THE COMPUTER CODE
CONTAINED HEREIN FOR REVENUE-BEARING PURPOSES. THE END-USER UNDERSTANDS
AND AGREES TO THE TERMS HEREIN AND ACCEPTS THE SAME BY USE OF THIS FILE.
COPYRIGHT 1993-1998 PARALLAX SOFTWARE CORPORATION. ALL RIGHTS RESERVED.
*/
/*
* $Source: /cvsroot/dxx-rebirth/d1x-rebirth/main/titles.c,v $
* $Revision: 1.2 $
* $Author: michaelstather $
* $Date: 2006/03/18 23:08:13 $
*
* Routines to display title screens...
*
* $Log: titles.c,v $
* Revision 1.2 2006/03/18 23:08:13 michaelstather
* New build system by KyroMaster
*
* Revision 1.1.1.1 2006/03/17 19:44:55 zicodxx
* initial import
*
* Revision 1.6 2003/03/09 06:41:01 donut
* change byte typedef to sbyte to avoid conflict with win32 byte which is unsigned
*
* Revision 1.5 2002/03/26 08:37:40 donut
* fix position of briefing animated door bitmap at non 320x200 resolutions
*
* Revision 1.4 1999/11/20 10:05:19 donut
* variable size menu patch from Jan Bobrowski. Variable menu font size support and a bunch of fixes for menus that didn't work quite right, by me (MPM).
*
* Revision 1.3 1999/10/18 03:20:47 donut
* fixed load_screen_text() to work with briefings with no extension
*
* Revision 1.2 1999/09/30 23:02:27 donut
* opengl direct support for ingame and normal menus, fonts as textures, and automap support
*
* Revision 1.1.1.1 1999/06/14 22:11:53 donut
* Import of d1x 1.37 source.
*
*
* Revision 3.0 1998/02/21 08:15:35 Tim Singer
* Made briefing sequences support more colors with $C
* and the dollar sign and semicolon with $$ and $;
* ($; only is needed if you have one at the beginning of a line.
* otherwise, use ;)
*
* Revision 2.10 1995/06/15 12:14:16 john
* Made end game, win game and title sequences all go
* on after 5 minutes automatically.
*
* Revision 2.9 1995/06/14 17:25:48 john
* Fixed bug with VFX palette not getting loaded for credits, titles.
*
* Revision 2.8 1995/05/26 16:16:30 john
* Split SATURN into define's for requiring cd, using cd, etc.
* Also started adding all the Rockwell stuff.
*
* Revision 2.7 1995/03/24 13:11:36 john
* Added save game during briefing screens.
*
* Revision 2.6 1995/03/21 14:41:17 john
* Ifdef'd out the NETWORK code.
*
* Revision 2.5 1995/03/15 14:33:45 john
* Added code to force the Descent CD-rom in the drive.
*
* Revision 2.4 1995/03/14 18:24:50 john
* Force Destination Saturn to use CD-ROM drive.
*
* Revision 2.3 1995/03/10 13:05:52 john
* Added code so that palette is correct for VFX1 helmets.
*
* Revision 2.2 1995/03/07 14:19:28 mike
* More destination saturn stuff.
*
* Revision 2.1 1995/03/06 15:24:16 john
* New screen techniques.
*
* Revision 2.0 1995/02/27 11:32:50 john
* New version 2.0, which has no anonymous unions, builds with
* Watcom 10.0, and doesn't require parsing BITMAPS.TBL.
*
* Revision 1.95 1995/02/12 04:07:19 matt
* After freeing Robot_canv, set ptr to NULL
*
* Revision 1.94 1995/02/11 12:41:57 john
* Added new song method, with FM bank switching..
*
* Revision 1.93 1995/02/11 09:51:59 john
* Stripped out all SVGA references.
*
* Revision 1.92 1995/02/07 09:56:10 john
* Fixed bug with wrong title screen drawing during save btwn lvls.
*
* Revision 1.91 1995/02/04 13:53:16 john
* Added code to display the correct titles between levels
* that have robot maps..
*
* Revision 1.90 1995/02/02 16:36:33 adam
* *** empty log message ***
*
* Revision 1.89 1995/02/02 12:23:30 john
* Made between level saves have picture.
*
* Revision 1.88 1995/02/02 01:50:16 adam
* rearranged robot briefings.
*
* Revision 1.87 1995/02/01 22:28:54 mike
* *** empty log message ***
*
* Revision 1.86 1995/02/01 17:12:21 mike
* Make score come after endgame screens.
*
* Revision 1.85 1995/02/01 14:04:17 adam
* mucked with screens
*
* Revision 1.84 1995/01/28 16:59:30 adam
* added hook for special first briefing music
*
* Revision 1.83 1995/01/21 17:04:35 mike
* fix endgame text bogosity.
*
* Revision 1.82 1995/01/21 16:26:29 matt
* Made endlevel briefing work with missions
*
* Revision 1.81 1995/01/21 13:15:20 adam
* added new robot briefings.
*
* Revision 1.80 1995/01/20 22:47:33 matt
* Mission system implemented, though imcompletely
*
* Revision 1.79 1995/01/20 14:57:52 mike
* support arbitrary number of screens/level.
*
* Revision 1.78 1995/01/15 14:29:12 john
* Made the exit door page in.
*
* Revision 1.77 1995/01/15 14:27:09 adam
* messed with endgame stuff
*
* Revision 1.76 1995/01/14 15:42:49 mike
* Make endgame for registered support 3 screens.
*
* Revision 1.75 1995/01/14 14:00:59 adam
* *** empty log message ***
*
* Revision 1.74 1995/01/09 11:28:53 mike
* Support new $O thingy for bitmaps which cycle and are not the exit door.
*
* Revision 1.73 1995/01/02 12:39:13 mike
* fix secret level sequencing.
*
* Revision 1.72 1994/12/12 19:44:14 rob
* Added kill matrix to end of game sequence.
*
* Revision 1.71 1994/12/09 22:32:57 adam
* messed with text positioning
*
* Revision 1.70 1994/12/09 14:08:37 mike
* make briefing text work with hog files.
*
* Revision 1.69 1994/12/09 00:41:47 mike
* fix hang in automap print screen.
*
* Revision 1.68 1994/12/08 20:56:36 john
* More cfile stuff.
*
* Revision 1.67 1994/12/08 17:19:11 yuan
* Cfiling stuff.
*
* Revision 1.66 1994/12/07 11:28:00 matt
* Did a localization suppport
*
* Revision 1.65 1994/12/06 17:10:23 yuan
* Fixed missing )
*
* Revision 1.64 1994/12/06 17:00:45 rob
* Fixed problem with finishing the game in modem/serial mode.
*
* Revision 1.63 1994/12/06 16:58:37 matt
* Killed warnings
*
* Revision 1.62 1994/12/06 15:54:28 mike
* fix guy at end...
*
*/
#ifdef RCS
static char rcsid[] = "$Id: titles.c,v 1.2 2006/03/18 23:08:13 michaelstather Exp $";
#endif
#include <stdlib.h>
#include <stdio.h>
#include <string.h>
#include "types.h"
#include "timer.h"
#include "key.h"
#include "gr.h"
#include "palette.h"
#include "iff.h"
#include "pcx.h"
#include "u_mem.h"
#include "joy.h"
#include "mono.h"
#include "gamefont.h"
#include "cfile.h"
#include "error.h"
#include "polyobj.h"
#include "textures.h"
#include "screens.h"
#include "multi.h"
#include "player.h"
#include "digi.h"
#include "compbit.h"
#include "text.h"
#include "kmatrix.h"
#include "piggy.h"
#include "songs.h"
#include "newmenu.h"
#include "state.h"
#include "gameseq.h"
void title_save_game();
ubyte New_pal[768];
int New_pal_254_bash;
char * Briefing_text;
//Begin D1X modification
#define MAX_BRIEFING_COLORS 7
//End D1X modification
char Ending_text_filename[13] = "endreg.tex";
char Briefing_text_filename[13] = "briefing.tex";
#define SHAREWARE_ENDING_FILENAME "ending.tex"
// Can be set by -noscreens command line option. Causes bypassing of all briefing screens.
int Skip_briefing_screens=0;
int Briefing_foreground_colors[MAX_BRIEFING_COLORS], Briefing_background_colors[MAX_BRIEFING_COLORS];
int Current_color = 0;
int Erase_color;
// added by Jan Bobrowski for variable-size menu screen
static int rescale_x(int x)
{
return x * GWIDTH / 320;
}
static int rescale_y(int y)
{
return y * GHEIGHT / 200;
}
int local_key_inkey(void)
{
int rval;
rval = key_inkey();
if ( rval==KEY_ALTED+KEY_F2 ) {
title_save_game();
return 0;
}
if (rval == KEY_PRINT_SCREEN) {
save_screen_shot(0);
return 0; //say no key pressed
}
return rval;
}
int show_title_screen( char * filename, int allow_keys )
{
fix timer;
int pcx_error;
grs_bitmap title_bm;
gr_init_bitmap_data (&title_bm);
if ((pcx_error=pcx_read_bitmap( filename, &title_bm, BM_LINEAR, New_pal ))!=PCX_ERROR_NONE) {
printf( "File '%s', PCX load error: %s (%i)\n (No big deal, just no title screen.)\n",filename, pcx_errormsg(pcx_error), pcx_error);
mprintf((0, "File '%s', PCX load error: %s (%i)\n (No big deal, just no title screen.)\n",filename, pcx_errormsg(pcx_error), pcx_error));
Int3();
gr_free_bitmap_data (&title_bm);
return 0;
}
// vfx_set_palette_sub( New_pal );
#ifdef OGL
gr_palette_load(New_pal);
#else
gr_palette_clear();
#endif
gr_set_current_canvas( NULL );
show_fullscr(&title_bm);
//added on 9/13/98 by adb to make update-needing arch's work
gr_update();
//end addition - adb
gr_free_bitmap_data (&title_bm);
if (allow_keys > 2 || gr_palette_fade_in( New_pal, 32, allow_keys ) || allow_keys > 1) {
return 1;
}
gr_palette_load( New_pal );
timer = timer_get_fixed_seconds() + i2f(3);
while (1) {
if ( local_key_inkey() && allow_keys ) break;
if ( timer_get_fixed_seconds() > timer ) break;
}
if (gr_palette_fade_out( New_pal, 32, allow_keys ))
return 1;
return 0;
}
typedef struct {
char bs_name[255]; // filename, eg merc01. Assumes .lbm suffix.
byte level_num;
byte message_num;
short text_ulx, text_uly; // upper left x,y of text window
short text_width, text_height; // width and height of text window
} briefing_screen;
#define BRIEFING_SECRET_NUM 31 // This must correspond to the first secret level which must come at the end of the list.
#define BRIEFING_OFFSET_NUM 4 // This must correspond to the first level screen (ie, past the bald guy briefing screens)
//#ifdef SHAREWARE
//#define SHAREWARE_ENDGAME_NUM 11 // Shareware briefing screen name.
//#else
//#define SHAREWARE_ENDGAME_NUM 34 // Shareware briefing screen name.
//#define REGISTERED_ENDGAME_NUM 35 // Registered briefing screen name.
//#define NUM_REGISTERED_ENDGAME_SCREENS 3 // Number of registered endgame screens
//#endif
#define SHAREWARE_ENDING_LEVEL_NUM 0x7f
#define REGISTERED_ENDING_LEVEL_NUM 0x7e
briefing_screen Briefing_screens[] = {
{ "brief01.pcx", 0, 1, 13, 140, 290, 59 },
{ "brief02.pcx", 0, 2, 27, 34, 257, 177 },
{ "brief03.pcx", 0, 3, 20, 22, 257, 177 },
{ "brief02.pcx", 0, 4, 27, 34, 257, 177 },
{ "moon01.pcx", 1, 5, 10, 10, 300, 170 }, // level 1
{ "moon01.pcx", 2, 6, 10, 10, 300, 170 }, // level 2
{ "moon01.pcx", 3, 7, 10, 10, 300, 170 }, // level 3
{ "venus01.pcx", 4, 8, 15, 15, 300, 200 }, // level 4
{ "venus01.pcx", 5, 9, 15, 15, 300, 200 }, // level 5
{ "brief03.pcx", 6, 10, 20, 22, 257, 177 },
{ "merc01.pcx", 6, 11, 10, 15, 300, 200 }, // level 6
{ "merc01.pcx", 7, 12, 10, 15, 300, 200 }, // level 7
#ifndef SHAREWARE
{ "brief03.pcx", 8, 13, 20, 22, 257, 177 },
{ "mars01.pcx", 8, 14, 10, 100, 300, 200 }, // level 8
{ "mars01.pcx", 9, 15, 10, 100, 300, 200 }, // level 9
{ "brief03.pcx", 10, 16, 20, 22, 257, 177 },
{ "mars01.pcx", 10, 17, 10, 100, 300, 200 }, // level 10
{ "jup01.pcx", 11, 18, 10, 40, 300, 200 }, // level 11
{ "jup01.pcx", 12, 19, 10, 40, 300, 200 }, // level 12
{ "brief03.pcx", 13, 20, 20, 22, 257, 177 },
{ "jup01.pcx", 13, 21, 10, 40, 300, 200 }, // level 13
{ "jup01.pcx", 14, 22, 10, 40, 300, 200 }, // level 14
{ "saturn01.pcx", 15, 23, 10, 40, 300, 200 }, // level 15
{ "brief03.pcx", 16, 24, 20, 22, 257, 177 },
{ "saturn01.pcx", 16, 25, 10, 40, 300, 200 }, // level 16
{ "brief03.pcx", 17, 26, 20, 22, 257, 177 },
{ "saturn01.pcx", 17, 27, 10, 40, 300, 200 }, // level 17
{ "uranus01.pcx", 18, 28, 100, 100, 300, 200 }, // level 18
{ "uranus01.pcx", 19, 29, 100, 100, 300, 200 }, // level 19
{ "uranus01.pcx", 20, 30, 100, 100, 300, 200 }, // level 20
{ "uranus01.pcx", 21, 31, 100, 100, 300, 200 }, // level 21
{ "neptun01.pcx", 22, 32, 10, 20, 300, 200 }, // level 22
{ "neptun01.pcx", 23, 33, 10, 20, 300, 200 }, // level 23
{ "neptun01.pcx", 24, 34, 10, 20, 300, 200 }, // level 24
{ "pluto01.pcx", 25, 35, 10, 20, 300, 200 }, // level 25
{ "pluto01.pcx", 26, 36, 10, 20, 300, 200 }, // level 26
{ "pluto01.pcx", 27, 37, 10, 20, 300, 200 }, // level 27
{ "aster01.pcx", -1, 38, 10, 90, 300, 200 }, // secret level -1
{ "aster01.pcx", -2, 39, 10, 90, 300, 200 }, // secret level -2
{ "aster01.pcx", -3, 40, 10, 90, 300, 200 }, // secret level -3
#endif
{ "end01.pcx", SHAREWARE_ENDING_LEVEL_NUM, 1, 23, 40, 320, 200 }, // shareware end
#ifndef SHAREWARE
{ "end02.pcx", REGISTERED_ENDING_LEVEL_NUM, 1, 5, 5, 300, 200 }, // registered end
{ "end01.pcx", REGISTERED_ENDING_LEVEL_NUM, 2, 23, 40, 320, 200 }, // registered end
{ "end03.pcx", REGISTERED_ENDING_LEVEL_NUM, 3, 5, 5, 300, 200 }, // registered end
#endif
};
briefing_screen Briefing_screens_h[] = { // ZICO - added for hires screens
{ "brief01h.pcx", 0, 1, 13, 140, 290, 59 },
{ "brief02h.pcx", 0, 2, 27, 34, 257, 177 },
{ "brief03h.pcx", 0, 3, 20, 22, 257, 177 },
{ "brief02h.pcx", 0, 4, 27, 34, 257, 177 },
{ "moon01h.pcx", 1, 5, 10, 10, 300, 170 }, // level 1
{ "moon01h.pcx", 2, 6, 10, 10, 300, 170 }, // level 2
{ "moon01h.pcx", 3, 7, 10, 10, 300, 170 }, // level 3
{ "venus01h.pcx", 4, 8, 15, 15, 300, 200 }, // level 4
{ "venus01h.pcx", 5, 9, 15, 15, 300, 200 }, // level 5
{ "brief03h.pcx", 6, 10, 20, 22, 257, 177 },
{ "merc01h.pcx", 6, 11, 10, 15, 300, 200 }, // level 6
{ "merc01h.pcx", 7, 12, 10, 15, 300, 200 }, // level 7
#ifndef SHAREWARE
{ "brief03h.pcx", 8, 13, 20, 22, 257, 177 },
{ "mars01h.pcx", 8, 14, 10, 100, 300, 200 }, // level 8
{ "mars01h.pcx", 9, 15, 10, 100, 300, 200 }, // level 9
{ "brief03h.pcx", 10, 16, 20, 22, 257, 177 },
{ "mars01h.pcx", 10, 17, 10, 100, 300, 200 }, // level 10
{ "jup01h.pcx", 11, 18, 10, 40, 300, 200 }, // level 11
{ "jup01h.pcx", 12, 19, 10, 40, 300, 200 }, // level 12
{ "brief03h.pcx", 13, 20, 20, 22, 257, 177 },
{ "jup01h.pcx", 13, 21, 10, 40, 300, 200 }, // level 13
{ "jup01h.pcx", 14, 22, 10, 40, 300, 200 }, // level 14
{ "saturn01h.pcx", 15, 23, 10, 40, 300, 200 }, // level 15
{ "brief03h.pcx", 16, 24, 20, 22, 257, 177 },
{ "saturn01h.pcx", 16, 25, 10, 40, 300, 200 }, // level 16
{ "brief03h.pcx", 17, 26, 20, 22, 257, 177 },
{ "saturn01h.pcx", 17, 27, 10, 40, 300, 200 }, // level 17
{ "uranus01h.pcx", 18, 28, 100, 100, 300, 200 }, // level 18
{ "uranus01h.pcx", 19, 29, 100, 100, 300, 200 }, // level 19
{ "uranus01h.pcx", 20, 30, 100, 100, 300, 200 }, // level 20
{ "uranus01h.pcx", 21, 31, 100, 100, 300, 200 }, // level 21
{ "neptun01h.pcx", 22, 32, 10, 20, 300, 200 }, // level 22
{ "neptun01h.pcx", 23, 33, 10, 20, 300, 200 }, // level 23
{ "neptun01h.pcx", 24, 34, 10, 20, 300, 200 }, // level 24
{ "pluto01h.pcx", 25, 35, 10, 20, 300, 200 }, // level 25
{ "pluto01h.pcx", 26, 36, 10, 20, 300, 200 }, // level 26
{ "pluto01h.pcx", 27, 37, 10, 20, 300, 200 }, // level 27
{ "aster01h.pcx", -1, 38, 10, 90, 300, 200 }, // secret level -1
{ "aster01h.pcx", -2, 39, 10, 90, 300, 200 }, // secret level -2
{ "aster01h.pcx", -3, 40, 10, 90, 300, 200 }, // secret level -3
#endif
{ "end01h.pcx", SHAREWARE_ENDING_LEVEL_NUM, 1, 23, 40, 320, 200 }, // shareware end
#ifndef SHAREWARE
{ "end02h.pcx", REGISTERED_ENDING_LEVEL_NUM, 1, 5, 5, 300, 200 }, // registered end
{ "end01h.pcx", REGISTERED_ENDING_LEVEL_NUM, 2, 23, 40, 320, 200 }, // registered end
{ "end03h.pcx", REGISTERED_ENDING_LEVEL_NUM, 3, 5, 5, 300, 200 }, // registered end
#endif
};
#define MAX_BRIEFING_SCREEN (sizeof(Briefing_screens) / sizeof(Briefing_screens[0]))
char * get_briefing_screen( int level_num )
{
int i, found_level=0, last_level=0;
if (grd_curcanv->cv_bitmap.bm_h > 320 && cfexist(DESCENT_DATA_PATH "brief01h.pcx")) // ZICO - use hires if available
{
for (i = 0; i < MAX_BRIEFING_SCREEN; i++) {
if ( found_level && Briefing_screens_h[i].level_num != level_num )
return Briefing_screens_h[last_level].bs_name;
if (Briefing_screens_h[i].level_num == level_num ) {
found_level=1;
last_level = i;
}
}
} else {
for (i = 0; i < MAX_BRIEFING_SCREEN; i++) {
if ( found_level && Briefing_screens[i].level_num != level_num )
return Briefing_screens[last_level].bs_name;
if (Briefing_screens[i].level_num == level_num ) {
found_level=1;
last_level = i;
}
}
}
return NULL;
}
int Briefing_text_x, Briefing_text_y;
void init_char_pos(int x, int y)
{
Briefing_text_x = x;
Briefing_text_y = y;
}
grs_canvas *Robot_canv = NULL;
vms_angvec Robot_angles;
char Bitmap_name[32] = "";
#define EXIT_DOOR_MAX 0 //removed door animation becaused broken in OGL - zico 20051015
#define OTHER_THING_MAX 10 // Adam: This is the number of frames in your new animating thing.
#define DOOR_DIV_INIT 6
byte Door_dir=1, Door_div_count=0, Animating_bitmap_type=0;
// -----------------------------------------------------------------------------
void show_bitmap_frame(void)
{
grs_canvas *curcanv_save, *bitmap_canv=0;
grs_bitmap *bitmap_ptr;
// Only plot every nth frame.
if (Door_div_count) {
Door_div_count--;
return;
}
Door_div_count = DOOR_DIV_INIT;
if (Bitmap_name[0] != 0) {
char *pound_signp;
int num, dig1, dig2;
// Set supertransparency color to black
if (!New_pal_254_bash) {
New_pal_254_bash = 1;
New_pal[254*3] = 0;
New_pal[254*3+1] = 0;
New_pal[254*3+2] = 0;
gr_palette_load( New_pal );
// vfx_set_palette_sub( New_pal );
}
if (grd_curcanv->cv_bitmap.bm_h > 320 && cfexist(DESCENT_DATA_PATH "brief01h.pcx")) // ZICO - we use hires so we move the exit door away because we have it in the bitmap - very dirty :)
{
switch (Animating_bitmap_type) {
case 0: bitmap_canv = gr_create_sub_canvas(grd_curcanv, rescale_x(9999), rescale_y(9999), 64, 64); break;
case 1: bitmap_canv = gr_create_sub_canvas(grd_curcanv, rescale_x(9999), rescale_y(9999), 94, 94); break; // Adam: Change here for your new animating bitmap thing. 94, 94 are bitmap size.
default: Int3(); // Impossible, illegal value for Animating_bitmap_type
}
} else {
switch (Animating_bitmap_type) {
case 0: bitmap_canv = gr_create_sub_canvas(grd_curcanv, rescale_x(220), rescale_y(45), 64, 64); break;
case 1: bitmap_canv = gr_create_sub_canvas(grd_curcanv, rescale_x(220), rescale_y(45), 94, 94); break; // Adam: Change here for your new animating bitmap thing. 94, 94 are bitmap size.
default: Int3(); // Impossible, illegal value for Animating_bitmap_type
}
}
curcanv_save = grd_curcanv;
grd_curcanv = bitmap_canv;
pound_signp = strchr(Bitmap_name, '#');
Assert(pound_signp != NULL);
dig1 = *(pound_signp+1);
dig2 = *(pound_signp+2);
if (dig2 == 0)
num = dig1-'0';
else
num = (dig1-'0')*10 + (dig2-'0');
switch (Animating_bitmap_type) {
case 0:
num += Door_dir;
if (num > EXIT_DOOR_MAX) {
num = EXIT_DOOR_MAX;
Door_dir = -1;
} else if (num < 0) {
num = 0;
Door_dir = 1;
}
break;
case 1:
num++;
if (num > OTHER_THING_MAX)
num = 0;
break;
}
Assert(num < 100);
if (num >= 10) {
*(pound_signp+1) = (num / 10) + '0';
*(pound_signp+2) = (num % 10) + '0';
*(pound_signp+3) = 0;
} else {
*(pound_signp+1) = (num % 10) + '0';
*(pound_signp+2) = 0;
}
{
bitmap_index bi;
bi = piggy_find_bitmap(Bitmap_name);
bitmap_ptr = &GameBitmaps[bi.index];
PIGGY_PAGE_IN( bi );
}
gr_bitmapm(0, 0, bitmap_ptr);
grd_curcanv = curcanv_save;
free(bitmap_canv);
switch (Animating_bitmap_type) {
case 0:
if (num == EXIT_DOOR_MAX) {
Door_dir = -1;
Door_div_count = 64;
} else if (num == 0) {
Door_dir = 1;
Door_div_count = 64;
}
break;
case 1:
break;
}
}
}
// -----------------------------------------------------------------------------
void show_briefing_bitmap(grs_bitmap *bmp)
{
grs_canvas *curcanv_save, *bitmap_canv;
if (grd_curcanv->cv_bitmap.bm_h > 320 && cfexist(DESCENT_DATA_PATH "brief01h.pcx")) // ZICO - use hires if available
{
bitmap_canv = gr_create_sub_canvas(grd_curcanv, -99, -99, 166, 138); // ZICO move dravis' face away because we already have it in the bitmap - very dirty :)
} else {
if (grd_curcanv->cv_bitmap.bm_h > 320) { // ZICO - added to take dravis' face on a better place it res > 320x***
bitmap_canv = gr_create_sub_canvas(grd_curcanv, 500, 180, 166, 138);
} else {
bitmap_canv = gr_create_sub_canvas(grd_curcanv, 220, 45, 166, 138);
}
}
curcanv_save = grd_curcanv;
grd_curcanv = bitmap_canv;
gr_bitmapm(0, 0, bmp);
grd_curcanv = curcanv_save;
free(bitmap_canv);
}
// -----------------------------------------------------------------------------
void show_spinning_robot_frame(int robot_num)
{
grs_canvas *curcanv_save;
if (robot_num != -1) {
Robot_angles.h += 150;
curcanv_save = grd_curcanv;
grd_curcanv = Robot_canv;
Assert(Robot_info[robot_num].model_num != -1);
draw_model_picture(Robot_info[robot_num].model_num, &Robot_angles);
grd_curcanv = curcanv_save;
}
}
// -----------------------------------------------------------------------------
void init_spinning_robot(void)
{
// Robot_angles.p += 0;
// Robot_angles.b += 0;
// Robot_angles.h += 0;
int x = rescale_x(138);
int y = rescale_y(55);
int w = rescale_x(162); // ZICO - old value 166 - fixes overlay with hires screens
int h = rescale_y(134); // ZICO - old value 138 - fixes overlay with hires screens
Robot_canv = gr_create_sub_canvas(grd_curcanv, x, y, w, h);
}
// -----------------------------------------------------------------------------
void init_briefing_bitmap(void)
{
Robot_canv = gr_create_sub_canvas(grd_curcanv, 138, 55, 166, 138);
}
// -----------------------------------------------------------------------------
// Returns char width.
// If show_robot_flag set, then show a frame of the spinning robot.
int show_char_delay(char the_char, int delay, int robot_num, int cursor_flag)
{
int w, h, aw;
char message[2];
fix start_time;
int i;
start_time = timer_get_fixed_seconds();
message[0] = the_char;
message[1] = 0;
gr_get_string_size(message, &w, &h, &aw );
Assert((Current_color >= 0) && (Current_color < MAX_BRIEFING_COLORS));
// Draw cursor if there is some delay and caller says to draw cursor
//added/changed on 9/13/98 by adb to fix messy code and add gr_update
if (delay)
{
if (cursor_flag && delay) {
gr_set_fontcolor(Briefing_foreground_colors[Current_color], -1);
gr_printf(Briefing_text_x+1, Briefing_text_y, "_" );
}
for (i=0; i<2; i++) {
if (robot_num != -1)
show_spinning_robot_frame(robot_num);
show_bitmap_frame();
gr_update();
while (timer_get_fixed_seconds() < start_time + delay/2)
;
start_time = timer_get_fixed_seconds();
}
// Erase cursor
if (cursor_flag) {
gr_set_fontcolor(Erase_color, -1);
gr_printf(Briefing_text_x+1, Briefing_text_y, "_" );
}
}
//end additions/changed - adb
// Draw the character
gr_set_fontcolor(Briefing_background_colors[Current_color], -1);
gr_printf(Briefing_text_x, Briefing_text_y, message );
gr_set_fontcolor(Briefing_foreground_colors[Current_color], -1);
gr_printf(Briefing_text_x+1, Briefing_text_y, message );
// if (the_char != ' ')
// if (!digi_is_sound_playing(231))
// digi_play_sample( 231, F1_0 );
return w;
}
// -----------------------------------------------------------------------------
int load_briefing_screen( int screen_num )
{
int pcx_error;
if (grd_curcanv->cv_bitmap.bm_h > 320 && cfexist(DESCENT_DATA_PATH "brief01h.pcx")) // ZICO - use hires if available
{
if ((pcx_error=pcx_read_fullscr( Briefing_screens_h[screen_num].bs_name, New_pal ))!=PCX_ERROR_NONE) {
printf( "File '%s', PCX load error: %s\n (It's a briefing screen. Does this cause you pain?)\n",Briefing_screens_h[screen_num].bs_name, pcx_errormsg(pcx_error));
Int3();
return 0;
}
} else {
if ((pcx_error=pcx_read_fullscr( Briefing_screens[screen_num].bs_name, New_pal ))!=PCX_ERROR_NONE) {
printf( "File '%s', PCX load error: %s\n (It's a briefing screen. Does this cause you pain?)\n",Briefing_screens[screen_num].bs_name, pcx_errormsg(pcx_error));
Int3();
return 0;
}
}
return 0;
}
#define KEY_DELAY_DEFAULT ((F1_0*28)/1000)
// -----------------------------------------------------------------------------
int get_message_num(char **message)
{
int num=0;
while (**message == ' ')
(*message)++;
while ((**message >= '0') && (**message <= '9')) {
num = 10*num + **message-'0';
(*message)++;
}
while (*(*message)++ != 10) // Get and drop eoln
;
return num;
}
void title_save_game()
{
grs_canvas * save_canv;
grs_canvas * save_canv_data;
grs_font * save_font;
ubyte palette[768];
if ( Next_level_num == 0 ) return;
save_canv = grd_curcanv;
save_font = grd_curcanv->cv_font;
save_canv_data = gr_create_canvas( grd_curcanv->cv_bitmap.bm_w, grd_curcanv->cv_bitmap.bm_h );
gr_set_current_canvas(save_canv_data);
gr_ubitmap(0,0,&save_canv->cv_bitmap);
gr_set_current_canvas(save_canv);
gr_clear_canvas(gr_find_closest_color_current( 0, 0, 0));
gr_palette_read( palette );
gr_palette_load( gr_palette );
#ifndef SHAREWARE
state_save_all(1);
#endif
gr_palette_clear();
gr_set_current_canvas(save_canv);
gr_ubitmap(0,0,&save_canv_data->cv_bitmap);
gr_palette_load( palette );
gr_set_curfont(save_font);
}
// -----------------------------------------------------------------------------
void get_message_name(char **message, char *result)
{
while (**message == ' ')
(*message)++;
while ((**message != ' ') && (**message != 10)) {
if (**message != 13)
*result++ = **message;
(*message)++;
}
if (**message != 10)
while (*(*message)++ != 10) // Get and drop eoln
;
*result = 0;
}
// -----------------------------------------------------------------------------
void flash_cursor(int cursor_flag)
{
if (cursor_flag == 0)
return;
if ((timer_get_fixed_seconds() % (F1_0/2) ) > (F1_0/4))
gr_set_fontcolor(Briefing_foreground_colors[Current_color], -1);
else
gr_set_fontcolor(Erase_color, -1);
gr_printf(Briefing_text_x+1, Briefing_text_y, "_" );
}
// -----------------------------------------------------------------------------
// Return true if message got aborted by user (pressed ESC), else return false.
int show_briefing_message(int screen_num, char *message)
{
int prev_ch=-1;
int ch, done=0;
briefing_screen *bsp = &Briefing_screens[screen_num];
int delay_count = KEY_DELAY_DEFAULT;
int key_check;
int robot_num=-1;
int rval=0;
int tab_stop=0;
int flashing_cursor=0;
int new_page=0;
int text_ulx = rescale_x(bsp->text_ulx);
int text_uly = rescale_y(bsp->text_uly);
Bitmap_name[0] = 0;
Current_color = 0;
// mprintf((0, "Going to print message [%s] at x=%i, y=%i\n", message, x, y));
gr_set_curfont( GAME_FONT );
init_char_pos(text_ulx, text_uly);
while (!done) {
ch = *message++;
if (ch == '$') {
ch = *message++;
if (ch == 'C') {
Current_color = get_message_num(&message)-1;
Assert((Current_color >= 0) && (Current_color < MAX_BRIEFING_COLORS));
prev_ch = 10;
} else if (ch == 'F') { // toggle flashing cursor
flashing_cursor = !flashing_cursor;
prev_ch = 10;
while (*message++ != 10)
;
} else if (ch == 'T') {
tab_stop = get_message_num(&message);
prev_ch = 10; // read to eoln
} else if (ch == 'R') {
if (Robot_canv != NULL)
{free(Robot_canv); Robot_canv=NULL;}
init_spinning_robot();
robot_num = get_message_num(&message);
prev_ch = 10; // read to eoln
} else if (ch == 'N') {
//--grs_bitmap *bitmap_ptr;
if (Robot_canv != NULL)
{free(Robot_canv); Robot_canv=NULL;}
get_message_name(&message, Bitmap_name);
strcat(Bitmap_name, "#0");
Animating_bitmap_type = 0;
prev_ch = 10;
} else if (ch == 'O') {
if (Robot_canv != NULL)
{free(Robot_canv); Robot_canv=NULL;}
get_message_name(&message, Bitmap_name);
strcat(Bitmap_name, "#0");
Animating_bitmap_type = 1;
prev_ch = 10;
} else if (ch == 'B') {
char bitmap_name[32];
grs_bitmap guy_bitmap;
ubyte temp_palette[768];
int iff_error;
if (Robot_canv != NULL)
{free(Robot_canv); Robot_canv=NULL;}
get_message_name(&message, bitmap_name);
strcat(bitmap_name, ".bbm");
gr_init_bitmap_data (&guy_bitmap);
iff_error = iff_read_bitmap(bitmap_name, &guy_bitmap, BM_LINEAR, temp_palette);
Assert(iff_error == IFF_NO_ERROR);
show_briefing_bitmap(&guy_bitmap);
gr_free_bitmap_data (&guy_bitmap);
prev_ch = 10;
// } else if (ch == 'B') {
// if (Robot_canv != NULL)
// {free(Robot_canv); Robot_canv=NULL;}
//
// bitmap_num = get_message_num(&message);
// if (bitmap_num != -1)
// show_briefing_bitmap(Textures[bitmap_num]);
// prev_ch = 10; // read to eoln
} else if (ch == 'S') {
int keypress;
fix start_time;
fix time_out_value;
start_time = timer_get_fixed_seconds();
start_time = timer_get_approx_seconds();
time_out_value = start_time + i2f(60*5); // Wait 1 minute...
//added on 9/13/98 by adb to make arch's requiring updates work
gr_update();
//end changes by adb
while ( (keypress = local_key_inkey()) == 0 ) { // Wait for a key
if ( timer_get_approx_seconds() > time_out_value ) {
keypress = 0;
break; // Time out after 1 minute..
}
while (timer_get_fixed_seconds() < start_time + KEY_DELAY_DEFAULT/2)
;
flash_cursor(flashing_cursor);
show_spinning_robot_frame(robot_num);
show_bitmap_frame();
//added on 9/13/98 by adb to make arch's requiring updates work
gr_update();
//end changes by adb
start_time += KEY_DELAY_DEFAULT/2;
}
#ifndef NDEBUG
if (keypress == KEY_BACKSP)
Int3();
#endif
if (keypress == KEY_ESC)
rval = 1;
flashing_cursor = 0;
done = 1;
} else if (ch == 'P') { // New page.
new_page = 1;
while (*message != 10) {
message++; // drop carriage return after special escape sequence
}
message++;
prev_ch = 10;
//Begin D1X addition
} else if (ch == '$' || ch == ';') { // Print a $/;
prev_ch = ch;
Briefing_text_x += show_char_delay(ch, delay_count, robot_num, flashing_cursor);
//End D1X addition
}
} else if (ch == '\t') { // Tab
if (Briefing_text_x - text_ulx < tab_stop)
Briefing_text_x = text_ulx + tab_stop;
} else if ((ch == ';') && (prev_ch == 10)) {
while (*message++ != 10)
;
prev_ch = 10;
} else if (ch == '\\') {
prev_ch = ch;
} else if (ch == 10) {
if (prev_ch != '\\') {
prev_ch = ch;
Briefing_text_y += GAME_FONT->ft_h+GAME_FONT->ft_h*3/5;
Briefing_text_x = text_ulx;
if (Briefing_text_y > text_uly + rescale_y(bsp->text_height)) {
load_briefing_screen(screen_num);
Briefing_text_x = text_ulx;
Briefing_text_y = text_uly;
}
} else {
if (ch == 13)
Int3();
prev_ch = ch;
}
} else {
prev_ch = ch;
Briefing_text_x += show_char_delay(ch, delay_count, robot_num, flashing_cursor);
}
//added/changed on 9/13/98 by adb to speed up briefings after pressing a key with SDL
// Check for Esc -> abort.
if(delay_count)
key_check=local_key_inkey();
else
key_check=0;
//end change - adb
if ( key_check == KEY_ESC ) {
rval = 1;
done = 1;
}
if ( key_check == KEY_ALTED+KEY_F2 )
title_save_game();
if ((key_check == KEY_SPACEBAR) || (key_check == KEY_ENTER))
delay_count = 0;
if (Briefing_text_x > text_ulx + rescale_x(bsp->text_width)) {
Briefing_text_x = text_ulx;
Briefing_text_y += GAME_FONT->ft_h+GAME_FONT->ft_h*3/5;
}
if ((new_page) || (Briefing_text_y > text_uly + rescale_y(bsp->text_height))) {
fix start_time = 0;
fix time_out_value = 0;
int keypress;
new_page = 0;
start_time = timer_get_approx_seconds();
time_out_value = start_time + i2f(60*5); // Wait 1 minute...
//added on 9/13/98 by adb to make arch's requiring updates work
gr_update();
//end changes by adb
while ( (keypress = local_key_inkey()) == 0 ) { // Wait for a key
if ( timer_get_approx_seconds() > time_out_value ) {
keypress = 0;
break; // Time out after 1 minute..
}
while (timer_get_approx_seconds() < start_time + KEY_DELAY_DEFAULT/2)
;
flash_cursor(flashing_cursor);
show_spinning_robot_frame(robot_num);
show_bitmap_frame();
//added on 9/13/98 by adb to make arch's requiring updates work
gr_update();
//end changes by adb
start_time += KEY_DELAY_DEFAULT/2;
}
robot_num = -1;
#ifndef NDEBUG
if (keypress == KEY_BACKSP)
Int3();
#endif
if (keypress == KEY_ESC) {
rval = 1;
done = 1;
}
load_briefing_screen(screen_num);
Briefing_text_x = text_ulx;
Briefing_text_y = text_uly;
delay_count = KEY_DELAY_DEFAULT;
}
}
if (Robot_canv != NULL)
{free(Robot_canv); Robot_canv=NULL;}
return rval;
}
// -----------------------------------------------------------------------------
// Return a pointer to the start of text for screen #screen_num.
char * get_briefing_message(int screen_num)
{
char *tptr = Briefing_text;
int cur_screen=0;
int ch;
Assert(screen_num >= 0);
while ( (*tptr != 0 ) && (screen_num != cur_screen)) {
ch = *tptr++;
if (ch == '$') {
ch = *tptr++;
if (ch == 'S')
cur_screen = get_message_num(&tptr);
}
}
return tptr;
}
// -----------------------------------------------------------------------------
// Load Descent briefing text.
void load_screen_text(char *filename, char **buf)
{
CFILE *tfile;
CFILE *ifile;
int len, i;
int have_binary = 0;
if ((tfile = cfopen(filename,"rb")) == NULL) {
char nfilename[30], *ptr;
strcpy(nfilename, filename);
if ((ptr = strrchr(nfilename, '.')))
*ptr = '\0';
strcat(nfilename, ".txb");
if ((ifile = cfopen(nfilename, "rb")) == NULL)
Error("Cannot open file %s or %s", filename, nfilename);
have_binary = 1;
len = cfilelength(ifile);
MALLOC(*buf,char, len);
cfread(*buf, 1, len, ifile);
cfclose(ifile);
} else {
len = cfilelength(tfile);
MALLOC(*buf, char, len);
cfread(*buf, 1, len, tfile);
cfclose(tfile);
}
if (have_binary) {
char *ptr;
for (i = 0, ptr = *buf; i < len; i++, ptr++) {
if (*ptr != '\n') {
encode_rotate_left(ptr);
*ptr = *ptr ^ BITMAP_TBL_XOR;
encode_rotate_left(ptr);
}
}
}
}
// -----------------------------------------------------------------------------
// Return true if message got aborted, else return false.
int show_briefing_text(int screen_num)
{
char *message_ptr;
// briefing_screen *bsp = &Briefing_screens[screen_num];
//green
Briefing_foreground_colors[0] = gr_find_closest_color_current( 0, 54, 0);
Briefing_background_colors[0] = gr_find_closest_color_current( 0, 19, 0);
//white
Briefing_foreground_colors[1] = gr_find_closest_color_current( 42, 38, 32);
Briefing_background_colors[1] = gr_find_closest_color_current( 14, 14, 14);
//Begin D1X addition
//red
Briefing_foreground_colors[2] = gr_find_closest_color_current( 63, 0, 0);
Briefing_background_colors[2] = gr_find_closest_color_current( 31, 0, 0);
//blue
Briefing_foreground_colors[3] = gr_find_closest_color_current( 0, 0, 54);
Briefing_background_colors[3] = gr_find_closest_color_current( 0, 0, 19);
//gray
Briefing_foreground_colors[4] = gr_find_closest_color_current( 14, 14, 14);
Briefing_background_colors[4] = gr_find_closest_color_current( 0, 0, 0);
//yellow
Briefing_foreground_colors[5] = gr_find_closest_color_current( 54, 54, 0);
Briefing_background_colors[5] = gr_find_closest_color_current( 19, 19, 0);
//purple
Briefing_foreground_colors[6] = gr_find_closest_color_current( 0, 54, 54);
Briefing_background_colors[6] = gr_find_closest_color_current( 0, 19, 19);
//End D1X addition
Erase_color = gr_find_closest_color_current(0, 0, 0);
message_ptr = get_briefing_message(Briefing_screens[screen_num].message_num);
return show_briefing_message(screen_num, message_ptr);
}
// -----------------------------------------------------------------------------
// Return true if screen got aborted by user, else return false.
int show_briefing_screen( int screen_num, int allow_keys)
{
int rval=0;
int pcx_error;
grs_bitmap briefing_bm;
New_pal_254_bash = 0;
if (Skip_briefing_screens) {
mprintf((0, "Skipping briefing screen [%s]\n", &Briefing_screens[screen_num].bs_name));
return 0;
}
gr_init_bitmap_data (&briefing_bm);
if (grd_curcanv->cv_bitmap.bm_h > 320 && cfexist(DESCENT_DATA_PATH "brief01h.pcx")) // ZICO - use hires if available
{
if ((pcx_error=pcx_read_bitmap( Briefing_screens_h[screen_num].bs_name, &briefing_bm, BM_LINEAR, New_pal ))!=PCX_ERROR_NONE) {
printf( "PCX load error: %s. File '%s'\n\n", pcx_errormsg(pcx_error), Briefing_screens_h[screen_num].bs_name);
mprintf((0, "File '%s', PCX load error: %s (%i)\n (It's a briefing screen. Does this cause you pain?)\n",Briefing_screens_h[screen_num].bs_name, pcx_errormsg(pcx_error), pcx_error));
Int3();
return 0;
}
} else {
if ((pcx_error=pcx_read_bitmap( Briefing_screens[screen_num].bs_name, &briefing_bm, BM_LINEAR, New_pal ))!=PCX_ERROR_NONE) {
printf( "PCX load error: %s. File '%s'\n\n", pcx_errormsg(pcx_error), Briefing_screens[screen_num].bs_name);
mprintf((0, "File '%s', PCX load error: %s (%i)\n (It's a briefing screen. Does this cause you pain?)\n",Briefing_screens[screen_num].bs_name, pcx_errormsg(pcx_error), pcx_error));
Int3();
return 0;
}
}
// vfx_set_palette_sub( New_pal );
#ifdef OGL
gr_palette_load(New_pal);
#else
gr_palette_clear();
#endif
show_fullscr(&briefing_bm );
//added on 9/13/98 by adb to make arch's requiring updates work
gr_update();
//end changes by adb
gr_free_bitmap_data (&briefing_bm);
if (gr_palette_fade_in( New_pal, 32, allow_keys ))
return 1;
rval = show_briefing_text(screen_num);
if (gr_palette_fade_out( New_pal, 32, allow_keys ))
return 1;
return rval;
}
// -----------------------------------------------------------------------------
void do_briefing_screens(int level_num)
{
int abort_briefing_screens = 0;
int cur_briefing_screen = 0;
if (Skip_briefing_screens) {
mprintf((0, "Skipping all briefing screens.\n"));
return;
}
if (!Briefing_text_filename[0]) //no filename?
return;
songs_play_song( SONG_BRIEFING, 1 );
set_screen_mode( SCREEN_MENU );
gr_set_current_canvas(NULL);
key_flush();
load_screen_text(Briefing_text_filename, &Briefing_text);
if (level_num == 1) {
while ((!abort_briefing_screens) && (Briefing_screens[cur_briefing_screen].level_num == 0)) {
abort_briefing_screens = show_briefing_screen(cur_briefing_screen, 0);
cur_briefing_screen++;
}
}
if (!abort_briefing_screens) {
for (cur_briefing_screen = 0; cur_briefing_screen < MAX_BRIEFING_SCREEN; cur_briefing_screen++)
if (Briefing_screens[cur_briefing_screen].level_num == level_num)
if (show_briefing_screen(cur_briefing_screen, 0))
break;
}
free(Briefing_text);
key_flush();
}
#ifndef SHAREWARE
void do_registered_end_game(void)
{
int cur_briefing_screen;
if (!Ending_text_filename[0]) //no filename?
return;
if ((Game_mode & GM_MULTI) && !(Game_mode & GM_MULTI_COOP))
{
// Special ending for deathmatch!!
int len = 40;
MALLOC(Briefing_text, char, len);
sprintf(Briefing_text, "Test");
}
load_screen_text(Ending_text_filename, &Briefing_text);
for (cur_briefing_screen = 0; cur_briefing_screen < MAX_BRIEFING_SCREEN; cur_briefing_screen++)
if (Briefing_screens[cur_briefing_screen].level_num == REGISTERED_ENDING_LEVEL_NUM)
if (show_briefing_screen(cur_briefing_screen, 0))
break;
}
#endif
void do_shareware_end_game(void)
{
int cur_briefing_screen;
#ifdef NETWORK
if ((Game_mode & GM_MULTI) && !(Game_mode & GM_MULTI_COOP))
{
// // Special ending for deathmatch!!
// int len = 120;
// int i;
// int max_kills = Players[0].net_kills_total;
// int winner = 0;
//
// for (i=1; i < N_players; i++)
// {
// if (Players[i].net_kills_total > max_kills)
// {
// winner = i;
// max_kills = Players[i].net_kills_total;
// }
// }
//
MALLOC(Briefing_text, char, 4); // Dummy
// sprintf(Briefing_text, "$S1\n$C1\n\n%s!\n\n%s has won with %d kills.\n\n$S2\n", TXT_SHAREWARE_DONE,Players[winner].callsign, Players[winner].net_kills_total);
kmatrix_view();
return;
}
else
#endif
{
#ifdef DEST_SAT
load_screen_text(Ending_text_filename, &Briefing_text);
#else
load_screen_text(SHAREWARE_ENDING_FILENAME, &Briefing_text);
#endif
}
for (cur_briefing_screen = 0; cur_briefing_screen < MAX_BRIEFING_SCREEN; cur_briefing_screen++)
if (Briefing_screens[cur_briefing_screen].level_num == SHAREWARE_ENDING_LEVEL_NUM)
if (show_briefing_screen(cur_briefing_screen, 0))
break;
}
extern void show_order_form(void);
void do_end_game(void)
{
set_screen_mode( SCREEN_MENU );
gr_set_current_canvas(NULL);
key_flush();
#ifdef SHAREWARE
do_shareware_end_game(); //hurrah! you win!
#else
#ifdef DEST_SAT
do_shareware_end_game(); //hurrah! you win!
#else
do_registered_end_game(); //hurrah! you win!
#endif
#endif
if (Briefing_text) {
free(Briefing_text);
Briefing_text = NULL;
}
key_flush();
Function_mode = FMODE_MENU;
if ((Game_mode & GM_SERIAL) || (Game_mode & GM_MODEM))
Game_mode |= GM_GAME_OVER;
else
Game_mode = GM_GAME_OVER;
#ifdef DEST_SAT
show_order_form();
#endif
#ifdef SHAREWARE
show_order_form();
#endif
}