Commit graph

101 commits

Author SHA1 Message Date
Kp c68dddd372 Move various definitions into namespaces 2020-12-19 16:13:26 +00:00
Kp b1b2300c7d Use enum class for wall_key 2020-12-19 16:13:26 +00:00
Kp 200952c3d9 Add type-specific tag wrappers for newmenu calls
Make the compiler check that title, subtitle, and filename are passed in
the right places.
2020-12-19 16:13:26 +00:00
Kp 61f186bc18 Use enum class for texture1_value 2020-09-11 03:08:02 +00:00
Kp 6d3dce4e16 Use enum class for tmap_num2
Define separate enum values for rotation data in both the high bits,
where it is usually kept, and the low bits, where it is sometimes used
for math or comparisons.

Define an enum value to represent the composite of the index and the
rotation, since the composite is not suitable for use as an array
subscript.  Add helper functions to extract the component pieces.
2020-08-24 01:31:28 +00:00
Kp 038c6aef4d Move d_level_unique_object_state to a separate header
This is required to untangle the cross-inclusion of object.h and
morph.h.
2020-08-10 03:45:14 +00:00
Kp a20551191a Remove useless D1 test for TRIGGER_ONE_SHOT
This block previously was used to clear TRIGGER_ON, but that change was
removed because TRIGGER_ON was a write-only flag.  This block is now
useless, so remove it.  This should also fix an obscure crash reported
by AlumiuN.

AlumiuN proposed adding a test that seg->children[side] is still valid,
but since the logic to execute would be useless even when the test
succeeds, it is simpler to remove this code entirely.

Reported-by: AlumiuN <https://github.com/dxx-rebirth/dxx-rebirth/issues/515>
Suggested-by: AlumiuN <https://github.com/dxx-rebirth/dxx-rebirth/pull/518#issue-443277182>
2020-07-07 04:09:44 +00:00
Kp 738e4a740e Remove TRIGGER_FLAG::ON; it is write-only
The game clears it in various cases, but never tests for it.  Remove it.
2020-07-07 04:09:44 +00:00
Kp 0a1f2ad55e Tighten type for trigger action values 2020-07-05 23:34:32 +00:00
Kp a98ddfbe9b Tighten type for trigger behavior flags
Use an enum class to prevent implicit conversion between trigger
behavior flags and other integers.  Fix up various resulting breaks,
which look like bugs:

- Descent 2 editor mode could modify trigger::flags, but used
  TRIGGER_FLAG_* values, which specify the actions for a Descent 1
  trigger when it executes, not the behavior properties for a trigger.
- Adding a trigger set its flags to 0, then cleared all flags except
  TRIGGER_ON.  Since the flags were just set to 0, the mask operation is
  useless.  Remove it.
- trigger_turn_all_ON cleared all flags except TRIGGER_ON.  This seems
  to be completely wrong.  Change it to remove
  trigger_behavior_flags::disabled.  Descent 1 has no (working) support
  for disabling triggers, so make trigger_turn_all_ON exclusive to
  Descent 2.
- wall_restore_all would enable TRIGGER_ON in both games.  Descent 1
  never reads TRIGGER_ON.  Descent 2 uses this field for trigger
  behavior flags, and TRIGGER_ON is not a behavior flag.
  - For Descent 1 builds, remove the modification of the field.
  - For Descent 2 builds, change it to clear
    trigger_behavior_flags::disabled.
2020-07-05 23:34:32 +00:00
Kp a4f2edfaa9 Move LevelSharedVertexState into d_level_shared_segment_state 2020-05-17 23:35:25 +00:00
Kp 3ce1f2b3ed Require support for C++11 addressof 2020-05-02 21:18:43 +00:00
Kp c3265f6b90 Convert segment & to susegment where possible 2019-12-22 05:34:08 +00:00
Kp 519edb9e16 Move Control_center_destroyed to d_level_unique_control_center_state 2019-08-15 01:34:22 +00:00
Kp 8764cad457 Use unsigned in more prototypes 2019-03-03 00:31:09 +00:00
Kp 1008ab397e Move Objects to d_level_unique_object_state 2019-03-03 00:31:08 +00:00
Kp f8cafd2e65 Pass context to switch functions 2019-01-01 04:54:35 +00:00
Kp cd243ad844 Flatten some uses of trigger_wall_op 2019-01-01 04:54:35 +00:00
Kp 1f18db3c39 Move TmapInfo to d_level_unique_tmap_info_state 2018-12-30 00:43:59 +00:00
Kp e84a65edc6 Move Robot_info into LevelSharedRobotInfoState 2018-12-30 00:43:59 +00:00
Kp 6ee28c3fe0 Move Triggers to d_level_unique_trigger_state 2018-12-30 00:43:58 +00:00
Kp bc78afc3a2 Remove write-only D1 trigger::link_num 2018-12-30 00:43:58 +00:00
Kp 9be3c8e2e8 Move Walls into d_level_unique_wall_state 2018-12-30 00:43:58 +00:00
Kp b3cd7588ef Move Delta_lights into d_level_shared_destructible_light_state 2018-12-30 00:43:58 +00:00
Kp 46644b4e91 Move Dl_indices into d_level_shared_destructible_light_state 2018-12-30 00:43:58 +00:00
Kp 1a5844e218 Move Vertices out of global scope 2018-12-30 00:43:57 +00:00
Kp aa9e6da297 Pass Dl_indices as context 2018-12-30 00:43:57 +00:00
Kp e8fdf2b669 Pass context to wall update functions 2018-12-13 02:31:38 +00:00
Kp 706a704c6d Move unique_side to unique_segment 2018-12-13 02:31:38 +00:00
Kp 8bbdeedeb2 Consolidate stuck object state
Move it to a structure.  Make all the modifiers methods.  Change all
callers of those methods to pass the structure.  This makes the stuck
object handling free of direct access to global game data.
2018-08-04 17:52:57 +00:00
Kp 30a83eec41 Eliminate some uses of valptridx::operator-> 2018-06-24 05:06:15 +00:00
Kp 29c6d63daa Move flickering light state into structure 2018-03-31 21:53:01 +00:00
Kp e8645b2062 Pass vertex factory to compute_center_point_on_side 2018-03-12 03:43:47 +00:00
Kp 255655e8e7 Reduce scope of switch.cpp for loop variables 2017-10-14 17:10:31 +00:00
Kp e859833f62 Use valptridx for Players
Currently, N_players is still a free variable and Players.count is
unused.  Future work will replace N_players with Players.count.
2017-08-13 20:38:32 +00:00
Kp 4cf4ce38b0 Cache player references 2017-08-13 20:38:31 +00:00
Kp 430f7832aa Move valptridx factories into array_managed_type 2017-06-10 03:31:03 +00:00
Kp 599ac9dee0 Always qualify valptridx type/factory
Previously, valptridx used PREFIX for allow-invalid+mutable, c#PREFIX
for allow-invalid+const, v#PREFIX for require-valid+mutable, vc#PREFIX
for require-valid+const.  Convert the types, factories, and all usage
sites to specify a qualifier for all four combinations:

	im#PREFIX -> allow-invalid+mutable
	ic#PREFIX -> allow-invalid+const
	vm#PREFIX -> require-valid+mutable
	vc#PREFIX -> require-valid+const

Changes to common/include/valptridx.h and common/include/fwd-valptridx.h
are manual.  All other changes are generated by:

	git grep -lz -e '\(obj\|seg\|clwall\|wall\|actdoor\|trg\)\(ptridx\|ptr\|idx\)\(_t\)\?\>' | xargs -0 sed -i -e 's/\<\(v\?\)\(\(obj\|seg\|clwall\|wall\|actdoor\|trg\)\(ptridx\|ptr\|idx\)\(_t\)\?\)\>/\1m\2/g'

for the 'm' prefix and:

	git grep -lz -e '\(obj\|seg\|clwall\|wall\|actdoor\|trg\)\(ptridx\|ptr\|idx\)\(_t\)\?\>' | xargs -0 sed -i -e 's/\<\([cm]\(obj\|seg\|clwall\|wall\|actdoor\|trg\)\(ptridx\|ptr\|idx\)\(_t\)\?\)\>/i&/g'

for the 'i' prefix.
2017-06-10 03:31:02 +00:00
Kp c46a0ce27c Remove some remotely-triggerable fatal exceptions
By design, valptridx will throw an exception on invalid input.  This is
better than silently permitting invalid input to corrupt program state.
Past releases blindly trusted that multiplayer peers would not send
invalid input.  Conversion to the valptridx design eliminated the
undefined behavior when peers send invalid input, but still allowed
multiplayer peers to remotely crash the game by sending invalid inputs.
Add a mechanism to trap invalid inputs and gracefully ignore those
messages.  This may cause game consistency issues, but will not allow
data corruption.
2017-01-28 18:12:20 +00:00
Chris Taylor 6e2c3c61b1 Format LevelError text better for the case of an exit that is both regular and secret 2017-01-09 09:30:53 +08:00
Chris Taylor 4cc801f42f Remove calls to window_close(Game_wind) when game finished or over
Replace calls to window_close(Game_wind) with returning window_event_result::close to game handler. Applies to when DoEndGame() is called, DoGameOver() is called, aborting in the kmatrix screen (multiplayer game) during AdvanceLevel() and playing one demo frame causes playback to stop in GameProcessFrame(). Closing a window within its handler is problematic - it can result in an unstable state.
2017-01-08 21:08:50 +08:00
Kp 36f23e8d60 Use enum class for multi_send_endlevel_start 2016-11-12 18:10:09 +00:00
Kp 27d0a79acd Factor out reporting errors caused by bad levels 2016-10-17 03:49:32 +00:00
Kp d6f48dbd91 Prevent crash when level specifies invalid wall number
Kreator reports that "Pyramids of Luxoran" crashes due to a valptridx
sanity check.  The level incorrectly attempts to open a wall on a
segment/side which has no wall.

Add an error check and a con_printf suggesting that the level author
needs to fix the invalid trigger.
2016-10-08 18:02:34 +00:00
Kp 1dcacefc9c Pass player object to check_trigger 2016-10-02 00:34:47 +00:00
Kp 171e303adb Pass player object to check_trigger_sub 2016-10-02 00:34:47 +00:00
Kp a62cc369ab Expand get_local_player_shields
It was a convenient transition macro, but its presence was always
intended to be temporary.  Expand it to ease the conversion of usage
sites that already have access to local player data through a local
variable.
2016-10-02 00:34:40 +00:00
Kp 6a3ded191f Move EDITOR to dxxsconf.h; rename to DXX_USE_EDITOR
Rename symbol EDITOR to DXX_USE_EDITOR to show that it is a DXX
symbol, not one inherited from a library.  Move it to dxxsconf.h to
shorten the command line.

This is a mostly automated transform, but the changes to SConstruct were
manual.

git grep -wl EDITOR -- '*.h' '*.cpp' | xargs sed -i -e 's/^\s*#ifdef \(EDITOR\)\>/#if DXX_USE_\1/' -e 's/\s*#\(el\)\?if \(.*\)defined(\(EDITOR\))/#\1if \2DXX_USE_\3/' -e 's/^\s*#ifndef \(EDITOR\)\>/#if !DXX_USE_\1/'
2016-09-11 18:49:16 +00:00
Kp 198b068da6 Expand get_local_player_energy
It was a convenient transition macro, but its presence was always
intended to be temporary.  Expand it to ease the conversion of usage
sites that already have access to local player data through a local
variable.
2016-09-11 18:49:13 +00:00
Kp ee1003f29f Move conditionally compiled code into namespace dsx 2016-08-25 04:05:32 +00:00