zico
51049794ce
Break screenshot numbering on 9999 instead of 99999 due to formatting of the string (it's still enough)
2015-09-01 19:06:14 +02:00
zico
818017398d
Added a little failsafe to screenshot function to make sure the game will not cause an endless loop if savenum ever rolls over
2015-08-30 12:47:47 +02:00
Kp
f15116f2cb
Simplify multiplayer sound handling
2015-08-05 02:59:02 +00:00
Kp
bda7fef3a0
Use get_local_player to compute reference to local player
2015-07-25 23:10:46 +00:00
Kp
f00725f740
Use forward-declaration header for player.h
2015-07-25 23:10:45 +00:00
Kp
d4c2152009
Shorten calc_d_tick
2015-07-18 21:01:57 +00:00
Kp
9be5a4bfb6
Shorten calc_frame_time
2015-07-18 21:01:56 +00:00
Kp
d3df8b8e83
Fix LTO -Wodr for cheats
2015-07-18 03:49:47 +00:00
Kp
bbcdf9f7d2
Fix LTO -Wodr for GameCfg
2015-07-18 03:49:47 +00:00
Kp
fa8dcc9113
Explicitly delete basic_ptridx(pointer_type); require array
...
Require the array argument for basic_ptridx, which is supplied
automatically when the factory is used.
2015-07-13 01:09:37 +00:00
Kp
b20f33e705
Use valptr for game.cpp
2015-07-12 01:04:19 +00:00
Kp
29aa820dc0
Only respawn when the player presses fire
...
Only respawn when the player presses a fire key/button (primary,
secondary, or flare). Only clear primary, second, flare, and bomb when
respawning. This allows dead players to use the automap or change their
camera views.
This is a necessary step to flushing only the firing inputs on respawn,
as requested by Mako88 in
<https://github.com/dxx-rebirth/dxx-rebirth/issues/104 >. Currently,
inputs are flushed again by the activation of the game window, so
respawn still flushes all inputs.
#1 0x00005555555cee19 in game_flush_inputs () at similar/main/game.cpp:374
#2 game_handler (event=...) at similar/main/game.cpp:1114
#3 0x0000555555576113 in window_send_event (wind=..., event=...) at common/arch/sdl/window.cpp:208
#4 0x000055555557627b in WINDOW_SEND_EVENT (file=0x5555556dc126 "common/arch/sdl/window.cpp", e=0x5555556dc141 "EVENT_WINDOW_ACTIVATED", line=179, event=..., w=...) at common/include/window.h:111
#5 window_set_visible (w=..., visible=visible@entry=1) at common/arch/sdl/window.cpp:179
#6 0x00005555555e90f5 in window_set_visible (visible=1, wind=<optimized out>) at common/include/window.h:90
#7 DoPlayerDead () at similar/main/gameseq.cpp:1479
#8 0x000055555563ed65 in dead_player_frame () at similar/main/object.cpp:1486
#9 0x00005555555cf4df in GameProcessFrame () at similar/main/game.cpp:1329
#10 game_handler (event=...) at similar/main/game.cpp:1157
2015-06-20 16:16:43 +00:00
Kp
2a62fa7d78
Make Spawn invulnerability a slider in 0s-4s
2015-06-13 22:42:22 +00:00
Kp
8042d6c120
Use valptr for game highest_valid
2015-06-13 22:42:17 +00:00
zico
b04282e791
Using one global yet independent timeer for homing missiles similar to d_tick instead of having one in each missile object. Also decreased HOMING_TURNING_TIME to 25 FPS base
2015-05-30 18:29:41 +02:00
Kp
d29d52be7f
Restore temporary rear view
2015-05-24 17:16:38 +00:00
Kp
bc886e5ade
Skip sliding invisible textures
2015-05-17 20:37:59 +00:00
Kp
c53b734abb
Compute slide segments early
...
Store slide flag in segment to save one byte per segment.
2015-05-17 20:37:59 +00:00
Kp
a7f9b34aff
Refactor slide_textures
2015-05-17 20:37:59 +00:00
Kp
0ece005dfa
Use screen_mode for screen resolution
2015-05-14 02:23:13 +00:00
Kp
6792c1bc4b
Enable -Wunused-parameter
2015-04-26 20:15:56 +00:00
Kp
9cfdc1d376
Fix game_leave_menus infinite loop if menu rejects close
2015-04-22 02:44:30 +00:00
Kp
834ae3b885
Fix find_escort build with gcc-5
2015-04-22 02:44:30 +00:00
Kp
9157e5f970
Use enum class for player_awareness_type_t
2015-04-02 02:36:53 +00:00
Kp
90fbebf8fd
Convert most global arrays to array<>
2015-04-02 02:36:52 +00:00
Kp
2b44a352ca
Remove redundant sc_mode
...
sc_mode is a packed copy of sc_w/sc_h. Switch to an accessor that uses
the copy.
2015-03-22 18:49:21 +00:00
Kp
91d31b1952
Wrap object signature in subtype
2015-03-22 18:49:21 +00:00
Kp
2c09f9fa90
Propagate special types for distance/magnitude
2015-03-12 02:21:19 +00:00
Kp
07869d9dba
Add automatic demo recording
...
Various users want automatic demo recording. Add new command line options:
-auto-record-demo start recording on level entry
-record-demo-format set demo name automatically
For -record-demo-format, specify a template containing any mix of strftime
insertions, variable insertions, and literal text. As a special case, specify
"." to use the builtin template "%Y%m%d.%H%M%S-$p-$m". Most users should use
".". Supported variables:
$p name of pilot recording the demo
$m name of msn/mn2 file played
Suggested by jeffersoncarpenter in https://github.com/dxx-rebirth/dxx-rebirth/pull/33 , but implemented by vLKp.
2015-02-28 19:36:02 +00:00
Kp
e440bc1b17
Move init_exploding_walls to level load
2015-02-28 19:36:01 +00:00
Kp
99a4a0ed62
Capture range_for by-value temporaries as const
...
Modifying a by-value temporary does not affect the underlying container,
so modifying it is almost always a bug. Require use of a by-reference
capture when modification is desired.
sed -i -e 's/range_for\s*(\s*\(const\s\+\)\?auto\s\+\([[:alpha:]_]\)/range_for (const auto \2/g'
2015-02-05 03:03:49 +00:00
Kp
ae0a00a893
Return timer_query() from timer_update()
...
Most timer_update sites immediately query the timer, so return it to
save them the call.
2015-02-05 03:03:48 +00:00
Kp
9ebcb6e9b1
Use range_for in gamesave.cpp
2015-01-22 03:34:20 +00:00
Kp
69bb51a850
Use new[]/delete[] for help items
2015-01-18 01:58:32 +00:00
Kp
b348238726
Move newdemo help to macros
2015-01-18 01:58:32 +00:00
Kp
3eab839740
Move netgame help to macros
2015-01-18 01:58:32 +00:00
Kp
8e5b3da063
Simplify free_help
2015-01-18 01:58:32 +00:00
Kp
478fa84d67
Move F1 help to macros
2015-01-18 01:58:32 +00:00
Kp
fa10e51999
Add helper nm_item_text
2015-01-18 01:58:31 +00:00
Kp
c731558a94
Pass gr_init_sub_canvas arg by &
2015-01-17 18:31:40 +00:00
Kp
8b48f5900c
Centralize buddy search
2015-01-15 04:30:03 +00:00
Kp
fbac119095
Propagate use of objptridx_t
2014-12-23 04:20:27 +00:00
Kp
a622aecd58
Pass vcobjptridx_t to digi_ functions
2014-12-13 17:47:06 +00:00
Bradley Bell
5d6e6dc2e4
check for GM_MULTI before trying to do network jobs
2014-12-06 22:14:22 -08:00
Kp
3097a5b247
Pass gr_bitblt_find_transparent_area arg by &
2014-12-02 03:35:01 +00:00
Kp
b4acc5b858
Pass gr_ubitmap arg by &
2014-11-30 22:09:19 +00:00
Kp
1649fc791c
Use partial_range on Flickering_lights
2014-11-23 04:36:58 +00:00
Kp
2c349136cc
Avoid slicing into segnum_t local
2014-11-20 03:00:36 +00:00
Kp
d5d958af96
Add make_random_vector that returns result
2014-11-04 01:33:45 +00:00
Kp
6d61198130
Pass compute_segment_center vector by &
2014-10-30 03:32:51 +00:00
Kp
8a89eff0bb
Pass compute_center_point_on_side vector by &
2014-10-30 03:32:27 +00:00
Kp
66a4b8b061
Add vm_vec_avg that returns result
2014-10-30 03:18:38 +00:00
Kp
53aa70cecb
Use vsegptridx_t
2014-10-28 03:08:51 +00:00
Kp
8aeeb3da0e
Pass bump_one_object vms_vector by const &
2014-10-26 21:44:38 +00:00
Kp
012435f5c4
Pass collide_*_and_* arg by &
...
Use const& where possible. Some are non-const due to the recent FVI
hack that resets the collision point late.
2014-10-26 21:36:40 +00:00
Kp
2a5265493e
Pass obj_create position vms_vector by &
2014-10-26 21:35:16 +00:00
Kp
666dd75629
Return objptridx_t from find_escort
2014-10-25 16:40:20 +00:00
Kp
019b572c0e
Remove #define Segment2s Segments
2014-10-21 03:15:12 +00:00
Kp
e7e23eb92e
Make unused_window_userdata_t const
2014-10-16 02:30:29 +00:00
Kp
7c76c68255
Make unused_newmenu_userdata_t const
2014-10-16 02:13:09 +00:00
Kp
7f648c0f5f
Wrap segment iteration idiom
2014-10-12 23:10:05 +00:00
Kp
fb641b3250
Wrap object iteration idiom
2014-10-12 23:05:46 +00:00
Kp
a8f853aa7a
Pass d_event arg by const&
2014-10-04 22:36:13 +00:00
Kp
3d6d2d3f14
Pass make_random_vector arg by &
2014-10-02 03:02:38 +00:00
Kp
99f681c8ea
Pass vm_vector_2_matrix arg by &
2014-10-01 02:28:42 +00:00
Kp
1fff2db9a8
Pass vm_vec_dist_quick arg by &
2014-10-01 02:28:41 +00:00
Kp
7dff3c7fa9
Pass vm_vec_avg arguments by &
2014-09-28 21:43:01 +00:00
Kp
d6c06e40e7
Pass vm_vec_sub2 arguments by &
2014-09-28 21:43:00 +00:00
Kp
f12273746f
Pass vm_vec_zero v by &
2014-09-28 21:11:04 +00:00
Kp
db6fc94f47
Propagate for variables in similar/main/game.cpp
2014-09-26 02:42:08 +00:00
Kp
e22923e004
Use unique_ptr for grs_canvas
2014-09-17 02:45:12 +00:00
Kp
0c7e5aa178
Avoid slicing obj_create return value
2014-09-08 03:24:48 +00:00
Kp
b95759aecc
Propagate use of objptridx
2014-08-23 23:53:56 +00:00
Kp
125d9257be
Use special type names for segment/object numbers
2014-08-13 02:57:12 +00:00
Kp
4acbb40ad7
Use enum for window event result
2014-08-07 02:47:48 +00:00
Kp
4702727a2f
Use object helper to iterate in powerup_grab_cheat_all
2014-08-03 03:17:34 +00:00
Kp
41e016954a
Remove unused add_flicker
2014-07-14 02:17:40 +00:00
Kp
fda2bf70aa
List initialize Controls
2014-07-04 03:56:41 +00:00
Kp
b6033c49f2
Use unsigned transparent bitmap bounds
2014-07-01 01:34:16 +00:00
Kp
e99b496d72
Unpack game_cheats
2014-06-26 03:17:23 +00:00
zico
ad7cb106bc
Changed custom D1X license to GPLv3
2014-06-01 19:55:23 +02:00
Kp
9a5d0f6f09
Use symbolic values for segment/object first/none
2014-01-06 04:17:55 +00:00
Kp
094dfbf3d4
Reduce header inclusions
2013-12-31 03:22:03 +00:00
Kp
549d7ea261
Use correct size for flickering_light mask
2013-12-31 00:11:05 +00:00
Kp
a3d66a3b37
Add typedef palette_array_t for palette data
2013-12-22 00:05:13 +00:00
Kp
c2f6e9f999
Remove obsolete setjmp/longjmp
2013-12-21 01:40:56 +00:00
Kp
86a88bedbd
Use enum for CockpitMode
...
This makes the debugger output nicer.
2013-12-20 03:14:16 +00:00
Kp
92e8cb7a31
Add type checking to newmenu subfunction userdata
2013-12-15 21:54:38 +00:00
Kp
cea46651fc
Check type of window handler function
2013-12-15 18:51:26 +00:00
Kp
2bd302cddd
Move Controls ubyte values into substructure
2013-12-13 03:47:57 +00:00
zico
e195290fe4
Added quick load ability for savestates
2013-12-10 18:13:32 +01:00
zico
a04aa340c5
Keep multi frame running during game idle events to decrease delay on packet forwarding
2013-12-09 16:28:34 +01:00
Kp
d3637e7524
Invert sense of SysUseNiceFPS
2013-12-01 22:37:21 +00:00
Kp
ee5fbe1467
Use helper to diminish palette color toward zero
2013-11-24 23:08:32 +00:00
Kp
bbb9214e0e
Invert sense of hires/lowres options
2013-11-24 22:57:36 +00:00
Kp
321e240744
Use rear_view_state instead of rear_view_count
2013-11-16 23:24:12 +00:00
Kp
2714679284
Mark private functions static
2013-11-02 04:23:55 +00:00
Kp
19fef0a51d
Simplify full_palette_save calls
2013-10-28 04:16:44 +00:00
Kp
5b0c4b10ac
Use accessor for most get/set object->id accesses
2013-10-20 22:49:09 +00:00
Kp
d656bd4115
Move similar/main/game.c -> similar/main/game.cpp
2013-10-05 21:35:58 +00:00