zicodxx
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7c76b5f57e
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added SDL_SetGammaRamp; removed FSAA because no function on all platforms; fixed offscreen render; fixed sharepath in SConstruct
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2006-10-10 23:41:12 +00:00 |
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zicodxx
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21486244ee
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introduced FSAA; re-enabled fullscreen toggle in menus again and fixed glitches; adjusted OGL_TEXTURE_LIST_SIZE and OGLTEXBUFSIZE; code cleanup; restored font.c (oops)
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2006-10-09 21:44:02 +00:00 |
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zicodxx
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d8750fb831
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windows fixes: using SDL_ShowCursor for windows; adding alloca.h for MinGW environment
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2006-10-07 11:56:30 +00:00 |
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zicodxx
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d64c3d1023
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change byte to sbyte
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2006-10-06 14:41:31 +00:00 |
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zicodxx
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2fff0b4ef5
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since we removed Game_window_* definitions from game_init_render_buffers we define both in init_cockpit if 0; corrected FONTSCALE_* for SDL mode
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2006-09-29 13:40:50 +00:00 |
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zicodxx
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8778e9c012
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some fixes for menus and automap; new aspect code; improved code to scale window for cockpits; introducing new variable in playsave.c to store game resolution and saving Game_window_h/h again properly - fixes bugs with screwed resolutions; making menus in game-resolution as default and re-activating old command-line arg '-menu<X>x<Y>' to scale menus
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2006-08-30 18:11:16 +00:00 |
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zicodxx
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e78c94a13f
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made fonts scalable, added command-line to enable fixed fonts, added command-line to enable hires fonts, made savegame thumbs scalable, reworked menu borders, new way to display level info in automap to get right with scaled fonts. still need to rewrite credits code and make hud ready. will follow later.
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2006-08-13 15:52:49 +00:00 |
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zicodxx
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78dad5631f
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building with more SDL code, added lots of D2X SDL related code, windows build does not need DirectX anymore; implemented SCons build system; provisoric hacks to build editor; changed contents of readme and compile text files
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2006-07-27 09:46:44 +00:00 |
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michaelstather
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41fc504f4b
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The new build system for d1x
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2006-04-03 17:39:09 +00:00 |
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zicodxx
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cde0244a09
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initial import
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2006-03-20 16:43:15 +00:00 |
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