kreatordxx
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cdf8d247cd
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Increment version to 0.56.0 for Mac OS X, marking release point
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2010-09-17 11:36:46 +00:00 |
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kreatordxx
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347a76bd44
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Don't let the teleport sound get cut out by Game_wind being hidden when going to a secret level
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2010-09-17 11:09:57 +00:00 |
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kreatordxx
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b0444fb77a
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Put in a note that a restart is required when changing the texture filter level (remove later when it isn't)
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2010-09-17 11:06:48 +00:00 |
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kreatordxx
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8172c34f7f
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Link to PhysicsFS static library and use header from source for Mac OS X
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2010-09-17 10:44:21 +00:00 |
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kreatordxx
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25a5afd49e
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Set default Jukebox music paths to original Redbook music in iTunes for Mac OS X
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2010-09-17 10:14:37 +00:00 |
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kreatordxx
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9b47f46e5c
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Enable IPv6 for Mac OS X
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2010-09-17 09:44:45 +00:00 |
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zicodxx
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155c378c80
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Removed Fusion_last_sound_time and made Fusion_next_sound_time static inside FireLaser() with it's own fallback function for bogus timer values - should make this code insusceptible against errors - last but not least: minus two globals
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2010-09-04 09:22:07 +00:00 |
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zicodxx
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4f5aa4ea1b
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In briefing_init() init robot angles properly because in show_spinning_robot_frame() robot_angles.h is incremented only but not initialized
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2010-09-04 08:17:54 +00:00 |
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zicodxx
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e73dfb1266
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Reset Fusion_next_sound_time in init_player_stats_level() to hopefully fix Fusion not doing damage or playing sounds
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2010-09-03 21:49:39 +00:00 |
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zicodxx
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5923bce64d
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When opening music file via filehandle, made sure buffer is freed after playing to prevent major memory leakage
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2010-09-02 14:00:26 +00:00 |
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zicodxx
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6e39b9f25b
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Using PHYSFSX_findFiles to make sure random demo playback will only find actual demo files and not quit autodemo; added DEMO_EXT for an universal definition of demo file extension
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2010-09-02 13:58:06 +00:00 |
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zicodxx
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099c8cf86f
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Rewrote code to control Texture Filtering a little so it's easier to apply Mipmaps for different parts of the game independently; Made Movie Filtering a menu option which must be enabled seperately; Added Movie Subtitles toggle to misc game options
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2010-09-02 13:55:28 +00:00 |
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kreatordxx
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466f51e8f5
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On Mac OS X - no longer have to copy SDL_mixer.h to SDL framework; frameworks can now be in /Library/Frameworks; fix for obscure compile error involving u_int32_t
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2010-09-02 00:07:37 +00:00 |
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zicodxx
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e34035ec05
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in pdata communication swap_bytes was set for create_shortpos causing problems on PPC architecture; in multiplayer host menu set citem to START GAME by default
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2010-09-01 17:01:51 +00:00 |
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zicodxx
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7e51471eb2
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Added feature to let select_file_reursive() change drive on _WIN32 via CTRL-D; Removed second definition of MEM_K accidentially happened due to bad communication
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2010-08-31 13:25:45 +00:00 |
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kreatordxx
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66d16a928b
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In select_file_recursive handle paths relative to the current write directory correctly
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2010-08-28 02:46:54 +00:00 |
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kreatordxx
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81e82d694c
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Make define of MEM_K apply to non-debug builds as well (whoops)
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2010-08-28 01:13:01 +00:00 |
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zicodxx
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31ddede5ab
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In list_dir_el make sure PHYSFS_getRealDir won't give NULL to strcmp which will happen for files located in a Windows root directory
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2010-08-27 21:16:43 +00:00 |
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zicodxx
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9d9bc567f7
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In select_file_handler properly initialize newpath preventing memory errors and crashes
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2010-08-27 20:32:05 +00:00 |
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zicodxx
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aff0187d79
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Moving upwards definition of MEM_K so it's not restricted to \!NDEBUG; Initialized **i in list_dir_el properly to silence gcc when compiling
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2010-08-27 15:43:24 +00:00 |
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kreatordxx
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55871bba3e
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Add path browsing feature to make song file/directory selection easier
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2010-08-27 14:09:19 +00:00 |
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kreatordxx
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fd5ff122ba
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When 'force descent ][ cd track order' is chosen, play and loop the credits track after the title track for Jukebox too
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2010-08-25 00:40:55 +00:00 |
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zicodxx
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9e4ea7f92d
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Overhauled detection of TEX/TXB files for Briefings and Endings
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2010-08-24 14:02:38 +00:00 |
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kreatordxx
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89da3a0eb7
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For Redbook, play the credits track after the title track like original Descent 2 did
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2010-08-23 11:29:45 +00:00 |
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kreatordxx
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39fd679cb9
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Use more reliable Mix_LoadMUS for music in directory searchpaths, so WAVE's and MP3's are correctly loaded (probably others)
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2010-08-22 13:27:47 +00:00 |
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zicodxx
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b23226a92d
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Moved levelnum-sanity-check in game_param_handler so it will be checked when screen is changed to allow entry of secret levels (which does not work in D2X-Rebirth - it's only done for code similarity); added menu item START GAME for consistency and added proper subtitle for game setup page
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2010-08-22 09:25:24 +00:00 |
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zicodxx
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6c61d30ffa
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Added res-file to be linked in Windows build to show icon in Filemanager; converted icon file to be smaller
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2010-08-21 17:08:53 +00:00 |
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zicodxx
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9a42f9ca8b
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Bind WM-Icon to application
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2010-08-21 06:51:13 +00:00 |
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zicodxx
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47255f4e31
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For each Music playback system defining own volume scaling definition which was wrong for SDL_mixer
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2010-08-19 15:54:19 +00:00 |
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zicodxx
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709496a932
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Removed processing of HandleVRKey() as this code is not usable anymore and blocks some system keys (removal of general VR-code will follow later)
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2010-08-19 13:49:46 +00:00 |
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zicodxx
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a23618f961
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Patching together editor so it compiles again (while still not running); Implemented PhysFS for file accessing for editor- and debugging-related code
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2010-08-19 13:32:33 +00:00 |
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zicodxx
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455136bb19
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Renamed MUSIC TYPE options BUILT-IN MUSIC to BUILT-IN/ADDON MUSIC and CUSTOM MUSIC to JUKEBOX; Removed LEVEL-DEPENDENT play order for Jukebox as this is now mainly covered by AddOn packs and future M3U-support
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2010-08-17 14:59:57 +00:00 |
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zicodxx
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3baac0b592
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Moved up PHYSFSX_addArchiveContent() a little inside main() so -debug and -verbose will show us this content which will be helpful for debugging possible problems with AddOn Zips
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2010-08-16 19:59:41 +00:00 |
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zicodxx
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9dfab660e6
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Updated docs to add new OGG Soundtrack created by Brandon Blume
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2010-08-16 17:21:13 +00:00 |
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zicodxx
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cb933f9f80
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When switching from COOP to any other game mode, make sure Netgame.max_numplayers, MaxNumNetPlayers as well as the menu text showing the player limit is updated correctly
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2010-08-16 11:50:37 +00:00 |
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zicodxx
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4b0c86f36d
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Added support to automatically load/mount ZIP files at startup, giving option to dynamically override or replace game content; Updated docs
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2010-08-15 06:57:51 +00:00 |
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kreatordxx
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b55a717112
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Tidy up for EVENT_IDLE case in game_handler, hopefully fixing obscure 'optimise threads' bug
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2010-08-14 02:26:18 +00:00 |
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zicodxx
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4f0d1c4cfb
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The inital vector scaling to compensate previous frame-skipped tracking was not aligned to FrameTime. Removed that code and just divided homer_turn_base values to compensate this offset properly. Thanks to zif for hinting me to that; Added comment about the how and why of the homing missile scaling issue
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2010-08-11 16:25:58 +00:00 |
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zicodxx
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cfc7e49837
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Cleaned and simplified includes to fix possible and actual problems with PATH_MAX
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2010-08-09 19:19:36 +00:00 |
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kreatordxx
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4e238f2005
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Add 'Resources' in .app bundle to searchpath for Mac; move bigger functions from physfsx.h to physfsx.c; resolve conflict with definition of 'bool'
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2010-08-09 14:04:22 +00:00 |
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kreatordxx
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afb0c08a1e
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Between event sending, exit event_process if front window is different, fixing netgame joining problem introduced with commit on 20100731
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2010-08-06 06:49:45 +00:00 |
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zicodxx
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9f25721f8a
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When updating redundant HUD messages check the for-loop not the start with a negative number - causes too long message display and negative array index
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2010-08-03 15:03:56 +00:00 |
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zicodxx
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651e6db699
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Fixed automap marker info as well as misleading text defines
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2010-08-01 19:08:26 +00:00 |
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zicodxx
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e8c22880b9
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If mouse_toggle_cursor is set to activate, do not toggle ursor visibility as mouse_update_cursor_and_grab might decide it should be hidden
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2010-08-01 17:46:13 +00:00 |
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zicodxx
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fd32ea98c4
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Builtin music list now dynamically allocated and not limited to 30 songs; Instead of never loading new level when loading savestate ingame, only do this for Redbook and Custom Music playing order 'continously'; if no endlevel song is specified in Custom Music continue with level music
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2010-08-01 17:42:38 +00:00 |
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kreatordxx
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7f93792249
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For polling newmenus, set rval using a pointer and don't delay closing the window, hopefully fixing bad memory access when clicking in level scores screen; change newmenu_close to newmenu_free_background to avoid confusion
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2010-07-31 12:09:38 +00:00 |
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zicodxx
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c50081f72c
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Added event_flush to take place in game_flush_inputs which will clean SDL events which may be buffered while event_process was suspended; suspend Game_Wind while loading restoring save state while playing a level to properly flush controls and reset timer; when toggeling cursor, also directly modify the mouse to wanted behaviour instead of waiting for mouse_update_cursor_and_grab
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2010-07-30 17:59:21 +00:00 |
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zicodxx
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48b60f63a8
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restricted parsing of sdl-config to *NIX and Mac builds as it's static on Win32 anyways; added verbosebuild as SCons option to print out all compiler/linker messages
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2010-07-30 07:34:33 +00:00 |
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zicodxx
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7b1bfbbf2c
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Removed leftover of mouse grabbing from set_screen_mode - forgot to do this in rev1192
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2010-07-29 21:28:53 +00:00 |
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zicodxx
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808dbae5ed
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Using rather sane values for gluPerspective - fixing Z-Fighting bugs on Intel chips; in Fullscreen toggle, always apply new viewing values independent of Screen_mode
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2010-07-29 20:19:52 +00:00 |
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