Kp
cd8f408269
Pass canvas to draw_object_tmap_rod
2017-02-11 21:42:40 +00:00
Chris Taylor
4cc801f42f
Remove calls to window_close(Game_wind) when game finished or over
...
Replace calls to window_close(Game_wind) with returning window_event_result::close to game handler. Applies to when DoEndGame() is called, DoGameOver() is called, aborting in the kmatrix screen (multiplayer game) during AdvanceLevel() and playing one demo frame causes playback to stop in GameProcessFrame(). Closing a window within its handler is problematic - it can result in an unstable state.
2017-01-08 21:08:50 +08:00
Kp
47eae7176d
Split valptridx declarations
...
The declaration of valptridx_specialized_types needed to be found by
Argument Dependent Lookup, but this was inconvenient for some types.
Split the declaration of valptridx_specialized_types out from the
definition of valptridx global subtype.
2016-12-24 18:12:17 +00:00
Kp
012238ba14
Fold segnum.h into fwd-segment.h
2016-12-24 18:12:17 +00:00
Kp
fe0c97ebb9
Move Player_eggs_dropped to player_info
2016-12-10 17:51:09 +00:00
Kp
515476f02b
Propagate constant third parameter of call_object_create_egg
2016-12-05 00:26:11 +00:00
Kp
0c219e596e
Use enum for object movement type
2016-11-20 23:12:00 +00:00
Kp
4497812674
Use enum for object type
2016-11-20 23:12:00 +00:00
Kp
e231fb7d3a
Restructure object linkage checks
...
Move the main part of obj_link into obj_link_unchecked. Implement
obj_link as sanity check assertions followed by a call to
obj_link_unchecked. Remove caller-side writes that were present solely
to bypass the assertions, since the assertions can now be bypassed by
calling obj_link_unchecked directly.
2016-11-06 17:12:03 +00:00
Kp
b75a2e4a68
Pass object &to obj_create_copy
2016-10-29 23:16:18 +00:00
Kp
8fef6a07b4
Pass const object_base to obj_unlink
2016-07-23 04:10:43 +00:00
Kp
99bbd0cf26
Mark global constants as constexpr
...
s/^const \([^*]*=.*;\)/constexpr \1/
2016-07-23 04:10:42 +00:00
Kp
54258ef2ec
Remove unnecessary forward declarations
2016-07-14 01:59:05 +00:00
Kp
16583d45db
Pass object_base &to call_object_create_egg
2016-04-23 17:59:47 +00:00
Kp
89eb173013
Move draw_object_blob to namespace dcx
2016-04-06 03:34:14 +00:00
Kp
c2905bda23
Move check_warn_object_type to namespace dcx
2016-04-06 03:34:13 +00:00
Kp
27cef20eb3
Move namespace dsx handling to dsx-ns.h
2016-03-19 19:08:10 +00:00
Kp
8e86a3586d
Use #ifdef dsx to guard dsx namespace
2016-01-09 16:38:15 +00:00
Kp
9ceedc96a8
Propagate valptridx requirement up
2016-01-09 16:38:14 +00:00
Kp
a32d9f01a1
Remove return value truncation in find_object_seg
2016-01-09 16:38:13 +00:00
Kp
98f5afa9f8
Remove default argument for basic_ptr(pointer,array &)
2016-01-09 16:38:13 +00:00
Kp
410b09a330
Expand macro Player_exploded
2016-01-09 16:38:10 +00:00
Kp
47190be8e9
Fold Player_exploded into Player_dead_state
2016-01-09 16:38:10 +00:00
Kp
db9fb0ed42
Move more symbols into namespace dcx/dsx
2015-12-22 04:18:50 +00:00
Kp
2b51578ba6
Use enum class for Player_dead_state (formerly Player_is_dead)
2015-12-15 04:09:35 +00:00
Kp
26e948d5f1
Uninline namespace dsx
2015-12-13 18:00:49 +00:00
Kp
dc8c0323d8
Uninline namespace dcx
2015-12-13 18:00:49 +00:00
Kp
e549f3451e
Use inline namespace dsx for object.h
2015-12-05 22:57:25 +00:00
Kp
cfc35e819d
Use inline namespace dcx for common/maths
2015-12-05 22:57:24 +00:00
Kp
bb41075adb
Add preprocessor guards around types that vary by game
2015-11-26 02:56:55 +00:00
Kp
db77622f0e
Move array_size into valptridx_specialized_types
2015-11-26 02:56:55 +00:00
Kp
82d0c2ed96
Make some implicit uses of ptridx construction explicit
2015-11-19 03:23:34 +00:00
Kp
ad8b4230df
Move fwdsegment.h -> fwd-segment.h for consistency
2015-10-10 03:44:14 +00:00
Kp
2196008178
Move fwdobject.h -> fwd-object.h for consistency
2015-10-10 03:44:14 +00:00