Commit graph

7212 commits

Author SHA1 Message Date
zicodxx a3c30f28d1 don't show alt hud while guilded missile view; removed unnbecessary delay in show_char_delay to make robo movies smoother 2006-10-13 10:00:15 +00:00
zicodxx a38b0674b4 once again better restricion for glClear while screen change 2006-10-13 09:58:31 +00:00
zicodxx 92cc2a38a8 once again better restricion for glClear while screen change 2006-10-13 09:58:18 +00:00
zicodxx f218c61513 fixes for alt huds 2006-10-12 23:08:33 +00:00
zicodxx c3a9351d1d corrected position of FPS counter 2006-10-12 23:07:44 +00:00
zicodxx c59f9d711c involve hli entry to determinate player_file_size correctly 2006-10-12 22:50:26 +00:00
zicodxx 0333ef39ea make scrolling smoother by changing time_delay 2006-10-12 22:48:55 +00:00
zicodxx c8590bc308 make scrolling smoother by changing time_delay 2006-10-12 22:48:19 +00:00
zicodxx edd9783f94 added forgotten {} to count citem correctly and select last player again 2006-10-12 22:46:26 +00:00
zicodxx 356b79e814 aligned 'press any key...' message on hud 2006-10-12 10:07:20 +00:00
zicodxx a6b9572851 aligned 'press any key...' message on hud 2006-10-12 10:07:05 +00:00
zicodxx 5510ef2d44 switching SDL gammaramp off by default because uses too much CPU 2006-10-12 09:55:32 +00:00
zicodxx 3273f13a94 switching SDL gammaramp off by default because uses too much CPU 2006-10-12 09:55:18 +00:00
zicodxx 2bf445a471 updates in dxx-readme.txt and dxx-compile.txt 2006-10-11 22:27:59 +00:00
zicodxx d2f9d89703 updates in dxx-readme.txt and dxx-compile.txt 2006-10-11 22:26:42 +00:00
zicodxx fe89de087f don't run joydefs_calibrate if joystick is not selected as input device 2006-10-11 21:48:40 +00:00
zicodxx e04d257063 restore palette in menus for SDL_SetGammaRamp 2006-10-11 21:47:55 +00:00
zicodxx f93a4d8841 improved 4D room detection 2006-10-11 19:10:00 +00:00
zicodxx 0c938ece10 improved 4D room detection 2006-10-11 19:09:43 +00:00
zicodxx 1364ea9f89 menu-related fixes 2006-10-11 19:08:15 +00:00
zicodxx 18974b921a re-enabled SDL_SetGammaRamp; removed FSAA because no function on all platforms; fixed offscreen render; better restriction to show menus ingame 2006-10-10 23:42:33 +00:00
zicodxx 7c76b5f57e added SDL_SetGammaRamp; removed FSAA because no function on all platforms; fixed offscreen render; fixed sharepath in SConstruct 2006-10-10 23:41:12 +00:00
zicodxx 794a6f72a8 improved code to show scaled movies 2006-10-10 23:35:42 +00:00
zicodxx 844c1cf845 corrected position of shield/energy numbers if 200 2006-10-10 23:35:14 +00:00
zicodxx e264b4029c corrected position of shield/energy numbers if 200 2006-10-10 23:34:38 +00:00
zicodxx f5a06791f3 added digiobj.c which was missing - should already be in rev 165 2006-10-10 17:13:52 +00:00
zicodxx 9967ade7fb windows-related ogl code cleanups 2006-10-10 14:57:10 +00:00
zicodxx b101ce41c7 windows-related ogl code cleanups 2006-10-10 14:56:40 +00:00
zicodxx 9343bc4de0 changed build target to 'rebirth'; changed version string; preparations for v0.50 release 2006-10-10 10:42:21 +00:00
zicodxx e9f9183757 added install routine; preparations for v0.50 release 2006-10-10 10:41:49 +00:00
zicodxx a1dcf39e3b if player is deleted also delete PLX file; removed date strings, not necessary; added Menu_special 2006-10-10 09:53:58 +00:00
zicodxx 0b2b1dd4dc if player is deleted also delete PLX file; removed D1X_DATE, not necessary; corrected Menu_special 2006-10-10 09:53:25 +00:00
zicodxx 9bf8ea2b69 made file extension for TXB files lowercase to match filename case itself. makes easier to use external files 2006-10-10 00:47:10 +00:00
zicodxx fd609ae169 introduced FSAA; fixed fullscreen toggle glitches; adjusted OGL_TEXTURE_LIST_SIZE and OGLTEXBUFSIZE; code cleanup; fixed memleak in game pause; restored font.c (oops) 2006-10-09 21:44:24 +00:00
zicodxx 21486244ee introduced FSAA; re-enabled fullscreen toggle in menus again and fixed glitches; adjusted OGL_TEXTURE_LIST_SIZE and OGLTEXBUFSIZE; code cleanup; restored font.c (oops) 2006-10-09 21:44:02 +00:00
zicodxx fb5445e09a print joystick dialog to stdout; print time with hud messages; fixing some graphical glitches; repaired brightness slider (oops); code cleanup 2006-10-08 23:19:46 +00:00
zicodxx ca9d4217ed don't give GL extensions on release build, code cleanup 2006-10-08 23:18:07 +00:00
zicodxx b25b1ab4cd cleaned up options menu and removed 'd1x options' because not really necessary anymore 2006-10-08 17:54:32 +00:00
zicodxx f9801f9b0d cleaned up options menu and removed 'd1x options' because not really necessary anymore 2006-10-08 17:53:50 +00:00
zicodxx 09ae63542c corrected demo-related font positions; fixed window view glitch in demo playback; merged ogl_ubitmapm_cs and ogl_ubitmapm_cf 2006-10-08 15:57:11 +00:00
zicodxx ef95ad95b0 corrected demo-related font positions; merged ogl_ubitmapm_cs and ogl_ubitmapm_cf 2006-10-08 15:56:03 +00:00
zicodxx eb7bbce734 code cleanup 2006-10-07 21:45:20 +00:00
zicodxx 2dd1153e28 better handling for hires briefings; fixing some memleaks; code cleanup 2006-10-07 21:43:55 +00:00
zicodxx 349de39d89 don't show bombcount in CM_STATUS_BAR if weapon box shows a cam-view 2006-10-07 14:21:12 +00:00
zicodxx d8750fb831 windows fixes: using SDL_ShowCursor for windows; adding alloca.h for MinGW environment 2006-10-07 11:56:30 +00:00
zicodxx c251074930 added new control type: Joystick & Mouse (Thanks to The_Lion) 2006-10-07 01:12:25 +00:00
zicodxx 2591bc436b added new control type: Joystick & Mouse (Thanks to The_Lion) 2006-10-07 01:09:41 +00:00
zicodxx 5922475e89 implemented sound code of d2x 2006-10-06 16:34:53 +00:00
zicodxx 8837456a2f fixing crash when playing sounds in lowmem 2006-10-06 14:56:25 +00:00
zicodxx d64c3d1023 change byte to sbyte 2006-10-06 14:41:31 +00:00