Kp
f6631ce742
Unpack various structures
...
Prohibit conversion to void* to avoid accidental use with memcpy
2014-06-21 23:56:27 +00:00
Kp
3c6f787e15
Use array<> for Polygon_models
2014-06-20 02:59:53 +00:00
Kp
7b33018cb5
Use array<> for Textures
2014-06-20 02:59:53 +00:00
Kp
3200823a8b
Use array<> for TmapInfo
2014-06-20 02:59:53 +00:00
Kp
d510438fd4
Use array<> for WallAnims
2014-06-15 03:35:21 +00:00
Kp
bd35eb7469
Use array<> for wclip arrays
2014-06-14 23:13:38 +00:00
Kp
93ec327a10
Write powerup_type_info structures carefully
2014-06-14 23:13:37 +00:00
Kp
7c62bf98ef
Use array<> for Powerup_info
2014-06-14 01:15:33 +00:00
Kp
e326567cdf
Skip useless sin computation
2014-06-08 00:05:33 +00:00
Kp
dd3c1144a9
Remove useless Sounds[] counting loop
2014-06-08 00:05:33 +00:00
zico
ad7cb106bc
Changed custom D1X license to GPLv3
2014-06-01 19:55:23 +02:00
Kp
72b7ff6720
Write vclip structures carefully
2014-02-01 19:26:16 +00:00
Kp
9b0fb5da0a
Write eclip structures carefully
2014-02-01 18:55:18 +00:00
Kp
b9764fb45e
Use array<> for Effects
2014-01-25 17:21:56 +00:00
Kp
8a4c553a8a
Remove needless recomputation of Effects[] pointer
2014-01-25 17:21:56 +00:00
Kp
917ef39258
Use array<> for Vclip
2014-01-23 03:48:25 +00:00
Kp
9a5d0f6f09
Use symbolic values for segment/object first/none
2014-01-06 04:17:55 +00:00
Kp
094dfbf3d4
Reduce header inclusions
2013-12-31 03:22:03 +00:00
Kp
073f00974a
Eliminate uses of the typedef struct X { ... } X; pattern
...
C++ does not require this pattern.
import re, fileinput
to = re.compile(r'^typedef struct ([a-z_A-Z]+)\s*{')
tc = re.compile(r'^}(.*?)\s*([a-z_A-Z]+);$')
osn = None
for line in fileinput.input(inplace=True):
m = to.match(line)
if m:
osn = m.group(1)
print 'struct %s\n{' % osn
continue
if osn:
m = tc.match(line)
if m:
csn = m.group(2)
if osn == csn:
print '}%s;' % m.group(1)
osn = None
continue
else:
osn = None
print line,
2013-12-28 22:48:07 +00:00
Kp
5b5c8a3c6a
Remove write-only variable TmapList
2013-12-22 01:16:16 +00:00
Kp
b1c5307eb1
Use array for palette_array_t
2013-12-22 00:37:36 +00:00
Kp
a3d66a3b37
Add typedef palette_array_t for palette data
2013-12-22 00:05:13 +00:00
Kp
11f7bc51ee
Use unsigned count of frames in a vclip
2013-12-22 00:05:13 +00:00
Kp
7c0204095e
Simplify name setup in load_pig1
2013-12-18 05:00:20 +00:00
Kp
be041a9cfc
Add type checking for ui_create_dialog
2013-12-17 03:49:24 +00:00
Kp
3b9b5ebfb0
Use RAII to manage function-local heap objects
2013-12-08 19:04:52 +00:00
Kp
3e42f8c382
Move temporary bitmap descriptor onto bm_load_sub stack
2013-12-08 18:25:42 +00:00
Kp
a2cec5d71f
Switch PHYSFSX_fgets to auto-sized variant where possible
2013-12-07 18:39:19 +00:00
Kp
babbe8e9e6
Move */arch/carbon -> common/arch/carbon
2013-12-06 03:58:10 +00:00
Kp
18bf9b94ea
Move */arch/cocoa -> common/arch/cocoa
2013-12-06 03:57:18 +00:00
Kp
9de54cfa74
Switch to C++ linkage
...
import fileinput
guard = 0
cxxguard = '#ifdef __cplusplus\n'
for line in fileinput.input(inplace=True):
if line == cxxguard:
guard = 1
continue
if guard:
if line == 'extern "C" {\n':
guard = 2
continue
if line == '}\n':
guard = 0
continue
if guard == 2:
assert(line == '#endif\n')
guard = 0
print cxxguard,
continue
print line,
2013-12-06 03:35:32 +00:00
Kp
fcf216474b
Move */main/collide.c -> similar/main/collide.c
2013-12-06 03:27:30 +00:00
Kp
ef4db00e97
Restructure collide.c for merging
2013-12-02 00:22:11 +00:00
Kp
18aea17f9e
Move */main/fireball.c -> similar/main/fireball.c
2013-12-02 00:21:31 +00:00
Kp
148dd00eeb
Restructure fireball.c for merging
2013-12-02 00:12:36 +00:00
Kp
2ac98f7269
Move */main/gamemine.c -> similar/main/gamemine.c
2013-12-01 23:55:29 +00:00
Kp
38832fd1af
Restructure gamemine.c for merge
2013-12-01 23:52:27 +00:00
Kp
f99c2b739a
Move */iff/iff.c -> similar/main/iff.c
2013-12-01 23:24:51 +00:00
Kp
de366b12ee
Move d1x-rebirth/main/bmread.c -> d1x-rebirth/main/bmread.cpp
2013-12-01 23:24:33 +00:00
Kp
c258115b30
Move */main/bm.c -> similar/main/bm.c
2013-12-01 22:51:44 +00:00
Kp
e31f7141b2
Remove obsolete uvl processing
...
Descent refuses to load mines with version less than 16, so fixing up
uvl values in mines less than 15 is never used.
2013-11-24 23:50:44 +00:00
Kp
cb7968159a
Move editor texture data into load_mine_data
2013-11-24 23:50:43 +00:00
Kp
0b34e37a5e
Restructure bmread.c for merging
2013-11-24 23:50:43 +00:00
Kp
1932647fb1
Set Texture* values at load time
2013-11-24 23:50:43 +00:00
Kp
aa05263b29
Move */main/gameseq.c -> similar/main/gameseq.c
2013-11-24 22:47:19 +00:00
Kp
c90ade08fe
Restructure gameseq.c for merging
2013-11-24 22:44:25 +00:00
Kp
67407d211e
Reset hours-on-level in D1X, too
2013-11-23 22:48:23 +00:00
Kp
47a4bb1ff1
Move */main/ai.c -> similar/main/ai.c
2013-11-23 22:47:45 +00:00
Kp
6be79cadce
Unify ai_follow_path
2013-11-23 22:41:01 +00:00
Kp
a56edce84a
Cache result of indexing Robot_info
2013-11-23 18:53:13 +00:00