zicodxx
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17a18b5512
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When running out of memory slots, do not try to print detailed info as it will only call a negative array index
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2010-11-09 17:45:24 +01:00 |
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zicodxx
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ac92d9c971
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Patching together editor so it compiles again (while still not running); Implemented PhysFS for file accessing for editor- and debugging-related code
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2010-08-19 13:32:33 +00:00 |
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zicodxx
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a172315d4a
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Implemented Console-style game logging system to print graphics, to stdout and gamelog.txt; Added structure to keep values for descent.cfg; Added aspect and Texture Filtering to descent.cfg; Removed mono code - printing important stuff over console; Removed some obsolete or very common defines; Code cleanup and small fixes
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2008-04-06 20:23:28 +00:00 |
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zicodxx
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d9e23370f9
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Implemented PhysFS support; Implemended D2X memory functions; Code cleanups
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2008-01-23 17:25:09 +00:00 |
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kreatordxx
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588d1b000a
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rename types.h to pstypes.h to avoid name conflict with Mac OS 9's MrC (it doesn't respect the difference between project and system headers)
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2008-01-02 03:37:13 +00:00 |
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md2211
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d393f32eed
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* Removed executable flag on most files
* Reverted value of SOUND_MAX_VOLUME
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2007-09-21 19:06:05 +00:00 |
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zicodxx
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1907daaef3
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Cleanups
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2007-07-18 22:23:06 +00:00 |
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zicodxx
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91d32b1a9d
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deleted leftovers of obsolete Make build-system
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2007-03-25 17:23:30 +00:00 |
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zicodxx
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2bf3a0c56b
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correct casting in mem_check_integrity
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2006-11-21 15:57:43 +00:00 |
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zicodxx
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f8c1990621
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making sure canvas is free if a new buffer is created
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2006-10-06 00:39:15 +00:00 |
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michaelstather
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03c6ba5770
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The new build system for d1x
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2006-04-03 17:32:39 +00:00 |
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zicodxx
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cde0244a09
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initial import
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2006-03-20 16:43:15 +00:00 |
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