Commit graph

8947 commits

Author SHA1 Message Date
Kp 3fc3cfecf1 Use range_for in key_handler 2016-10-29 23:16:17 +00:00
Kp 5a69c09ec2 Move fuelcen_activate special assignment up
One caller uses fuelcen_activate when segp->special != station_type.
Every other caller passes the type that was already on the segment.
Move the assignment into the one caller that needs it, then remove the
argument.
2016-10-29 23:16:17 +00:00
Kp 65f9fd54f8 Use vcsegptr for build_object_lists 2016-10-29 23:16:17 +00:00
Kp aa58e02337 Add consistency asserts in segment iterator 2016-10-29 23:16:17 +00:00
Kp bc57d8d69b Shrink partial_range error reporting code 2016-10-29 23:16:17 +00:00
Kp e95db4c269 Fold move_away_from_player switch cases 2016-10-29 23:16:17 +00:00
Kp 33bba1fa61 Map boss-gated robots across players 2016-10-29 23:16:16 +00:00
Kp 2b9a86abe3 Factor out buddy hints about invulnerable boss 2016-10-29 23:16:16 +00:00
Kp 57196e8f9f Look up robot type in multi_send_boss_create_robot 2016-10-29 23:16:16 +00:00
Kp c45e441ecd Move map_objnum... into multi_send_boss_create_robot
Whenever a robot is sent to peers, it needs to be added to the local
mapping also.  Move the one use so far into multi_send_boss_create_robot
to simplify maintenance.
2016-10-29 23:16:16 +00:00
Kp c2626ea488 Default poison to 'overwrite' in debug builds 2016-10-29 23:16:16 +00:00
Kp c4cfe54010 Return literal object_none on object_none error path
gcc generates better code for:

	if (variable == magic_constant)
		return magic_constant;

than it does for:

	if (variable == magic_constant)
	    return variable;

even though the two have the same result.  Switch to the form which
generates slightly better code.
2016-10-29 23:16:15 +00:00
Kp 538b6e23fd Convert check_warn_joy_support_limit to non-template 2016-10-29 23:16:15 +00:00
Kp 9cb24b0d4a Use array<> for memdebug data 2016-10-29 23:16:15 +00:00
Kp 3081e69536 Pass grs_main_bitmap to gr_init_bitmap_alloc 2016-10-29 23:16:15 +00:00
Kp 19fd79d8ae Shrink cockpit_decode_alpha::cockpitbuf 2016-10-29 23:16:15 +00:00
Kp 99114e643b Move escort_menu_handler into escort_menu 2016-10-29 23:16:15 +00:00
Kp 499d0fbe6c Remove excess Players elements
This was present in the Descent 2 source release with no explanation and
no apparent purpose.  Its presence complicates various loops, so remove
it.
2016-10-29 23:16:14 +00:00
Chris Taylor 7ac820248c Use new event_process_all() for event loops that check for window_event_result::deleted (which is most of them) 2016-10-29 20:06:01 +08:00
Chris Taylor 7845446e97 Disable window_exists function
This function is problematic in that another window could open with the same pointer value, causing a false positive to be returned.
2016-10-28 17:01:02 +08:00
Chris Taylor a62ca93498 Use a tracking variable for newmenu_do2 (and simpler) polling loop
Add 'track' method to dcx::window, which takes a bool and will set it to 'false' when the window closes. Use for newmenu_do2 and simpler newmenu_do's, since there's the possibility of another window without its own polling loop opening on top - meaning window_event_result::deleted would be returned for that window, not the one we're polling on.
2016-10-28 16:49:53 +08:00
Chris Taylor 54dbe586ee Check for window_event_result::deleted for do_briefing_screens polling loop
This is instead of using window_exists, which could give a false positive if a new window was allocated with the same pointer value as a deleted one.
2016-10-28 15:45:40 +08:00
Chris Taylor f1548e075e Check for window_event_result::deleted for show_title_screen polling loop
This is instead of using window_exists, which could give a false positive if a new window was allocated with the same pointer value as a deleted one.
2016-10-28 15:40:50 +08:00
Chris Taylor abd6d4a052 Check for window_event_result::deleted for RunMovie polling loop
This is instead of using window_exists, which could give a false positive if a new window was allocated with the same pointer value as a deleted one.
2016-10-28 15:37:38 +08:00
Chris Taylor 49ce8dbb99 Check for window_event_result::deleted for gamebitmaps_viewer polling loop
This is instead of using window_exists, which could give a false positive if a new window was allocated with the same pointer value as a deleted one.
2016-10-28 15:30:58 +08:00
Chris Taylor 731777476f Check for window_event_result::deleted for polygon_models_viewer polling loop
This is instead of using window_exists, which could give a false positive if a new window was allocated with the same pointer value as a deleted one.
2016-10-28 15:29:14 +08:00
Chris Taylor b2513ab9a0 Check for window_event_result::deleted for kmatrix_view polling loop
This is instead of using window_exists, which could give a false positive if a new window was allocated with the same pointer value as a deleted one.
2016-10-28 15:27:45 +08:00
Chris Taylor 1c8ad24da3 Check for window_event_result::deleted for ui_get_filename polling loop
This is instead of using window_exists, which could give a false positive if a new window was allocated with the same pointer value as a deleted one.
2016-10-28 15:25:25 +08:00
Chris Taylor 7f7047063a Check for window_event_result::deleted for credits polling loop
This is instead of using window_exists, which could give a false positive if a new window was allocated with the same pointer value as a deleted one.
2016-10-28 15:23:36 +08:00
Chris Taylor 21b0a7a48d Pass the most significant window_event_result to the caller of event_process
This will allow checking for window_event_result::deleted, instead of relying on window_exists, which could return a false positive if a new window was allocated with the same pointer value as the deleted one.
2016-10-28 14:43:20 +08:00
Chris Taylor e442bc6df5 Move window_event_result definition to event.h
The whole event system will need to know about window_event_result, because every event function will return one.
2016-10-28 13:32:24 +08:00
Kp 4faca3012c Pass player_info to do_cloak_invul_secret_stuff 2016-10-28 03:39:42 +00:00
Kp adaa596672 Cache player object in DoEndLevelScoreGlitz 2016-10-28 03:39:42 +00:00
Kp d5d4517712 Pass player object to init_ammo_and_energy 2016-10-28 03:39:42 +00:00
Kp df8f93d63e Cache player object in FinalCheats 2016-10-28 03:39:41 +00:00
Kp c8dda073ca Pass player object to transfer_energy_to_shield 2016-10-28 03:39:41 +00:00
Kp 98839d1af6 Pass player position to automap_apply_input 2016-10-28 03:39:41 +00:00
Kp 65b649bc75 Pass player_info to ai_do_actual_firing_stuff 2016-10-28 03:39:41 +00:00
Kp ca8fa9c3b6 Pass player_info to ai_move_relative_to_player 2016-10-28 03:39:41 +00:00
Kp b787a641e1 Pass player_info to escort_create_path_to_goal 2016-10-28 03:39:41 +00:00
Kp c31424dd3b Pass player_info to do_invulnerable_stuff 2016-10-28 03:39:41 +00:00
Kp c8801f73ad Fold piggy_new_pigfile calls to gr_remap_bitmap_good 2016-10-28 03:39:40 +00:00
Kp 1c5718ba11 Fold read_extra_bitmap_iff call to gr_remap_bitmap_good 2016-10-28 03:39:40 +00:00
Kp b362d67d84 Fold bm_load_sub call to gr_remap_bitmap_good 2016-10-28 03:39:40 +00:00
Kp 902e242194 Remove redundant store in kconfig_read_controls
Adjust the value as a local, then write it back when finished.
2016-10-28 03:39:40 +00:00
Kp 7e936df9c8 Mark PHYSFSX_read_helper_report_error cold 2016-10-28 03:39:40 +00:00
Chris Taylor e44013ebcf Kill window_exists call in show_menus
Hidden windows don't receive events, so the only way to close is outside its handler, which there should be no cases of here. The function window_exists could return a false positive if a new window was created with the same pointer value as a deleted one. Will later disable window_exists function.
2016-10-28 08:58:47 +08:00
Chris Taylor 917f079f02 Check for window_event_result::deleted in ui_dialog_do_gadgets
This is instead of using window_exists, which could give a false positive if a new window was allocated with the same pointer value as a deleted one.
2016-10-28 08:40:50 +08:00
Chris Taylor 57585171de Check for window_event_result::deleted in event_process drawing loop
This is instead of using window_exists, which could give a false positive if a new window was allocated with the same pointer value as a deleted one.
2016-10-28 08:35:40 +08:00
Chris Taylor 9fbd86b0ce Check for window_event_result::deleted in event_send
This is instead of using window_exists, which could give a false positive if a new window was allocated with the same pointer value as a deleted one.
2016-10-28 08:27:02 +08:00