Commit graph

1895 commits

Author SHA1 Message Date
Kp b70f569178 Use enum class for OGL_TEXFILT_* constants 2021-01-17 22:23:23 +00:00
Kp 1843d375f2 Use enumerated_array for Secondary_weapon_to_powerup 2021-01-17 22:23:22 +00:00
Kp e9f590eeb1 Use enumerated_array for Primary_weapon_to_powerup 2021-01-17 22:23:22 +00:00
Kp baa2823953 Pass player_info to which_bomb
Previously, rendering the preferred bomb type could also change it if
the active type was exhausted.  This is undesirable, since it depends on
the user to have a HUD mode which causes the bomb type to render.
Switch to only change the active type if the user tries to drop a bomb
while the active type is unavailable.  Some call sites already switch
bomb types automatically on depletion.  Those sites will still do so.
2021-01-17 22:23:22 +00:00
Kp e4f8d02380 Make screen_resolution_menu inherit from newmenu 2020-12-27 22:03:09 +00:00
Kp ed2bc8e213 Use enum class for nm_type 2020-12-27 22:03:09 +00:00
Kp 15f9b3d43f Enable use of some STL algorithms on zip_iterator
std::find_if needs common iterator traits.  Add the relevant type
definitions to zip_iterator.

Also add them to d_range, to avoid errors when a range is zipped.
2020-12-27 22:03:09 +00:00
Kp ae021b12e7 Use named Difficulty_level enum members in MENU_DIFFICULTY_TEXT 2020-12-27 22:03:09 +00:00
Kp 995e25f740 Simplify dxx_gettext when defined(USE_BUILTIN_ENGLISH_TEXT_STRINGS) 2020-12-27 22:03:09 +00:00
Kp daf53321bf Remove return value of new_player_config
It always succeeds.
2020-12-27 22:03:09 +00:00
Kp 115c38cd77 Remove kmatrix_poll2
After the previous commit, its only purpose is to automatically dismiss
the window after 3 seconds.  Users may be surprised by this, and the
automatic dismissal has limited value.  Remove it and let the user
remain at the cancel dialog until a decision is made.
2020-12-27 22:03:09 +00:00
Kp e7629f35ee Move newmenu_item::saved_text into the two sub-types that need it 2020-12-27 22:03:09 +00:00
Kp e6875641c9 Move Newmenu_allowed_chars into individual newmenu_item
Allowed characters are more properly scoped to a specific text entry
field.  Move them there to eliminate a global.
2020-12-27 22:03:09 +00:00
Kp 1f8c8e355b Allow newmenu callers to choose whether to use a background box
Previously, callers chose whether to use a fullscreen background image,
and the newmenu code inferred that callers without a background image
wanted a background box, while those with a background image wanted no
box.  Change newmenu_layout to take a parameter specifying the caller's
intent, so that a caller can choose to have any combination of a
background image and a background box.
2020-12-27 22:03:09 +00:00
Kp 2b9c146ff2 Convert glitz menu to inherit from newmenu
Add a static method to block until the menu closes, so that the glitz
menu can continue to block its caller.
2020-12-27 22:03:09 +00:00
Kp c0601edde3 Move GammaLevel to CCfg 2020-12-27 22:03:09 +00:00
Kp effa7435c2 Remove newmenu_listbox1
It is no longer used.
2020-12-27 22:03:09 +00:00
Kp 095d660c55 Inline listbox_get_window
It is only used once.
2020-12-26 21:17:29 +00:00
Kp def7e03260 Move listbox callback handling to a derived class 2020-12-26 21:17:29 +00:00
Kp f43e98764a Move listbox to newmenu.h 2020-12-26 21:17:29 +00:00
Kp f01c29c779 Flatten newmenu_do* hierarchy
There is now a single caller for newmenu_do3.  Inline do3 into do2, so
that do2 calls do4.  Mark do4 as static.
2020-12-26 21:17:29 +00:00
Kp d1ff6becb4 Move listbox_layout to newmenu.h
Rename listbox_create_structure to listbox_layout::create_structure.
2020-12-26 21:17:29 +00:00
Kp b9a27094eb Pass menu_title through listbox functions 2020-12-26 21:17:29 +00:00
Kp b63ccc63ca Make passive_messagebox inherit from newmenu
passive_messagebox is only suitable when the user's selection does not
matter, so restrict to be used for cases where only one "choice" is
offered.
2020-12-26 21:17:29 +00:00
Kp 834f009dd7 Use enum class for wallnum_t 2020-12-26 21:17:29 +00:00
Kp fc63029833 Move more symbols into namespaces 2020-12-26 21:17:29 +00:00
Kp faa4d2ce34 Use enum class for vertnum_t 2020-12-26 21:17:29 +00:00
Kp 70d55c010d Move Num_vertices into if(DXX_USE_EDITOR)
Non-editor builds only need Num_vertices as a local during mine loading.
2020-12-26 21:17:29 +00:00
Kp 6b3e78054c Remove support for reading Miner's .LVL files
The Miner LVL files are not present in retail Descent 2 data.  I know of
no way to obtain them.  The code for loading them has been marked as
broken since 2018, and no one reported it.  Remove this support to
simplify future work.
2020-12-20 20:39:07 +00:00
Kp dd3f272929 Use enum class for actdoornum_t 2020-12-20 20:39:07 +00:00
Kp 1c2fcf86e0 Convert multi_leave_game to dispatch through a vtable 2020-12-20 20:39:07 +00:00
Kp e2c95058db Convert multi_endlevel to dispatch through a vtable 2020-12-20 20:39:07 +00:00
Kp a3eb82cefd Move multi code into namespaces 2020-12-20 20:39:07 +00:00
Kp 5e4047ce2a Convert disconnect_player to dispatch through a vtable 2020-12-20 20:39:07 +00:00
Kp 955ce55661 Convert kick_player to dispatch through a vtable 2020-12-20 20:39:07 +00:00
Kp 2007257064 Convert get_multi_endlevel_poll2 to dispatch through a vtable 2020-12-20 20:39:07 +00:00
Kp 407678dfdf Convert multi_send_endlevel_packet to dispatch through a vtable 2020-12-20 20:39:07 +00:00
Kp ea6504e60b Convert multi_level_sync to dispatch through a vtable 2020-12-20 20:39:07 +00:00
Kp 2f90d7a208 Convert multi_do_protocol_frame to dispatch through a vtable 2020-12-20 20:39:07 +00:00
Kp d070377e6b Convert multi_objnum_is_past to dispatch through a vtable
This reduces the call depth by one, and eliminates a load of a global
variable that always has the value MULTI_PROTO_UDP.  It adds a load of
the address of the empty dispatch object.  Overall, this should be an
improvement.
2020-12-20 20:39:07 +00:00
Kp 696141eabf Use enum class for weapon_info::bounce 2020-12-20 20:39:07 +00:00
Kp e261ca2884 Use enum class for weapon_info::matter 2020-12-20 20:39:07 +00:00
Kp 9f8fbb1a77 Remove newdemo_strip_frames
The sole user is based on newdemo_do2, which is being retired.  This
feature was only available in developer builds.
2020-12-20 20:39:07 +00:00
Kp df1ee5e671 Make weapon reorder menu inherit from newmenu 2020-12-20 20:39:07 +00:00
Kp 303815f80c Make netgame_list_game_menu inherit from newmenu 2020-12-20 20:39:07 +00:00
Kp e57c9efa7e Change main F1 help menu to inherit from newmenu 2020-12-19 16:13:26 +00:00
Kp 76acfdd38f Convert main menu to inherit from newmenu 2020-12-19 16:13:26 +00:00
Kp 8e65573c56 Eliminate move construction of newmenu_layout
Construct one in place, update it, and then use it to initialize the
rest of the newmenu.
2020-12-19 16:13:26 +00:00
Kp c68dddd372 Move various definitions into namespaces 2020-12-19 16:13:26 +00:00
Kp b1b2300c7d Use enum class for wall_key 2020-12-19 16:13:26 +00:00