dxx-rebirth/common/main
Kp 6b3e78054c Remove support for reading Miner's .LVL files
The Miner LVL files are not present in retail Descent 2 data.  I know of
no way to obtain them.  The code for loading them has been marked as
broken since 2018, and no one reported it.  Remove this support to
simplify future work.
2020-12-20 20:39:07 +00:00
..
ai.h Pass control_info & to various functions 2020-10-12 03:28:26 +00:00
aistruct.h Qualify uses of std::array 2020-05-02 21:18:42 +00:00
automap.h Pass control_info & to various functions 2020-10-12 03:28:26 +00:00
bm.h Use enum class for index into ObjBitmaps 2020-10-07 03:59:14 +00:00
cast_range_result.h Remove static inline declarations from fwd-partial_range.h 2020-06-10 02:25:32 +00:00
cli.cpp
cli.h
cmd.cpp Refer to <memory> directly, not through "compiler-make_unique.h" 2020-05-02 21:18:43 +00:00
cmd.h
cntrlcen.h Qualify uses of std::array 2020-05-02 21:18:42 +00:00
collide.h Simplify valptridx types where possible 2019-12-22 05:34:08 +00:00
config.h Use enum class for LevelMusicPlayOrder 2020-05-31 23:04:25 +00:00
controls.h Pass control_info & to various functions 2020-10-12 03:28:26 +00:00
credits.h
cvar.cpp
cvar.h
d_array.h Add forward-declaration header for enumerated_array 2020-08-06 03:47:56 +00:00
d_enumerate.h Replace enumerate helper function with class template argument deduction 2020-07-16 02:31:04 +00:00
d_levelstate.h Move d_level_unique_object_state to a separate header 2020-08-10 03:45:14 +00:00
d_range.h Rename xrange_extent to xrange 2020-07-16 02:31:04 +00:00
d_srcloc.h
d_zip.h Add compile-time check that zip() will not exceed static sizes 2020-08-28 00:18:45 +00:00
digi.h Move various definitions into namespaces 2020-12-19 16:13:26 +00:00
effects.h Use enum class for index into ObjBitmaps 2020-10-07 03:59:14 +00:00
endlevel.h Reorder endlevel definitions to split by dcx/dsx 2020-10-01 03:25:27 +00:00
ephemeral_range.h Use std::disjunction to simplify any_ephemeral_range 2020-07-16 02:31:04 +00:00
escort.h
fireball.h Remove static inline declarations from fwd-partial_range.h 2020-06-10 02:25:32 +00:00
fuelcen.h Convert uses of vmsegptr_t to shared_segment& where possible 2020-08-24 01:31:28 +00:00
fvi.h Move some fvi types to namespaces 2020-10-01 03:25:27 +00:00
fwd-d_array.h Add forward-declaration header for enumerated_array 2020-08-06 03:47:56 +00:00
fwd-object.h Use enum class for object movement_type 2020-08-10 03:45:13 +00:00
fwd-player.h Move Afterburner_charge to dsx 2020-09-11 03:08:02 +00:00
fwd-segment.h Move various definitions into namespaces 2020-12-19 16:13:26 +00:00
fwd-vclip.h Qualify uses of std::array 2020-05-02 21:18:42 +00:00
fwd-wall.h Use enum class for actdoornum_t 2020-12-20 20:39:07 +00:00
fwd-weapon.h Move various definitions into namespaces 2020-12-19 16:13:26 +00:00
game.h Pass control_info & to various functions 2020-10-12 03:28:26 +00:00
gamefont.h Qualify uses of std::array 2020-05-02 21:18:42 +00:00
gamemine.h Remove support for reading Miner's .LVL files 2020-12-20 20:39:07 +00:00
gamepal.h
gameplayopt.h Add experimental support for autosaves 2020-04-19 20:47:07 +00:00
gamesave.h Move savegame POF names to stack 2020-08-24 01:31:28 +00:00
gameseg.h Refer to <array> directly, not through "compiler-array.h" 2020-05-02 21:18:42 +00:00
gameseq.h Move N_polygon_models into d_level_shared_polygon_model_state 2020-08-24 01:31:28 +00:00
gauges.h Pass control_info & to various functions 2020-10-12 03:28:26 +00:00
hostage.h Refer to <array> directly, not through "compiler-array.h" 2020-05-02 21:18:42 +00:00
hudmsg.h
inferno.h
kconfig.h Remove outdated joystick preprocessor guards 2020-07-16 02:31:04 +00:00
kmatrix.h Pass control_info & to various functions 2020-10-12 03:28:26 +00:00
laser.h Use enum class for laser_level 2020-08-24 01:31:28 +00:00
lighting.h Qualify uses of std::array 2020-05-02 21:18:42 +00:00
menu.h Move some menu code into namespaces 2020-09-11 03:08:02 +00:00
mission.h Fix saving/loading games for missions in subdirectories 2020-01-18 21:57:39 +00:00
morph.h Move various definitions into namespaces 2020-12-19 16:13:26 +00:00
multi.h Convert multi_leave_game to dispatch through a vtable 2020-12-20 20:39:07 +00:00
multibot.h Qualify uses of std::array 2020-05-02 21:18:42 +00:00
multiinternal.h Fix hoard orb handling on player death 2020-08-01 18:29:01 +00:00
net_udp.h Convert multi_leave_game to dispatch through a vtable 2020-12-20 20:39:07 +00:00
newdemo.h Remove newdemo_strip_frames 2020-12-20 20:39:07 +00:00
newmenu.h Make weapon reorder menu inherit from newmenu 2020-12-20 20:39:07 +00:00
nvparse.h
object.h Move various definitions into namespaces 2020-12-19 16:13:26 +00:00
objnum.h Use enum class for object_signature_t 2020-08-10 03:45:13 +00:00
paging.h
physfsrwops.h Restore buffering on PCX loads 2020-11-30 05:12:00 +00:00
physics.h Qualify uses of std::array 2020-05-02 21:18:42 +00:00
physics_info.h Fix check_header_includes=1 build 2020-05-17 23:35:25 +00:00
piggy.h Make extra_bitmap_num static 2020-08-24 01:31:28 +00:00
player-callsign.h Refer to <array> directly, not through "compiler-array.h" 2020-05-02 21:18:42 +00:00
player-flags.h
player.h Refer to <array> directly, not through "compiler-array.h" 2020-05-02 21:18:42 +00:00
playsave.h Move various definitions into namespaces 2020-12-19 16:13:26 +00:00
polyobj.h Move Pof_names to d_level_shared_polygon_model_state 2020-08-24 01:31:28 +00:00
powerup.h Move various definitions into namespaces 2020-12-19 16:13:26 +00:00
render.h Qualify uses of std::array 2020-05-02 21:18:42 +00:00
render_state.h Refer to <array> directly, not through "compiler-array.h" 2020-05-02 21:18:42 +00:00
robot.h Move N_robot_joints to d_level_shared_robot_joint_state 2020-08-24 01:31:28 +00:00
scores.h Make scores_menu inherit from window 2020-09-21 03:18:12 +00:00
screens.h Deduplicate fades[] 2020-08-28 00:18:45 +00:00
segiter.h Remove use of deprecated std::iterator 2020-05-02 21:18:43 +00:00
segment.h Use enum class for texture1_value 2020-09-11 03:08:02 +00:00
segpoint.h Qualify uses of std::array 2020-05-02 21:18:42 +00:00
selfiter.h Remove use of deprecated std::iterator 2020-05-02 21:18:43 +00:00
slew.h Pass control_info & to various functions 2020-10-12 03:28:26 +00:00
songs.h
sounds.h Always allocate D2-sized sound array 2020-08-24 01:31:28 +00:00
state.h Fix check_header_includes=1 build 2020-05-17 23:35:25 +00:00
switch.h Move various definitions into namespaces 2020-12-19 16:13:26 +00:00
terrain.h Reorder endlevel definitions to split by dcx/dsx 2020-10-01 03:25:27 +00:00
texmerge.h Use enum class for texture1_value 2020-09-11 03:08:02 +00:00
text.h Refer to <array> directly, not through "compiler-array.h" 2020-05-02 21:18:42 +00:00
textures.h Qualify uses of std::array 2020-05-02 21:18:42 +00:00
titles.h Remove support for show_order_form 2020-10-22 02:26:17 +00:00
valptridx.tcc Use enum class for actdoornum_t 2020-12-20 20:39:07 +00:00
vclip.h Qualify uses of std::array 2020-05-02 21:18:42 +00:00
vers_id.h
wall.h Move various definitions into namespaces 2020-12-19 16:13:26 +00:00
weapon.h Use enum class for weapon_info::bounce 2020-12-20 20:39:07 +00:00
weapon_id.h