..
ai.h
Pass control_info & to various functions
2020-10-12 03:28:26 +00:00
aistruct.h
Qualify uses of std::array
2020-05-02 21:18:42 +00:00
automap.h
Pass control_info & to various functions
2020-10-12 03:28:26 +00:00
bm.h
Use enum class for index into ObjBitmaps
2020-10-07 03:59:14 +00:00
cast_range_result.h
Remove static inline declarations from fwd-partial_range.h
2020-06-10 02:25:32 +00:00
cli.cpp
cli.h
cmd.cpp
Refer to <memory> directly, not through "compiler-make_unique.h"
2020-05-02 21:18:43 +00:00
cmd.h
cntrlcen.h
Qualify uses of std::array
2020-05-02 21:18:42 +00:00
collide.h
Simplify valptridx types where possible
2019-12-22 05:34:08 +00:00
config.h
Use enum class for LevelMusicPlayOrder
2020-05-31 23:04:25 +00:00
controls.h
Pass control_info & to various functions
2020-10-12 03:28:26 +00:00
credits.h
cvar.cpp
cvar.h
d_array.h
Add forward-declaration header for enumerated_array
2020-08-06 03:47:56 +00:00
d_enumerate.h
Replace enumerate helper function with class template argument deduction
2020-07-16 02:31:04 +00:00
d_levelstate.h
Move d_level_unique_object_state to a separate header
2020-08-10 03:45:14 +00:00
d_range.h
Rename xrange_extent to xrange
2020-07-16 02:31:04 +00:00
d_srcloc.h
d_zip.h
Add compile-time check that zip() will not exceed static sizes
2020-08-28 00:18:45 +00:00
digi.h
Move various definitions into namespaces
2020-12-19 16:13:26 +00:00
effects.h
Use enum class for index into ObjBitmaps
2020-10-07 03:59:14 +00:00
endlevel.h
Reorder endlevel definitions to split by dcx/dsx
2020-10-01 03:25:27 +00:00
ephemeral_range.h
Use std::disjunction to simplify any_ephemeral_range
2020-07-16 02:31:04 +00:00
escort.h
fireball.h
Remove static inline declarations from fwd-partial_range.h
2020-06-10 02:25:32 +00:00
fuelcen.h
Convert uses of vmsegptr_t to shared_segment& where possible
2020-08-24 01:31:28 +00:00
fvi.h
Move some fvi types to namespaces
2020-10-01 03:25:27 +00:00
fwd-d_array.h
Add forward-declaration header for enumerated_array
2020-08-06 03:47:56 +00:00
fwd-object.h
Use enum class for object movement_type
2020-08-10 03:45:13 +00:00
fwd-player.h
Move Afterburner_charge to dsx
2020-09-11 03:08:02 +00:00
fwd-segment.h
Move various definitions into namespaces
2020-12-19 16:13:26 +00:00
fwd-vclip.h
Qualify uses of std::array
2020-05-02 21:18:42 +00:00
fwd-wall.h
Use enum class for actdoornum_t
2020-12-20 20:39:07 +00:00
fwd-weapon.h
Move various definitions into namespaces
2020-12-19 16:13:26 +00:00
game.h
Pass control_info & to various functions
2020-10-12 03:28:26 +00:00
gamefont.h
Qualify uses of std::array
2020-05-02 21:18:42 +00:00
gamemine.h
Remove support for reading Miner's .LVL files
2020-12-20 20:39:07 +00:00
gamepal.h
gameplayopt.h
Add experimental support for autosaves
2020-04-19 20:47:07 +00:00
gamesave.h
Move savegame POF names to stack
2020-08-24 01:31:28 +00:00
gameseg.h
Refer to <array> directly, not through "compiler-array.h"
2020-05-02 21:18:42 +00:00
gameseq.h
Move N_polygon_models into d_level_shared_polygon_model_state
2020-08-24 01:31:28 +00:00
gauges.h
Pass control_info & to various functions
2020-10-12 03:28:26 +00:00
hostage.h
Refer to <array> directly, not through "compiler-array.h"
2020-05-02 21:18:42 +00:00
hudmsg.h
inferno.h
kconfig.h
Remove outdated joystick preprocessor guards
2020-07-16 02:31:04 +00:00
kmatrix.h
Pass control_info & to various functions
2020-10-12 03:28:26 +00:00
laser.h
Use enum class for laser_level
2020-08-24 01:31:28 +00:00
lighting.h
Qualify uses of std::array
2020-05-02 21:18:42 +00:00
menu.h
Move some menu code into namespaces
2020-09-11 03:08:02 +00:00
mission.h
Fix saving/loading games for missions in subdirectories
2020-01-18 21:57:39 +00:00
morph.h
Move various definitions into namespaces
2020-12-19 16:13:26 +00:00
multi.h
Convert multi_leave_game to dispatch through a vtable
2020-12-20 20:39:07 +00:00
multibot.h
Qualify uses of std::array
2020-05-02 21:18:42 +00:00
multiinternal.h
Fix hoard orb handling on player death
2020-08-01 18:29:01 +00:00
net_udp.h
Convert multi_leave_game to dispatch through a vtable
2020-12-20 20:39:07 +00:00
newdemo.h
Remove newdemo_strip_frames
2020-12-20 20:39:07 +00:00
newmenu.h
Make weapon reorder menu inherit from newmenu
2020-12-20 20:39:07 +00:00
nvparse.h
object.h
Move various definitions into namespaces
2020-12-19 16:13:26 +00:00
objnum.h
Use enum class for object_signature_t
2020-08-10 03:45:13 +00:00
paging.h
physfsrwops.h
Restore buffering on PCX loads
2020-11-30 05:12:00 +00:00
physics.h
Qualify uses of std::array
2020-05-02 21:18:42 +00:00
physics_info.h
Fix check_header_includes=1 build
2020-05-17 23:35:25 +00:00
piggy.h
Make extra_bitmap_num static
2020-08-24 01:31:28 +00:00
player-callsign.h
Refer to <array> directly, not through "compiler-array.h"
2020-05-02 21:18:42 +00:00
player-flags.h
player.h
Refer to <array> directly, not through "compiler-array.h"
2020-05-02 21:18:42 +00:00
playsave.h
Move various definitions into namespaces
2020-12-19 16:13:26 +00:00
polyobj.h
Move Pof_names to d_level_shared_polygon_model_state
2020-08-24 01:31:28 +00:00
powerup.h
Move various definitions into namespaces
2020-12-19 16:13:26 +00:00
render.h
Qualify uses of std::array
2020-05-02 21:18:42 +00:00
render_state.h
Refer to <array> directly, not through "compiler-array.h"
2020-05-02 21:18:42 +00:00
robot.h
Move N_robot_joints to d_level_shared_robot_joint_state
2020-08-24 01:31:28 +00:00
scores.h
Make scores_menu inherit from window
2020-09-21 03:18:12 +00:00
screens.h
Deduplicate fades[]
2020-08-28 00:18:45 +00:00
segiter.h
Remove use of deprecated std::iterator
2020-05-02 21:18:43 +00:00
segment.h
Use enum class for texture1_value
2020-09-11 03:08:02 +00:00
segpoint.h
Qualify uses of std::array
2020-05-02 21:18:42 +00:00
selfiter.h
Remove use of deprecated std::iterator
2020-05-02 21:18:43 +00:00
slew.h
Pass control_info & to various functions
2020-10-12 03:28:26 +00:00
songs.h
sounds.h
Always allocate D2-sized sound array
2020-08-24 01:31:28 +00:00
state.h
Fix check_header_includes=1 build
2020-05-17 23:35:25 +00:00
switch.h
Move various definitions into namespaces
2020-12-19 16:13:26 +00:00
terrain.h
Reorder endlevel definitions to split by dcx/dsx
2020-10-01 03:25:27 +00:00
texmerge.h
Use enum class for texture1_value
2020-09-11 03:08:02 +00:00
text.h
Refer to <array> directly, not through "compiler-array.h"
2020-05-02 21:18:42 +00:00
textures.h
Qualify uses of std::array
2020-05-02 21:18:42 +00:00
titles.h
Remove support for show_order_form
2020-10-22 02:26:17 +00:00
valptridx.tcc
Use enum class for actdoornum_t
2020-12-20 20:39:07 +00:00
vclip.h
Qualify uses of std::array
2020-05-02 21:18:42 +00:00
vers_id.h
wall.h
Move various definitions into namespaces
2020-12-19 16:13:26 +00:00
weapon.h
Use enum class for weapon_info::bounce
2020-12-20 20:39:07 +00:00
weapon_id.h