md2211
a0b4cac982
* Removed executable flag on most files
...
* Reverted value of SOUND_MAX_VOLUME
2007-09-21 19:06:05 +00:00
xatmes
373524ae14
main/endlevel.c: Changed RAND_MAX to D_RAND_MAX in vector multipler so that resu
...
lting scale equals something logical. Fixes explosions/attached sound when chas
ing player during endlevel tunnel exit
main/switch.c: Added condition so that sounds keep playing through exit sequence
when exiting a D1 level
2007-05-13 01:57:04 +00:00
zicodxx
89ec716e75
improved DepthTest, fixing Clipping bugs
2007-02-26 13:32:00 +00:00
zicodxx
f7ae8684f6
draw spheres instead of pixels in draw_stars to show correctly in OGL
2007-01-17 15:35:38 +00:00
zicodxx
05b378230d
improved use of Depth Test, added experimental hack for 4D levels; removed two Asserts which fail with 4D levels
2006-07-11 16:14:17 +00:00
zicodxx
249088e477
added GL functions to fix the portal-bug; added exception boolean value tempNoDepthTest to render d1 endlevel correctly; code reformatting
2006-05-05 13:24:29 +00:00
zicodxx
b94413b91b
initial import
2006-03-20 17:12:09 +00:00