Kp
b5460a0a48
Construct nm_item_text in place
2021-06-28 03:37:49 +00:00
Kp
3d14dbacde
Remove digi_reset
...
It was only available in debug builds, and did nothing when called.
2021-06-28 03:37:49 +00:00
Kp
6e12644620
Remove write-only field digi_sound::bits
2021-06-28 03:37:49 +00:00
Kp
73c3474f8e
Reduce uses of RAIIdmem for local variables
2021-06-28 03:37:49 +00:00
Kp
ee07a45712
Simplify MALLOC invocations
...
Remove overload for C array decay, and fix up the call sites that
required it.
2021-06-28 03:37:48 +00:00
Kp
32b7899059
Remove const
qualifier from gr_init_bitmap
...
gr_init_bitmap can be passed a pointer to uninitialized memory, and
will save that pointer into the bitmap for the underlying memory to be
initialized later. In gcc-11, this triggers a warning because the
`const` qualifier leads gcc to expect that the memory will only be read
(while uninitialized) and not written.
Reported-by: TheDemonicSurfer <https://github.com/dxx-rebirth/dxx-rebirth/issues/593 >
2021-06-12 21:07:32 +00:00
Dave Milici
87adf05c75
Merge a9d14fc03d
into 48589d0fb0
2021-05-04 10:03:00 -07:00
C.W. Betts
48589d0fb0
Add App Category entries to the plists.
2021-04-30 14:43:15 -06:00
Dave Milici
ea6379de2d
Add above/below option sync blank interval for external sync doubler.
2021-04-08 14:07:35 -07:00
Kp
1843ed752c
Fix Windows build of kconfig.h
...
fbd05a1592
changed joy.h to include only fwd-event.h, but not event.h.
event.h included maths.h, which kconfig.h was relying on. Add an
inclusion of maths.h into kconfig.h to define `fix`.
Fixes: fbd05a1592
("optimize include files (include what you use)")
2021-04-04 22:01:25 +00:00
Kp
18c39192f6
Reduce use of global structures in cheat functions
2021-04-04 22:01:25 +00:00
Kp
02c99b7645
Consolidate stereo dimension math
...
Remove VR_half_width, VR_half_height. Their values are directly derived
from VR_stereo, and can be computed on demand.
2021-04-04 22:01:25 +00:00
Dave Milici
6bc0e822d2
Handle HUD overlays in separate screen rects for stereo renderings.
2021-03-17 16:30:31 -07:00
Dave Milici
f51e7b86b9
Reorganize & consolidate stereo vars per PR suggestions.
2021-03-15 11:32:10 -07:00
Dave Milici
4d9e656809
Enumerate stereo formats for better logic insulation.
2021-03-14 09:25:38 -07:00
Dave Milici
509da82ee8
Add -gl_stereoview option for selecting stereo viewport modes.
2021-03-12 10:07:45 -08:00
Dave Milici
8c8b7419b6
Improved conditionals for stereo vs non-stereo modes.
...
Hot-key handling for cycling thru stereo modes & parallax adjustments.
Simplified stereo adjustments for left/right eye separation & offsets.
Not quite compatible yet with Bob Akka stereo method from Descent 1.5.
Function key assignments different (F5..F8) due to pre-empted hot-keys.
ALT+SHIFT+F5: decrease eye separation (VR_eye_width)
ALT+SHIFT+F6: increase eye separation (VR_eye_width)
SHIFT+F5: decrease image shift (VR_eye_offset)
SHIFT+F6: increase image shift (VR_eye_offset)
ALT|SHIFT+F7: reset eye separation + image shift
ALT|SHIFT+F8: cycle thru half-width + half-height formats
Note for compiling dxx-rebirth snapshot on MacOSX:
export CXXFLAGS=-Wno-uninitialized
scons macos_add_frameworks=False
2021-03-11 12:32:01 -08:00
Dave Milici
bb903a1d80
Support stereo viewport rendering in half-height & half-width formats.
...
Enable stereo mode when launched via -gl_stereo option.
GL_STEREO quad buffering may not be available unless OGL layer
supports stereo pixel format descriptors.
Half-height viewport rendering for above/below format.
Half-width viewport rendering for side/by/side formats.
HUD & cockpit elements disabled when stereo views active.
2021-03-11 12:32:01 -08:00
Dave Milici
4169183342
Initial stereo rendering test in side-by-side format.
...
OGL layer used for rendering surfaces, so using left/right viewports absent stereo quad buffers.
Using legacy Descent +/- eye offset method for left/right stereo perspective rendering passes.
2021-03-11 12:32:01 -08:00
Kp
537e9fef37
Throw if a bitmap starts outside its parents boundaries
...
Such bitmaps will, at best, fail to render due to clipping. These
should never happen, so report it with an exception if it does.
2021-02-25 03:53:49 +00:00
Kp
1ec6fdb0b5
Add back forwarding includes
...
These are not necessary for proper compilation, but are included so that
a mismatch between the forward declaration and the definition will be
diagnosed immediately.
2021-02-20 23:46:51 +00:00
Kp
6a425bb2a7
Drop unnecessary includes
2021-02-20 23:46:51 +00:00
dimag0g
6282dd25b9
Merge fbd05a1592
into 8fdc326c2a
2021-02-16 21:30:26 -08:00
C.W. Betts
8fdc326c2a
Add CFBundleIdentifier to the plists.
2021-02-07 19:58:12 -07:00
Kp
00f6436959
Zero out newmenu_item::nm_private_imenu
...
Clear the largest union member to avoid issues with uninitialized
members. A future change will refine this to construct members to
specific values.
2021-02-08 01:56:15 +00:00
Dmitry Grigoryev
fbd05a1592
optimize include files (include what you use)
2021-02-06 21:38:50 +01:00
Kp
b0338164f7
Remove SDLMain.m
...
According to @raptor, this is not needed on modern OSX for SDL1 or SDL2,
and breaks the build on SDL2. Remove it.
Reported-by: raptor <https://github.com/dxx-rebirth/dxx-rebirth/issues/565 >
2021-02-06 17:53:53 +00:00
Kp
081024eb8f
Fix build for screenshot=legacy opengl=0
...
Reported-by: dimag0g <https://github.com/dxx-rebirth/dxx-rebirth/pull/568 >
2021-02-06 17:53:53 +00:00
Kp
6e52dc8db2
Shrink newmenu_item::right_offset
...
Its value never exceeds UINT8_MAX.
2021-02-06 17:53:53 +00:00
Kp
a4bc997be3
Pack newmenu_item more tightly
...
Move value down to eliminate one area of padding on 64-bit systems.
2021-02-06 17:53:53 +00:00
Kp
1afd0eeae2
Move NETFLAG_DOPOWERUP to netgame_info and clarify name
2021-01-25 00:45:07 +00:00
Kp
81a2d92ee9
Move ResolutionX, ResolutionY to CCfg
2021-01-25 00:45:07 +00:00
Kp
49944a3fbf
Use enum, not integral_constant, for netflag/netgrant constants
2021-01-25 00:45:07 +00:00
Kp
5d0d9dcc1a
Use primary_weapon_index_t for pick_up_primary
2021-01-25 00:45:07 +00:00
Kp
2196f6add5
Use enumerated_array for Secondary_ammo_max
2021-01-25 00:45:07 +00:00
Kp
6c63e11caa
Use enumerated_array for Secondary_weapon_to_weapon_info
2021-01-25 00:45:07 +00:00
Kp
b20fa0d77d
Use enumerated_array for Primary_weapon_to_weapon_info
2021-01-25 00:45:07 +00:00
Kp
9abf81c77a
Factor out logic for toggling between base/super weapons
2021-01-25 00:45:07 +00:00
Kp
f1cfbaa982
Use enum class for cockpit_3d_view
2021-01-25 00:45:07 +00:00
Kp
775d039083
Expand gcc memcpy workaround to gcc-10
...
The upstream bug is still not fixed.
2021-01-17 22:23:23 +00:00
Kp
77acae6510
Use enum class for weapon_box_user
2021-01-17 22:23:23 +00:00
Kp
b70f569178
Use enum class for OGL_TEXFILT_* constants
2021-01-17 22:23:23 +00:00
Kp
1843d375f2
Use enumerated_array for Secondary_weapon_to_powerup
2021-01-17 22:23:22 +00:00
Kp
e9f590eeb1
Use enumerated_array for Primary_weapon_to_powerup
2021-01-17 22:23:22 +00:00
Kp
baa2823953
Pass player_info to which_bomb
...
Previously, rendering the preferred bomb type could also change it if
the active type was exhausted. This is undesirable, since it depends on
the user to have a HUD mode which causes the bomb type to render.
Switch to only change the active type if the user tries to drop a bomb
while the active type is unavailable. Some call sites already switch
bomb types automatically on depletion. Those sites will still do so.
2021-01-17 22:23:22 +00:00
Kp
c868d32eba
Prevent copying class window
2020-12-27 22:03:09 +00:00
Kp
e4f8d02380
Make screen_resolution_menu inherit from newmenu
2020-12-27 22:03:09 +00:00
Kp
ed2bc8e213
Use enum class for nm_type
2020-12-27 22:03:09 +00:00
Kp
15f9b3d43f
Enable use of some STL algorithms on zip_iterator
...
std::find_if needs common iterator traits. Add the relevant type
definitions to zip_iterator.
Also add them to d_range, to avoid errors when a range is zipped.
2020-12-27 22:03:09 +00:00
Kp
d28ec4723e
Allow comparing const instances of screen_mode
2020-12-27 22:03:09 +00:00