zicodxx
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b3329c6c86
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Fixed forgotten MALLOC in g3_draw_morphing_model crashing game when rendering morphing robot (created from matcen for example)
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2011-11-25 11:40:41 +01:00 |
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zicodxx
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49649ab697
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calling scrape_object_on_wall in each case of HIT_WALL more reliable to properly do hazard surface damage and prevent weapon objects from possibly sliding against walls
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2011-11-24 11:30:29 +01:00 |
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zicodxx
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84b60ab017
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Smoothed disabling of friendly fire to re-enable splash damage possible when friendly fire is disabled
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2011-11-24 11:04:43 +01:00 |
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zicodxx
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517bc77692
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Sliders can now be operated with Numpad arrows if numlock if off
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2011-11-14 22:14:52 +01:00 |
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Chris Taylor
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d1a995ef6d
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Make ui_userbox_do fully event-responsive
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2011-11-14 19:27:04 +08:00 |
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Chris Taylor
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33b1b6118d
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Make ui_scroll_do fully event-responsive, make sure scrolling actually works by calling all controls' ui_*_do functions (like before)
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2011-11-12 12:46:29 +08:00 |
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Chris Taylor
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1c305434f4
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Make ui_radio_do fully event-responsive
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2011-11-06 20:05:43 +08:00 |
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Chris Taylor
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d8a1aaff32
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Make ui_listbox_do fully event-responsive
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2011-11-06 11:05:45 +08:00 |
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Chris Taylor
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744e51c877
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Say when the event was handled for ui_inputbox_do (was already event-responsive)
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2011-11-05 20:11:48 +08:00 |
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Chris Taylor
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ee05f99a3c
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Fix implicit function declaration in last commit, make ui_icon_do fully event-responsive
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2011-11-05 19:43:54 +08:00 |
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Chris Taylor
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d2d68bc4ee
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Make ui_checkbox_do fully event-responsive
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2011-11-05 17:45:10 +08:00 |
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Chris Taylor
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b15bbb982d
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Fix crash on exit for non-Linux, when it tries to show an editor warning (unfreed blocks) but doesn't have the images to render it
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2011-11-05 17:23:20 +08:00 |
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Chris Taylor
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89b36e8be0
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Make B1_JUST_PRESSED event-based, leave ui_dialog_do_gadgets early if a key makes another gadget current, make ui_button_do fully event-responsive (but won't *send* events yet)
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2011-11-05 17:07:25 +08:00 |
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zicodxx
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2b6a62a5b9
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Do not attempt to check for MULTI_PROTO_VERSION when requesting lite_info
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2011-11-03 14:26:43 +01:00 |
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zicodxx
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1371874e0d
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Introduced extra short based on MULTI_PROTO_VERSION for version-independent Multiplayer-compability-check; Changed version to 0.57.2 to make new version checking not cause problems with stable release 0.57.1; Removed old version_major/minor variables from netgame and player structures since DXX handles this independently; Cleaned up old version stuff and copyright messages
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2011-11-02 01:04:38 +01:00 |
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Chris Taylor
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1200f8017b
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Return 1 (event handled) in ui_dialog_handler for mouse button events if the mouse was in the dialog
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2011-10-30 19:08:02 +08:00 |
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Chris Taylor
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91e0f976f7
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Pass the event to the individual gadgets' 'do' functions, fix compile warnings introduced in last commit
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2011-10-25 09:38:12 +08:00 |
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Chris Taylor
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5d6c06c723
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Pass the event to ui_dialog_do_gadgets and use it in that immediate function
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2011-10-23 17:07:18 +08:00 |
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Chris Taylor
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87c8c25580
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Move calls to ui_dialog_do_gadgets to the dialog event handler, making sure ui_event_handler gets called beforehand
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2011-10-09 20:30:31 +08:00 |
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Chris Taylor
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8e0579c4a6
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Fix comparison is always false warning
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2011-10-09 20:07:21 +08:00 |
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Chris Taylor
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3121fb4990
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Add support for 'modeless' windows - windows that will allow events to be passed on to the underlying window. Intended for the editor
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2011-10-09 18:31:44 +08:00 |
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Chris Taylor
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5f87108ba4
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Initialise dyn_light using memset, fixing a warning
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2011-10-09 18:25:33 +08:00 |
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zicodxx
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fb775b35c3
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Fixed set but unused variables
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2011-09-27 01:31:17 +02:00 |
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zicodxx
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bcdbff0665
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Avoided variable array initializations which some compilers do not like; Also made sure declarations happen first inside (sub)functions; Fixed set but unused variables
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2011-09-26 23:00:23 +02:00 |
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zicodxx
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aafc5ec877
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Gave throttle it's own sensitivity and deadzone settings; Added patch by Hans de Goede to let Slide-On and Bank-On settings use invert settings from Slide- and Bank-axes
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2011-09-26 20:22:35 +02:00 |
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zicodxx
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d8263a85b6
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Made the .desktop file follow the official specifications; Added explicit link to libmath for newer versions of binutils; Fixed crash using PhysFS 1.x in PHYSFSX_addArchiveContent()
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2011-09-26 19:15:39 +02:00 |
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zicodxx
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c2b3c64314
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Code consistency checks by _Tyr_; Fixed set but unused variables
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2011-09-26 19:03:12 +02:00 |
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zicodxx
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22316fa5d6
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Code consistency checks by _Tyr_; Fixed set but unused variables
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2011-09-26 18:58:06 +02:00 |
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zicodxx
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80e69421d8
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Fixed misuse of gr_bitblt_find_transparent_area() caused rear view to be shifted on some cockpits
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2011-09-25 01:01:51 +02:00 |
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zicodxx
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0df7146226
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Reworked wall_toggle() to work with index for segnum instead of a pointer, hopefully making the consistency check less error prone
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2011-09-24 22:03:33 +02:00 |
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zicodxx
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4e299e4f83
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Consistency check for segment number in find_vector_intersection() and obj_create(); Added more debug output for invalid segment numberin get_seg_masks()
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2011-09-24 11:15:24 +02:00 |
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zicodxx
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7a4d7e3bc4
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When restoring Coop players and make turn them into ghosts perform a check if this player is actually a valid player so we do not just blindly use any object number from a possibly uninitialized player structure
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2011-09-23 19:48:45 +02:00 |
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zicodxx
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8f483e690b
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Added wrapper functions dxx_sendto and dxx_recvfrom to collect simple statistics about amount and size of packets sent/received per second; Actually fixed packet scheduling in main UDP frame - was sending more than intended - stupid me
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2011-09-21 20:03:41 +02:00 |
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zicodxx
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60f8606813
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Streamlined joining, rejoining, disconnecting players and timeouts, getting rid of unwanted rejoin messages and let host remove a player for good without rejoining it via pdata packet to really get rid of lossy or unwanted players; Care for rollover of pkt_num of stored mdata packets
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2011-09-21 12:04:09 +02:00 |
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zicodxx
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5f17f6a40b
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Removed saving/restoring the state of Packet Loss Prevention from Netgame profiles
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2011-09-19 13:41:58 +02:00 |
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zicodxx
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3cad8885d4
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Reworked Packet Loss Prevention: If an important packet could not be recovered until it timed out, dump player who failed sending/receiving it; Noloss queue can proces spackets until a certain traffic has been reached; In main UDP frame schedule different types of packets depending on PPS to decrease traffic produced in one frame, hopefully preventing too much loss in high-traffic situations; Small code cleanups; Added new dump signal for loss of important packet; When dumping player also disconnect that one in case the dumped player does not accept the signal
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2011-09-19 13:01:08 +02:00 |
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zicodxx
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6fdf44035e
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Added new priority level for MDATA packets to also send them ASAP without the need for an ACK; Streamlined sending multibot and fire packets and on the way artificially and automatically scaling fire rates, energy/ammo usage and damage of weapons in Multiplayer to decrease traffic easy way without changing the Gameplay
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2011-09-15 10:45:45 +02:00 |
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zicodxx
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7638390173
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Removed support for IPX protocol and MS-DOS-Multiplayer-compability due to age and lack of real need and to really improve on the Multiplayer without adding too much complexity for backwards-compability
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2011-09-14 01:15:20 +02:00 |
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Chris Taylor
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5e17460eb6
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Define USE_TRACKER for Mac OS X, remove reference to deleted cfile.h
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2011-09-13 09:41:08 +08:00 |
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Chris Taylor
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05d02b49ed
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Mention Mac command keys
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2011-09-13 09:26:47 +08:00 |
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Chris Taylor
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67b94d08b9
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Put back the instructions for installing the PC data
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2011-09-13 09:22:25 +08:00 |
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Chris Taylor
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3f5506ee72
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Move EVENT_MOUSE_DOUBLE_CLICKED support from ui/mouse.c to arch/sdl/mouse.c for tidiness and to possibly use it outside the editor
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2011-09-12 11:02:30 +08:00 |
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zicodxx
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d1a471dedc
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Due to conversion from fix64 to fix Boss_dying_start_time was not 0 when saving even if boss was not dead - fixed; Fixed warning about set but unused variable
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2011-08-26 18:56:18 +02:00 |
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zicodxx
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a2bdb63149
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Added Polygon model viewer and GameBitmaps viewer in non-Release build for debugging, messing around, DXX-Redrawn, etc.
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2011-07-20 14:44:46 +02:00 |
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zicodxx
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25060a4441
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Changed my eMail address
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2011-07-19 22:00:25 +02:00 |
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zicodxx
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43e3be131c
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Keep copyright information up to date
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2011-07-19 11:36:12 +02:00 |
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zicodxx
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d850bcc14e
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Properly call multi_leave_game() when host leaves multi game to let clients exit smoothly
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2011-07-19 11:30:21 +02:00 |
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zicodxx
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23c04c17e1
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Changed version to 0.57.1; Updated release notes
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2011-07-16 21:21:11 +02:00 |
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zicodxx
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c8b7f65809
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Fixing Redbook hooks: Initialize last_check_time in RBACheckFinishedHook(); Execute RBACheckFinishedHook() during EVENT_WINDOW_DRAW in standard_handler() as EVENT_IDLE rarely happens if you have a shivering Joystick connected for example
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2011-07-16 16:02:20 +02:00 |
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zicodxx
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5c660b3a2d
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Correctly proceed to new Redbook track if songnum != Song_playing (hopefully - to confirm); Using songs_stop_all() in songs_uninit() to clear redundancy; added some notes to functions to shine a bit light on the mess of some functions
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2011-07-16 11:36:36 +02:00 |
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