Commit graph

163 commits

Author SHA1 Message Date
zicodxx a40b362ced Made joy_flush also resetting button state; Improved glReticle; Implemented Fallback resolution if SDL may fail; Code cleanup 2008-04-19 19:11:32 +00:00
zicodxx a172315d4a Implemented Console-style game logging system to print graphics, to stdout and gamelog.txt; Added structure to keep values for descent.cfg; Added aspect and Texture Filtering to descent.cfg; Removed mono code - printing important stuff over console; Removed some obsolete or very common defines; Code cleanup and small fixes 2008-04-06 20:23:28 +00:00
zicodxx 70973d6a5d Implemented D2X code for wepaon cycling and reordering; Added lock status for mouse axis weapon cycling because of scaled mouse delta; Due to player feedback (any my opinion) making homer turn rate smaller to make them a bit harder to dodge; Preventing write of player data while Demo playback; Small code cleanup and corrections 2008-03-23 13:03:26 +00:00
kreatordxx 52721ef7a2 allow dxx.ini to stay with the binary for *NIX systems, with Mac OS 9 don't put user-created files inside the .app bundle 2008-03-22 04:48:37 +00:00
zicodxx 8eb5c965d2 Reworked fonts routines - makes easier to expand and scale correctly; Reworked menus with better border scaling, improved rendering and cleanups; Improved font priniting ingame, better alignment; Reworked Netgame list; Real Doublebuffering in SDL-mode; Removed old and unused sources 2008-02-24 14:41:27 +00:00
kreatordxx 3a188fa14d support PC shareware files in full version build, make game data loading code easier to follow 2008-02-11 12:12:57 +00:00
zicodxx 8d025c7aef Renaming udp.* to netdrv_udp.* to fit naming convention; Small menu ui fixes 2008-01-29 15:57:59 +00:00
zicodxx fe98538b2b Cleanung up arch/ a little bit; Added mouse delta time interval for more more accurate reading at high FPS 2008-01-29 14:49:54 +00:00
zicodxx d9e23370f9 Implemented PhysFS support; Implemended D2X memory functions; Code cleanups 2008-01-23 17:25:09 +00:00
kreatordxx da7fd57332 merge loadrl2.c into gamemine.c and gamesave.c 2008-01-19 01:13:47 +00:00
zicodxx 091526789e Added BigEndian-related multiplayer/network code (unfinished); Re-Added IPX Socket option to Host menu for IPX games; Removed ForceVersionCheck global - conditions with driver->type; Merged netmisc.* and netpkt.*; Handling host disconnect for UDP games in network.c 2008-01-08 16:33:19 +00:00
kreatordxx 2ac1559a8b get D1X to build for Mac OS X, conditionals for Mac OS 9 2008-01-03 10:31:02 +00:00
zicodxx 96cc6e1006 Cleaned/Rewritten/Renamed lower level network layer to make it (look) less IPX-oriented 2008-01-02 15:36:51 +00:00
zicodxx d6c708c111 Implemented new UDP/IP interface with Server-Relay (for firewalled users) and IPv6 compability; Fixed memory issues; If arguments -gl_mipmap and -gl_trilinear used both, always select -gl_trilinear 2007-12-17 22:45:45 +00:00
zicodxx 4f399bbfea Improvements for -gl_prshot; Improved show_netgame_info(); Removed obsolete multisave code; Removed mekh stuff and wide cleanings in whole multi code; Incremented MULTI_PROTO_D1X_VER (for version checks in the future if needed); Renamed 'D1X-only game' to 'Version Check' 2007-10-31 00:49:24 +00:00
zicodxx bbc507ff9a DXX-Rebirth release v0.53 2007-10-22 12:07:02 +00:00
md2211 1bb0cd2b75 Big args code refactoring, fixed issue with userdir d2x.ini, and a few other small things 2007-10-12 20:09:26 +00:00
zicodxx 681db31858 Moved Windows midi functions to digi_audio_* functions 2007-09-30 13:38:25 +00:00
zicodxx 18d7e3fb69 Updated docs; Removed GP2X support since I won't support this device anymore 2007-09-28 22:44:04 +00:00
zicodxx 636b244f53 Small fixes for new netgame info screen; Doing PING routines D2X-way while trying to keep compability to other D1X versions 2007-09-26 18:30:48 +00:00
zicodxx f17be32e17 Code-cleanup; Implemented new multi profile feature 2007-09-20 14:22:57 +00:00
md2211 cd6e155579 * Huge SDL_mixer refactoring; sound backend now selectable at runtime, in D1X & D2X
* Sound system now uses a set of function pointers (digi.c) as a single interface to either SDL or SDL_mixer
* Ported jukebox functionality to D2X
2007-09-18 13:37:39 +00:00
zicodxx dc1e0d5e65 Code Re-formatting; Preventing Redundancy in Restricted-game joining and leaving players (packet redundancy); Removed Network master menu (and mlticntl code) due to compatibility to older games; Using D2X code for restricted games; Expanded Game-help screen 2007-09-13 10:08:47 +00:00
zicodxx dac257e4b7 If sdl_only=1 do not use Assembly code by default because of poor portability - switch asm=1 necessary now; Removed final remnants of glScissor 2007-08-28 00:01:25 +00:00
zicodxx ca9e82fe80 Cleaned up more FindArg's - general Debug Options; Cleanups 2007-07-18 20:13:17 +00:00
zicodxx f3ae339f9f Cleaned up more FindArg's - Sound Options 2007-07-14 22:36:04 +00:00
zicodxx 38cde9ec87 Placing FindArg calls to seperated function, putting variables to a struct - frist step, not finished, yet; Large code cleanup 2007-07-14 20:33:42 +00:00
zicodxx 78103fddce removed old CD-Play code 2007-07-14 10:51:17 +00:00
zicodxx 67531a86d0 complete removal of hmiplay-code usage 2007-06-15 08:10:19 +00:00
zicodxx c3fa1eb778 fixed more compiler warnings 2007-06-11 15:54:09 +00:00
zicodxx 86c18a63c3 fixed a bunch of compiler warnings 2007-06-11 09:06:14 +00:00
zicodxx a6e1a5c332 Added conditions to add compiler/linker flags from user's environemnt if they have any set; make sure gl functions are not called before OpenGL is initialised, when fullscreen switching; use new 3 argument mouse_get_delta to avoid compiler errors 2007-05-30 14:29:40 +00:00
zicodxx f912c9efa6 Added config field to map a Mouse Axis/Wheel to cycle Primary and Secondary weapons; lots of controls-related code cleaning 2007-05-14 13:38:44 +00:00
zicodxx 59cabbcb84 Version-Tag 0.52 2007-05-03 19:01:28 +00:00
zicodxx 5c87d50445 some help correction 2007-04-06 19:54:31 +00:00
zicodxx c36e1b8572 BINARY_SUBDIR should be bin/, not games/ 2007-04-05 14:48:37 +00:00
zicodxx 6b84e27046 removed d_delay, now using timer_delay as wrapper for SDL_Delay 2007-03-25 21:00:14 +00:00
zicodxx d33ccb0f01 Use Doublebuffer in OGL for all parts of the game and properly redraw elements, fixed Profiler build 2007-03-22 11:32:22 +00:00
md2211 752b772d26 USE_SDLMIXER fix for regular SDL audio build 2007-03-18 18:17:49 +00:00
md2211 2a5142e82b First release of the new in-game jukebox system
Specify a music directory with -jukebox
2007-03-12 21:56:41 +00:00
zicodxx 907608f3db removed WANT_AWE32 flag - too buggy; scaled space between Hud-messages; block Hudlog output messages beginning with you (your ... maxed out, you already have ...) 2007-03-04 15:01:17 +00:00
md2211 a8b288748c * Going back to PHYSFS_file type (lower-case 'f') for compatibility
* Turning off sound debug flags
* Optional micro versions (see SConstruct)
* Makefile emulation for SCons
2007-02-14 21:02:46 +00:00
zicodxx a6d6ec118c added default lflag path for *NIX build 2007-02-09 15:50:50 +00:00
zicodxx 226d5140d0 preparations for v0.51 release 2007-01-30 17:58:25 +00:00
zicodxx d38f8859fc special WINDOWS fixes and cleanups 2007-01-22 10:38:03 +00:00
zicodxx a524b53382 cleanup 2007-01-12 16:37:59 +00:00
zicodxx a34ebd1ae8 cleanup 2007-01-12 16:34:30 +00:00
zicodxx 8d1410b406 cleanup 2007-01-12 16:31:25 +00:00
zicodxx f34a57f3f7 code optimisation and fixed mem-leaks 2006-11-28 08:56:24 +00:00
zicodxx 3a2a5a0bd6 ARM CPU support with words alignment and GP2X handheld support 2006-11-22 05:35:10 +00:00
zicodxx ade9407122 merged SDL keyboard functions from D2X 2006-11-17 01:34:40 +00:00
md2211 f1706cf2ec * Addition of forgotten HMP-MIDI conversion
* SConstruct fix: unnecessary dependency on said conversion code
* Music playback from internal Descent files
2006-10-18 17:08:59 +00:00
md2211 74f4d94349 * SConstruct enhancements
* Work in progress: SDL_mixer backend for sound
2006-10-17 20:52:09 +00:00
zicodxx 7c76b5f57e added SDL_SetGammaRamp; removed FSAA because no function on all platforms; fixed offscreen render; fixed sharepath in SConstruct 2006-10-10 23:41:12 +00:00
zicodxx e9f9183757 added install routine; preparations for v0.50 release 2006-10-10 10:41:49 +00:00
zicodxx d8750fb831 windows fixes: using SDL_ShowCursor for windows; adding alloca.h for MinGW environment 2006-10-07 11:56:30 +00:00
zicodxx 5922475e89 implemented sound code of d2x 2006-10-06 16:34:53 +00:00
zicodxx 7df6125ebe removing unnecessary stuff from game_init_render_buffers; better resolution handling; making shareware version using registered save/restore features; storing resolution stuff in PLX file and making compability to other D1X versions; cleaning up the code a bit; implemented SHAREWARE build in SCons and some fixes for SHAREWARE build (Thanks to Hans de Goede) 2006-10-06 00:12:16 +00:00
zicodxx a68fb4249e Added command-line arg for SCons to specify Sharepath. Save config files, players etc. in home directory. Patch by Hans de Goede - THANKS 2006-10-02 10:52:51 +00:00
zicodxx f1da9f06fb added profiler support to SConstruct and merged debug and no_release 2006-07-28 19:23:59 +00:00
zicodxx 27f8c6fcc9 asm fix in SConstruct 2006-07-27 20:38:37 +00:00
zicodxx 79cdf00aff made windows build always pipe to stdout.txt and stderr.txt 2006-07-27 14:03:41 +00:00
zicodxx 78dad5631f building with more SDL code, added lots of D2X SDL related code, windows build does not need DirectX anymore; implemented SCons build system; provisoric hacks to build editor; changed contents of readme and compile text files 2006-07-27 09:46:44 +00:00