Kp
12a0f8e8e0
Use enum class for wall_state
2021-11-01 03:37:19 +00:00
Kp
76e2f2c6d9
Use enum class for wall_flags
2021-11-01 03:37:19 +00:00
Kp
f64ed06a9d
Use enum class for wall flag constants
2021-11-01 03:37:19 +00:00
Kp
a6f2db2502
Use enum class for player ranking
2021-11-01 03:37:19 +00:00
Kp
8ddfbd17e0
Use enum class for show_kill_list_mode
2021-11-01 03:37:19 +00:00
Kp
d22632ac48
Use enum class for msgsend_state
2021-11-01 03:37:19 +00:00
Kp
7cb34fda0c
Use enum class for network_game_type
2021-11-01 03:37:19 +00:00
Kp
eb7cedc35d
Expand macro Current_mission_longname
2021-11-01 03:37:19 +00:00
Kp
e69b7bd730
Expand macro Briefing_text_filename
2021-11-01 03:37:19 +00:00
Kp
bcc8118dd5
Expand macro Ending_text_filename
2021-11-01 03:37:19 +00:00
Kp
3d878ce04d
Expand macro Last_level
2021-11-01 03:37:19 +00:00
Kp
e36c4a17ab
Expand macro Last_secret_level
2021-11-01 03:37:19 +00:00
Kp
692c09bb7e
Expand macro N_secret_levels
2021-11-01 03:37:19 +00:00
Kp
013ef0ded7
Expand macro Secret_level_table
2021-11-01 03:37:19 +00:00
Kp
d10406c107
Expand macro Level_names
2021-11-01 03:37:19 +00:00
Kp
72cdb9b0cc
Expand macro Secret_level_names
2021-11-01 03:37:19 +00:00
Kp
c64d97307c
Pass level counts to allocate_levels
...
Avoid reading them from a global.
2021-11-01 03:37:19 +00:00
Kp
0c34a48418
Move Last_level_path_created to LevelUniqueObjectState.Level_path_created
...
Change it from the level number on which the path was created to a
true/false flag. The previous logic only tested whether the number was
equal to the current level number.
This also fixes a bug where the action was not available on the first
secret level, since that level is `-1`, and the value was set to `-1` to
indicate that it should be enabled.
2021-11-01 03:37:19 +00:00
Kp
0fcaa76fd1
Move Next_level_num to local scope
...
It does not need to be a global. For each function that uses it, it is
assigned earlier in that same function.
2021-11-01 03:37:19 +00:00
Kp
1a44112907
Remove objnum_local_to_remote wrapper
...
Always use the form that returns both fields.
2021-11-01 03:37:19 +00:00
Kp
57780e0450
Move window_is_visible,window_set_visible to be window methods
...
Shrink w_visible to uint8_t. Move it to pack better.
2021-11-01 03:37:18 +00:00
Kp
8eafbe6197
Shrink window::w_modal to uint8_t
2021-11-01 03:37:18 +00:00
Kp
3cca690728
Assign weakly-typed symbolic names to ogl_ubitmapm_cs special cases
2021-11-01 03:37:18 +00:00
Kp
961aae074a
Remove unused ogl_ubitmapm_cs argument scale
...
Every caller passes `F1_0`. Remove the argument, and propagate its
results through the function.
2021-11-01 03:37:18 +00:00
Kp
1a08ecc8c6
Remove window subfunction types
...
These were type safety mechanisms, which are obsolete now that all
window handlers are implemented through virtual function dispatch.
2021-10-13 02:37:51 +00:00
Kp
192988b004
Use enum class for weapon_info::persistent
2021-09-19 10:53:48 +00:00
Kp
21c530a3e2
Use enumerated_array for difficulty-level-specific arrays
2021-09-19 10:53:48 +00:00
Kp
7fc8c736b3
Pass Powerup_info to multi_prep_level_objects, filter_objects_from_level
2021-09-19 10:53:48 +00:00
Kp
4e75f8a933
Pass canvas to scores_view_menu
2021-09-19 10:53:48 +00:00
Kp
855697bf5d
Make font scaling constructors explicit
2021-09-19 10:53:48 +00:00
Kp
b05905ab4d
Delegate score comma handling to std::locale
2021-09-19 10:53:48 +00:00
Kp
e618851449
Pass canvas to savegame_chooser_newmenu
2021-09-19 10:53:48 +00:00
Kp
aba5fce3a9
Use enum class for gr fade_level
2021-09-19 10:53:48 +00:00
Kp
5caa4755b1
Shrink gr_blend to uint8_t
...
Larger values are not needed.
2021-09-19 10:53:48 +00:00
Kp
07c52f14f9
Save parent canvas in listbox_layout
2021-09-12 16:20:52 +00:00
Kp
8d67bcddb0
Record parent canvas in newmenu
...
Use it to avoid resetting to the screen canvas when preparing the
layout.
2021-09-12 16:20:52 +00:00
Kp
bb29e6fca8
Propagate canvas through more layers
2021-09-12 16:20:52 +00:00
Kp
8623ce3c6a
Pass canvas to ogl_draw_vertex_reticle
2021-09-12 16:20:52 +00:00
Kp
3c37552e5b
Use enum class bm_mode for grs_bitmap::type
2021-09-12 16:20:52 +00:00
Kp
e7aa9855e0
Compute menu border widths from screen canvas instead of screen
...
In practice, this should be the same result. However, this allows the
flexibility to use a canvas other than the screen.
2021-09-12 16:20:52 +00:00
Kp
21241471c6
Return string width/height from gr_get_string_size
...
Use structured bindings to capture the values on return, so that they
can be declared as `const` if they are immutable after initial
computation.
2021-09-12 16:20:52 +00:00
Kp
0750046bc1
Move retrieval of font average width out of gr_get_string_size
...
Most callers do not need it, and it is only vaguely related to the
purpose of measuring a particular string. For those callers that need
it, lift it out.
2021-09-12 16:20:52 +00:00
Kp
2fef4cddec
Pass canvas to do_cockpit_window_view
2021-09-12 16:20:52 +00:00
Kp
5881af50dd
Use __builtin_FILE,LINE for canvas location debugging
...
This avoids declaring macros for gr_set_default_canvas,
gr_set_current_canvas.
2021-09-12 16:20:52 +00:00
Kp
3aa1140700
Optimize out warn_printf on some targets
...
Some targets only ever use GUI warn functions. On those targets:
- initialize `warn_func` to `msgbox_warning` at compile time
- remove the runtime initialize of warn_func in main
On targets which do not call `clear_warn_func`, preprocess out its
declaration and definition.
Taken together, these changes allow some targets not to define
`warn_printf`.
2021-09-12 16:20:52 +00:00
Kp
bd6612a86b
Pass canvas to render_gauges
2021-09-12 16:20:52 +00:00
Kp
4b60205b2f
Propagate up show_boxed_message RenderFlag
...
It is always constant. Explicitly propagate its effects into callers,
then remove the argument.
2021-09-12 16:20:52 +00:00
Kp
df6777c632
Expand game_init_render_buffers inline
...
It is a single function, to add 2 arguments. Using a wrapper obfuscates
the logic.
2021-09-12 16:20:52 +00:00
Kp
98f2578293
Pass Game_mode as a parameter to gauges functions
...
Avoid reloading it from the global.
2021-09-12 16:20:52 +00:00
Kp
2b718da343
Use enum class for Game_mode, Newdemo_game_mode
2021-09-12 16:20:52 +00:00