Commit graph

5858 commits

Author SHA1 Message Date
zicodxx 7df6125ebe removing unnecessary stuff from game_init_render_buffers; better resolution handling; making shareware version using registered save/restore features; storing resolution stuff in PLX file and making compability to other D1X versions; cleaning up the code a bit; implemented SHAREWARE build in SCons and some fixes for SHAREWARE build (Thanks to Hans de Goede) 2006-10-06 00:12:16 +00:00
zicodxx 534c8c61eb getting rid of inferno sound hacks 2006-10-02 17:53:29 +00:00
zicodxx 3c11e4430e getting rid of inferno sound hacks because they were just a result of obsolete windows code 2006-10-02 17:51:45 +00:00
zicodxx d373f13038 re-implemented D1X ONLY GAME option to server menu and set it always true on UDP/IP to fix compability issues. making use of alloca instead of malloc in ipx_ip_SendPacket 2006-10-02 17:48:30 +00:00
zicodxx 7b8399bfc6 clear up automake stuff, additions in DXX-COMPILE.TXT 2006-10-02 17:00:26 +00:00
zicodxx 59338275d6 added original D2X NEWS and README again 2006-10-02 16:29:55 +00:00
zicodxx fa2329a901 compiler related changes (thanks to Chris Taylor) -part2: correction for digi stubs for MACINTOSH 2006-10-02 14:46:07 +00:00
zicodxx fb98bda91b compiler related changes (thanks to Chris Taylor) -part2: correction for scale_line 2006-10-02 14:44:11 +00:00
zicodxx f841d7a5a3 compiler related changes (thanks to Chris Taylor) 2006-10-02 14:36:19 +00:00
zicodxx 7d1c6107a5 compiler related changes (thanks to Chris Taylor) 2006-10-02 14:36:10 +00:00
zicodxx 3731293caf scale movies to grd_curscreen, not to Game_window_*; included conf.h to physfsx.h to get SHAREPATH 2006-10-02 14:08:14 +00:00
zicodxx 33c8a0f4d6 orig. D2X ChangeLog Update 2006-10-02 13:56:59 +00:00
zicodxx 5262199e48 move PhysicsFS initialisation, search path setup and argument reading to physfsx.h (d2x-cvs takeover) 2006-10-02 13:55:58 +00:00
zicodxx 018149feae move titles, loading screen and order form showing to titles.c (d2x-cvs takeover) 2006-10-02 13:51:05 +00:00
zicodxx aa82be1f22 move order form showing to titles.c (d2x-cvs takeover) 2006-10-02 13:50:22 +00:00
zicodxx 53f6775376 move hoard data saving from main to save_hoard_data (d2x-cvs takeover) 2006-10-02 13:29:04 +00:00
zicodxx 9e4e95de77 add references to headers in main for SCM and batch find (d2x-cvs takeover) 2006-10-02 13:19:09 +00:00
zicodxx 117af93ffc fix crash when a robot's guided missile explodes (d2x-cvs takeover) 2006-10-02 13:16:09 +00:00
zicodxx 0efe8e5ad7 don't allow MPW build to run in OS X (d2x-cvs takeover) 2006-10-02 13:12:15 +00:00
zicodxx a9fc885ce4 only free the gauge canvases when they exist 2006-10-02 13:10:20 +00:00
zicodxx eb3d6caa71 fix error when building editor with RELEASE (d2x-cvs takeover) 2006-10-02 13:07:06 +00:00
zicodxx 928d6c1373 fix error when building editor with RELEASE 2006-10-02 13:05:23 +00:00
zicodxx d2a1542c77 saving config files in home directory 2006-10-02 12:53:08 +00:00
zicodxx 2a0e38a4ef remove diskfree hack in newdemo.c and always return 999999999 until we find a better solution and a reason for solving this after all 2006-10-02 12:37:20 +00:00
zicodxx a68fb4249e Added command-line arg for SCons to specify Sharepath. Save config files, players etc. in home directory. Patch by Hans de Goede - THANKS 2006-10-02 10:52:51 +00:00
zicodxx 83adda4224 added mouse in menus - part 2 2006-09-30 23:36:09 +00:00
zicodxx 44586c2aff added mouse in menus 2006-09-30 23:33:47 +00:00
zicodxx f04d18371b added joystick deadzone feature 2006-09-29 21:42:32 +00:00
zicodxx 669eed87ce fixed joystick deadzone feature and moved it and sensitivity to controls sub-menu 2006-09-29 21:42:06 +00:00
zicodxx 69cba85987 since we removed Game_window_* definitions from game_init_render_buffers we define both in init_cockpit if 0; corrected FONTSCALE_* for SDL mode 2006-09-29 13:43:21 +00:00
zicodxx 2fff0b4ef5 since we removed Game_window_* definitions from game_init_render_buffers we define both in init_cockpit if 0; corrected FONTSCALE_* for SDL mode 2006-09-29 13:40:50 +00:00
zicodxx c5e0bf60e7 removed recharge-hack and fixed recharge bug according to d2x code 2006-09-29 01:16:21 +00:00
zicodxx 63b6012a1a removed recharge-hack because fixed already 2006-09-29 01:14:27 +00:00
zicodxx a86ae94762 scalable HUD, improvements for HUD and cockpits, cleaner code, fixes to get SDL renderer working again 2006-09-29 00:57:57 +00:00
zicodxx 70babf8723 setting default resolutions for movies in SDL 2006-09-29 00:54:55 +00:00
zicodxx db1c4a1ac4 fixes for some menu glitches 2006-09-29 00:53:35 +00:00
zicodxx 5e3cdcc995 added forgotten ifdef so SDL compiles again 2006-09-29 00:51:17 +00:00
zicodxx 434e0fa70f corrections and improvements for scalable HUD and cockpits, cleaner code, fixes to get SDL renderer working again 2006-09-29 00:49:28 +00:00
zicodxx 632b0273bc increased MAX_Y_POINTERS to allow higher resolutions in SDL 2006-09-29 00:47:04 +00:00
zicodxx ba1d179848 corrected mouseaxis_text 2006-09-29 00:45:06 +00:00
zicodxx aa30ffa16c small correction in weapon box height 2006-09-09 15:54:49 +00:00
zicodxx aec4c6ea28 adjusted position of strings in hud and cockpit; made fadings work in OGL; made radar scale in cockpit mode; mede normal reticle default again and scaled it to current resolution for OGL; reformatted code to make it A BIT MORE readable 2006-09-08 23:31:06 +00:00
zicodxx 0505a25026 new fixes for scalable menus. let's hope it's the last one (scalable menus patches in rev 106,111,113) 2006-09-04 22:24:09 +00:00
zicodxx 1b11900e30 new fixes for scalable menus. let's hope it's the last one (scalable menus patches in rev 100,102,103,104,105,110) 2006-09-04 22:22:54 +00:00
zicodxx 22d32c1e83 small fix to CM_FULL_SCREEN so it does not show letterbox after the game has been left in CM_STATUSBAR 2006-08-31 18:07:00 +00:00
zicodxx 6bec053b4b some fixes for menus and automap; new aspect code; improved code to scale window for cockpits; introducing new variable in playsave.c to store game resolution and saving Game_window_h/h again properly - fixes bugs with screwed resolutions; making menus in game-resolution as default and re-activating old command-line arg '-menu<X>x<Y>' to scale menus 2006-08-30 18:12:04 +00:00
zicodxx 8778e9c012 some fixes for menus and automap; new aspect code; improved code to scale window for cockpits; introducing new variable in playsave.c to store game resolution and saving Game_window_h/h again properly - fixes bugs with screwed resolutions; making menus in game-resolution as default and re-activating old command-line arg '-menu<X>x<Y>' to scale menus 2006-08-30 18:11:16 +00:00
zicodxx ea299609ea some fixes for fixedfont 2006-08-22 22:16:58 +00:00
zicodxx 8ad9cc8156 some fixes for fixedfont 2006-08-22 22:16:42 +00:00
zicodxx 76707efea7 new code for ogl_offscreen_render, used it to reduce flickering in credits 2006-08-22 00:01:06 +00:00