Kp
d29d52be7f
Restore temporary rear view
2015-05-24 17:16:38 +00:00
Kp
bc886e5ade
Skip sliding invisible textures
2015-05-17 20:37:59 +00:00
Kp
c53b734abb
Compute slide segments early
...
Store slide flag in segment to save one byte per segment.
2015-05-17 20:37:59 +00:00
Kp
a7f9b34aff
Refactor slide_textures
2015-05-17 20:37:59 +00:00
Kp
0ece005dfa
Use screen_mode for screen resolution
2015-05-14 02:23:13 +00:00
Kp
6792c1bc4b
Enable -Wunused-parameter
2015-04-26 20:15:56 +00:00
Kp
9cfdc1d376
Fix game_leave_menus infinite loop if menu rejects close
2015-04-22 02:44:30 +00:00
Kp
834ae3b885
Fix find_escort build with gcc-5
2015-04-22 02:44:30 +00:00
Kp
9157e5f970
Use enum class for player_awareness_type_t
2015-04-02 02:36:53 +00:00
Kp
90fbebf8fd
Convert most global arrays to array<>
2015-04-02 02:36:52 +00:00
Kp
2b44a352ca
Remove redundant sc_mode
...
sc_mode is a packed copy of sc_w/sc_h. Switch to an accessor that uses
the copy.
2015-03-22 18:49:21 +00:00
Kp
91d31b1952
Wrap object signature in subtype
2015-03-22 18:49:21 +00:00
Kp
2c09f9fa90
Propagate special types for distance/magnitude
2015-03-12 02:21:19 +00:00
Kp
07869d9dba
Add automatic demo recording
...
Various users want automatic demo recording. Add new command line options:
-auto-record-demo start recording on level entry
-record-demo-format set demo name automatically
For -record-demo-format, specify a template containing any mix of strftime
insertions, variable insertions, and literal text. As a special case, specify
"." to use the builtin template "%Y%m%d.%H%M%S-$p-$m". Most users should use
".". Supported variables:
$p name of pilot recording the demo
$m name of msn/mn2 file played
Suggested by jeffersoncarpenter in https://github.com/dxx-rebirth/dxx-rebirth/pull/33 , but implemented by vLKp.
2015-02-28 19:36:02 +00:00
Kp
e440bc1b17
Move init_exploding_walls to level load
2015-02-28 19:36:01 +00:00
Kp
99a4a0ed62
Capture range_for by-value temporaries as const
...
Modifying a by-value temporary does not affect the underlying container,
so modifying it is almost always a bug. Require use of a by-reference
capture when modification is desired.
sed -i -e 's/range_for\s*(\s*\(const\s\+\)\?auto\s\+\([[:alpha:]_]\)/range_for (const auto \2/g'
2015-02-05 03:03:49 +00:00
Kp
ae0a00a893
Return timer_query() from timer_update()
...
Most timer_update sites immediately query the timer, so return it to
save them the call.
2015-02-05 03:03:48 +00:00
Kp
9ebcb6e9b1
Use range_for in gamesave.cpp
2015-01-22 03:34:20 +00:00
Kp
69bb51a850
Use new[]/delete[] for help items
2015-01-18 01:58:32 +00:00
Kp
b348238726
Move newdemo help to macros
2015-01-18 01:58:32 +00:00
Kp
3eab839740
Move netgame help to macros
2015-01-18 01:58:32 +00:00
Kp
8e5b3da063
Simplify free_help
2015-01-18 01:58:32 +00:00
Kp
478fa84d67
Move F1 help to macros
2015-01-18 01:58:32 +00:00
Kp
fa10e51999
Add helper nm_item_text
2015-01-18 01:58:31 +00:00
Kp
c731558a94
Pass gr_init_sub_canvas arg by &
2015-01-17 18:31:40 +00:00
Kp
8b48f5900c
Centralize buddy search
2015-01-15 04:30:03 +00:00
Kp
fbac119095
Propagate use of objptridx_t
2014-12-23 04:20:27 +00:00
Kp
a622aecd58
Pass vcobjptridx_t to digi_ functions
2014-12-13 17:47:06 +00:00
Bradley Bell
5d6e6dc2e4
check for GM_MULTI before trying to do network jobs
2014-12-06 22:14:22 -08:00
Kp
3097a5b247
Pass gr_bitblt_find_transparent_area arg by &
2014-12-02 03:35:01 +00:00
Kp
b4acc5b858
Pass gr_ubitmap arg by &
2014-11-30 22:09:19 +00:00
Kp
1649fc791c
Use partial_range on Flickering_lights
2014-11-23 04:36:58 +00:00
Kp
2c349136cc
Avoid slicing into segnum_t local
2014-11-20 03:00:36 +00:00
Kp
d5d958af96
Add make_random_vector that returns result
2014-11-04 01:33:45 +00:00
Kp
6d61198130
Pass compute_segment_center vector by &
2014-10-30 03:32:51 +00:00
Kp
8a89eff0bb
Pass compute_center_point_on_side vector by &
2014-10-30 03:32:27 +00:00
Kp
66a4b8b061
Add vm_vec_avg that returns result
2014-10-30 03:18:38 +00:00
Kp
53aa70cecb
Use vsegptridx_t
2014-10-28 03:08:51 +00:00
Kp
8aeeb3da0e
Pass bump_one_object vms_vector by const &
2014-10-26 21:44:38 +00:00
Kp
012435f5c4
Pass collide_*_and_* arg by &
...
Use const& where possible. Some are non-const due to the recent FVI
hack that resets the collision point late.
2014-10-26 21:36:40 +00:00
Kp
2a5265493e
Pass obj_create position vms_vector by &
2014-10-26 21:35:16 +00:00
Kp
666dd75629
Return objptridx_t from find_escort
2014-10-25 16:40:20 +00:00
Kp
019b572c0e
Remove #define Segment2s Segments
2014-10-21 03:15:12 +00:00
Kp
e7e23eb92e
Make unused_window_userdata_t const
2014-10-16 02:30:29 +00:00
Kp
7c76c68255
Make unused_newmenu_userdata_t const
2014-10-16 02:13:09 +00:00
Kp
7f648c0f5f
Wrap segment iteration idiom
2014-10-12 23:10:05 +00:00
Kp
fb641b3250
Wrap object iteration idiom
2014-10-12 23:05:46 +00:00
Kp
a8f853aa7a
Pass d_event arg by const&
2014-10-04 22:36:13 +00:00
Kp
3d6d2d3f14
Pass make_random_vector arg by &
2014-10-02 03:02:38 +00:00
Kp
99f681c8ea
Pass vm_vector_2_matrix arg by &
2014-10-01 02:28:42 +00:00