Commit graph

290 commits

Author SHA1 Message Date
Kp 9fd0cc96a5 Use correct coefficient table for 11Khz sounds
The new resampler sets upFactor to either `2` (for 22Khz sounds) or
`4` (for 11Khz sounds).  However, the logic to pick which coefficient
table to use tested for `0` versus non-zero, so it always picked the
coefficient table meant for 22Khz sounds, even when the sample was an
11Khz sound.  This caused a high pitched ringing in sampled sounds.
Switch to use an `enum class` to prevent using zero-vs-nonzero tests
without a cast.  Change the existing test to test for the 22Khz `enum`
value, as originally intended.  In testing, this eliminated the ringing
effect in 11Khz sounds.

Identified-by: Chris <https://forum.zdoom.org/viewtopic.php?p=1234989> (in response to a request by KynikossDragonn)
Fixes: 5165efbc46 ("Use custom fixed-point audio resampler: - Hopefully fixes issues with poor quality resampling when using SDL_AudioCVT - Converts 11025 Hz or 22050 Hz samples to the default 44100 Hz outputs - Uses high order brick wall filter like Sound Blaster 16")
2023-01-08 14:19:52 +00:00
Kp 058ad139e4 Return earlier if no sound data is available
There is no point to retrieving the SDL_mixer output settings if the
sound data is missing, since they are only used when the data is
present.
2023-01-07 22:17:31 +00:00
Kp 5ce4d49004 Use enum class for sound_sample_rate 2023-01-07 22:17:31 +00:00
Kp 60adb6ecd8 Hold digi_sample_rate const
In any given run of the program, either the SDL_mixer code will be used,
or it will not be used.  `digi_sample_rate` only needs to vary if a
single run both uses SDL_mixer and avoids it.  Make `digi_sample_rate` a
`static const` with an appropriate value for each path.
2023-01-07 22:17:31 +00:00
Kp d9241c2d69 Add back old SDL_mixer-based resampler
Add the SDL_mixer-based resampler as a compile-time alternative, which
can be chosen by setting `-DDXX_FEATURE_INTERNAL_RESAMPLER=0`.  Keep the
new internal resampler as the default.
2023-01-07 22:17:31 +00:00
Kp 9e3ebdb1f7 Add static asserts that the custom resampler does not truncate input 2023-01-07 22:17:31 +00:00
Kp f002678974 Fix integer overflow in mixer resampler 2023-01-07 22:17:31 +00:00
Kp 05eea350a0 Move unique_span to d_uspan.h 2023-01-07 22:17:31 +00:00
Kp 1148aceabd Store ranges::subrange in m3u_bytes 2022-12-31 16:21:47 +00:00
Kp 5f39ffc2f5 Use enum class for sound_channel 2022-12-17 13:16:28 +00:00
Kp 1b92a56648 Use unique_ptr to manage digi_sound allocation 2022-12-10 18:09:54 +00:00
Kp 6da1956337 Defer allocating resample output until replicateChannel begins
This allows `stage1` to be freed before `output` is allocated.
2022-11-12 19:31:52 +00:00
Kp 754ecafee5 Use unique_span to provide a span over allocated memory 2022-11-12 19:31:52 +00:00
Kp 5c6cb90b62 Use fill_n in sound resample replicateChannel
Prefer a standard library function over an open-coded loop.
2022-11-12 19:31:52 +00:00
Kp 14e7b2a4ee Make sound resample coefficients constant 2022-11-12 19:31:52 +00:00
Kp 48fd582698 Simplify filter_fir max_idx
Observe that `nn` is at most `signal.size() - 1`, which occurs on the
final pass of the loop.  Therefore, `std::min` will always pick `nn`
instead of `signal.size() - 1`, so simplify out the call.
2022-11-12 19:31:52 +00:00
Kp fcfd237954 Use std::span for sound resample buffers 2022-11-12 19:31:52 +00:00
Kp 10d0bbc4e8 Adjust filter_fir to work with unsigned lengths 2022-11-12 19:31:52 +00:00
Kp 527263d81e Allocate output buffer in filter_fir
Take the length from the caller and allocate it locally, rather than
requiring the caller to provide the buffer.
2022-11-12 19:31:52 +00:00
Kp 7ddc095c9c Fix misspelling in filter_fir comment 2022-11-12 19:31:52 +00:00
Kp f6eb8edd59 Remove unnecessary zero fill in upsample
`std::make_unique` already value-initializes the array.
2022-11-12 19:31:52 +00:00
Kp d21ea16d2b Allocate output buffer in upsample
Take the length from the caller and allocate it locally, rather than
requiring the caller to provide the buffer.
2022-11-12 19:31:52 +00:00
Kp 4eff9d3ffc Merge master into pull/651
Pull #651 predates the switch to C++20.  Pull in master to provide the
C++20 support needed by some tuning commits.
2022-11-12 19:02:17 +00:00
Kp e42cd300af Use auto & for coeffs, since it is never changed 2022-11-12 19:00:21 +00:00
Kp 713b3baf99 Remove unnecessary commented variable 2022-11-12 19:00:21 +00:00
Kp 7a6870d610 Move buffer pointer directly from unique_ptr to RAIIMix_Chunk
Avoid transferring the pointer into a local variable, so that there are
no points where a stack unwind could lose the pointer to the allocated
memory.
2022-11-12 19:00:21 +00:00
Kp fe5dacb759 Move resample code into namespace dcx 2022-11-12 19:00:21 +00:00
Kp 7effca68f0 Use RAII_SDL_Surface to track SDL-only main canvas surface
The Rebirth main screen grd_curscreen borrows the memory allocated by
SDL_CreateRGBSurface to store its data.  Store the pointer to that
surface inside grd_curscreen and make grd_curscreen responsible for
freeing the surface.
2022-11-06 18:18:57 +00:00
Kp ae46a5b3b0 Simplify SDL gr_flip: nullptr implies copy all
Per the header comments, passing nullptr for source or destination
copies the entire region.  Use that instead of explicitly requesting the
entire region.  This should be more efficient, since it bypasses the
source rectangle clipping code that SDL would otherwise run.
2022-11-06 18:18:57 +00:00
Kp 9cad6c0eaa Use std::span for sound_slot samples 2022-09-24 17:47:52 +00:00
raptor 5165efbc46 Use custom fixed-point audio resampler:
- Hopefully fixes issues with poor quality resampling when using SDL_AudioCVT
- Converts 11025 Hz or 22050 Hz samples to the default 44100 Hz outputs
- Uses high order brick wall filter like Sound Blaster 16
2022-08-09 22:10:13 -06:00
Kp 78fd6550ea Avoid unnecessary allocation in jukebox_play
If the song originates in an m3u playlist, no temporary buffer is
needed.  Avoid allocating and initializing one, and instead pass the
pointer directly from the CMLevelMusicPath field.
2022-07-02 18:10:45 +00:00
Kp 9e0431b861 digi_win32_play_midi_song: write hmp_open result directly to global
Commit 3b5b69cb97 changed the logic to store the result of hmp_open
into a local that was destroyed at the end of the function.  This was
incorrect, as destruction of the returned value will immediately halt
the music.  Revert to the previous behavior, where the result is written
to the global `cur_hmp` so that it persists past the end of the
function.

Reported-by: norbert79 <https://github.com/dxx-rebirth/dxx-rebirth/issues/634>
Analyzed-by: AlumiuN <https://github.com/dxx-rebirth/dxx-rebirth/issues/634#issuecomment-1110510761>
Proposed-fix-by: AlumiuN <https://github.com/dxx-rebirth/dxx-rebirth/issues/634#issuecomment-1110510761>
Fixes: 3b5b69cb97 ("Improve error reporting for hmp_open / hmp2mid")
2022-04-28 02:19:26 +00:00
Kp 9cdf9152bc Always check return value of PHYSFSX_getRealPath
The contents of the output buffer are undefined if PHYSFSX_getRealPath
fails, so mark the function as [[nodiscard]] and modify all callers to
check that the function succeeded.
2022-03-19 22:55:58 +00:00
Kp 3b5b69cb97 Improve error reporting for hmp_open / hmp2mid
Rework the error paths to return path-specific status codes so that the
caller can report exactly which step caused an HMP file to be rejected.
On error, print this reason numerically and, if the reason was a PhysFS
error, also print the PhysFS error code numerically and symbolically.
2022-03-19 22:55:58 +00:00
Kp 5eaa53d220 Fix SDL-only build 2021-11-01 03:37:20 +00:00
Kp ae3dc7f934 Simplify computed color reset
gr_find_closest_color did not need it.  Remove it.  For the others,
resetting the count is sufficient.  There is no need to reset the
individual elements.
2021-09-04 12:17:14 +00:00
Kp 20a0166cf4 Avoid double-scaling sounds at start time
The SDL_mixer library has already been instructed, via Mix_Volume, to
scale the volume of sounds on all channels, by an amount based on
digi_volume.  There is no need to manipulate the effective distance of a
particular sound to further scale it by digi_volume.  Even if this
second scale was needed, it was done incorrectly, because it was only
applied when the sound was started, but not re-applied when the sound's
volume was updated due to positional changes.  As a result, any sound
which was updated would switch to an unscaled version.  Sounds which
were never updated, such as those attached to the viewer object, would
retain their original scaled volume.

Update the implementation of digi_mixer_set_channel_volume to call
Mix_SetDistance in the same way as digi_mixer_start_sound, for
readability and consistency.
2021-06-28 03:37:51 +00:00
Kp 659be87a5b Saturate return value of fix2byte 2021-06-28 03:37:51 +00:00
Kp e0008cceb3 Use enum class for sound angle parameter 2021-06-28 03:37:51 +00:00
Kp 76a7361786 Close descent.hog on exit
Add RAII wrappers for unmounting PHYSFS paths.  Use them in places that
previously handled unmounting explicitly.  Also, use it for descent.hog
/ descent2.hog, which previously were left mounted indefinitely.
2021-06-28 03:37:49 +00:00
Kp 3d14dbacde Remove digi_reset
It was only available in debug builds, and did nothing when called.
2021-06-28 03:37:49 +00:00
Kp 9aab870cad Fix build break in digi.cpp
fbd05a1592 dropped an include of "jukebox.h" as unnecessary.  jukebox
was almost unnecessary, but jukebox includes physfsx, and physfsx
includes stdexcept.  stdexcept is necessary.  Include stdexcept
directly.

Fixes: fbd05a1592 ("optimize include files (include what you use)")
2021-02-20 23:46:51 +00:00
Dmitry Grigoryev fbd05a1592 optimize include files (include what you use) 2021-02-06 21:38:50 +01:00
Kp 0c77bee1d9 Change PHYSFS_removeFromSearchPath to PHYSFS_unmount
Per the documentation, PHYSFS_removeFromSearchPath is a deprecated
wrapper for PHYSFS_unmount.  Call PHYSFS_unmount directly.
2020-12-27 22:03:09 +00:00
Kp fa648075a9 Change PHYSFS_addToSearchPath to PHYSFS_mount
Per the documentation, PHYSFS_addToSearchPath is a deprecated wrapper
for PHYSFS_mount.  Call PHYSFS_mount directly.
2020-12-27 22:03:09 +00:00
Kp 0c53d3a34f Replace PHYSFSX_isNewPath with !PHYSFS_getMountPoint
PHYSFSX_isNewPath retrieves from PhysFS a list of all paths, then
searches them, and frees them at the end.  PhysFS can search its own
list without needing the allocations, so delegate the work to it.
2020-12-27 22:03:09 +00:00
Kp dcecc6b9f7 Fix sdlmixer=0 build 2020-11-30 05:12:00 +00:00
Kp 6285878c4c Add color_palette_index type alias, to note palette-related uint8_t 2020-07-16 02:31:04 +00:00
Kp 81819c5183 Check range for digi_mixer_find_channel
Avoid walking off the end if digi_mixer_max_channels is too large.
2020-06-10 02:25:32 +00:00