kreatordxx
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1f479a756c
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Call game_flush_inputs for all windows' EVENT_WINDOW_ACTIVATED, so clicking on a pilot doesn't bring up the multiplayer screen for example
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2010-02-25 08:00:15 +00:00 |
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kreatordxx
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9d7bce257c
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Put the full_palette_save and palette_restore calls in the game handler for tidiness; remove leftover redundant digi_resume_digi_sounds calls
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2010-02-05 02:31:36 +00:00 |
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kreatordxx
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eb92f445ca
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Add EVENT_WINDOW_DEACTIVATED; move many game_flush_inputs, start_time and stop_time calls to game_handler as well as digi_pause_digi_sounds and digi_resume_digi_sounds
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2010-02-02 03:38:29 +00:00 |
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zicodxx
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90e4b4ed95
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Adding a bunch of memset's to menu/automap creations so we won't run into uninitialized variables
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2010-01-31 21:51:59 +00:00 |
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kreatordxx
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ff04fd682e
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Fix crashing when doing menus in multiplayer, don't let player move when in automap
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2010-01-31 07:45:26 +00:00 |
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kreatordxx
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f83741d89f
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For multiplayer, close menus from game_handler by doing frame processing in response to EVENT_WINDOW_DRAW, replacing multi_menu_poll system with single multi_menu_check call
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2010-01-29 03:36:44 +00:00 |
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kreatordxx
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3f90a9cb41
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Make response to EVENT_WINDOW_CLOSE conform to 'handling' system - returning 1 means abort closing
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2010-01-28 03:27:49 +00:00 |
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kreatordxx
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62a9214bc3
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Fix major issues with last commit - tidy up window callbacks to dodge EVENT_WINDOW_ACTIVATED where it's unnecessary or erroneous to respond to, fix compiling error
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2010-01-20 11:04:09 +00:00 |
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kreatordxx
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c50b954c00
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Add EVENT_WINDOW_ACTIVATED, change EVENT_DRAW to EVENT_WINDOW_DRAW and EVENT_CLOSE to EVENT_WINDOW_CLOSE
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2010-01-20 05:10:32 +00:00 |
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kreatordxx
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2505f63f2b
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Put most of the remaining globals in automap.c in the 'automap' struct
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2009-12-27 12:27:44 +00:00 |
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kreatordxx
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b835361586
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Make newmenus into windows, allowing redrawing of automap and game to take place outside of newmenu.c; remove redundant keyd_repeat
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2009-12-26 01:08:57 +00:00 |
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kreatordxx
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8f9d869452
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Make the automap into a 'window', make kconfig.c more similar between D1X and D2X
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2009-12-02 13:49:54 +00:00 |
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kreatordxx
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ceb4ff38fc
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Make the game screen into a \'window\', handling events through event_process
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2009-08-10 10:47:17 +00:00 |
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kreatordxx
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bf512bb9ec
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Remove redundant conf.h directives
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2009-04-30 13:01:31 +00:00 |
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zicodxx
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8da36f8873
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Abstracting networking protocols - Step 1: Renaming network-related files; Removing net_ipx.h (former network.h) includes from as much files as possible to make isolation of IPX-related functions easier in Step 2; Version defines Cleanup - needed later for good Version-Checking
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2009-03-04 21:04:43 +00:00 |
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kreatordxx
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b537639fac
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Associate the jukebox with Redbook Audio via new 'extmusic' layer - separating from MIDI and making it handle ALL music (not just game music)
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2009-03-03 12:55:27 +00:00 |
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zicodxx
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6f7e70bb82
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Fixed typo in mouse delta reading cleaning not up Z-Axis; Giving automap a nicer Frameloop; Small cleanup
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2009-01-15 20:55:35 +00:00 |
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kreatordxx
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777f76aedf
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Get Mac command keys working, MACINTOSH code cleanup, update Xcode project
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2008-12-07 12:26:43 +00:00 |
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zicodxx
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8cc3cad3b0
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Changed keys for Automap Viewing Distance to F9/F10 - Minus/Equal is not Layout independent
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2008-11-18 14:43:30 +00:00 |
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zicodxx
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02b1872aa9
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Yet another UNICODE overhaul - Using seperate buffer for UNICODE chars and only use it in key_ascii() while still using keysyms for the rest of the program so we do not screw up readings by key values altered by modifers - possibly still room to optimize
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2008-11-17 23:38:43 +00:00 |
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zicodxx
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9cc62df60d
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Always use printable UNICODE characters for the key_handler and included routine to assign key symbols to UNICODE so we get an equivalent of a Key-Released state which we need for the Keyboard buffer; Removed the shifted_ascii_value field from key_props and stored all usable characters in seperate rows; Improves Text input and makes keyboard mapping independent from keyboard layout without breaking any compability
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2008-10-31 16:57:36 +00:00 |
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zicodxx
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b772706508
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Return unicode characters in key_to_ascii for non-EN keyboard layouts; Fixed sound menu issue if not compiled with SDL_mixer; switched -ip_norelay to -ip_relay since it's not tested enough; Renamed jukebox_free() to jukebox_unload() to stay with naming-convention
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2008-05-07 14:02:01 +00:00 |
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zicodxx
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3a52d03d21
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Added structure for values saved in PLR/PLX files; Added most common command-line options to options menu
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2008-04-13 00:28:36 +00:00 |
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zicodxx
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44bbb66101
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Implemented Console-style game logging system to print graphics, to stdout and gamelog.txt; Added structure to keep values for descent.cfg; Added aspect and Texture Filtering to descent.cfg; Removed mono code - printing important stuff over console; Removed some obsolete or very common defines; Code cleanup and small fixes
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2008-04-06 20:23:28 +00:00 |
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zicodxx
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d2365d65f0
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Simplification of palette code; Properly screen clearing in SDL-only build when palette changes; Removed obsolete functions like gr_update (replaced by gr_flip), gr_palette_fade_in/out, gr_palette_clear; Added functionality to render Automap while menu display as well; Improved blocking of some controls code while Automap active; Fixed some compiler warnings
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2008-03-20 23:23:46 +00:00 |
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zicodxx
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f3d8d50a94
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Reworked fonts routines - makes easier to expand and scale correctly; Reworked menus with better border scaling, improved rendering and cleanups; Improved font priniting ingame, better alignment; Reworked Netgame list; Real Doublebuffering in SDL-mode; Removed old and unused sources
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2008-02-24 14:41:27 +00:00 |
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md2211
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a0b4cac982
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* Removed executable flag on most files
* Reverted value of SOUND_MAX_VOLUME
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2007-09-21 19:06:05 +00:00 |
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zicodxx
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7316f617a3
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Fixed some mem-leaks; Made show_fullscr() use ogl_ubitmapm_cs(); Removed use of glScissor for menus - using Blitting; Code cleanup
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2007-08-27 23:01:34 +00:00 |
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zicodxx
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2bc4cd32bb
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Cleanup in Config- and PLX-code; Saving Resolution in Config file so it will apply directly at game-init; Removed seperated resolution mode for menus, SCREEN_MENU now always uses Game_screen_mode; Last FindArg cleanups; Removed MenuHires(Available) and FontHires(Available) and replaced with HiresGFX(Available) to make a more common way to determinate if Hires data is used or not (interactive Demo); Improved support for Interactive Demo
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2007-07-26 23:57:29 +00:00 |
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zicodxx
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860b964ee4
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Code cleanup and small fixes
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2007-07-22 01:34:00 +00:00 |
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zicodxx
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29ef28bef3
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Cleaned up more FindArg's - (most important) OpenGL Options
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2007-07-15 21:22:07 +00:00 |
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zicodxx
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a2a6959d39
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Cleaned up more FindArg's - Graphics Options
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2007-07-15 15:23:45 +00:00 |
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kreatordxx
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1504b538f3
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merge and move automap border drawing code to draw_automap, so it could be used to draw the automap again just before showing a dialog box
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2007-04-01 05:06:35 +00:00 |
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kreatordxx
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751cbe1a91
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add gr_flip, allowing significant cleanup including the moving of gr_show_canvas, Pages and VR_screen_pages to arch/dos/gr.c
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2007-03-21 11:32:33 +00:00 |
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zicodxx
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d5edbc0b2f
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improved create_name_canv(); cleaned up hud_show_weapons_mode(); fixed palette loading in RegisterPlayer(); only show newline in network_get_game_params() if MenuHires
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2007-03-04 14:23:19 +00:00 |
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zicodxx
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a09bf9b953
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force show_fullscreen to software drawing if image is bigger than screen, showing Automap background in low resolutions via software, removed obsolete robot briefing fix in OGL, code cleanup
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2007-02-06 19:23:33 +00:00 |
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zicodxx
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552cf239f3
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fixed secret level name canvas
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2007-02-05 13:03:53 +00:00 |
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zicodxx
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1043cb9950
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for OGL don't display background bitmap if screen height < 400 because it won't fit - just draw grey; adjusted level name alignment in secret levels
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2007-01-20 12:07:02 +00:00 |
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kreatordxx
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d698e87960
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warning fixes for gcc 4.0
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2006-12-24 09:15:37 +00:00 |
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zicodxx
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3d3188473b
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GP2X handheld support; added SConstruct file (MAC support incomplete); code optimisations for software renderer; fixed memleaks
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2006-12-19 02:25:50 +00:00 |
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zicodxx
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09ae63542c
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corrected demo-related font positions; fixed window view glitch in demo playback; merged ogl_ubitmapm_cs and ogl_ubitmapm_cf
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2006-10-08 15:57:11 +00:00 |
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zicodxx
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6bec053b4b
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some fixes for menus and automap; new aspect code; improved code to scale window for cockpits; introducing new variable in playsave.c to store game resolution and saving Game_window_h/h again properly - fixes bugs with screwed resolutions; making menus in game-resolution as default and re-activating old command-line arg '-menu<X>x<Y>' to scale menus
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2006-08-30 18:12:04 +00:00 |
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zicodxx
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a522685568
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made fonts scalable, added command-line to enable fixed fonts, made savegame thumbs scalable, reworked menu borders, new way to display level info in automap to get right with scaled fonts. additionally layed out special characters to newmenu.h, showing savegame thumbnail in save game window as well
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2006-08-18 09:47:07 +00:00 |
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zicodxx
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7e3d272f62
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show borders in SDL and OGL, optimized and cleaned
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2006-08-07 00:27:18 +00:00 |
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zicodxx
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b94413b91b
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initial import
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2006-03-20 17:12:09 +00:00 |
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