zicodxx
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3d3aed73d0
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new code for ogl_offscreen_render, used it to reduce flickering in credits and spinning robots, improved way to regognize hires briefing images
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2006-08-21 23:59:24 +00:00 |
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zicodxx
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e78c94a13f
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made fonts scalable, added command-line to enable fixed fonts, added command-line to enable hires fonts, made savegame thumbs scalable, reworked menu borders, new way to display level info in automap to get right with scaled fonts. still need to rewrite credits code and make hud ready. will follow later.
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2006-08-13 15:52:49 +00:00 |
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zicodxx
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f4804fa6a1
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added bool transp to ogl_filltexbuf and following functions to show bitmaps without transparent pixels if returning 0. fixes unwanted transparency in briefing images; removed gr_clear_canvas in titles.c which was used as workaround for this bug
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2006-06-26 13:10:08 +00:00 |
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zicodxx
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6f31e433ff
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moved gr_clear_canvas from show_briefing_screens to do_briefing_screens to avoid white blending
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2006-04-18 18:29:39 +00:00 |
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zicodxx
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20ee2c38cf
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undo of last patch - was no good
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2006-04-18 18:07:23 +00:00 |
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zicodxx
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131660a20d
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added dimensions to draw_model_picture to save CPU usage
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2006-04-18 17:51:06 +00:00 |
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zicodxx
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8468c7eeef
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fix to show white instead of black background for semi-transparent briefing bitmaps; code cleanup and reformatting
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2006-03-27 15:23:53 +00:00 |
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zicodxx
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cde0244a09
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initial import
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2006-03-20 16:43:15 +00:00 |
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