zicodxx
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b8b765e9a9
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removed -gl_transparency debug message
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2007-02-02 13:30:31 +00:00 |
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zicodxx
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b8d2f3e038
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don't draw bombs with transparency even if -gl_transparency is enabled
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2007-02-02 12:58:59 +00:00 |
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zicodxx
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58847c344e
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corrected UDP/IP error output
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2007-01-30 00:00:53 +00:00 |
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zicodxx
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f9788e5b5f
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added transparency effects for some bitmaps like explosions, powerups, weapons, etc. - to enable with -gl_transparency
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2007-01-29 23:31:20 +00:00 |
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zicodxx
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d4de0c28d3
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write screenshots to subdirectory
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2007-01-25 10:30:33 +00:00 |
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zicodxx
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184a7e133a
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fixed PRINTSCREEN key for WINDOWS
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2007-01-22 10:52:01 +00:00 |
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zicodxx
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a58dc03bab
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special WINDOWS fixes and cleanups, corrected automated UDP broadcast
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2007-01-22 10:40:14 +00:00 |
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zicodxx
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31ef2e7066
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in g3_draw_sphere align rad according to canvas so it is always in round shape
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2007-01-20 17:18:42 +00:00 |
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zicodxx
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8382861962
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gr_upixelc now able to scale pixels to current resolution
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2007-01-19 19:52:11 +00:00 |
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kreatordxx
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48a163cf1f
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update to Novacron's 128x128-bit icon
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2007-01-13 13:43:54 +00:00 |
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kreatordxx
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09f0b8d45f
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add Mac OS X icon
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2007-01-07 00:27:32 +00:00 |
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kreatordxx
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96ee4e1082
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use PhysicsFS to write MIDI file, make hmp2mid use PhysicsFS exclusively
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2006-12-30 05:29:21 +00:00 |
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kreatordxx
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72a4f98889
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allocate 'pixels' and 'texbuf' according to current screen resolution, saving over a hundred megabytes of memory
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2006-12-29 09:50:21 +00:00 |
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kreatordxx
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83574d83b7
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update version info, use DESCENT_VERSION instead of PACKAGE_NAME
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2006-12-26 03:42:13 +00:00 |
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kreatordxx
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1437f3d2bc
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fix compile errors when building on Mac OS 9 using SDL 1.2.10 (conflicting macros, use of putenv)
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2006-12-25 13:59:28 +00:00 |
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kreatordxx
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5d10e0bb25
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use d_strdup instead of strdup to avoid errors when compiling on Mac OS 9, free the joystick button texts when closing
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2006-12-24 08:56:39 +00:00 |
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kreatordxx
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eae5a79ef2
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add MIDI stubs for Mac, it doesn't have the 'real' functions yet
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2006-12-24 08:46:12 +00:00 |
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kreatordxx
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f6616058c1
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allow universal binaries to be built using Xcode 2.1 or later (from D2X CVS)
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2006-12-24 08:23:23 +00:00 |
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kreatordxx
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a59b4363ad
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avoid loading OpenGL textures before they have been paged in, bug found by loading Abalyon 5 (from D2X CVS)
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2006-12-24 07:38:33 +00:00 |
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kreatordxx
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ae2621d33b
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use PhysicsFS to check for existing screenshots, previous method may have caused writing over of open screenshots (from D2X CVS)
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2006-12-24 01:49:43 +00:00 |
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zicodxx
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3d3188473b
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GP2X handheld support; added SConstruct file (MAC support incomplete); code optimisations for software renderer; fixed memleaks
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2006-12-19 02:25:50 +00:00 |
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md2211
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b77a53e44b
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* music volume now properly restored and remembered in D1 and D2, using a static int
* removed ugly hack that fixed this bug in D1 (inferno.c, revision 230)
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2006-12-12 21:47:17 +00:00 |
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md2211
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a833d73d44
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SDL_mixer backend implementation files for D2
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2006-11-22 22:07:43 +00:00 |
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md2211
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452ae2d800
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Repository cleanup: removing leftover Makefile.in file
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2006-11-06 23:36:36 +00:00 |
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md2211
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a4597bc8be
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Initial integration of SDL_mixer sound system for Linux
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2006-11-06 23:30:32 +00:00 |
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zicodxx
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d4a6facf93
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improved joystick code for more buttons
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2006-11-02 13:35:45 +00:00 |
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zicodxx
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8cc35e82c7
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command-line to set glScissor off if needed
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2006-11-02 01:24:10 +00:00 |
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zicodxx
|
8de8a3f968
|
made lines width scale to resolution; fixed compiler warnings
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2006-10-20 23:18:04 +00:00 |
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zicodxx
|
d350a6b244
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make write_bmp use PhysFS
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2006-10-19 09:38:07 +00:00 |
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zicodxx
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a4bc871cf8
|
fixing mem corruptions while closing joysticks - part 2
|
2006-10-17 22:28:10 +00:00 |
|
md2211
|
8f004f86a6
|
Fix for inherent limitation of pow2ize() and wrong description thereof
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2006-10-17 18:19:20 +00:00 |
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zicodxx
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097bbbf81a
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fixing mem corruptions while closing joysticks; removed Joystick calibration which should be unnecessary with SDL
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2006-10-16 23:22:32 +00:00 |
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zicodxx
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26e2bf1d0c
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re-activated Weapon Keys menu - aka D2X keys
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2006-10-15 23:42:59 +00:00 |
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zicodxx
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fd2090c761
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fixing OGL compile bug; fixing calculation of object light before and after restoring a saved game
|
2006-10-15 12:26:13 +00:00 |
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zicodxx
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a38b0674b4
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once again better restricion for glClear while screen change
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2006-10-13 09:58:31 +00:00 |
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zicodxx
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5510ef2d44
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switching SDL gammaramp off by default because uses too much CPU
|
2006-10-12 09:55:32 +00:00 |
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zicodxx
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18974b921a
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re-enabled SDL_SetGammaRamp; removed FSAA because no function on all platforms; fixed offscreen render; better restriction to show menus ingame
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2006-10-10 23:42:33 +00:00 |
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zicodxx
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9967ade7fb
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windows-related ogl code cleanups
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2006-10-10 14:57:10 +00:00 |
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zicodxx
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a1dcf39e3b
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if player is deleted also delete PLX file; removed date strings, not necessary; added Menu_special
|
2006-10-10 09:53:58 +00:00 |
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zicodxx
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fd609ae169
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introduced FSAA; fixed fullscreen toggle glitches; adjusted OGL_TEXTURE_LIST_SIZE and OGLTEXBUFSIZE; code cleanup; fixed memleak in game pause; restored font.c (oops)
|
2006-10-09 21:44:24 +00:00 |
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zicodxx
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fb5445e09a
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print joystick dialog to stdout; print time with hud messages; fixing some graphical glitches; repaired brightness slider (oops); code cleanup
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2006-10-08 23:19:46 +00:00 |
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zicodxx
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09ae63542c
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corrected demo-related font positions; fixed window view glitch in demo playback; merged ogl_ubitmapm_cs and ogl_ubitmapm_cf
|
2006-10-08 15:57:11 +00:00 |
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zicodxx
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c251074930
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added new control type: Joystick & Mouse (Thanks to The_Lion)
|
2006-10-07 01:12:25 +00:00 |
|
zicodxx
|
7b8399bfc6
|
clear up automake stuff, additions in DXX-COMPILE.TXT
|
2006-10-02 17:00:26 +00:00 |
|
zicodxx
|
fa2329a901
|
compiler related changes (thanks to Chris Taylor) -part2: correction for digi stubs for MACINTOSH
|
2006-10-02 14:46:07 +00:00 |
|
zicodxx
|
f841d7a5a3
|
compiler related changes (thanks to Chris Taylor)
|
2006-10-02 14:36:19 +00:00 |
|
zicodxx
|
0efe8e5ad7
|
don't allow MPW build to run in OS X (d2x-cvs takeover)
|
2006-10-02 13:12:15 +00:00 |
|
zicodxx
|
f04d18371b
|
added joystick deadzone feature
|
2006-09-29 21:42:32 +00:00 |
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zicodxx
|
a86ae94762
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scalable HUD, improvements for HUD and cockpits, cleaner code, fixes to get SDL renderer working again
|
2006-09-29 00:57:57 +00:00 |
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zicodxx
|
6bec053b4b
|
some fixes for menus and automap; new aspect code; improved code to scale window for cockpits; introducing new variable in playsave.c to store game resolution and saving Game_window_h/h again properly - fixes bugs with screwed resolutions; making menus in game-resolution as default and re-activating old command-line arg '-menu<X>x<Y>' to scale menus
|
2006-08-30 18:12:04 +00:00 |
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