Commit graph

46 commits

Author SHA1 Message Date
zicodxx 1de53497b2 Using a clean flow for closing game data at the end of main() instead of using atexit; Now only use atexit for SDL stuff, error, mem, console (and editor which we do later); Small Cleanup 2008-11-14 16:56:40 +00:00
zicodxx 52ed53f829 Revisited Kip's non-Tracker changes and implemented to D2X: Prettier SConstruct output, Forgotten newlines at end of files, Improvement in dl_list code, Revamped menu GUI defines; I am NOT HAPPY I have to do these changes seperately 2008-10-28 17:58:54 +00:00
zicodxx f108f30ffd Added new function to calculate common timesteps; Increased MAXIMUM_FPS to 200 for release and 1000 for debug; Used fixed sim_time for do_physics_sim and Interpolating to ensure collisions stay accurate at high FPS; New code and faster code for dot products by The_Lion; Disabled Nice-FPS and common Frame-Loop if VSync is active; More accurate delta timer for mouse (consider overhead); Added SDL_(Un)LockAudio for old SDL Audio interface; General support for up to 16 mouse buttons; Code cleanup; Made some AI movement and Player shaking FPS-independent 2008-09-30 00:07:07 +00:00
zicodxx 0c7621c98c DXX-Rebirth release v0.54 2008-06-28 10:56:33 +00:00
zicodxx f0e0d797da Updated docs 2008-05-21 14:25:00 +00:00
zicodxx ec7f8b68de Extended Jukebox capabilities for looping and continous playing and added jukebox_free() which allows calling jukebox_load() being able to load a new directory; Added Jukebox options to sound options menu; Removed loop hack for Windows MIDI playback; SDL_mixer implementation can now be used for Windows build as well 2008-05-01 21:40:34 +00:00
zicodxx 9bcea627d1 Made joy_flush also resetting button state; Improved glReticle; Implemented Fallback resolution if SDL may fail; Code cleanup 2008-04-19 19:11:32 +00:00
zicodxx 44bbb66101 Implemented Console-style game logging system to print graphics, to stdout and gamelog.txt; Added structure to keep values for descent.cfg; Added aspect and Texture Filtering to descent.cfg; Removed mono code - printing important stuff over console; Removed some obsolete or very common defines; Code cleanup and small fixes 2008-04-06 20:23:28 +00:00
kreatordxx 10e956ccde allow dxx.ini to stay with the binary for *NIX systems, with Mac OS 9 don't put user-created files inside the .app bundle 2008-03-22 04:48:37 +00:00
zicodxx 6479a897b2 Fixed some memory issues; Fixed some HUD element alignment; Only send NetDrv packets if NetDrvInstalled is true; Fixed demo glitches; Actually using Game_mode in demos to make Newdemo_game_mode hacking obsolete 2008-03-08 22:37:09 +00:00
zicodxx f3d8d50a94 Reworked fonts routines - makes easier to expand and scale correctly; Reworked menus with better border scaling, improved rendering and cleanups; Improved font priniting ingame, better alignment; Reworked Netgame list; Real Doublebuffering in SDL-mode; Removed old and unused sources 2008-02-24 14:41:27 +00:00
zicodxx 46c229a572 Renaming udp.* to netdrv_udp.* to fit naming convention; Small menu ui fixes 2008-01-29 15:57:59 +00:00
zicodxx b6f477a398 Cleanung up arch/ a little bit; Added mouse delta time interval for more more accurate reading at high FPS 2008-01-29 14:49:54 +00:00
zicodxx 416403c2d6 Fixing MAC compiling issues (hopefully); Re-Added IPX Socket option to Host menu for IPX games; Renamed netmisc.* to netpkt.*; Handling host disconnect for UDP games in network.c 2008-01-08 16:30:14 +00:00
zicodxx acdcb77711 Cleaned/Rewritten/Renamed lower level network layer to make it (look) less IPX-oriented 2008-01-02 15:36:51 +00:00
zicodxx 62f6f40ab3 Code cleanup - old/unused/obsolete multiplayer code and more 2007-12-29 14:18:49 +00:00
zicodxx d2ca16d4c1 Implemented new UDP/IP interface with Server-Relay (for firewalled users) and IPv6 compability; Fixed memory issues; If arguments -gl_mipmap and -gl_trilinear used both, always select -gl_trilinear 2007-12-17 22:45:45 +00:00
zicodxx 7e7ffe67cf DXX-Rebirth release v0.53 2007-10-22 12:07:02 +00:00
md2211 69492c702f Big args code refactoring, fixed issue with userdir d2x.ini, and a few other small things 2007-10-12 20:09:26 +00:00
zicodxx 2a889d2d9c Moved Windows midi functions to digi_audio_* functions 2007-09-30 13:38:25 +00:00
zicodxx e955dff203 Updated docs; Removed GP2X support since I won't support this device anymore 2007-09-28 22:44:04 +00:00
zicodxx 02bad1ce39 Removed briefing text shadows code 2007-09-20 14:39:23 +00:00
zicodxx 9eb7dfc112 Code-cleanup; Implemented new multi profile feature 2007-09-20 14:22:57 +00:00
md2211 324c0df6a1 * Huge SDL_mixer refactoring; sound backend now selectable at runtime, in D1X & D2X
* Sound system now uses a set of function pointers (digi.c) as a single interface to either SDL or SDL_mixer
* Ported jukebox functionality to D2X
2007-09-18 13:37:39 +00:00
zicodxx 6391e10c83 If sdl_only=1 do not use Assembly code by default because of poor portability - switch asm=1 necessary now; Removed final remnants of glScissor 2007-08-28 00:01:25 +00:00
zicodxx 8b615a1ea1 Removed hardcoded CPPPATH for MinGW environment - obsolete since r487 2007-08-21 22:55:00 +00:00
zicodxx 8e2aa8ea2a Cleaned up more FindArg's - general Debug Options; Cleanups 2007-07-18 20:13:17 +00:00
zicodxx 8217e50e0c Cleaned up more FindArg's - Sound Options 2007-07-14 22:36:04 +00:00
zicodxx 8efe1ea653 Placing FindArg calls to seperated function, putting variables to a struct - frist step, not finished, yet; Large code cleanup 2007-07-14 20:33:42 +00:00
zicodxx 37b563d4cd complete removal of hmiplay-code usage 2007-06-15 08:10:19 +00:00
kreatordxx 4f0ab045ff fix Mac errors involving use of 'VERSION' 2007-06-10 02:27:12 +00:00
zicodxx f1134f0bc3 Removed old UDP/IP and MCAST4 code; Implemented online-capable UDP/IP interface 2007-05-30 14:16:49 +00:00
xatmes 0cfd37f0c9 SConstruct: Added conditions to add compiler/linker flags from user's environemn
t if they have any set.
2007-05-22 01:20:06 +00:00
zicodxx f20ec1e42e Added config field to map a Mouse Axis/Wheel to cycle Primary and Secondary weapons; lots of controls-related code cleaning 2007-05-14 13:38:44 +00:00
zicodxx 146ada52d3 Version-Tag 0.52 2007-05-03 19:01:28 +00:00
kreatordxx 8067b11be7 add Mac OS X support to SConstruct 2007-04-25 02:39:10 +00:00
zicodxx 75422883b3 some help correction 2007-04-06 19:54:31 +00:00
zicodxx 625187c4da BINARY_SUBDIR should be bin/, not games/ 2007-04-05 14:48:37 +00:00
zicodxx b41a8a437a Use Doublebuffer in OGL for all parts of the game and properly redraw elements, fixed Profiler build 2007-03-22 11:32:22 +00:00
md2211 51eee895c7 Adding missing stuff from previous revision 2007-02-14 22:28:49 +00:00
md2211 7db969b9fe * Going back to PHYSFS_file type (lower-case 'f') for compatibility
* Turning off sound debug flags
* Optional micro versions (see SConstruct)
* Makefile emulation for SCons
2007-02-14 21:02:46 +00:00
zicodxx 52d4c96602 added default lflag path for *NIX build 2007-02-09 15:50:50 +00:00
zicodxx 143033c288 preparations for v0.51 release 2007-01-30 17:58:25 +00:00
zicodxx a58dc03bab special WINDOWS fixes and cleanups, corrected automated UDP broadcast 2007-01-22 10:40:14 +00:00
zicodxx 6907a5275d added NATIVE_IPX and KALINIX to build 2007-01-12 14:31:56 +00:00
zicodxx 3d3188473b GP2X handheld support; added SConstruct file (MAC support incomplete); code optimisations for software renderer; fixed memleaks 2006-12-19 02:25:50 +00:00